The required update for Team Fortress 2 and its dedicated server are now
available. Please run hldsupdatetool to receive it. The specific
changes include:
- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit
Jason
, April 02, 2008 2:52 AM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released
The required Team Fortress 2 update is now released. Please run
hldsupdatetool to receive this update. The specific changes
+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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: Re: [hlds_linux] Team Fortress 2/Dedicated Server update released
-- LINUX BUGGED!!!
+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: Wednesday, April 02, 2008 2:52 AM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released
The required Team
The required Team Fortress 2 update is now released. Please run
hldsupdatetool to receive this update. The specific changes include:
- Added Custom Tab explanation dialog to be shown the first time the
server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target
This is not a required update.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Friday, February 15, 2008 5:11 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2/Dedicated Server
Team Fortress 2 and it's dedicated server have been updated. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed server crash with mp_forcecamera set to 1 (reverted to
pre-release behavior)
- Fix stat records sometimes being attributed to the wrong class
-
Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently
bone weights)
I was hopeful. =\
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, 21 November 2007 2:14 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Team Fortress 2/Dedicated
, November 16, 2007 2:24 AM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2 Dedicated Server update
Required updates to the Team Fortress 2 Dedicated Server have been
released. Please run hldsupdatetool to receive these updates
Oi.
It's two unrelated issues, but I'm sure Mike answered just to point out
that not only the free()-crash issue but also the pre-SSE2 bone weight
issue still isn't fixed.
I mean, what the hell? Five server updates and still no progress or at
least a word about it on these two debilitating
Required updates to the Team Fortress 2 Dedicated Server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]
On Thu, Nov
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
NOT a bone weight issue, this has been an issue with the last 4 or 5
releases.
Bad pointer to free(). has *nothing* to do with cpu type etc. Its
just bad programming.
Mike Hodgkinson wrote:
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc
A required update for Team Fortress 2 and it's dedicated have been
released. Please run hldsupdatetool to update your server. The
specific changes include:
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi
users
- Medigun no longer continues to heal enemy Spies who have lost
still crashes on quit
L 10/31/2007 - 18:24:00: Log file closed.
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7ede408
***
/home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65
d4852]
On Wed, Oct 31, 2007 at 06:16:10PM -0700, Jason Ruymen wrote:
A
] Team Fortress 2/Dedicated Server update
A required update for Team Fortress 2 and it's dedicated have been
released. Please run hldsupdatetool to update your server. The
specific changes include:
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi
users
- Medigun no longer
--
[ Picked text/plain from multipart/alternative ]
Apparently this Mandatory update is not so mandatory... I did notice about
1MB increase in the engine.dll file but before I was able to restart my
server after the update people with the new version were joining it. But
them new functions make me
--
[ Picked text/plain from multipart/alternative ]
Now that made no sense, I meant I updated the sever and DID NOT restart it
and people were able to join it with the new version...
(Old version server = People with new version can join).
--
___
To
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore since the update, and my
client has gone from 60-80 FPS down to 20-40. I've asked other players and
they all confirm
--
[ Picked text/plain from multipart/alternative ]
Odly enough I did notice a FPS hit on the clientside. I mean I felt some lag
when playing on a full server. FPS lag, and that has never happened before.
I can not say for the CPU usage on the server side because I am still
running the old version
yes, the latest tf2 server code is terrible load wise and is very
unstable fps wise for me too
Cc2iscooL wrote:
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore
Load for me has been steadily increasing with each release. At the first
beta version, 24 players would peak the cpus in my box at about 50-60%.
The one prior to today was about 90-100%. I didn't update in time to
catch any players tonight, so we'll see how it goes tomorrow. I sure
hope there are
--
[ Picked text/plain from multipart/alternative ]
This last update here I've gone from 40-50% CPU when maxed out to 90-100%.
Something must be terribly wrong.
On 11/1/07, James Gurney [EMAIL PROTECTED] wrote:
Load for me has been steadily increasing with each release. At the first
beta
--
[ Picked text/plain from multipart/alternative ]
I noticed that you've added a few new cvars and removed autobalance warning
and delay.
How does this affect the gameplay now?
On 10/26/07, 1nsane . [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Thanks for the
@list.valvesoftware.com
Sent: Friday, October 26, 2007 11:10:58 AM
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Update
Hi,
JR Required updates for Team Fortress 2 and it's dedicated servers are
now
JR available. Please run hldsupdatetool to update. The specific
changes
JR include:
We've got
Hi,
JR Required updates for Team Fortress 2 and it's dedicated servers are now
JR available. Please run hldsupdatetool to update. The specific changes
JR include:
We've got problems with serveral tf2 servers. Linux steam updater says
that server is up to date (even with -verify_all), but
hi
SS I had to stop my server, run ./steam update (./steam -command
SS update -game tf -dir ./tf2) to actually get the update -- once I
SS did that and started the server, that message went away.
No luck. I've deleted all files under bin/ and srcds binaries, run
update again and it downloaded
At 04:13 PM 10/26/2007, Tomasz Formanowski wrote:
hi
SS I had to stop my server, run ./steam update (./steam -command
SS update -game tf -dir ./tf2) to actually get the update -- once I
SS did that and started the server, that message went away.
No luck. I've deleted all files under bin/ and
Required updates for Team Fortress 2 and it's dedicated servers are now
available. Please run hldsupdatetool to update. The specific changes
include:
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right,
and hide other hud elements
still crashes on quit
quit
L 10/25/2007 - 19:07:25: Log file closed.
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7f06468 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e2ace5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780]
still bad bone weight crash
On 10/25/07, Nye Liu [EMAIL PROTECTED] wrote:
still crashes on quit
quit
L 10/25/2007 - 19:07:25: Log file closed.
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7f06468 ***
=== Backtrace: =
one more, not running metamod
quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec0408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7de4ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7de8780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5278f]
--
[ Picked text/plain from multipart/alternative ]
Thanks for the update (and thank you VERY much for not being evil).
--
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Any chance of getting the steam update to not replace motd.txt ?
Occurs on both Linux and Windows TF2 servers of the latest version
as well as all previous versions.
Thanks.
- Alex
Seems to ha
Bruce Harding wrote:
Nye Liu wrote:
I see no mention of the mapcycle bug or the CTF crashes on
--
[ Picked text/plain from multipart/alternative ]
yes it will be fine if motd.txt isn't redownloading ... Boring to upload it
and maplist.txt too every update ^^
It will be nice too if Valve can insert limit class restriction ! Hard to
play versus 6/7 pyro or 4 heavy with 4 medic ^^
Please,
You can also use +motdfile mymotdfile.txt on the command line.
On Wed, Oct 10, 2007 at 04:56:52PM +0800, Alex Bergin wrote:
Any chance of getting the steam update to not replace motd.txt ?
Occurs on both Linux and Windows TF2 servers of the latest version
as well as all previous versions.
A new required update to Team Fortress 2 and the dedicated servers have
been released. Please run hldsupdatetool to receive the updates. The
specific changes include:
- Improved driver checks for various cards that can have problems with
specific driver versions
- Various updates to Russian and
I see no mention of the mapcycle bug or the CTF crashes on linux.
Does this release fix those issues?
On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
A new required update to Team Fortress 2 and the dedicated servers have
been released. Please run hldsupdatetool to receive the
the doublefree on quit is also still not fixed in this release
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460
***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e1fce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780]
Nye Liu wrote:
I see no mention of the mapcycle bug or the CTF crashes on linux.
Mapcycle bug was fixed in a previous update.
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