RROR! AppInfo request for AppId 232250 returned error 16.
Steam>app_update 232250
ERROR! Timed out waiting for AppInfo update.
____________
Re: [hlds_linux] TF2 update released during Steam maintenance?
ElitePowered . T
Servers can update.
On Tue, Sep 3, 2013 at 8:33 PM, DontWannaName! wrote:
> If the servers can't update then players can't update? So it cancels out?
>
> Sent from my iPhone 5
>
> On Sep 3, 2013, at 5:29 PM, Ross Bemrose wrote:
>
> > They've done 3 Tuesdays in a row, but that doesn't mean it's
If the servers can't update then players can't update? So it cancels out?
Sent from my iPhone 5
On Sep 3, 2013, at 5:29 PM, Ross Bemrose wrote:
> They've done 3 Tuesdays in a row, but that doesn't mean it's a regular
> pattern, especially since it was Wednesdays during the month before that.
>
They've done 3 Tuesdays in a row, but that doesn't mean it's a regular
pattern, especially since it was Wednesdays during the month before that.
On 9/3/2013 8:21 PM, Weasel wrote:
I believe the advertised "regular" maintenance window for Steam is 4:00 PM
(Pacific) every Tuesday.
Of course, the
+1
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasel
Sent: Tuesday, September 03, 2013 5:21 PM
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 update
I believe the advertised "regular" maintenance window for Steam is 4:00 PM
(Pacific) every Tuesday.
Of course, they don't always get started right at 4:00 PM.
The TF2 release was announced at 4:26 PM (Pacific).
Yes, to be fair, today they apparently did not get started on the Steam
maintenance un
That was REALLY bad timing.
On Tue, Sep 3, 2013 at 8:08 PM, Ross Bemrose wrote:
> While I agree the timing could be better, the Steam update didn't start
> until roughly 15 minutes ago and the TF2 update was an hour ago.
>
>
> On 9/3/2013 8:05 PM, Weasel wrote:
>
>> Probably not such a great id
While I agree the timing could be better, the Steam update didn't start
until roughly 15 minutes ago and the TF2 update was an hour ago.
On 9/3/2013 8:05 PM, Weasel wrote:
Probably not such a great idea to do a TF2 release during the middle of the
Steam server maintenance Window.
The end resul
Probably not such a great idea to do a TF2 release during the middle of the
Steam server maintenance Window.
The end result is TF2 server operators not being able to update their servers
so that clients have a place to play.
Steam>login anonymous
Connecting anonymously to Steam Public...Login F
pssst: they did probably the localisation files too...
>
> From: ics
>To: Half-Life dedicated Linux server mailing list
>; Half-Life dedicated Win32 server mailing
>list
>Sent: Tuesday, 5 March 2013, 6:47
>Subject: [hlds_linux] TF2 up
On Tue, Mar 5, 2013 at 11:17 PM, pilger wrote:
> Fletcher started to inform us about the upcoming changes.
Which I'm sure we all agree on is a Good Thing :-)
But yeah, I'm pretty sure I didn't have the update announcement email
yesterday evening even though there was an update, luckely I was just
Content: An update to Team Fortress 2 has been released. The update will
be applied automatically when you restart Team Fortress 2. The major
changes include:
Added new promo items
Added crafting recipes for the Sticky Jumper and the Rocket Jumper
Fixed r_depthoverlay ConVar not using
lvesoftware.com] On Behalf Of Nomaan Ahmad
> > Sent: Tuesday, March 05, 2013 1:48 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] TF2 update for 3/4/13 (3/5/13 UTC)
> >
> > On gmail, it says it was received 21 hours ago :S
> >
>
There was a TF2 update few hours ago and no one posted here about it. So
here goes, if someone missed it.
-ics
--CLIP--
An update to Team Fortress 2 has been released. The update will be
applied automatically when you restart Team Fortress 2. The major
changes include:
* Added new promo
-boun...@list.valvesoftware.com] On Behalf Of Nomaan Ahmad
> Sent: Tuesday, March 05, 2013 1:48 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 update for 3/4/13 (3/5/13 UTC)
>
> On gmail, it says it was received 21 hours ago :S
>
> On 5 Ma
, March 05, 2013 1:48 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 update for 3/4/13 (3/5/13 UTC)
On gmail, it says it was received 21 hours ago :S
On 5 March 2013 21:44, [BT]Black V wrote:
> Ditto
>
>
> On Wed, Mar 6, 2013 at 10:38 AM, David Fountain
On gmail, it says it was received 21 hours ago :S
On 5 March 2013 21:44, [BT]Black V wrote:
> Ditto
>
>
> On Wed, Mar 6, 2013 at 10:38 AM, David Fountain
> wrote:
>
> > I got both the valve announcement and patch notes before I got this.
