At 12:40 AM 6/28/2010, Tony Paloma wrote:
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what functio
% time seconds usecs/call callserrors syscall
-- ---
At 12:40 AM 6/28/2010, Tony Paloma wrote:
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what functio
% time seconds usecs/call callserrors syscall
-- ---
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to reduce the
slot counts to compensate for the excessive usage.
Profiling shows getdents() is using the most syscall time, compared
to others, getdents is actually surpassing
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to reduce the
slot counts to compensate for the excessive usage.
Profiling shows getdents() is using the most syscall time, compared
to others, getdents is actually surpassing
: [hlds_linux] CPU Usage increase with OB
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to reduce the
slot counts to compensate for the excessive usage.
Profiling shows getdents() is using the most syscall time, compared
:50:11 -0400
To: hlds_linux@list.valvesoftware.com
From: g...@velocity-servers.net
Subject: [hlds_linux] CPU Usage increase with OB
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to reduce the
slot counts
, 27 Jun 2010 06:50:11 -0400
To: hlds_linux@list.valvesoftware.com
From: g...@velocity-servers.net
Subject: [hlds_linux] CPU Usage increase with OB
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to reduce the
slot
At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?
No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.
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At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?
No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.
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I'm quite sure it's just endemic of the new engine. I'm sure valve is listening
and all that jazz, but this is for all intents and purposes this is the TF2
engine that has run that game for a few years. I think you guys are going to
just dedicate some more rack space, unfortunately.
Thanks,
Welcome on the OB engine. CPU increase is normal.
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to reduce the
slot counts to compensate for the excessive usage.
Profiling shows getdents() is using the most syscall
more like a 300HP small block shoved in an ol' pintothat you're trying
to get 50mpg from
On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley g...@velocity-servers.netwrote:
At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?
No. Why would I do
I'm at a real loss here, I cannot nearly run as many slots as I could
before the swap. Across three servers I'm down 30slots in total just
to get the game moderately playable again. I'll try to get this
community to upgrade the box, but as always money is tight.
If anyone has any hints to get
It's normal, the OB Engine use more CPU. It was exactly the same when Day Of
Deafeat Source moved to OB.
Unfortunatly, there's not much you can do about it. Hardware upgrade could
help :x
Cheers,
Marc.
On Sun, Jun 27, 2010 at 2:37 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
I'm at a real
Dropping few slots helps. Basically for us it went from tick100 38 slots
to tick66 38 slots. CPU usage is little higher though according to
average graphs but basically it ends up topping 80+ all the time on full
server at one core. (We are talking about CSS right? Not TF2.)
-ics
27.6.2010
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to reduce the
slot counts to compensate
Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
I am seeing about 30% more usage
And it will keep on creasing with updates :).
On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:
Possibly because your servers ran at 33tick, and
I may have actually meant to say increasing.
On Sun, Jun 27, 2010 at 6:00 PM, 1nsane 1nsane...@gmail.com wrote:
And it will keep on creasing with updates :).
On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Welcome to the orangebox engine. Like TF2, it will burn more
...@list.valvesoftware.com] On Behalf Of 1nsane
[1nsane...@gmail.com]
Sent: June 27, 2010 6:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage increase with OB
I may have actually meant to say increasing.
On Sun, Jun 27, 2010 at 6:00 PM, 1nsane 1nsane...@gmail.com wrote
At 05:27 PM 6/27/2010, Chris wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to
At 05:27 PM 6/27/2010, Chris wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to
Having it call getdents() all the time is weird.
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} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
} Sent: Sunday, June 27, 2010 7:27 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] CPU Usage increase
: Sunday, June 27, 2010 7:27 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] CPU Usage increase with OB
}
} Having it call getdents() all the time is weird.
}
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...@list.valvesoftware.com] On Behalf Of Guy Watkins
Sent: Sunday, June 27, 2010 7:30 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU Usage increase with OB
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- }
boun
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