Please make it so that servers with nodmgspread enabled are not filtered
when the quickplay random crit settings are not set to enabled. Having one
of these options enabled without the other makes no sense at all.
On Fri, Feb 7, 2014 at 7:29 PM, Eric Smith wrote:
> We've released a mandatory TF
Banned two (different pairs of) players today doing this today.
https://www.youtube.com/watch?v=Bjf4YpOOeWw
Is there a simple way to disable coaching, or some other workaround yet?
___
To unsubscribe, edit your list preferences, or view the list archive
We've had mass simultaneous client crashes on pl_cashworks_final1 lately.
On Thu, Jan 10, 2013 at 6:09 AM, ics wrote:
> The map pl_cashworks_final1 is fine, doesn't cause any issues. I have it on
> regular cycle. The previous versions are faulty in a way or another (low fps
> or dx8 issue regardi
Has any information been released about what these "performance
improvements" are? That's a rather thin changelog.
On Thu, Sep 6, 2012 at 11:12 PM, Eric Smith wrote:
> We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
> updates are below.
>
> -Eric
>
> ---
http://etf2l.org/forum/general/topic-21038/page-24/?recent=406717#post-406387
This is absolutely brilliant, great job! Now just imagine having
something like Greenlight to go through those...
I'm not even going to bother asking you to open source it but please,
at least consider releasing a "stab
What files in which directories are customers allowed to upload or
modify apart from configs?
On Sun, Aug 12, 2012 at 9:33 PM, Emanuel Claudio Gonzalez
wrote:
> Sorry for the bother, I'm new to this.
>
> Step to tell you now with some friends we have a server with 64 Bit Centos
> with TCAdmin pan
> +20% damage bonus while undisguised
Isn't this a bit too easily bypassed? A script should be able to drop
the disguise using the "disguise 8 -2" command and then attack in an
instant. The disguise will be dropped when attacking either way so
there would be no drawback.
_
I don't know the reasoning but I do know ETF2L uses
sv_max_usercmd_future_ticks 3. Did you have any problems with that?
Please submit a ticket on the SMAC bugtracker.
http://tracker.hlxce.com/projects/smac/issues/new
On Sun, Apr 15, 2012 at 19:28, hlds wrote:
> I found out today that if sv_max_u
Without any help from your ISP there is nothing you can do about a
bandwidth attack.
2012/4/3 Никита Булаев [Nikita Bulaev] :
> In fact - no. Hoster, where we plase our root servers, wont filter DoS
> and Flood, it just can do this for money. But this kind of service is
> very expensive.
>
> 3 апр
atchmaking
scorking (yes, scorking --lwf) penalty, but will not disqualify you
from the list
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
On Tue, Feb 28, 2012 at 18:35, Ken Bateman wrote:
> On 2/28/2012 10:28 AM, ics wrote:
>>
>> I've been lately using
These are the tags from "BlackOutGaming.org :: TF2 #8 - Trade |
InstantRespawn Players" (83.170.119.169:27015) according to
game-monitor.com:
"blackout,blackoutgaming,blackoutgaming.org,buwk,emo,gameM,gravity,replays,trade,trade_plaza,tradeplaza,trading,uk,unitedkingdom"
Probably has nothing to d
Does this forbid the use a cache, like the one mentioned here?
http://wiki.alliedmods.net/SRCDS_Hardening#A2S_INFO_Spam
On Tue, Jan 24, 2012 at 21:08, Fletcher Dunn
wrote:
> Yesterday the Team Fortress team took further action pursuant to the "policy
> of truth" that was announced in December o
When adding to favorites, have the client look up the server supplied
domain name and compare it to the current IP address of the server. If
they they're not equal add the IP only, preventing both
misconfigurations and forgery from ruining the users day. If they are
equal, add the domain name as we
How would using a tunnel help you exactly?
On Fri, Jan 27, 2012 at 03:57, Rodrigo Peña wrote:
> Hi,
>
> Every time Valve releases a new update for TF2 or CS:S I have big issues
> using 'steam' because the bad quality of international bandwidth. It would
> be great if hldsupdatetool had support fo
A similarly similar request, although this is already getting a bit
deeper than just adding support for better compression; it would be
great if custom content needed for the next map (in most or all cases
that would be map itself) could be downloaded at a slow rate in the
background, much like how
It's r_drawothermodels. It's a guess but if I understand what you're
trying to do then r_drawviewmodel should work perfectly.
On Mon, Jan 2, 2012 at 18:43, Bruno Garcia wrote:
> Hello and excuse me for this silly topic,
>
> The client cvar cl_drawothermodels seems to be removed (probably since th
How would you solve one-time use credit card numbers and prepaid?
On Sat, Dec 24, 2011 at 21:48, Kyle <1poc...@comcast.net> wrote:
> Not true about where the hackers are getting their accounts from.
>
> The average gamer is in their mid 30's, and is using a credit card to
> purchase their new gami
At least he's serious and consistent about his role as one of the most
obnoxious and destructive people in the community. That takes
dedication.
On Thu, Dec 15, 2011 at 00:53, doc wrote:
> Holy crap not related to the topic but some people need to learn how to
> reply to emails or something that
and he had the same problem, with the curious addition
of a few odd servers. Figured that might be of interest as well.
http://imgur.com/a/PR48B
/lwf
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.v
We can also confirm this. The server was running PLR at the time and
crashed shortly after it was reported.
On Tue, Oct 18, 2011 at 20:18, wrote:
> Some players complain about strange map bugs, like invisible walls. Something
> like this: http://forums.steampowered.com/forums/showthread.php?t=2
I can confirm this. It has previously been reported to Valve.
On Thu, Jul 14, 2011 at 00:11, Daniel G wrote:
> Hi,
>
> I've noticed some problems with a TF2 server running sv_pure 1.
> If I play on others server running sv_pure 1 then diconnect and connect to
> my server which is also running sv_
I have yet to see it even though we appear to get players from it.
Does this feature even work?
On Tue, Jun 28, 2011 at 11:29, Andreas Grimm wrote:
> "Added a server console message when a player is sent to the server via the
> matchmaking system"
>
> Does anyone know how this message look like?
DNS would only be needed when querying favorite servers, there's no
gain in using hostnames on the Internet tab of the browser. Few people
probably have more than 10.
On Fri, Jun 24, 2011 at 22:07, Saint K. wrote:
> The problem with DNS is that you don't really want to do hundreds of DNS
> queri
Doing so would put all my concerns to rest. The problem is not that
the game is free, it's that there's no cost involved when getting a
new ID. As long as the person already own games worth a total amount
of $10 (not counting other F2P games such as HL2:DM) or whatever TF2
used to cost on the same
http://www.teamfortress.com/freetoplay/faq.php
"Q. Won’t going Free to Play mean more griefers and cheaters?
We’re increasing our focus on making sure that hostile players can’t
ruin your fun. Specifically, we’ll be keeping a close eye on players
exploiting the ability to make infinite free accoun
sv_maxrate 25000 is indeed not enough. Unless you have a too slow
uplink (server-side) we have found no disadvantages when using
sv_maxrate 0, letting the client choose their own rate limit without
arbitrary limits imposed from our side.
2011/2/24 Björn Rohlén :
> Hello Saul.
>
> I believe you are
26 matches
Mail list logo