> .
> >
> > SavSin
> > On Mar 5, 2013 1:35 PM, "wicke
Ditto
On Wed, Mar 6, 2013 at 10:38 AM, David Fountain wrote:
> I got both the valve announcement and patch notes before I got this. .
>
> SavSin
> On Mar 5, 2013 1:35 PM, "wickedplayer494 ."
> wrote:
>
> > It appears a new update went out the door. Appears to be mandatory since
> > SteamPi
Please disregard. Valve forgetting wasn't the case, as it appears all their
mailing lists were gobbling up messages, including Eric's.
On Mon, Mar 4, 2013 at 6:28 PM, wickedplayer494 . wrote:
> It appears a new update went out the door. Appears to be mandatory since
> SteamPing and another scrip
I got both the valve announcement and patch notes before I got this. .
SavSin
On Mar 5, 2013 1:35 PM, "wickedplayer494 ."
wrote:
> It appears a new update went out the door. Appears to be mandatory since
> SteamPing and another script from a friend of mine went off. Posting since
> there was
Ok, i think i got my reply. Thanks :)
-ics
11.8.2012 23:50, Eric Smith kirjoitti:
We just released an optional (for servers) update to TF2 that includes the .nav
file for the new Koth map we released yesterday, Kong King. Grab the update if
you want the new .nav file.
-Eric
Team Fortress 2
We just released an optional (for servers) update to TF2 that includes the .nav
file for the new Koth map we released yesterday, Kong King. Grab the update if
you want the new .nav file.
-Eric
Team Fortress 2
- Added the .nav file for Kong King
- Fixed the missing Kong King map stamp image in
There was a TF2 update just now that adds nav for the new map and map
stamp to store. Is this required or optional for servers?
-ics
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http://www.portal2sounds.com/1231
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: Tuesday, October 18, 2011 6:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 Update
Something went wrong when we pushed the button, we're very much aware. Stay
tuned...
-Original Message-
From: hlds_linux-boun...@list.valvesoftwar
o:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Tuesday, October 18, 2011 6:15 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 Update
>
> Gentoo, just updated, third person to join and we crash with a similar
> error:
>
cated Linux server mailing list
Subject: Re: [hlds_linux] TF2 Update
Gentoo, just updated, third person to join and we crash with a similar error:
490/ - tf_wearable: UTIL_SetModel: not precached:
models/player/items/soldier/professor_speks.mdl
490/ - tf_wearable: UTIL_SetModel: not precached:
m
Gentoo, just updated, third person to join and we crash with a similar error:
490/ - tf_wearable: UTIL_SetModel: not precached:
models/player/items/soldier/professor_speks.mdl
490/ - tf_wearable: UTIL_SetModel: not precached:
models/player/items/soldier/professor_speks.mdl
On Tue, Oct 18, 20
? :(
- Original Message -
From: DontWannaName!
Sent: 10/19/11 03:33 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 Update
Not required, no version change/steaminf update. On Tue, Oct 18, 2011 at 5:32
PM, Ross Bemrose wrote: > I don't know if this is a
require
Not required, no version change/steaminf update.
On Tue, Oct 18, 2011 at 5:32 PM, Ross Bemrose wrote:
> I don't know if this is a required update or not, but I saw this on the TF2
> update notes on Steam:
>
> Updates to Team Fortress 2 have been released. The updates will be applied
> automatica
I don't know if this is a required update or not, but I saw this on the
TF2 update notes on Steam:
Updates to Team Fortress 2 have been released. The updates will be
applied automatically when your Steam client is restarted. The major
changes include:
- Fixed a frequent server crash related
I'm interested to hear what the gcc problem was. Was it actually a bug
with gcc or just some undocumented feature?
--
Carl
On 7/28/2011 11:55 AM, Fletcher Dunn wrote:
We have fixed the crash related to the mantreads. (We also found a problem
with the damage calculation.) The problem was g
Your full server without this update is going to crash anyway sooner or
later, that's why optional updates are better: you can just wait for the 1st
crash and let the server autoupdate itself.
