On Fri, Jul 12, 2013 at 11:38 PM, Erik-jan Riemers wrote:
> Does this mean that any commands with ## for fork support needs to go in
> the commandline?
Well, -fork starts with a hyphen, so it goes (= has to go) on the
command line. Only those options that are console variables/commands
(and there
[mailto:riem...@binkey.nl]
Sent: donderdag 23 mei 2013 19:51
To: Half-Life dedicated Linux server mailing list
Subject: RE: [hlds_linux] command line too long, 512 max
I actually didn't know that, i still learn more each day :) thanks for the
reply's.
-Original Message-
From: hlds_
ed Linux server mailing list
> Subject: Re: [hlds_linux] command line too long, 512 max
>
> To elaborate on what Fletcher is saying, change your command-line to:
>
> screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
> -replayserverdir tradeunusual -maxplayers 32 -
dedicated Linux server mailing list
Subject: Re: [hlds_linux] command line too long, 512 max
To elaborate on what Fletcher is saying, change your command-line to:
screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile
~/tf/tradeu
; From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
> Sent: Thursday, May 23, 2013 9:09 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] command line too long, 512 max
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Thursday, May 23, 2013 9:09 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] command line too long, 512 max
Well the topic says it all.
Starting a tf2 server, with the search path
Well the topic says it all.
Starting a tf2 server, with the search path options being able to add
multiple search paths and all other stuff to run multiple servers from 1
install makes my startup line rather big. Can this be bumped up a bit or
can the search paths be moved into a file or anything
lf Of Pawel
Sent: Monday, February 09, 2009 12:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
bug
I had today 1 timeout. Are you sure that only this is causing problem?
On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
> Anderson
> Sent: Monday, February 09, 2009 7:41 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
> bug
>
> This more or less stops the tracking of
: Re: [hlds_linux] Command line switch fixes timeout on map change
bug
This more or less stops the tracking of achievements on the server?
Tony Paloma wrote:
> Use the -nogamestats command line switch to fix timeout on map change. It
> disables the uploading of game stats to Valve's ser
Achievments are working with this parametr :)
On Mon, Feb 9, 2009 at 5:01 PM, Jeff Sugar wrote:
> This was already answered.
>
> -Atreus
>
>
> On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson <
> les...@counter-strike.net
> > wrote:
>
> > This more or less stops the tracking of achievements on
This was already answered.
-Atreus
On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson wrote:
> This more or less stops the tracking of achievements on the server?
>
> Tony Paloma wrote:
> > Use the -nogamestats command line switch to fix timeout on map change. It
> > disables the uploading of g
This more or less stops the tracking of achievements on the server?
Tony Paloma wrote:
> Use the -nogamestats command line switch to fix timeout on map change. It
> disables the uploading of game stats to Valve's servers and at the same time
> fixes the timeout on map change problem. By "game stat
Use the -nogamestats command line switch to fix timeout on map change. It
disables the uploading of game stats to Valve's servers and at the same time
fixes the timeout on map change problem. By "game stats" I mean who died
where, weapon data, all the info displayed on their site basically.
Myself
;AFAdmin"
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Wednesday, November 19, 2008 11:10 AM
> Subject: [hlds_linux] Command Line args
>
>
>> Would someone be so kind as to explain why some command line arguments
>> are prefixed with a "
hould give you
most of what is important for launch properties.
- Original Message -
From: "AFAdmin"
To: "Half-Life dedicated Linux server mailing list"
Sent: Wednesday, November 19, 2008 11:10 AM
Subject: [hlds_linux] Command Line args
> Would someone be
Would someone be so kind as to explain why some command line arguments
are prefixed with a "+" and some with a "-"? I have a difficult time
remembering which arguments have which prefix. Is there any pattern to
to these arguments?
___
To unsubscri
--
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 26, 2004 12:35 PM
Subject: Re: [hlds_linux] Command Line?
> Daniel Stroven wrote:
> > mp_limitteams 1
> > mp_autoteambalance 1
>
> I have my server running these values.
&g
Daniel Stroven wrote:
mp_limitteams 1
mp_autoteambalance 1
I have my server running these values.
As far as mp_forceautojoin be added or used, I really don't see the reason
it would need to be added. Most autojoiner's never consider talent vs
talent on a team and autojoin definitely do
L PROTECTED]>
Sent: Monday, April 26, 2004 5:36 AM
Subject: RE: [hlds_linux] Command Line?
> I have seen this in action. A couple of servers I have played on had a
team
> limiting system where you could only join one team if they were uneven. I
> don't know what script was used b
hlds_linux] Command Line?
I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its j
I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its just 1 extra variable
to check for.
increasing the command line buffer is nothing compared to what
mp_forceautojoin will do. hard coding, game implications. these are 2 VERY
different things to implement.
/mike
On Mon, Apr 26, 2004 at 08:57:05AM +0200 or thereabouts, KnowHow The NetCrawler wrote:
> m0gely wrote:
>
> >Alfred Reyno
m0gely wrote:
Alfred Reynolds wrote:
By me changing the code :) Sorry, I should have said, "Yes, I will make
the change in code to increase that limit."
- Alfred
mp_forceautojoin for CS would be cool while you're in the feature adding
mood. ;)
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A
Daniel Stroven wrote:
Another question is since some of these variables can be loaded via the autoexec.cfg. Can variables like pingboost, tos and others be set in the autoexec.cfg instead of command line? Im guessing no, but thought I would at least ask.
AFAIK cmdline vars that start with - can
I've never run a deathmatch server before, but i thought that deathmatch
was in it's own dir (dmc). in that case, try this:
./hlds_run -noipx -game dmc +map crossfire &
best of luck!
-Josh
On Fri, 25 Oct 2002, Eucke wrote:
> I run bare hlds_l and Im having a block.
>
> Can anyone remember wha
ge -
> From: "Brian A. Stumm" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, October 25, 2002 8:54 PM
> Subject: Re: [hlds_linux] command line help
>
>
> >
> > On Fri, 25 Oct 2002, Eucke wrote:
> >
> > > I run ba
Got it working and all that was needed was the game. Thanks all and a
little trial and error.
- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 25, 2002 11:58 PM
Subject: RE: [hlds_linux] command line help
> /hlds_run -noipx -game valve +map crossfire
First of all, -noipx isn't really necessary unless you're actually
running IPX on the box. Second, the -game argument should be the first
one in. Third, you don't have to specify a game if it's just an HLDM
server, do you? Doesn't the game default t
D]>
Sent: Friday, October 25, 2002 8:54 PM
Subject: Re: [hlds_linux] command line help
>
> On Fri, 25 Oct 2002, Eucke wrote:
>
> > I run bare hlds_l and Im having a block.
> >
> > Can anyone remember what the command line is to run a hldm server?
> >
> >
Hi all,
This is probably a bit off topic, but i dont know of any HL Client
mailing list. Does anyone know of a way to set a players name from the
client commandline? I've tried +name and +set name, but these dont seem
to work, I have a feeling they used to but i'm not sure. Any ideas?
/kris
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