o value to indicate it crashed.
M.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Monday, October 12, 2009 1:50 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux]
Jonah,
Oh, and the reason you don't get crash.log even though you have core dumps is
because of forks. A single fork crashes and creates the core dump, but the
process that generates the debug.log runs from the script that runs the whole
server process. Thus you'll only get debug.log if the who
Jonah,
Yes, I've seen crashes with L4D and HLstatsX:CE. The cause of this is the
regular rcon commands that HLstatsX:CE sends to the game servers, particularly
when levels are being loaded. If you disable rcon commands in your HLstatsX:CE
install, the crashes will vanish.
As to why these simpl
Clarification: I'd have to ask the GSP about the software versions on the
server.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Mon, Oct 12, 2009 at 2:14 PM, Jonah Hirsch wrote:
> Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map
> l
Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map
l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt
-fork 25 -debug
I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it
should list every file it's checking with a percentage,
What is your startline? Did you run the install with -verify_all option?
Is your server ok, has new'ish glibc etc?
-ics
Jonah Hirsch kirjoitti:
> I'm having a rather disturbing problem with my L4D server right now.
>
> Currently, I'm running NO addons on the server. It's a plain vanilla L4D
> se
I'm having a rather disturbing problem with my L4D server right now.
Currently, I'm running NO addons on the server. It's a plain vanilla L4D
server right now.
On startup, I get many of these types of messages:
Child 5 aborted with signal 11
Child wrote a core dump
Debug mode is enabled, I ge
: [hlds_linux] L4D forks crashing
Thanks for the workaround, Milton. Will we see a fix for this problem
soon, though?
- Dave
Milton Ngan wrote:
> If you are talking about the "defunct" forks, then the work around for this
> is to send a standard SIGTERM to the defunct proces
nct | grep -v grep | awk '{print
> $1}'`
>
>
> M.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
> Sent: Thursday, September 24, 2009 4:53 AM
> To: H
om] On Behalf Of f7 f0rkz
Sent: Thursday, September 24, 2009 4:53 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D forks crashing
Well, at least there is a fix. Our servers are usually full all the time
and I am tired of kicking players out because a server crashed in
k bericht-
> Van: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel
> Verzonden: donderdag 24 september 2009 9:17
> Aan: Half-Life dedicated Linux server mailing list
> Onderwerp: Re: [hlds_linux] L4D forks crashing
&
Onderwerp: Re: [hlds_linux] L4D forks crashing
I have got a response from a Valve employee, they have found the cause and
they have a fix. We just have to wait for the release.
> Is there any progress yet in fixing the crashing forks issue in L4D? We
> have 2 forked servers, 1 with 4 for
I have got a response from a Valve employee, they have found the cause and
they have a fix. We just have to wait for the release.
> Is there any progress yet in fixing the crashing forks issue in L4D? We
> have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different
> machines). Both f
ssage-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Thursday, 24 September 2009 4:30 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] L4D forks crashing
Is there any progress yet in fixin
Is there any progress yet in fixing the crashing forks issue in L4D? We have 2
forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both
forks show crashed instances. More and more forks crash the more time passes
without a reboot. From the 24 servers which should be online a
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