On Thu, Jul 28, 2011 at 6:14 PM, Sir Jake wrote:
>
> It would be nice for something like this to be no
It would be nice for something like this to be not an optional update so that
people not on this list also get this update for their servers.
Also having to take down full servers in the middle of the afternoon for an
optional update would mean half of those players would then join another serve
<3
Kind Regards
annarack
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com]
Sent: 28 July 2011 16:55
To: hlds_linux@list.valvesoftware.com; 'h...@list.valvesoftware.co
tcher Dunn
Skickat: den 28 juli 2011 17:56
Till: hlds_linux@list.valvesoftware.com; 'h...@list.valvesoftware.com'
Ämne: [hlds_linux] TF2 update coming this afternoon
We have fixed the crash related to the mantreads. (We also found a problem
with the damage calculation.) The problem was g
Thanks Fletch!
> From: fletch...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
> Date: Thu, 28 Jul 2011 15:55:45 +
> Subject: [hlds_linux] TF2 update coming this afternoon
>
> We have fixed the crash related to the mantreads.
We have fixed the crash related to the mantreads. (We also found a problem
with the damage calculation.) The problem was gcc-specific and thus only
affected Linux servers. We are mostly sure (though not 100% sure) that a
similar problem was happening with the Dr. G weapons.
This update will
Network design improvement opportunity here. They probably have
different traffic types of requiring different levels of SLA using the
same transit system.
Also, since the traffic is mostly outbound for updates, this is
something that they could control with QoS.
Valve need a network engi
Well, thank goodness we can rename taunts now since that made it to the top
of the list of things to do. Since we're on beyond pointless updates now, I
would love to see HOUWAR owners get something that has been promised for 6
months now? Wait, it's been over 7. At least we're setting our prioritie
The List, just like Steam, went down for roughly a half an hour after
the update was pushed.
Thanks for the change log though!
On Mon, Jun 27, 2011 at 5:43 PM, Jeff Sugar wrote:
> I don't see a mail for it yet, so here's the changelog:
>
> Updates to Team Fortress 2, Counter-Strike: Source, Day
I don't see a mail for it yet, so here's the changelog:
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
and Half-Life 2: Deathmatch have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes
include:
*Source Engin
nvm mind.
On Wed, Mar 16, 2011 at 12:06 AM, clad iron wrote:
> Seems to be a TF2 update that hasn't been announced yet.
>
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Seems to be a TF2 update that hasn't been announced yet.
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I just had a TF2 client update, and it appears that there has also
been an update to the 'Team Fortress 2 Content' package on the server
side that updates the following files:
26.95% downloading /home/ocremix/highlander/orangebox/tf/bin/server.dll
68.78% downloading /home/ocremix/highlander/
y Schedel"
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Wednesday, July 15, 2009 11:57 AM
> Subject: Re: [hlds_linux] TF2 update (DODS problems)
>
>
>>
>> This is running fine, server is full with players:
>> version : 1.0.0.12/15 3902
esday, July 15, 2009 11:57 AM
Subject: Re: [hlds_linux] TF2 update (DODS problems)
>
> This is running fine, server is full with players:
> version : 1.0.0.12/15 3902 secure
>
>
> Debian Lenny fully updated. Kernel 2.6.28.2 modified. We had no problems
> with the last u
This is running fine, server is full with players:
version : 1.0.0.12/15 3902 secure
Debian Lenny fully updated. Kernel 2.6.28.2 modified. We had no problems
with the last updates, try without any plugins installed.
> OK, let‘s complain about DOD:s one more time... Today’s TF2 engine update
OK, let‘s complain about DOD:s one more time... Today’s TF2 engine update
updated TF2 and DOD:s so... What do we have?
Exe build: 13:45:36 Jun 8 2009 (3866) (300) – NOT WORKING! Players crash to
desktop.
Exe build: 07:57:44 Jun 25 2009 (3883) (300) – ACCEPTS PLAYERS
Exe build: 10:50:39 Jul
ueue is for!
>
> --
> From: "Jeff Sugar"
> Sent: Saturday, May 30, 2009 2:59 AM
> To: "Half-Life dedicated Linux server mailing list"
>
> Subject: Re: [hlds_linux] TF2 Update 05/29
>
> > See latest post in thread. Unfortunatel
who cares about new queue mode? Just switch it off. Thats what
tf_arena_use_queue is for!
