Re: [hlds_linux] Opening ports for forked servers

2008-11-15 Thread Taavi Sannik
Fyren wrote: > Was this the update that was pushed out earlier tonight? I still > can't do +hostname "Foo L4D server (01+##)" but I don't know if that's > intended to work. The hostname will end up being just "Foo" for all > of the servers. I also tried just (##) with the same results. I > thou

Re: [hlds_linux] Opening ports for forked servers

2008-11-15 Thread AnAkIn .
Same here, the hostname get cut when there are spaces. I had to put _ instead of everybody space and it showed up correctly with ##. 2008/11/15 Fyren <[EMAIL PROTECTED]> > On Fri, Nov 14, 2008 at 12:44, Chris Green <[EMAIL PROTECTED]> > wrote: > > In the next server update, the "+##" syntax (or +

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread Fyren
On Fri, Nov 14, 2008 at 12:44, Chris Green <[EMAIL PROTECTED]> wrote: > In the next server update, the "+##" syntax (or +2*##, etc) works everywhere > on the command line. Currently, it only works on a couple of port arguments > such as netconsoleport (the bare string subsitution of ## _does_ cur

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread J T
t; > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of David A. Parker > > Sent: Friday, November 14, 2008 8:02 AM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Opening po

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread David A. Parker
here, just not the expression evaluation syntax). > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker > Sent: Friday, November 14, 2008 8:02 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Ope

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread David A. Parker
5), >> matchmakingport (27025), systemlinkport (27030) in order to actually start >> up the servers, but on the firewall front you should be good. This is how >> the PC servers I have setup are firewalled. >>> The systemlink and matchmaking ports are likely to go away at some

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread J T
To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Opening ports for forked servers > > Thanks for the help. > > I tried launching a forked server but I have not been able to get it to > work. Here is the command line I'm using for my test: > >

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread Chris Green
ion syntax). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker Sent: Friday, November 14, 2008 8:02 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Opening ports for forked servers Thanks for the help. I tried launchin

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread J T
ng ports are likely to go away at some point. > These are vestiges of the Xbox networking code. So this will make things a > little easier. > > > > M. > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of David A.

Re: [hlds_linux] Opening ports for forked servers

2008-11-14 Thread David A. Parker
OTECTED] On Behalf Of David A. Parker > Sent: Thursday, November 13, 2008 2:00 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Opening ports for forked servers > > So a forked server should work under our existing configuration? That's > excellent.

Re: [hlds_linux] Opening ports for forked servers

2008-11-13 Thread Milton Ngan
dedicated Linux server mailing list Subject: Re: [hlds_linux] Opening ports for forked servers So a forked server should work under our existing configuration? That's excellent. Thanks! - Dave Milton Ngan wrote: > The only port you need to have exposed to the world is the +hostp

Re: [hlds_linux] Opening ports for forked servers

2008-11-13 Thread David A. Parker
al Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker > Sent: Thursday, November 13, 2008 1:39 PM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] Opening ports for forked servers > > Hi, > > I'm tryi

Re: [hlds_linux] Opening ports for forked servers

2008-11-13 Thread Milton Ngan
list Subject: [hlds_linux] Opening ports for forked servers Hi, I'm trying to figure out which ports I would need to request to have opened through our firewall if I decide to run a forked L4D server (which I would like to do). As it stands right now, we have the following ports open to each o

[hlds_linux] Opening ports for forked servers

2008-11-13 Thread David A. Parker
Hi, I'm trying to figure out which ports I would need to request to have opened through our firewall if I decide to run a forked L4D server (which I would like to do). As it stands right now, we have the following ports open to each of our game server IPs: TCP 27015 UDP 1200 UDP 27000-27015