Don't be happy with it. Some other things will not work after the update is
done. e.g. the rebuy function...
Ahh now it's working :)
On 19/02/2005 10:19 a.m., Simon Garner wrote:
I just keep getting this:
$ ./steam -command update -game cstrike
Checking bootstrapper version ...
Connection Reset
Ev
Ahh now it's working :)
On 19/02/2005 10:19 a.m., Simon Garner wrote:
I just keep getting this:
$ ./steam -command update -game cstrike
Checking bootstrapper version ...
Connection Reset
Every time I run it on all our servers. Dead auth server somewhere?
-Simon
_
I just keep getting this:
$ ./steam -command update -game cstrike
Checking bootstrapper version ...
Connection Reset
Every time I run it on all our servers. Dead auth server somewhere?
-Simon
___
To unsubscribe, edit your list preferences, or view the lis
I'd put 20 cents (NZD) on the server engine updates being independent
of the client updates.
Regardless, clients are forced to update while servers are optional. If
a server chooses not to upgrade until it's stable, no one will be able
to play on your server anyway.
--
Chris
if a server chooses n
Chris Jones wrote:
Andrew Forsberg said:
I'd put 20 cents (NZD) on the server engine updates being independent
of the client updates.
Regardless, clients are forced to update while servers are optional. If
a server chooses not to upgrade until it's stable, no one will be able
to play on your ser
Chris Jones wrote:
> Everyone on my server, including myself, is getting this message
> spammed to their console once a second, but only while alive:
>
> Can't use cheat cvars in multiplayer, unless the server has sv_cheats
> set to 1.
Oops, this was my anti-cheat protection that forced clients t
Andrew Forsberg said:
> I'd put 20 cents (NZD) on the server engine updates being independent
> of the client updates.
Regardless, clients are forced to update while servers are optional. If
a server chooses not to upgrade until it's stable, no one will be able
to play on your server anyway.
-
Then restart it? :(
- Original Message -
From: "David Harrison" <[EMAIL PROTECTED]>
To:
Sent: Thursday, February 17, 2005 11:00 PM
Subject: Re: [hlds_linux] Steam Update released
>> Each update had a different 'steam.inf' file with the second update
Cancel and start again. There was a router problem.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Harrison
Sent: Friday, February 18, 2005 12:01 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Update released
kill it and restart.
keep rerunning until you see it never verifies a single file.
David Harrison wrote:
Each update had a different 'steam.inf' file with the second update
being a fix for the first. I don't see what your big problem is, the
update process works fine except for the the few hiccups
> Except clients don't have that choice, the steam platform updates
> whether they want to or not, and they can no longer join your server.
> Kind of screwed either way.
>
I'd put 20 cents (NZD) on the server engine updates being independent of
the client updates.
Anders
__
Each update had a different 'steam.inf' file with the second update
being a fix for the first. I don't see what your big problem is, the
update process works fine except for the the few hiccups with the
content servers.
Heh, for you may be - three hours later my hldsupdatetool is still just
stuck
Andrew Forsberg said:
> Completely avoidable as a problem if you run more than one machine and
> an update is released -- test it on one box first, preferably not a
> production one. Anyhow...
Except clients don't have that choice, the steam platform updates
whether they want to or not, and they
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Thursday, February 17, 2005 10:37 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Steam Update released
Shit -- you know -- I just wrote a good four paragraphs along those
lines and then close
ks
fine except for the the few hiccups with the content servers.
