The required update for Team Fortress 2 and its dedicated server are now
available. Please run hldsupdatetool to receive it. The specific
changes include:
- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit
Jason
___
>
> Saint K.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
> Verzonden: Wednesday, April 02, 2008 2:52 AM
> Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
> [EMAIL PROTECTED]
> Onderwerp: [hlds_linux] Team Fortress
: Re: [hlds_linux] Team Fortress 2/Dedicated Server update released
<-- LINUX BUGGED!!!
+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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o:[EMAIL PROTECTED] Namens Jason Ruymen
> Verzonden: Wednesday, April 02, 2008 2:52 AM
> Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
> [EMAIL PROTECTED]
> Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released
>
> The required Team Fortress 2 update
: Wednesday, April 02, 2008 2:52 AM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2/Dedicated Server update released
The required Team Fortress 2 update is now released. Please run
hldsupdatetool to receive this update. The specific
The required Team Fortress 2 update is now released. Please run
hldsupdatetool to receive this update. The specific changes include:
- Added Custom Tab explanation dialog to be shown the first time the
server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target t
This is not a required update.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Friday, February 15, 2008 5:11 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2/Dedicated Server
Team Fortress 2 and it's dedicated server have been updated. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed server crash with mp_forcecamera set to 1 (reverted to
pre-release behavior)
- Fix stat records sometimes being attributed to the wrong class
- Fixe
Bad data found in model "dispenser_gib5.smd" (bad bone weights)
I was hopeful. =\
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, 21 November 2007 2:14 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAI
Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently
Oi.
It's two unrelated issues, but I'm sure Mike answered just to point out
that not only the free()-crash issue but also the pre-SSE2 bone weight
issue still isn't fixed.
I mean, what the hell? Five server updates and still no progress or at
least a word about it on these two debilitating issue
, November 16, 2007 2:24 AM
Aan: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Onderwerp: [hlds_linux] Team Fortress 2 Dedicated Server update
Required updates to the Team Fortress 2 Dedicated Server have been
released. Please run hldsupdatetool to receive these updates
NOT a bone weight issue, this has been an issue with the last 4 or 5
releases.
Bad pointer to free(). has *nothing* to do with cpu type etc. Its
just bad programming.
Mike Hodgkinson wrote:
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc d
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.s
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]
On Thu, Nov 15,
Required updates to the Team Fortress 2 Dedicated Server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled pr
--
[ Picked text/plain from multipart/alternative ]
This last update here I've gone from 40-50% CPU when maxed out to 90-100%.
Something must be terribly wrong.
On 11/1/07, James Gurney <[EMAIL PROTECTED]> wrote:
>
> Load for me has been steadily increasing with each release. At the first
> beta v
Load for me has been steadily increasing with each release. At the first
beta version, 24 players would peak the cpus in my box at about 50-60%.
The one prior to today was about 90-100%. I didn't update in time to
catch any players tonight, so we'll see how it goes tomorrow. I sure
hope there are
yes, the latest tf2 server code is terrible load wise and is very
unstable fps wise for me too
Cc2iscooL wrote:
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore sin
--
[ Picked text/plain from multipart/alternative ]
Odly enough I did notice a FPS hit on the clientside. I mean I felt some lag
when playing on a full server. FPS lag, and that has never happened before.
I can not say for the CPU usage on the server side because I am still
running the old version
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore since the update, and my
client has gone from 60-80 FPS down to 20-40. I've asked other players and
they all confirm a
--
[ Picked text/plain from multipart/alternative ]
Now that made no sense, I meant I updated the sever and DID NOT restart it
and people were able to join it with the new version...
(Old version server = People with new version can join).
--
___
To unsu
--
[ Picked text/plain from multipart/alternative ]
Apparently this Mandatory update is not so mandatory... I did notice about
1MB increase in the engine.dll file but before I was able to restart my
server after the update people with the new version were joining it. But
them new functions make me
hlds_linux] Team Fortress 2/Dedicated Server update
A required update for Team Fortress 2 and it's dedicated have been
released. Please run hldsupdatetool to update your server. The
specific changes include:
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi
users
- Me
still crashes on quit
L 10/31/2007 - 18:24:00: Log file closed.
