And still "bad bone weigths" error on an athlon-xp.
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von Greg Cotton
> Gesendet: Mittwoch, 3. Oktober 2007 06:42
> An: hlds_linux@list.valvesoftware.com
> Betreff: R
Yea, I am too. My 24 player is around 70-80% CPU.
I hope there are still some optimizations to do...
- Original Message -
From: "James Gurney" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, October 03, 2007 12:26 AM
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server U
Anyone else noticing substantially higher cpu usage with this version?
24 players used to cause about 50-60% cpu use. Now it's closer to 90%..
and literally nothing has changed except this update..
James
Jason Ruymen wrote:
Required updates to Team Fortress 2 and it's Dedicated Server have bee
Required updates to Team Fortress 2 and it's Dedicated Server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Added "Very High" texture resolution option
- Added "Minimal HUD" option to Options->Multiplayer
- Fixed headshots not always regi
The pyro was useless before. Now you actually have to back off from him.
It's perfect.
It's not overpowered. I was doing very well as Pyro yesterday killing
tons of people at close range, but today I had less luck with it. It
all depends on the skill of the Pyro and who he is killing. It was
real
It's not overpowered. I was doing very well as Pyro yesterday killing
tons of people at close range, but today I had less luck with it. It
all depends on the skill of the Pyro and who he is killing. It was
really underpowered before, and it very good now.
On 9/30/07, Stephen Micheals <[EMAIL PROTE
negative! its great now and i think works a lot better, just have to
make sure to stay back from him in close quarters as hes designed to
do well in.
On 9/30/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
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> The new Pyro is too powerfull. I liked t
I agree!
On 9/30/2007 11:13 PM, Jani Tiira wrote:
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The new Pyro is too powerfull. I liked the way the pyro was. It was good
enough. Now it it's just way too powerful.
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The new Pyro is too powerfull. I liked the way the pyro was. It was good
enough. Now it it's just way too powerful.
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Is anybody else having an issue where after installing tf2 from scratch,
that it won't update to the most current version? I'm getting an issue where
even if I update that moment, then attempt to connect, the server has an
older version and it won't connect.
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Just something I threw together really quick, basic principle that should work
for the time being :)
~/update.sh:
cp ~/srcds/cstrike/motd.txt ~/srcds/cstrike/motd.txt.bak
cp ~/srcds/cstrike/mapcycle.txt ~/srcds/cstrike/mapcycle.txt.bak
./steam -
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To Valve:
It would be nice if the update didnt fail because the motd.txt and
mapcycle.txt file were set to 'read-only'. Nothing worse than having to
change those files after every update, yet the update fails if you chmod
those 2 files to 444.
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Oh and after TF2 has been updated I have to restart steam since it still has
100% processor load.
On 9/29/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
>
> I'm starting to hate the fact that it takes 20 minutes 99% of processor
> time everytime TF2 u
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I'm starting to hate the fact that it takes 20 minutes 99% of processor time
everytime TF2 updates. Is the client updater somehow borked or wtf?
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IL PROTECTED]; [EMAIL PROTECTED]
> Betreff: [hlds_linux] Team Fortress 2 / Dedicated Server Updated
>
> Required updates to Team Fortress 2 and it's dedicated server
> have been released. Please run hldsupdatetool to receive
> those updates. The specific changes include:
>
>
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[ Picked text/plain from multipart/alternative ]
any fix for sv_pure?
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Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to receive those updates. The
specific changes include:
- Added option to change Field-of-view, between 75 & 90, from the
Options->Multiplayer tab
- Added option to disable Player sprays
-
Sent: Friday, September 14, 2007 4:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 dedicated ?
--
[ Picked text/plain from multipart/alternative ]
Do we have a time for the beta (client) release?
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> they'll
> > let us know. With three weeks until release, I doubt they make us wait
> > long...
> >
> > Can't wait tho :D
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Rupert
&
EMAIL PROTECTED] On Behalf Of Keeper
> Sent: 14 September 2007 21:22
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?
>
> I'm sure they'll release it close to the same time as the clients.
> They are
> currently working
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rupert Walden
Sent: Friday, September 14, 2007 3:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Team Fortress 2 dedicated ?
Bump. Bins please Valve? :)
___
Bump. Bins please Valve? :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Miribel
Sent: 14 September 2007 10:18
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 dedicated ?
Thanks :)
LouLou Bizou a écrit
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game name is: tf
you can see it too in gcf files :)
regards !
2007/9/14, J. Miribel <[EMAIL PROTECTED]>:
>
> It seems it has been discussed a few days ago (I was somehow offlist a
> few weeks) and no one knows when the TF2 linux bins will be ou
Thanks :)
LouLou Bizou a écrit :
--
[ Picked text/plain from multipart/alternative ]
game name is: tf
you can see it too in gcf files :)
regards !
2007/9/14, J. Miribel <[EMAIL PROTECTED]>:
It seems it has been discussed a few days ago (I was somehow offlist a
few weeks) and no one knows w
It seems it has been discussed a few days ago (I was somehow offlist a
few weeks) and no one knows when the TF2 linux bins will be out.
But does anyone know the TF2 linux server name in steam command line ?
Just so we can have our scripts to work even if its not out yet ;)
Best regards
Julian
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