Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread AnAkIn
That Steam support page is very inaccurate and was not written by Valve. Most of the information here has never been correct. You should set sv_maxupdaterate and sv_maxcmdrate to 66, not 67. Not sure that's going to sole your issue though. 2013/3/1 Denis Eliseev > This is very old page, with to

Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Denis Eliseev
This is very old page, with too bad config for current internet speeds and for current hardware. Also, on Orangebox engine FPS limited to 66, etc etc etc... sv_maxcmdrate/updaterate 13 is the best? 60 only for LAN? LOL. 01.03.2013, 13:14, "David Hurren" : > Try having a read of this : > https://s

Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Denis Eliseev
Which operating system? You sent this to Win mailing list too... Also, which game you running? Also.. You have enough bandwidth, but sv_minrate is minimum for ONE client, not ALL, so try to set minrate to 2 or 3. Also, try remove you net_splitpacket_maxrate and use default value. 01.03.

Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread David Hurren
Try having a read of this : https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 Some of your values are overkill! On 1 March 2013 08:32, Supreet wrote: > Could anyone help me with this please. I know the cause of choke and I have > done lots of reading on server rates etc. Can V

[hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Supreet
Could anyone help me with this please. I know the cause of choke and I have done lots of reading on server rates etc. Can Valve actually recommend a server configuration for 32 man servers. I have confirmed with my host that it is not a network issue. Everything runs great. It's not a CPU issue eit