--
From: "Jeff Sugar"
Sent: Saturday, May 30, 2009 2:59 AM
To: "Half-Life dedicated Linux server mailing list"
Subject: Re: [hlds_lin
See latest post in thread. Unfortunately, it's not :( New queue mode sucks.
Unbalanced teams, no random-only
On Fri, May 29, 2009 at 5:56 PM, bl4nk wrote:
> This obsoletes my RTL extension. I've already updated the thread's OP
> with this notice.
>
> Jeff Sugar wrote:
> > Wondering the same thi
This obsoletes my RTL extension. I've already updated the thread's OP
with this notice.
Jeff Sugar wrote:
> Wondering the same thing so I know if I need to get the sigs for
> RunTeamLogic updated.
>
>
> -Jeff
>
>
> On Fri, May 29, 2009 at 5:20 PM, mRyOuNg wrote:
>
>
>> Hi there,
>>
>> The las
Bad news. While it allows 'full teams', it doesn't do random only anymore.
You can choose your team, which kind of fucks over arena.
f
On Fri, May 29, 2009 at 5:20 PM, mRyOuNg wrote:
> Hi there,
>
> The last update is showing the following:
>- Added tf_arena_use_queue server convar.
Wondering the same thing so I know if I need to get the sigs for
RunTeamLogic updated.
-Jeff
On Fri, May 29, 2009 at 5:20 PM, mRyOuNg wrote:
> Hi there,
>
> The last update is showing the following:
>- Added tf_arena_use_queue server convar. Turn this on to
> get the old queue beh
Hi there,
The last update is showing the following:
- Added tf_arena_use_queue server convar. Turn this on to
get the old queue behavior. Default is off
- Added tf_arena_round_time to set a timelimit on the round
Does anyone knows what this is about ?
Is this something lik
Or at mapchange or something.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: vrijdag 22 mei 2009 23:46
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 Update
> Is this just a linux issue? Or are there others on here with windows servers
> doing the same?
>
>
>
>
>
>
>> From: erictaylo...@gmail.com
>> Date: Fri, 22 May 2009 15:25:48 -0600
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [
here with windows servers
doing the same?
> From: erictaylo...@gmail.com
> Date: Fri, 22 May 2009 15:25:48 -0600
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 Update Bugs
>
> Is anyone else having problems with Linux TF2 server losing its connection
We get that time to time but only fix is to restart the server. There
has been multiple requests on this list in the past to make the server
renew its connection to the Steam servers by itself but no one has
replies nor commented them officially.
-ics
Eric Taylor kirjoitti:
> Is anyone else ha
Subject: Re: [hlds_linux] TF2 Update Bugs
Is anyone else having problems with Linux TF2 server losing its connection
to Steam? If so, any known fixes besides restarting server?
2009/5/22 Jordan Toor
> This isn't a bug report mailing list. This list has to do with the game,
> not
Is anyone else having problems with Linux TF2 server losing its connection
to Steam? If so, any known fixes besides restarting server?
2009/5/22 Jordan Toor
> This isn't a bug report mailing list. This list has to do with the game,
> not
> the linux (nonetheless) dedicated server.
>
> On Fri, Ma
This isn't a bug report mailing list. This list has to do with the game, not
the linux (nonetheless) dedicated server.
On Fri, May 22, 2009 at 2:53 PM, Zuko wrote:
> VALVE plz fix this bugs
>
> #1
> more than 20 dominations:
> http://img190.imageshack.us/img190/7393/achievementscout.jpg
> ht
VALVE plz fix this bugs
#1
more than 20 dominations:
http://img190.imageshack.us/img190/7393/achievementscout.jpg
http://img268.imageshack.us/img268/41/achievementscout0001.jpg
http://img268.imageshack.us/img268/3954/achievementscout0002.jpg
http://img268.imageshack.us/img268/1446/achievements
-boun...@list.valvesoftware.com] On Behalf Of w4rezz
Sent: 02 May 2009 00:36
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 Update?
Haha, i cant play tf2 now, becouse game on steam is updated, and i am
waiting 20 minutes and still nothing downloaded by hldsupdatetool on
servers..
