Fyren wrote:
> Was this the update that was pushed out earlier tonight? I still
> can't do +hostname "Foo L4D server (01+##)" but I don't know if that's
> intended to work. The hostname will end up being just "Foo" for all
> of the servers. I also tried just (##) with the same results. I
> thou
Same here, the hostname get cut when there are spaces. I had to put _
instead of everybody space and it showed up correctly with ##.
2008/11/15 Fyren <[EMAIL PROTECTED]>
> On Fri, Nov 14, 2008 at 12:44, Chris Green <[EMAIL PROTECTED]>
> wrote:
> > In the next server update, the "+##" syntax (or +
On Fri, Nov 14, 2008 at 12:44, Chris Green <[EMAIL PROTECTED]> wrote:
> In the next server update, the "+##" syntax (or +2*##, etc) works everywhere
> on the command line. Currently, it only works on a couple of port arguments
> such as netconsoleport (the bare string subsitution of ## _does_ cur
t; >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> > Sent: Friday, November 14, 2008 8:02 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Opening po
here, just not the expression evaluation syntax).
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 14, 2008 8:02 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Ope
5),
>> matchmakingport (27025), systemlinkport (27030) in order to actually start
>> up the servers, but on the firewall front you should be good. This is how
>> the PC servers I have setup are firewalled.
>>> The systemlink and matchmaking ports are likely to go away at some
To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Opening ports for forked servers
>
> Thanks for the help.
>
> I tried launching a forked server but I have not been able to get it to
> work. Here is the command line I'm using for my test:
>
>
ion syntax).
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
Sent: Friday, November 14, 2008 8:02 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Opening ports for forked servers
Thanks for the help.
I tried launchin
ng ports are likely to go away at some point.
> These are vestiges of the Xbox networking code. So this will make things a
> little easier.
> >
> > M.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A.
OTECTED] On Behalf Of David A. Parker
> Sent: Thursday, November 13, 2008 2:00 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Opening ports for forked servers
>
> So a forked server should work under our existing configuration? That's
> excellent.
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Opening ports for forked servers
So a forked server should work under our existing configuration? That's
excellent. Thanks!
- Dave
Milton Ngan wrote:
> The only port you need to have exposed to the world is the +hostp
al Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Thursday, November 13, 2008 1:39 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Opening ports for forked servers
>
> Hi,
>
> I'm tryi
list
Subject: [hlds_linux] Opening ports for forked servers
Hi,
I'm trying to figure out which ports I would need to request to have
opened through our firewall if I decide to run a forked L4D server
(which I would like to do). As it stands right now, we have the
following ports open to each o
Hi,
I'm trying to figure out which ports I would need to request to have
opened through our firewall if I decide to run a forked L4D server
(which I would like to do). As it stands right now, we have the
following ports open to each of our game server IPs:
TCP 27015
UDP 1200
UDP 27000-27015
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