Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Jan Inge Sande
Nephyrin Zey: - A way to automatically create real .dem files of entire rounds/maps (basically, combine/dump the blocks at the end of each replay session). Alternately, some info on the .dmx format the server uses for indexing the blocks would make it easier to do this in a sourcemod

Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Eric Riemers
Below is something i would want to see too. Always nice to integrate those things. Yes, an overview of this dmx file format could be useful. I'd also like to know how these YouTube match_ tags are calculated, so that we can link to all videos that have been recorded on our servers. -Jan

Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Nicholas Hastings
http://forums.steampowered.com/forums/showthread.php?t=1882939 On 5/12/2011 11:11 AM, Eric Riemers wrote: Below is something i would want to see too. Always nice to integrate those things. Yes, an overview of this dmx file format could be useful. I'd also like to know how these YouTube

Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Eric Riemers
Perhaps valve can shed some light on the match_xx from youtube too.. On Thu, 12 May 2011 11:13:50 -0400, Nicholas Hastings nshasti...@gmail.com wrote: http://forums.steampowered.com/forums/showthread.php?t=1882939 On 5/12/2011 11:11 AM, Eric Riemers wrote: Below is something i would

[hlds_linux] Replay feature requests

2011-05-11 Thread Nephyrin Zey
First of all, great job on the replay system. I was terrified it was going to work similarly to SourceTV (rape all the cpus!), but it actually has worked well without a hiccup for me thus far. That said, I have a few feature requests that I think my community would love: replay_savevoice -

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread DarthNinja
A cvar I'd like to see is something like replay_max_space to control an upper limit on how much disk space to use for hosting replays. Eg, replay_max_space 5000 to allow a 5GB quota as an upper hard cap that wont be exceeded. On Wed, May 11, 2011 at 4:46 AM, Nephyrin Zey

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Jeff Sugar
In the words of Scruffy: Second! All of these are great points that I'd also love to see implemented/answered at some point. On Wed, May 11, 2011 at 1:46 AM, Nephyrin Zey nephy...@doublezen.netwrote: First of all, great job on the replay system. I was terrified it was going to work similarly

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Ronny Schedel
The autorecord thing is done with SourceTV already. It creates DEM files with all stuff inside of each round. So you could use it already today. Has anyone checked if the replay demos have a higher precision, so it can be used for cheat checking? The SourceTV demos are not precise enough to check

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Claudio Beretta
both replay_snapshotrate and tv_snapshotrate convars default to 16, and this can be changed. i haven't checked yet if replays match the player POV better then TV demos, but I wouldn't expect it since replays appear to be just sourcetv recordings split in small chunks. On Wed, May 11, 2011 at

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Steve Grout
The replays do look more accurate althought I haven't tested properly On 11 May 2011 11:31, Claudio Beretta beretta.clau...@gmail.com wrote: both replay_snapshotrate and tv_snapshotrate convars default to 16, and this can be changed. i haven't checked yet if replays match the player POV better

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Jeff Sugar
Unfortunately, though, that would then require running both at the same time, which is undesirable in many ways. The player count stuff would become even more messed, it'd be capturing using two different users, which means (I assume) more load on the server as well. On Wed, May 11, 2011 at

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Asher Baker
On Wed, May 11, 2011 at 3:46 PM, Nephyrin Zey nephy...@doublezen.net wrote: replay_savevoice  - Bandwidth isn't a concern for me, and our players are very talkative - being able to hear the game chatter as its going on would be an awesome feature. I can understand why it's stripped by

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Tony Paloma
in replays. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: Wednesday, May 11, 2011 4:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay feature requests

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread Asher Baker
...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: Wednesday, May 11, 2011 4:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay feature requests On Wed, May 11, 2011 at 3:46 PM, Nephyrin Zey nephy...@doublezen.net wrote: replay_savevoice  - Bandwidth isn't

Re: [hlds_linux] Replay feature requests

2011-05-11 Thread steve grout
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: Wednesday, May 11, 2011 4:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay feature requests On Wed, May 11