Haha, i cant play tf2 now, becouse game on steam is updated, and i am
waiting 20 minutes and still nothing downloaded by hldsupdatetool on
servers..
2009/5/2 MoggieX :
> [sarcasum]
> Is there a TF2 Update by any chance?
> [/sarcasum]
> ___
> To unsubscri
[sarcasum]
Is there a TF2 Update by any chance?
[/sarcasum]
___
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visit:
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> Lol, you are using Mani Admin Plugin, the most outdated and inestable
> plugin ever, use beetlesmod or sourcemod
>
> -Rodrigo
Yeah, seriously. He's only been AFK for about what, 2 years now?
When we first started running TF2 servers (when TF2 came out) I tried the
"orangebox" edition of Mani (
list
Subject: [hlds_linux] TF2 Update still problems
Hey after the resent update, am I the only one to have the following
problems?
When I start my server it starts normally and then crashes :S
==
# Server info
e
> udp/ip : 192.168.1.7:27022
> map : ctf_2fort at: 0 x, 0 y, 0 z
> players : 0 (32 max)
>
> # userid name uniqueid connected ping loss state adr
>
> It seams to work, now I just have to find the addon that crashes the server
>
>
>
> Med Venlig Hilsen / Be
to find the addon that crashes the server
Med Venlig Hilsen / Best regards
Henrik Dige Semark
> From: code...@mgamez.eu
> To: hlds_linux@list.valvesoftware.com
> Date: Sun, 8 Mar 2009 01:13:07 +0100
> Subject: Re: [hlds_linux] TF2 Update still problems
>
> No, it
Sent: Sunday, March 08, 2009 1:06 AM
Subject: Re: [hlds_linux] TF2 Update still problems
o_0
./srcds_run -pingboost 3 -console -game tf -secure +ip -port 27022
+maxplayers 36 +map ctf_2fort -debug -autoupdate
There is pingboost in source games?
__
lig Hilsen / Best regards
Henrik Dige Semark
> Date: Sun, 8 Mar 2009 01:06:18 +0100
> From: tra...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 Update still problems
>
> o_0
> ./srcds_run -pingboost 3 -console -game tf -secure +ip -p
o_0
./srcds_run -pingboost 3 -console -game tf -secure +ip -port 27022
+maxplayers 36 +map ctf_2fort -debug -autoupdate
There is pingboost in source games?
On Sun, Mar 8, 2009 at 12:57 AM, Henrik Dige Semark
wrote:
>
> Hey after the resent update, am I the only one to have the following
> probl
Hey after the resent update, am I the only one to have the following problems?
When I start my server it starts normally and then crashes :S
==
# Server info:
I don't care about SourceMod. It is not working on a vanilla server. I
discovered the reason: if you start with / the chat, it means you want to
change a cvar.
Example: if you enter /skill in the chat window, you does not chat, instead
you see the Cvar declaration in the console like when you e
I can't exactly show you my chat window, but it does work, I assure you.
1.1 stable Sourcemod.
On Wed, Feb 25, 2009 at 2:55 AM, Ronny Schedel wrote:
> Sorry, let me specify: it is not working if you enter it in the chat
> window.
>
>
> > say /help
> > [SM] See console for output.
> > SourceMod H
Sorry, let me specify: it is not working if you enter it in the chat window.
> say /help
> [SM] See console for output.
> SourceMod Help: Command Information
> [001] equip - No description available
> [002] listmaps - No description available
> [003] nextmap - No description available
> [004] sm_
im having the same issue, i assume something in the update broke the chat
hook for sourcemod.
On Wed, Feb 25, 2009 at 7:44 PM, Cc2iscooL wrote:
> say /help
> [SM] See console for output.
> SourceMod Help: Command Information
> [001] equip - No description available
> [002] listmaps - No descript
say /help
[SM] See console for output.
SourceMod Help: Command Information
[001] equip - No description available
[002] listmaps - No description available
[003] nextmap - No description available
[004] sm_advertisements_reload - Reload the advertisements
[005] sm_browse - No description available
Hello,
it seems we are not able to start the chat with the character "/" like in
/skill or /rank or /pskill anymore. This means, an ingame hlstats ranking
query is not possible. Is there a reason behind this change?
Best regards
Ronny Schedel
___
Kveri a écrit :
> I don't know WHAT THE HELL are you doing with those updates, but I never
> had to full reinstall tf2 linux server, installed about 4 months ago and
> everytime update come out I just run ./steam -command update -game tf
> -dir . and everything runs fine.