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7ede408
***
/home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65
d4852]
On Wed, Oct 31, 2007 at 06:16:10PM -0700, Jason Ruymen wrote:
> A req
A required update for Team Fortress 2 and it's dedicated have been
released. Please run hldsupdatetool to update your server. The
specific changes include:
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi
users
- Medigun no longer continues to heal enemy Spies who have lost t
At 04:13 PM 10/26/2007, Tomasz Formanowski wrote:
hi
SS> I had to stop my server, run ./steam update (./steam -command
SS> update -game tf -dir ./tf2) to actually get the update -- once I
SS> did that and started the server, that message went away.
No luck. I've deleted all files under bin/ and
hi
SS> I had to stop my server, run ./steam update (./steam -command
SS> update -game tf -dir ./tf2) to actually get the update -- once I
SS> did that and started the server, that message went away.
No luck. I've deleted all files under bin/ and srcds binaries, run
update again and it downloaded
Friday, October 26, 2007 11:10:58 AM
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Update
Hi,
JR> Required updates for Team Fortress 2 and it's dedicated servers are
now
JR> available. Please run hldsupdatetool to update. The specific
changes
JR> include:
We've got p
Hi,
JR> Required updates for Team Fortress 2 and it's dedicated servers are now
JR> available. Please run hldsupdatetool to update. The specific changes
JR> include:
We've got problems with serveral tf2 servers. Linux steam updater says
that server is up to date (even with -verify_all), but ser
--
[ Picked text/plain from multipart/alternative ]
I noticed that you've added a few new cvars and removed autobalance warning
and delay.
How does this affect the gameplay now?
On 10/26/07, 1nsane . <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks fo
--
[ Picked text/plain from multipart/alternative ]
Thanks for the update (and thank you VERY much for not being evil).
--
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one more, not running metamod
quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec0408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7de4ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7de8780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5278f]
still bad bone weight crash
On 10/25/07, Nye Liu <[EMAIL PROTECTED]> wrote:
> still crashes on quit
>
> quit
> L 10/25/2007 - 19:07:25: Log file closed.
> *** glibc detected *** ./srcds_i486: double free or corruption (out):
> 0xb7f06468 ***
> === Backtrace: =
> /lib/i686/cmov/libc.so.
still crashes on quit
quit
L 10/25/2007 - 19:07:25: Log file closed.
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7f06468 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e2ace5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780]
bin/tier0_i486.so(_ZN12CStdM
Required updates for Team Fortress 2 and it's dedicated servers are now
available. Please run hldsupdatetool to update. The specific changes
include:
- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right,
and hide other hud elements unti
You can also use +motdfile "mymotdfile.txt" on the command line.
On Wed, Oct 10, 2007 at 04:56:52PM +0800, Alex Bergin wrote:
> Any chance of getting the steam update to not replace motd.txt ?
>
> Occurs on both Linux and Windows TF2 servers of the latest version
> as well as all previous versions
--
[ Picked text/plain from multipart/alternative ]
yes it will be fine if motd.txt isn't redownloading ... Boring to upload it
and maplist.txt too every update ^^
It will be nice too if Valve can insert limit class restriction ! Hard to
play versus 6/7 pyro or 4 heavy with 4 medic ^^
Please, mak
Any chance of getting the steam update to not replace motd.txt ?
Occurs on both Linux and Windows TF2 servers of the latest version
as well as all previous versions.
Thanks.
- Alex
Seems to ha
Bruce Harding wrote:
> Nye Liu wrote:
>> I see no mention of the mapcycle bug or the CTF crashes on l
Nye Liu wrote:
I see no mention of the mapcycle bug or the CTF crashes on linux.
Mapcycle bug was fixed in a previous update.
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the doublefree on quit is also still not fixed in this release
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460
***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e1fce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4Fr
I see no mention of the mapcycle bug or the CTF crashes on linux.
Does this release fix those issues?
On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
> A new required update to Team Fortress 2 and the dedicated servers have
> been released. Please run hldsupdatetool to receive the
A new required update to Team Fortress 2 and the dedicated servers have
been released. Please run hldsupdatetool to receive the updates. The
specific changes include:
- Improved driver checks for various cards that can have problems with
specific driver versions
- Various updates to Russian and
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