guys.
- Alfred
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Ryan Kistner
> Sent: Sunday, June 26, 2011 3:46 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hl
I can't believe it, Ryan, a "usual" user fixed the problem for Valve. This
really shows something about them...
Thanks a lot!
/Chris
On Jun 27, 2011, at 3:40 PM, James Puckett wrote:
> Thanks alot Ryan.
>
> On Mon, Jun 27, 2011 at 5:45 AM, Bernhard Kaszt wrote:
>
>> Can Valve please impleme
Thanks alot Ryan.
On Mon, Jun 27, 2011 at 5:45 AM, Bernhard Kaszt wrote:
> Can Valve please implement this vphysics.so fix, (either use a newer GCC or
> different settings) for compiling vphysics.so.
> This vehicle crash has been annoying us since more than a half year (since
> orangebox for hl2
Can Valve please implement this vphysics.so fix, (either use a newer GCC
or different settings) for compiling vphysics.so.
This vehicle crash has been annoying us since more than a half year
(since orangebox for hl2dm came out).
Thank you :)
On 27.06.2011 00:46, Ryan Kistner wrote:
It turns o
It turns out that movdqa was a GP fault because the address wasn't 16
byte aligned. All I had to do was patch it to movdqu (unaligned) and
it just works, so that fourth crash was probably the uninitialized
memory.
Here is the patched vphysics.so: http://dl.dropbox.com/u/759758/vphysics.zip
This i
I took a bit of time to look into some of the vphysics crashes. I've
posted my findings in the same thread,
http://www.facepunch.com/threads/1089190-Niggles-V2-while-true-do-annoygarry%28%29-end?p=30715476&viewfull=1#post30715476
These are the vphysics crashes I am seeing: http://privatepaste.com/
Its been a long time, where have you been valve?
On Thu, Jun 23, 2011 at 11:07 PM, Christoffer Pedersen wrote:
> But making a unfinished product isn't the right way to go.
>
> /Chris
>
> Sent from my iPhone 4
>
> Den 24/06/2011 kl. 02.03 skrev tom n :
>
> > I would be willing to bet that most ev
But making a unfinished product isn't the right way to go.
/Chris
Sent from my iPhone 4
Den 24/06/2011 kl. 02.03 skrev tom n :
> I would be willing to bet that most everyone knows steam from the modern
> warfare game,cstrike source or left for dead. We (or maybe mostly me)
> remember half-life
I would be willing to bet that most everyone knows steam from the modern
warfare game,cstrike source or left for dead. We (or maybe mostly me)
remember half-life because I am older. While half life and it's relatives
are great games, the masses are too young to know about Valve's beginnings.
They
I'd also love to see the weld issue fixed on linux srcds :(
This may help a bit ->
http://www.facepunch.com/threads/986675-Niggles?p=29754797&viewfull=1#post29754797
2011/6/23 Christoffer Pedersen :
> Whopsy, i made have been too fast there..
>
> It seems to me that they have forgotten everything
Whopsy, i made have been too fast there..
It seems to me that they have forgotten everything about hl2. (making portal 2,
l4d1&2, hats for tf2,and the ob update for css).
The only hl2 related update that they have done the last 2-3-4 years, is to
port it to the ob engine, which they also did
yeah, Im not sure valve cares though. Its not like they profit off of srcds
linux.
On Wed, Jun 22, 2011 at 4:05 PM, Alexander Olofsson wrote:
> The issue exists in everything source based, including mods and HL2: DM.
> It's not a garry issue, it's a Valve issue.
>
>
> --
> //Alexander "Ace" Olof
The issue exists in everything source based, including mods and HL2: DM.
It's not a garry issue, it's a Valve issue.
--
//Alexander "Ace" Olofsson
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What are you talking about Chris? This isn't Garry's fault, it's Valves!
Sent from my iPhone
On 22 Jun 2011, at 21:39, Christoffer Pedersen wrote:
> Beause he doesn't care about the linux version. I also had that problem and
> figured out to patch it with the older .so file. Garry are the guil
Beause he doesn't care about the linux version. I also had that problem and
figured out to patch it with the older .so file. Garry are the guilty one, not
Valve.
/Chris
Sent from my iPhone 4
Den 22/06/2011 kl. 17.20 skrev James Puckett :
> Why isnt this fixed yet, its been a long time.
> http
The main reason I stopped hosting GMod servers.
There was a fix you were able to earlier just by running with an old version
of the vphysics.so file but an engine update stopped that.
I'd also like this issue to be resolved.
--
//Alexander "Ace" Olofsson
_
Why isnt this fixed yet, its been a long time.
http://forums.steampowered.com/forums/showthread.php?t=1735525
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