>
> Kveri
>
>
I didn
I don't know WHAT THE HELL are you doing with those updates, but I never
had to full reinstall tf2 linux server, installed about 4 months ago and
everytime update come out I just run ./steam -command update -game tf
-dir . and everything runs fine.
Kveri
Eric Smith wrote / napísal(a):
> We'l
We'll be releasing a mandatory TF2 update in about an hour that fixes
some crash problems.
-Eric
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I believe there should be some changes to that wiki. After all, 64bit
compliant SRCDS/HLDS binaries with VAC2 were given the status of "When
it's done". A year after becoming useless, the 64bit binaries were
totally dropped and support ended entirely.
ics wrote:
> http://developer.valvesoftwa
http://developer.valvesoftware.com/wiki/Valve_Time
I'd say "next week" and i'm propably right.
-ics
Raphael Hehl kirjoitti:
> @valve
>
> Does the TF2 update really come this week? And the most important question
> does it run under Linux or later past a few days like on the tf2 release?
>
> R.H
@valve
Does the TF2 update really come this week? And the most important question
does it run under Linux or later past a few days like on the tf2 release?
R.Hehl
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--
[ Picked text/plain from multipart/alternative ]
There are a few items (below) we're working on that
--WON'T--- be ready for
the release today. We're aware of these issues and are working to have
them fixed for the next update.
That should help.
-Cc2
On Fri, Mar 7, 2008 at 2:
Oh sorry, I did'nt read it all. I was thinking this was the pre announcement
for the upcoming patch with the changes.
--
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There are a few items (below) we're working on that
--WON'T--- be ready for
the release today. We're aware o
The SourceTV issue seems not to be fixed with the latest update. We have one
report about connection problems, even with console connect.
Best regards
Ronny Schedel
We're planning to ship a mandatory TF2 server/client update later today.
We'll have the list of changes for you when the update
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Cool, I hope it fixes the client issues I've been having since the last
patch. The framedrop I get during the first 15 minutes of running the game
is insane, I haven't played a decent game in quite a while now. Would be
nice to be able to play aga
We're planning to ship a mandatory TF2 server/client update later today.
We'll have the list of changes for you when the update is ready.
There are a few items (below) we're working on that won't be ready for
the release today. We're aware of these issues and are working to have
them fixed for the
Solid Update, I like...
Well done Valve.
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;
> > > Kingsley
> > >
> > > - Original Message -
> > > From: "Marcel" <[EMAIL PROTECTED]>
> > > To:
> > > Sent: Friday, February 15, 2008 6:06 AM
> > > Subject: Re: [hlds_linux] TF2 Update today ?
> >
> > Well, starting to be hungry now, 9PM here on
> > valentine's day... Some
> > girls around here may start to act hysterically.. ;)
> >
> > Kingsley Foreman a écrit :
> > > least u didn't get up at 5am for it :)
> > >
> > >
; >
> > - Original Message -
> > From: "Marcel" <[EMAIL PROTECTED]>
> > To:
> > Sent: Friday, February 15, 2008 6:06 AM
> > Subject: Re: [hlds_linux] TF2 Update today ?
> >
> >
> >> hm - no update for now...*wait*
> >>
[ Converted text/html to text/plain ]
Bwahahaha... Valve Time Wiki Entry was updated!
http://developer.valvesoftware.com/wiki/Valve_Time[1]
- Original Message
From: hlds_linux@list.valvesoftware.com
To: "hlds_linux@list.valvesoftware.com"
Subject: Re: [hlds_linux]
essage -
> From: "Marcel" <[EMAIL PROTECTED]>
> To:
>
>
> Sent: Friday, February 15, 2008 6:06 AM
> Subject: Re: [hlds_linux] TF2 Update today ?
>
>
> > hm - no update for now...*wait*
> >
> > ___
--
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I was hoping we'd see an on time release... booo. :(
- Original Message
From: Marcel <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, February 14, 2008 1:36:37 PM
Subject: Re: [hlds_linux] TF2 U
al Message -
From: "Marcel" <[EMAIL PROTECTED]>
To:
Sent: Friday, February 15, 2008 6:06 AM
Subject: Re: [hlds_linux] TF2 Update today ?
hm - no update for now...*wait*
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