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To:
Sent: Thursday, February 17, 2005 10:16 PM
Subject: Re: [hlds_linux] Steam Update released
> yup. big hosters complaining. alligator tears for
e.com
Subject: RE: [hlds_linux] Steam Update released
Shit -- you know -- I just wrote a good four paragraphs along those
lines and then closed the window just like you said. Sheesh. :)
You guys with the big server setups sure abuse Valve a lot, and don't
give them a whole load'a l
yup. big hosters complaining. alligator tears for them.
somebody at VALVe stuck that important steam.inf file back in the distro
list so "winders" hosters simply need to keep rerunning hlsupdate as
many times as it takes to get the magic files pulled down.
windows sheesh
Andrew Forsberg wro
But you understand what I mean quite obviously. :)
Unfortunately this list all too often hots up with valve abuse when a
few 'big providers' go and upgrade ALL of their servers only to find
they've got a couple of show-stopping problems. Completely avoidable as
a problem if you run more than one m
I don't charge anyone a dime. Must be why my clients are so happy.
My clients are all the players that join the servers I run and a few
clans and leagues I choose to provide free servers to.
So I am not a "big provider" making money off of VALVe.
I am just using some of my good fortune to give back
I hate to say it but.
go back to the hlds list, and talk about windows servers on the windows
list.
.
Kingsley
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To:
Sent: Friday, February 18, 2005 1:59 PM
Subject: Re: [hlds_linux] Steam Update released
flame
Shit -- you know -- I just wrote a good four paragraphs along those
lines and then closed the window just like you said. Sheesh. :)
You guys with the big server setups sure abuse Valve a lot, and don't
give them a whole load'a love considering *they're* providing *you* with
the means to make *you*
n the windows
list.
.
Kingsley
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To:
Sent: Friday, February 18, 2005 1:59 PM
Subject: Re: [hlds_linux] Steam Update released
flame at will. i have a 90mb zip of the logs.
i can put them where you can download them and you
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Update released
hey Alfred, whats up with the hlds list?
don't you guys know the server version 24 is totally fuxored on windows?
and no messages coming thru from hlds list?
do you just shut the list server down when things go
Everyone on my server, including myself, is getting this message spammed
to their console once a second, but only while alive:
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
I tried connecting with an all-default .cfg and it still does it.
Nothing seems to be ef
005 10:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Update released
hey Alfred, whats up with the hlds list?
don't you guys know the server version 24 is totally fuxored on windows?
and no messages coming thru from hlds list?
do you just shut the list server down when
ssage-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Thursday, February 17, 2005 6:59 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Update released
HLTV broken?
I have a client with cs:s and hltv.
after the update, their server segf
February 18, 2005 11:31 AM
Subject: Re: [hlds_linux] Steam Update released
Cool.. I cannot seem to get it though. It's been stuck here for 15
minutes:
Updating 'Counter-Strike Source Shared Content' from version 22 to
version 23
I tried restarting a couple times.. what else can I do to g
PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Update released
HLTV broken?
I have a client with cs:s and hltv.
after the update, their server segfaults after map load and master
server registration.
if i do not use sv_hltv 1 then the server starts perfectly fine
". This change was released a couple of weeks ago
(http://www.steampowered.com/index.php?area=news&id=391).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, February 17, 2005 6:27 PM
To: hlds_linux@list.valv
EMAIL PROTECTED]
Sent: Thursday, February 17, 2005 6:27 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Steam Update released
Ah. Previously it could be outside that..
john
On Thu, 17 Feb 2005, Alfred Reynolds wrote:
Works for me... The cfg file must be in the /cfg directory.
- Al
was released a couple of weeks ago
(http://www.steampowered.com/index.php?area=news&id=391).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, February 17, 2005 6:27 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_lin
, 2005 6:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Update released
On Thu, 17 Feb 2005, Alfred Reynolds wrote:
An update has been released for HL2MP and the Source engine. You need
to run the hldsupdatetool to get this update.
This update adds a new map to HL2MP and
Works for me... The cfg file must be in the /cfg directory.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, February 17, 2005 6:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Update
On Thu, 17 Feb 2005, Alfred Reynolds wrote:
An update has been released for HL2MP and the Source engine. You need to
run the hldsupdatetool to get this update.
