Re: [hlds_linux] Intel I5-3550 + TF2/32 Players?

2014-01-14 Thread j m
Shouldn't be a problem. I ran 2 32 man tf2 servers with a Q6700 and it didn't break a sweat. This was on windows. On Jan 14, 2014 5:12 PM, "Chris Oryschak" wrote: > Does anyone run a 32 man TF2 server on the Intel I5-3550, 3.3Ghz. > OS would be Ubuntu. > > I'm contemplating moving hosts and picki

Re: [hlds_linux] crash problems in Freak Fortress 2 and Vanilla Server

2013-05-06 Thread j m
Looks to me from the vanilla log ( which isn't actually vanilla) that something has paused source mod. First place I would look is metamod. All the errors I see point to the same issue. On May 6, 2013 5:27 PM, "Gordon Reynolds" wrote: > This is.. pretty frightful. > You really should look into pu

Re: [hlds_linux] [hlds] Reminder about server tags

2013-03-06 Thread j m
he "rights" of server owners. > > Rights are not always engraved on an old piece of parchment or a thousand > page document. In the case of a game, it is anything that Valve does not > take action against or even provides people an easy way to do it. > > > On Wed, Mar 6

Re: [hlds_linux] [hlds] Reminder about server tags

2013-03-06 Thread j m
Hilarious. Show me the document that outlines the "rights" of server owners. I have several servers myself and don't remember seeing my "rights" described anywhere. On Mar 6, 2013 4:49 PM, "Robert Paulson" wrote: > It seems like people on the internet have issues reading (what a big > surprise),

Re: [hlds_linux] Large Gaps in the net_graph

2013-01-11 Thread j m
Again, it's a client issue. The answer is not to be found here. On Jan 11, 2013 12:54 PM, "Essay Tew Phaun" wrote: > I get it everywhere, on all servers. Like mentioned in my post above, I'm > starting to think it's some kind of client problem now. > > On Fri, Jan 11, 2013 at 2:21 PM, dan wrot

Re: [hlds_linux] How should I read a "stats" command output?

2011-08-29 Thread J M
I have seen it have both positive and negative effects. It depends on the hardware and kernel configuration being used, along with additional software running on the machine. The best way to find out if it will help is by trying it. On Mon, Aug 29, 2011 at 8:48 PM, Jesse Molina wrote: > > I disa

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread J M
The client doesn't decide it, but it knows when it's going to happen at the same time the server does. This is so that client side prediction can work effectively with crits. Whether an attack is a crit is decided by both the server and the client at the same time. They used to allow clients to dec

Re: [hlds_linux] Choke at higher latencies caused by what?

2011-08-18 Thread J M
The ping you see on the scoreboard is actually affected by choke. Scoreboard ping is not actual server response time. Try increasing the rate command to minimize choke. Some servers restrict commands like rate to very low values, which can cause terrible choke for everyone no matter what you do on

Re: [hlds_linux] [TF2] Hats not appearing in some servers.

2011-08-13 Thread J M
If the map has a model of the hat somewhere in it, then the hat will never show up on players. It depends what type of entity the hat is, though. I think the problem only affects prop_dynamic_override entities. On Sat, Aug 13, 2011 at 8:53 PM, Evan wrote: > Not sure if his plugin is supposed to

Re: [hlds_linux] What files/folders, if any, are safe to symlink?

2011-08-05 Thread J M
I wrote up a little post a while back about how to do this with separate metamod and sourcemod installs, but a single srcds install. Could be useful. http://forums.steampowered.com/forums/showthread.php?t=1675140 On Fri, Aug 5, 2011 at 9:44 AM, Eric Riemers wrote: > > If you run multiple servers

Re: [hlds_linux] Autoupdate

2011-07-27 Thread J M
On linux, it will restart and update the server on map change if there is a required update. Not on windows, though. On Wed, Jul 27, 2011 at 4:10 AM, Saint K. wrote: > Hi, > > I'm a bit confused over the -autoupdate flag. > > Does the autoupdate only run when the srcds process is restarted, or d

Re: [hlds_linux] Server Loop

2011-07-26 Thread J M
I know that anything that can be run as a standard console command while the server is running should be prefixed with +, not -. Other than that, it's definitely more confusing than it needs to be. On Wed, Jul 27, 2011 at 12:34 AM, Jesse Molina wrote: > > Some feedback here for Valve: > > I went

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-26 Thread J M
Agreed. On Wed, Jul 27, 2011 at 12:30 AM, Jesse Molina wrote: > > Valve guys > > Thank you greatly for the increased communications lately. It is > appreciated. > > > > > Fletcher Dunn wrote: > >> We are still working nonstop on the linux server crash. We found and >> fixed several other probl

Re: [hlds_linux] Distro Flavor?

2011-07-26 Thread J M
I've noticed performance is a LOT worse on certain default kernels of some distro's. Customizing the kernel is a great way to increase performance in many cases. Many times the effect isn't really noticeable, this is usually related to the hardware. There are plenty of good guides written about opt

Re: [hlds_linux] TF2 servers staying empty

2011-07-11 Thread J M
Well, I think that is merely an effect of there being too few players and too many servers. Of course Valve is going to put their own servers on preference, because they're the ones controlling them. Server admins SHOULD be ditching their servers if they're going to sit empty. It takes time and eff

Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread J M
Every stock map besides Hydro is eligible for the quickplay feature. Payload and attack defend maps get the most players because they are listed first in the quickplay choices. At least that is how it seems on my server. On Tue, Jun 28, 2011 at 4:25 AM, Harry Strongburg wrote: > On Tue, Jun 28, 2

Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread J M
Yes, to both of the things you said. It took way too long for my servers to finally update. On Mon, Jun 27, 2011 at 9:01 PM, Ross Bemrose wrote: > Is anyone else noticing that messages from this mailing list are now > arriving something like 20 minutes after they're sent? > > Also, are there any

Re: [hlds_linux] TF2 ultra high cpu usage after the recent - Confirm for CS:S

2011-06-25 Thread J M
I'm guessing this has to do with the new thing it does on server startup where it tries to figure out what clock speed the CPU is running at. Start up the server and read what it says in console. I know it mentions some way to disable it. See if that helps. 2011/6/25 Marco Padovan > Yeah... plea

Re: [hlds_linux] TF2 Ghosting Players

2011-06-25 Thread J M
Yes, I sent an email to Robin, and I think they know of the problem, but they don't know how to replicate it. If anyone knows how to reliably make it happen to their server, send someone on the TF2 team an email about it. A server restart is the only thing that fixes them. Some threads with more

[hlds_linux] Left4Dead 2 segfaults

2010-02-10 Thread J. M. Bogaard
Hello, When i try to start a new installed Left 4 Dead 2 server on Debian 5.0 32 bit he segfaults. I did already a verify all to ensure all files are correct downloaded. *$ ./srcds_run -debug* Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup del