I'm also interested in this, any ideas?
Jani Tiira wrote:
--
[ Picked text/plain from multipart/alternative ]
CVAR-X and zBlock are now dead. I really liked CVAR-X's possibility also set
the min and max cl_interp and not just one solid value. Any chance of
introducing this to the engine itself?
Admin wrote:
Bonjour à tous.
Je viens de crée une mailing-list FR sur cs et ses serveurs, si ca vous
dis vous pouvez vous inscrire ici :
http://lists.hardserv.fr/mailman/listinfo/hardserv-cs
Faites tourner !
@ bientot sur la mailing list !
___
To u
Same here on debian etch. GJ VALVE :D
Joel Dickson wrote:
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
/gameservers/servers/dustx1/srcds_run: line 344: 15368 Segmentation
fault $HL_CMD
Add "-debug" to
Alfred Reynolds wrote:
We have released a beta update for the Source and Half-Life 1 Linux
dedicated server. Run the hldsupdatetool with the "-beta linux" option
to get this update.
The update fixes the crash on startup on some Linux kernel versions.
Please apply this update even if you don't
Steven Hartland wrote:
Confirmed that fixes for me here.
Steve / K
- Original Message -
From: "W0kk3L" <[EMAIL PROTECTED]>
Just a temporarily fix:
Here are the files prior to the changes by update v28.
These are the original v27 files, and work fine (tested it on 2 of our
servers)
Kennycom wrote:
sYs^ Alfred said it was a Source update, and a CS1.6 would be later this
week. If you ran an CS1.6 update today (Monday) then it was whatever got
released last week
- Original Message -
From: "sYs^" <[EMAIL PROTECTED]>
To:
Sent: Monday, Decembe
doomed999 wrote:
Disable your plugins and see what it does...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Zwickel
Sent: Tuesday, December 06, 2005 2:48 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] 'Linux Server Engine' versi
Alfred Reynolds wrote:
We have released an update for the Source dedicated server. To get this
update run the hldsupdatetool.
The update fixes the loading problems with srcds_i486, fixes the player
connection log line displaying stale Steam ID's and fixes the
utllinkedlist assert seen when play
fo/hlds_linux
does anybody have a good day of defeat or (day of defeat: source) public
server config file? :D
regards sYs^
[EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
you can download dod:s server with -game dods
i'm already downloading, have phun
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Ben Kennish wrote:
Hi sYs^,
Thanks for all those. http://hlsw.net/ seems to be a bit fucked atm tho
:)...
"Your PHP installation appears to be missing the MySQL which is required
for WordPress."
sYs^ wrote:
sv_maxupdaterate 30
.. does this mean the maximum number of update
Hi, just a few answers:
* 2. Does anyone know of a decent rcon app for Windows that would enable
me to run commands on the server without loading up Half Life 2 each
time?
HLSW http://hlsw.net/
* 3. Is there a decent log parser out there that'll generate HTML
reports from logfiles?
http://
[EMAIL PROTECTED] wrote:
On Sat, 24 Sep 2005, sYs^ wrote:
john wrote:
On Fri, 23 Sep 2005, Eric Smith wrote:
We've released another Source engine update to fix the problems people
have been having with Source Mods.
Hmm.. no you havent? This hasn't changed since the fi
it was after the very last client update...
sYs^ wrote:
more bug here, if i join to my server my latency goes up to 300-400 ms
but i dont do anything (like downloading/uploading , etc...)
it was fine ~2hours ago...
and now...
Kingsley Foreman wrote:
hmm another bug, steam no longer shows up
more bug here, if i join to my server my latency goes up to 300-400 ms
but i dont do anything (like downloading/uploading , etc...)
it was fine ~2hours ago...
and now...
Kingsley Foreman wrote:
hmm another bug, steam no longer shows up the VAC secure icon on VAC
secure
servers.
Kingsley
-
john wrote:
On Fri, 23 Sep 2005, Eric Smith wrote:
We've released another Source engine update to fix the problems people
have been having with Source Mods.