This update adds a new map to HL2MP and fixes a few bugs in the game
engine (in particular a disconnect crash and a rcon lockup). More
deta
Behalf Of Alfred
Reynolds
Sent: Thursday, February 17, 2005 4:18 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Steam Update released
An update has been released for HL2MP and the Source engine. You need to
run the hldsupdatetool to get t
I had this too I just left it running it eventualy started :)
- Original Message -
From: "Chris Jones" <[EMAIL PROTECTED]>
To:
Sent: Friday, February 18, 2005 1:31 AM
Subject: Re: [hlds_linux] Steam Update released
Cool.. I cannot seem to get it though. It's b
Patience... We got it fine.
-Original Message-
From: Chris Jones [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 17, 2005 5:31 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Update released
Cool.. I cannot seem to get it though. It's been stuck here f
Cool.. I cannot seem to get it though. It's been stuck here for 15
minutes:
Updating 'Counter-Strike Source Shared Content' from version 22 to version 23
I tried restarting a couple times.. what else can I do to get this
update? The Windows one happened instantly.
Original message from Alfr
An update has been released for HL2MP and the Source engine. You need to
run the hldsupdatetool to get this update.
This update adds a new map to HL2MP and fixes a few bugs in the game
engine (in particular a disconnect crash and a rcon lockup). More
details can be found here:
http://www.steampowe
- Original Message -
From: "Thiesson Johann" <[EMAIL PROTECTED]>
>
> If I remember good, it started when they fixed a bug with metamod
> (problem with hitboxes), in june or july 2003.
> They fixed this, and the server was eating 20-30% more CPU...
> I would prefer keep the bug.
>
> But any
On Sat, Jan 17, 2004 at 02:34:33PM -0600, B Porter wrote:
> > 2 years ago people ran 10 player servers and maps contained
> > 200 entities.
>
> I am STILL running a 10 person linux server, and the CPU usage (and
> associated player-side lag) is awful. This on the same machine that could
> handle a
ohnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 16, 2004 7:36 PM
Subject: RE: [hlds_linux] Steam Update Released
> There is a big VAC update coming very soon.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTE
> 2 years ago people ran 10 player servers and maps contained
> 200 entities.
I am STILL running a 10 person linux server, and the CPU usage (and
associated player-side lag) is awful. This on the same machine that could
handle a 32 person CS 1.5 server without breaking a proverbial sweat.
Somethin
Mad Scientist wrote:
According to the great words of KnowHow The NetCrawler:
Mad Scientist wrote:
Funny thing is I still run the same classic maps and I still have
the same max player limits as I used to run on P2-400's. Only now I
use Athlon 2500+'s.
Yeah, but as you might also notice, th
In regards to the update,
Processor usage is still goofy high and the Memory leak is still there.
Any ideas guys?
Can you tell us exactly what the problem is with the compiler? Being
honest, Cstrike used to be a community project, and it did good then.
You've got a stupid amount of people wanti
9:45
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam Update Released
Steam doesn't appear to be sending anything over updates, in fact my
servers have grown to a halt and all network through put has trickled
down to zilth.
No idea if this is a problem with the actual update or just the Steam
n
Does this new engine update uses less CPU than the other one or still
the same
Miguel
Erik Johnson wrote:
The Steam update is now live. You will either need to run Steam to get
your server up to date, or download the raw files from us. This update
is not compatible with older clients.
We're hosti
One box updated immediately...the rest get connection reset after maybe one
or two files are downloaded. :(
- Original Message -
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 2:07 PM
Subject: [hlds_linux] Steam U
great, another update, and CD is unusable again..
- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 8:39 PM
Subject: Re: [hlds_linux] Steam Update Released
> Erik forgot the link on the linux list
: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Steam Update Released
>
> Steam doesn't appear to be sending anything over updates, in
> fact my servers have grown to a halt and all network through
> put has trickled down to zilth.
>
> No idea if this is a problem with t
Oh come on guys this is taking the piss!! This is just a simple
weekly update no? So why the total infrastructure colapse
yet again?
