Nephyrin Zey:
- A way to automatically create real .dem files of entire rounds/maps
(basically, combine/dump the blocks at the end of each replay session).
Alternately, some info on the .dmx format the server uses for indexing the
blocks would make it easier to do this in a sourcemod
Below is something i would want to see too. Always nice to integrate those
things.
Yes, an overview of this dmx file format could be useful. I'd also like
to
know how these YouTube match_ tags are calculated, so that we can link to
all videos that have been recorded on our servers.
-Jan
http://forums.steampowered.com/forums/showthread.php?t=1882939
On 5/12/2011 11:11 AM, Eric Riemers wrote:
Below is something i would want to see too. Always nice to integrate those
things.
Yes, an overview of this dmx file format could be useful. I'd also like
to
know how these YouTube
Perhaps valve can shed some light on the match_xx from youtube too..
On Thu, 12 May 2011 11:13:50 -0400, Nicholas Hastings
nshasti...@gmail.com
wrote:
http://forums.steampowered.com/forums/showthread.php?t=1882939
On 5/12/2011 11:11 AM, Eric Riemers wrote:
Below is something i would
First of all, great job on the replay system. I was terrified it was
going to work similarly to SourceTV (rape all the cpus!), but it
actually has worked well without a hiccup for me thus far. That said, I
have a few feature requests that I think my community would love:
replay_savevoice
-
A cvar I'd like to see is something like replay_max_space to control an
upper limit on how much disk space to use for hosting replays.
Eg, replay_max_space 5000 to allow a 5GB quota as an upper hard cap that
wont be exceeded.
On Wed, May 11, 2011 at 4:46 AM, Nephyrin Zey
In the words of Scruffy: Second!
All of these are great points that I'd also love to see implemented/answered
at some point.
On Wed, May 11, 2011 at 1:46 AM, Nephyrin Zey nephy...@doublezen.netwrote:
First of all, great job on the replay system. I was terrified it was going
to work similarly
The autorecord thing is done with SourceTV already. It creates DEM files
with all stuff inside of each round. So you could use it already today.
Has anyone checked if the replay demos have a higher precision, so it can
be used for cheat checking? The SourceTV demos are not precise enough to
check
both replay_snapshotrate and tv_snapshotrate convars default to 16, and this
can be changed.
i haven't checked yet if replays match the player POV better then TV demos,
but I wouldn't expect it since replays appear to be just sourcetv recordings
split in small chunks.
On Wed, May 11, 2011 at
The replays do look more accurate althought I haven't tested properly
On 11 May 2011 11:31, Claudio Beretta beretta.clau...@gmail.com wrote:
both replay_snapshotrate and tv_snapshotrate convars default to 16, and this
can be changed.
i haven't checked yet if replays match the player POV better
Unfortunately, though, that would then require running both at the same
time, which is undesirable in many ways. The player count stuff would become
even more messed, it'd be capturing using two different users, which means
(I assume) more load on the server as well.
On Wed, May 11, 2011 at
On Wed, May 11, 2011 at 3:46 PM, Nephyrin Zey nephy...@doublezen.net wrote:
replay_savevoice
- Bandwidth isn't a concern for me, and our players are very talkative -
being able to hear the game chatter as its going on would be an awesome
feature. I can understand why it's stripped by
in
replays.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker
Sent: Wednesday, May 11, 2011 4:33 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay feature requests
...@list.valvesoftware.com] On Behalf Of Asher Baker
Sent: Wednesday, May 11, 2011 4:33 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay feature requests
On Wed, May 11, 2011 at 3:46 PM, Nephyrin
Zey nephy...@doublezen.net wrote:
replay_savevoice
- Bandwidth isn't
.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker
Sent: Wednesday, May 11, 2011 4:33 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay feature requests
On Wed, May 11
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