Hmm.. no you havent? This hasn't changed since the first update earlier
today..
Checking/Installing 'Counter-Strike Source Shared
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
DER_MASCHINE wrote:
> Thanks for your help,
>
> I will set up the latest stable kernel version.
> One last question: Does a higher Kernel timer frequency affect the
> overall performance?
> Right now m
Kyle Milnes wrote:
Is your 2.6 kernel custom made or is it what came with the release?
Try experimenting with -tickrate value on the cmd line and watch the
relashionship when you issue a stats command :)
- Kyle
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Be
Ben Jensz wrote:
That has fixed it fine for me. I was experiencing the same issue as
described by others.
Thanks. :)
Alfred Reynolds wrote:
Actually, thanks to the wonders of Steam I have a better way to test
this. If you have a crash on load after this last release then run the
update too
bdir=x
export LD_LIBRARY_PATH=$bdir/hlds
cd $bdir/hlds
./hlds_run -game cstrike +port 27018 +maxplayers 11 +map de_dust2
-autoupdate -debug
I'm using Debian Linux, on P4 3ghz with 2x512MB ram.
-Regards , sYs^
[EMAIL PROTECTED]
___
To unsubscribe,
Stan Bubrouski wrote:
Yes like /proc/cpuinfo not existing :-P
On 8/2/05, sYs <[EMAIL PROTECTED]> wrote:
Ecsy wrote:
i'm using freebsd 5.4 with linux_base-rh-9 and sometimes the server
wont starts
on p4 3ghz:
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting th
e.com/mailman/listinfo/hlds_linux
I had the same problem when i was using linux with grsecurity module,
the hlds user didn't have rights to read the /proc/cpuinfo file. Might
something similar.
Regards, sYs^
___
To unsubscribe, edit your list p
[EMAIL PROTECTED] wrote:
As always, thanks for the heads up. The scaling thing is a nice fix, and
I think will make the new models and animations much more accepted and
popular...
Also, thanks for the update on CPU usage.
Steve
On Wednesday, July 13, 2005 5:16 pm, Alfred Reynolds said:
We
Yes, and what about the server fps? Are u using imporeved tickrates?
What OS. are u using? (if linux: 2.4.x or 2.6.x kernel?)
> On Wed, 2005-07-13 at 09:01 +0200, Christian Ingholt wrote:
>> Hi Anders,
>>
>> Sounds great, but what settings and what disp are you running your
>> servers
>> on and wh
Yo, but how much server fps do you have? I mean, what does it show when
you type 'stats'?
> Hi,
>
> I'm using 2.6.x and also have noticed much greater CPU usage on my servers
> (mainly the increased tickrate ones)
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To:
> Sent: Tuesda
Guys, which kernel are you using, 2.4.xx? Perhaps the problem is that.
Because i asked a few admin and whoes server was working fine, that was
using 2.6.xx and the two kernel versions are using different "refresh
rate" (or i dunno what...) default: 2.4.xx = 100Hz, 2.6.xx = 1000 Hz(I'm
not sure... :
Hi, the same problem here.
I'm running a CS:S warserver (10 players + srctv) with -tickrate 100, net
settings:
sv_lan 0
sv_maxupdaterate 101
sv_minupdaterate 80
sv_unlag 1
sv_maxunlag .5
host_framerate 0
sv_maxrate 25000
So, like CAL config.
3GHZ P4, 2x512 DDR, Debian, 100Mbit connection.
But if
hmm, i didn't send, that will be fake mails
- Original Message -
From: "ranger" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 17, 2004 6:46 PM
Subject: Re: [hlds_linux] Unable to determine CPU Frequency
Hi sys,
are you sending me the las
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
When i try run my cs:s server [ ./srcds_run -game cstrike +hostport 27015 +maxplayers
14 +map de_dust2 ] i recive this message:
"Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting th
29 matches
Mail list logo