You still need all your admins to be on irc too. Even though we have plenty
admins, not all of them are there.
On Tue, 12 Jul 2011 09:07:17 +0200, Peter Reinhold
wrote:
> On Mon, 11 Jul 2011 14:01:54 -0700, Sir Jake wrote:
>> How would that work with another dedicated box hosting an irc
>> netwo
You simply need to stream logs from your game servers (using logaddress
functionality) to whatever form of IRC client you setup (it can be an
mIRC client, it could be a PHP IRC client, Ruby, etc).
On 12/07/2011 5:07 PM, Peter Reinhold wrote:
On Mon, 11 Jul 2011 14:01:54 -0700, Sir Jake wrote:
On Mon, 11 Jul 2011 14:01:54 -0700, Sir Jake wrote:
How would that work with another dedicated box hosting an irc
network?
This could be pretty handy for our admins if we're able to do it
without having to setup a new irc server on our gaming box.
Works perfect, this is what we do, run an irc
You just install the sockets extension and the sourceirc plugin. It works
like a normal client and will connect to any irc server you tell it to.
There's even a config where you can set SourceIRC to log itself into the irc
server so it gets +v if your channel is set to +m.
On Mon, Jul 11, 2011 a
How would that work with another dedicated box hosting an irc network?
This could be pretty handy for our admins if we're able to do it without having
to setup a new irc server on our gaming box.
Thanks.
___
"The !report function is not stellar, but it works, and if you use an IRC
client with some scripting functionality (like mIRC), or maybe a bouncer
(like ZNC), then you have yourself a pretty good warning setup."
This is *exactly* what our community does. Using logaddress we stream the
server log
On Mon, 11 Jul 2011 07:29:52 -0700, Jeff Sugar wrote:
We actually have a system very similar to this. The difference is
that we
have it setup to work with SourceIRC, which is really helpful and
convenient. Also, not everyone has to have rcon like we used, say,
hlsw
I put set up SourceIRC als
cated Linux server mailing list
> Subject: Re: [hlds_linux] The built-in TF2 voting system
>
> Is your system publicly available?
>
> Been looking for a while for something decent(currently have a !report
> implementation but it's a bit meh) but most plugins/solutions are
>
-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: maandag 11 juli 2011 17:28
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system
Is your system publicly available?
Been looking for a while for something decent(currently have a !report
implementatio
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
[jeffsu...@gmail.com]
Sent: 11 July 2011 16:29
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system
We actually have a system very si
dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system
First hit on google with !calladmin :-)
http://forums.alliedmods.net/showthread.php?p=1076379
Although this example uses google talk, you can pretty much hook anything
into it if your a bit handy. (growl on
r admins in case of
> > troubles,
> >> that's in our experience the best way to work.
> >>
> >> Saint K.
> >> ________
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [hlds_linux-boun...@list.valvesoftware.com
.com
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
> [riem...@binkey.nl]
> Sent: 11 July 2011 15:51
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] The built-in TF2 voting system
>
> We use a sourcemod plugin !calladmin, it w
emers
[riem...@binkey.nl]
Sent: 11 July 2011 15:51
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system
We use a sourcemod plugin !calladmin, it will send out a call to admins and
they can join the server and help out. Works for like 90% of the
[ail...@gmail.com]
> Sent: 11 July 2011 14:41
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] The built-in TF2 voting system
>
> I seen and heard about people being kickvoted for just being "good", or
> when
> a bunch of trolls g
t: 11 July 2011 14:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system
I seen and heard about people being kickvoted for just being "good", or when
a bunch of trolls get on and decide to kickvote the same person. Making an
assum
I seen and heard about people being kickvoted for just being "good", or when
a bunch of trolls get on and decide to kickvote the same person. Making an
assumption that someone is not behaving is just rude.
2011/7/9 Björn Rohlén
> ... or perhaps behave and be just, so the inhabitants of your serv
] votekick "The G"
Unknown command "votekick"
seems the plugin doesn't work ;)
>
>From: Andrew Armitage
>To: hlds_linux@list.valvesoftware.com
>Sent: Saturday, 9 July 2011, 13:57
>Subject: Re: [hlds_linux] The built
votekick "The G"
On 09/07/2011 12:53, Björn Rohlén wrote:
... or perhaps behave and be just, so the inhabitants of your server doesnt
want to kick you for being an ass -- seems more worthwhile to work on than
trying to get a bunch of plugins working.
-The G
On Sat, Jul 9, 2011 at 9:22 AM, Pet
... or perhaps behave and be just, so the inhabitants of your server doesnt
want to kick you for being an ass -- seems more worthwhile to work on than
trying to get a bunch of plugins working.
-The G
On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold wrote:
> On Fri, 08 Jul 2011 19:50:47 -0400, Nich
On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
https://forums.alliedmods.net/showthread.php?t=161586 glhf
That is perfect, thanks a lot.
/Peter
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vis
All we did was disable the built in vote system and use SM as our primary
control system.
PryMaL
pry...@geekout.info
*Sent from my Android*
On Jul 9, 2011 7:15 AM, "Peter Reinhold" wrote:
> Hi all,
>
> I just got to wondering, the built-in TF2 voting system, are there any
> SM plugs that makes a
https://forums.alliedmods.net/showthread.php?t=161586 glhf
On 7/8/2011 7:09 PM, Saul Rennison wrote:
I'm presuming that the kick system uses the "kickid" console command. Hence
if you hook kickid, and check that admins are never kicked, then you should
be fine. I'm not a SourcePawn developer bu
I'm presuming that the kick system uses the "kickid" console command. Hence
if you hook kickid, and check that admins are never kicked, then you should
be fine. I'm not a SourcePawn developer but I believe this would be simple
to do.
--
Kind regards,
*Saul Rennison*
On 8 July 2011 22:36, Peter Re
Hi all,
I just got to wondering, the built-in TF2 voting system, are there any
SM plugs that makes admins immune from that, or is it actually possible
to votekick an SM admin via the built-in voting system?
If so, what are peoples recommendations, if you want some sort of
nextmap / scramble
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