hlds_announce would be better for that, yes... but as far as I know,
only Valve employees have write access to that list.
On 6/4/2014 7:23 AM, Bjorn Wielens wrote:
Wouldn't HLDS_ANNOUNCE be better suited and/or specifically meant for that
sort of thing?
F
Wouldn't HLDS_ANNOUNCE be better suited and/or specifically meant for that
sort of thing?
From: Ross Bemrose
To: Half-Life dedicated Linux server mailing list
; Half-Life dedicated Win32 server mailing
list
Sent: Tuesday, June 3, 2014 8:10:02 PM
Subject:
So, are you saying third-party mods shouldn't be announcing their
hlds/srcds updates on the hlds/srcds mailing lists?
On 6/3/2014 7:04 PM, Weasels Lair wrote:
I am not sure this list is the right place for 3rd-party games/mods to be
announcing their updates? Kind of thought it was more for Val
I am not sure this list is the right place for 3rd-party games/mods to be
announcing their updates? Kind of thought it was more for Valve-related
and general HLDS/SRCDS.
There is a published SteamAPI update URL for Fistful-of-Frags:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=2
Does anyone have a solution for adding a hidden reserved slot without having to
go to a max of 19 visible slots?
The cBase and connect extentions from sourcemod don't seem to work on FoF and
the engine locks at 20 players.
Cheers,
Saint K.
___
To u
PS: Regarding HLStatsX:CE, I also had to update the "teams" for the new FoF
- since there are potentially four "teams" now:
Vigilantes = Blue in hud messages, etc.
Desperados = Red in hud messages, etc.
Bandidos = Yellow in hud messages, etc.
Rangers = Green in hud messages, etc.
Here's what I am
Funny (or maybe not funny) you should mention that. My VPS got shut-down
last-night by my hosting provider because there was "Traffic size:[627
Mbit/sec]". I am not certain if it was an "actual" DDoS attack, or just
the fact that there was so much demand for FoF servers. I had 8 FoF
servers runn
I believe max players must be specified pre-Mao, so either in the startup
command-line or in an autoexec.cfg file.
On May 10, 2014 7:38 PM, "Collin Howard" wrote:
> Got one setup for East Canada. trying it out right now. how do i change
> server slots? it shwos only 2. i added mp_maxplayers 20 in
Got one setup for East Canada. trying it out right now. how do i change server
slots? it shwos only 2. i added mp_maxplayers 20 in server cfg, do i need it in
the run command? BTW working fine on windows server 2012 r2
From: Weasels Lair
To: Half-Life dedicat
Hi. Can you encourage the devs to publish their UpToDateCheck URL so
that server ops can do automatic updates?
I assume this is just something they can set in Steamworks, but I don't
know that.
For example, TF2's:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&version=1&
Thanks a lot every one. I think we've got plenty of capacity for now. I
even see a number of the pay-per-reserved-slot / pay-for-perks guys getting
into the act now too!
Not sure how long the high-demand will last. But, I am sure it will
diminish somewhat over the coming couple of weeks.
On S
Don't worry, you are NOT the first to try that. I probably was!
On Sat, May 10, 2014 at 1:12 PM, big john wrote:
> looks like i been using the wrong appid ...
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please
visi
wow, thanks! very generous of you!
I am sure all the players trying to get into the game would thank you!
(if they knew anything about how the back-end stuff even works)
On Sat, May 10, 2014 at 1:07 PM, Kevin wrote:
0 problems on ubuntu 12.04LTS here, 4 EU servers up, 7 US
>
> _
Yeah, I moved from Wheezy to Jessie (v8 / testing) to get past the GLIBC
junk (new requirement with Source SDK 2013). The version of Wheezy is like
2 years old. I think there's a work-around where you can drop a copy of
lib from more modern GLIBC (same distro & arch) into the /bin folder and it
w
I typically put most command-line stuff in "autoexec.cfg" myself, but it
takes pretty-much the standard stuff any SRCDS server will take. Here's
mine (on Linux):
./srcds_run -secure -game fof -nohltv +port 6311 -steamport 7311 -debug;
I put "mp_teamplay 1" in the autoexec.cfg, along with what ma
PS: Another FoF-specific thing server-op's might not be accustomed-to ...
the maximum number of player-slots is currently hard-coded to 20. I
continue to have an on-going "dialog" with the developer about that (as you
can imagine), but at the moment - it is still limited to 20.
On Sat, May 10, 2
The community really appreciates the help by the way. Some stuff of
interest to potential server-operators:
Regarding SourceMod & Metamod:Source ...
The game is based on Source SDK 2013. So, I believe I had to run the
development snap-shots of MM:S and SM. Here's what I am running on my FoF
se
17 matches
Mail list logo