Re: [hlds_linux] Vehicle issue

2011-06-28 Thread Alfred Reynolds
guys. - Alfred > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > boun...@list.valvesoftware.com] On Behalf Of Ryan Kistner > Sent: Sunday, June 26, 2011 3:46 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hl

Re: [hlds_linux] Vehicle issue

2011-06-27 Thread Christoffer Pedersen
I can't believe it, Ryan, a "usual" user fixed the problem for Valve. This really shows something about them... Thanks a lot! /Chris On Jun 27, 2011, at 3:40 PM, James Puckett wrote: > Thanks alot Ryan. > > On Mon, Jun 27, 2011 at 5:45 AM, Bernhard Kaszt wrote: > >> Can Valve please impleme

Re: [hlds_linux] Vehicle issue

2011-06-27 Thread James Puckett
Thanks alot Ryan. On Mon, Jun 27, 2011 at 5:45 AM, Bernhard Kaszt wrote: > Can Valve please implement this vphysics.so fix, (either use a newer GCC or > different settings) for compiling vphysics.so. > This vehicle crash has been annoying us since more than a half year (since > orangebox for hl2

Re: [hlds_linux] Vehicle issue

2011-06-27 Thread Bernhard Kaszt
Can Valve please implement this vphysics.so fix, (either use a newer GCC or different settings) for compiling vphysics.so. This vehicle crash has been annoying us since more than a half year (since orangebox for hl2dm came out). Thank you :) On 27.06.2011 00:46, Ryan Kistner wrote: It turns o

Re: [hlds_linux] Vehicle issue

2011-06-26 Thread Ryan Kistner
It turns out that movdqa was a GP fault because the address wasn't 16 byte aligned. All I had to do was patch it to movdqu (unaligned) and it just works, so that fourth crash was probably the uninitialized memory. Here is the patched vphysics.so: http://dl.dropbox.com/u/759758/vphysics.zip This i

Re: [hlds_linux] Vehicle issue

2011-06-25 Thread Ryan Kistner
I took a bit of time to look into some of the vphysics crashes. I've posted my findings in the same thread, http://www.facepunch.com/threads/1089190-Niggles-V2-while-true-do-annoygarry%28%29-end?p=30715476&viewfull=1#post30715476 These are the vphysics crashes I am seeing: http://privatepaste.com/

Re: [hlds_linux] Vehicle issue

2011-06-24 Thread James Puckett
Its been a long time, where have you been valve? On Thu, Jun 23, 2011 at 11:07 PM, Christoffer Pedersen wrote: > But making a unfinished product isn't the right way to go. > > /Chris > > Sent from my iPhone 4 > > Den 24/06/2011 kl. 02.03 skrev tom n : > > > I would be willing to bet that most ev

Re: [hlds_linux] Vehicle issue

2011-06-23 Thread Christoffer Pedersen
But making a unfinished product isn't the right way to go. /Chris Sent from my iPhone 4 Den 24/06/2011 kl. 02.03 skrev tom n : > I would be willing to bet that most everyone knows steam from the modern > warfare game,cstrike source or left for dead. We (or maybe mostly me) > remember half-life

Re: [hlds_linux] Vehicle issue

2011-06-23 Thread tom n
I would be willing to bet that most everyone knows steam from the modern warfare game,cstrike source or left for dead. We (or maybe mostly me) remember half-life because I am older. While half life and it's relatives are great games, the masses are too young to know about Valve's beginnings. They

Re: [hlds_linux] Vehicle issue

2011-06-23 Thread Drogen Viech
I'd also love to see the weld issue fixed on linux srcds :( This may help a bit -> http://www.facepunch.com/threads/986675-Niggles?p=29754797&viewfull=1#post29754797 2011/6/23 Christoffer Pedersen : > Whopsy, i made have been too fast there.. > > It seems to me that they have forgotten everything

Re: [hlds_linux] Vehicle issue

2011-06-22 Thread Christoffer Pedersen
Whopsy, i made have been too fast there.. It seems to me that they have forgotten everything about hl2. (making portal 2, l4d1&2, hats for tf2,and the ob update for css). The only hl2 related update that they have done the last 2-3-4 years, is to port it to the ob engine, which they also did

Re: [hlds_linux] Vehicle issue

2011-06-22 Thread James Puckett
yeah, Im not sure valve cares though. Its not like they profit off of srcds linux. On Wed, Jun 22, 2011 at 4:05 PM, Alexander Olofsson wrote: > The issue exists in everything source based, including mods and HL2: DM. > It's not a garry issue, it's a Valve issue. > > > -- > //Alexander "Ace" Olof

Re: [hlds_linux] Vehicle issue

2011-06-22 Thread Alexander Olofsson
The issue exists in everything source based, including mods and HL2: DM. It's not a garry issue, it's a Valve issue. -- //Alexander "Ace" Olofsson ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.val

Re: [hlds_linux] Vehicle issue

2011-06-22 Thread Matt Stevens
What are you talking about Chris? This isn't Garry's fault, it's Valves! Sent from my iPhone On 22 Jun 2011, at 21:39, Christoffer Pedersen wrote: > Beause he doesn't care about the linux version. I also had that problem and > figured out to patch it with the older .so file. Garry are the guil

Re: [hlds_linux] Vehicle issue

2011-06-22 Thread Christoffer Pedersen
Beause he doesn't care about the linux version. I also had that problem and figured out to patch it with the older .so file. Garry are the guilty one, not Valve. /Chris Sent from my iPhone 4 Den 22/06/2011 kl. 17.20 skrev James Puckett : > Why isnt this fixed yet, its been a long time. > http

Re: [hlds_linux] Vehicle issue

2011-06-22 Thread Alexander Olofsson
The main reason I stopped hosting GMod servers. There was a fix you were able to earlier just by running with an old version of the vphysics.so file but an engine update stopped that. I'd also like this issue to be resolved. -- //Alexander "Ace" Olofsson _

[hlds_linux] Vehicle issue

2011-06-22 Thread James Puckett
Why isnt this fixed yet, its been a long time. http://forums.steampowered.com/forums/showthread.php?t=1735525 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_lin