Who was saying they thought the network could cope with
HL2 I think tonight just proves why I and others have been
saying that this is just not looking good at all.
ECTED] On Behalf Of Kevin
Gerry
Sent: Thursday, January 15, 2004 11:19 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Steam Update Released
Uhh... "here" is?
It looks kinda empty to myself...
=)
Kevin
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linu
m0gely wrote:
Erik forgot the link on the linux list, so here you go:
The files themselves can be downloaded from here:
Windows:
http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.torrent
Linux:
http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.torrent
Righ
What the hell, do they not even have enough bandwidth for this steam
update??? I have been sitting here on "Checking for Steam Updates" for 10
minutes now, i even restarted it to make sure it didn't lock up. Its just
sitting there, and http://steampowered.com is down. Yay!!
Zack Sloane
http://z
Anyone know Comcast's traffic policy for personal accounts? hehe, lets see..
Uploading now, give it a couple minutes.
Mirror [8,285,956 bytes]:
http://m0gely.home.comcast.net/files/linux_hlserver_1152004.tgz
MD5 (linux_hlserver_1152004.tgz) = 2ef35bef80826105aa04a13c22a02285
--
- m0gely
http://
Linux:
ftp://ftp.wireplay.co.uk/halflife/patches/server/linux/linux_hlserver_1152004.tgz.torrent
ftp://ftp.wireplay.co.uk/halflife/patches/server/linux/linux_hlserver_1152004.tgz
Win32 (when I've downloaded it, still waiting)
ftp://ftp.wireplay.co.uk/halflife/patches/server/win32/win32_hlserver_115
ssage -
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 12:07 PM
Subject: [hlds_linux] Steam Update Released
> The Steam update is now live. You will either need to run Steam to get
> your server up to date, or dow
Try this link:
http://cs2.webcabo.com.br/~mosca/linux_hlserver_1152004.tgz.torrent
On Thu, 2004-01-15 at 16:39, m0gely wrote:
> Erik forgot the link on the linux list, so here you go:
>
> The files themselves can be downloaded from here:
>
> Windows:
> http://www.steampowered.com/HLserver/jan15/wi
Steam doesn't appear to be sending anything over updates, in fact my
servers have grown to a halt and all network through put has trickled
down to zilth.
No idea if this is a problem with the actual update or just the Steam
network though.
Erik Johnson wrote:
The Steam update is now live. You will
Erik forgot the link on the linux list, so here you go:
The files themselves can be downloaded from here:
Windows:
http://www.steampowered.com/HLserver/jan15/win32_hlserver_1152004.zip.torrent
Linux:
http://www.steampowered.com/HLserver/jan15/linux_hlserver_1152004.tgz.torrent
Right now, I cant e
Erik Johnson wrote:
The Steam update is now live. You will either need to run Steam to get
your server up to date, or download the raw files from us. This update
is not compatible with older clients.
We're hosting the files via BitTorrent from the links below. You can
download and install BitTorre
ent: Thursday, January 15, 2004 2:08 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds_linux] Steam Update Released
> >
> > The Steam update is now live. You will either need to run Steam to
> get
> > your server up to date, or download the raw files from us. This
>
Sorry to tell you Erik, but you forgot to type in the files in your mail.
Regards,
Michael Madsen
*** REPLY SEPARATOR ***
On 15-01-2004 at 11:07 Erik Johnson wrote:
>The files themselves can be downloaded from here:
>
>
>
>COUNTER-STRIKE:
___
Erik Johnson wrote:
The Steam update is now live. You will either need to run Steam to get
your server up to date, or download the raw files from us. This update
is not compatible with older clients.
We're hosting the files via BitTorrent from the links below. You can
download and install BitTorre
Uhh... "here" is?
It looks kinda empty to myself...
=)
Kevin
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Erik Johnson
> Sent: Thursday, January 15, 2004 2:08 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_
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