Re: [hlds_linux] [BETA] HLDS 3111c1

2003-06-10 Thread James Clark
On Tue, Jun 10, 2003 at 03:19:38PM +0200, [TD]MoD wrote: > > > > You should try sv_voiceenable 0... see how it goes > > > > I don't need to try it - thats what I use. > > > > -- > > James. > > And it didn't lower cpu usage? Nothing signigicant that I noticed. I'm not about to start flicking i

Re: [hlds_linux] [BETA] HLDS 3111c1 + DOD v1.0 = Improvement

2003-06-09 Thread Eric (Deacon)
Steven Hartland wrote: Not here it doesn't. Yes it not linear but if it where 1% @ 14 players we'd be laughing 80 or so servers per machine :D Well, I'm hopeful the original poster will clarify what he meant by "over 1%" :) -- Eric (the Deacon remix) ___

Re: [hlds_linux] [BETA] HLDS 3111c1 + DOD v1.0 = Improvement

2003-06-09 Thread Serpent
Those graphs don't show a important item that is needed for comparison. That being the map. dod_caen doesn't do as much CPU usage as dod_charlie. Brad - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> > - Original Message - > From: "Eric (Deacon)" <[EMAIL PROTECTE

Re: [hlds_linux] [BETA] HLDS 3111c1

2003-06-09 Thread Serpent
I have seen this same issue. The latencies and CPU usage are pretty low below 20 players but once you get above they start to increase drastically. It has been like this since the first hlds. Brad - Original Message - From: "Eric (Deacon)" <[EMAIL PROTECTED]> > Steven Hartland wrote: >

Re: [hlds_linux] [BETA] HLDS 3111c1 + DOD v1.0 = Improvement

2003-06-09 Thread DjoDjo
>- Original Message - >From: "Eric (Deacon)" <[EMAIL PROTECTED]> >> >>My 32 player server only shows above 1 cpu usage when the player count gets >> >>over 12-15 (hits 60-70 by 32 tho..). Thats on a 1800+ AMD >> > >> > 1% @ 12-15 then 60-70% @ 32 sounds very stange measuring issue? >> >> N

RE: [hlds_linux] [BETA] HLDS 3111c1 + DOD v1.0 = Improvement

2003-06-09 Thread Alfred Reynolds
Nice graphs, these results are similar to what I achieved on my profiling PC. Steven Hartland wrote: > - Original Message - > From: "Eric (Deacon)" <[EMAIL PROTECTED]> My 32 player server only shows above 1% cpu usage when the player count gets over 12-15 (hits 60-70% by 32 tho.

Re: [hlds_linux] [BETA] HLDS 3111c1

2003-06-09 Thread James Clark
On Mon, Jun 09, 2003 at 09:04:39PM +0100, Steven Hartland wrote: > > My 32 player server only shows above 1% cpu usage when the player count gets > > over 12-15 (hits 60-70% by 32 tho..). Thats on a 1800+ AMD > > 1% @ 12-15 then 60-70 @ 32 sounds very stange measuring issue? Not really, hlds is a

Re: [hlds_linux] [BETA] HLDS 3111c1

2003-06-09 Thread DjoDjo
>Steven Hartland wrote: > >>>My 32 player server only shows above 1 cpu usage when the player count gets >>>over 12-15 (hits 60-70 by 32 tho..). Thats on a 1800+ AMD >> >> 1% @ 12-15 then 60-70% @ 32 sounds very stange measuring issue? > >No, Steve, it's not strange at all. The CPU usage of the s

Re: [hlds_linux] [BETA] HLDS 3111c1

2003-06-09 Thread Eric (Deacon)
Steven Hartland wrote: My 32 player server only shows above 1% cpu usage when the player count gets over 12-15 (hits 60-70% by 32 tho..). Thats on a 1800+ AMD 1% @ 12-15 then 60-70 @ 32 sounds very stange measuring issue? No, Steve, it's not strange at all. The CPU usage of the server grows expo

Re: [hlds_linux] [BETA] HLDS 3111c1

2003-06-09 Thread Steven Hartland
- Original Message - From: "Adam Hobbs" <[EMAIL PROTECTED]> > 10 player servers don't even touch the sides on a server like that Well it does got the cpu graphs to prove it :P > My 32 player server only shows above 1% cpu usage when the player count gets > over 12-15 (hits 60-70% by 32 th

RE: [hlds_linux] [BETA] HLDS 3111c1

2003-06-06 Thread Scott Pettit
al Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Ressen Sent: Saturday, 7 June 2003 3:42 a.m. To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] [BETA] HLDS 3111c1 "Scott Pettit" <[EMAIL PROTECTED]> previously said: > Installed and testing o

RE: [hlds_linux] [BETA] HLDS 3111c1

2003-06-06 Thread Bryan R. Yablonski
I run RedHat 7.1 on an Intel VC820 P3/933 RIMM memory and Counter-Strike mod and have seen average 30% cpu when server is full with 24 users with occasional peaks of 60%. The new engine has lower CPU usage but not as good as the old days. The good news is no core dumps since 3.1.1.1c1!! We do not

Re: RE: [hlds_linux] [BETA] HLDS 3111c1 - CPU usage: 3.1.1.0 vs 3.1.1.1c1

2003-06-06 Thread DjoDjo
Ok done With or without screen, the cpu usage is near the same, maybe some % less, it's hard to see. But not more than 10% less. DjoDjo >Can you try it without screen, just run it directly from a console window. > > >DjoDjo wrote: >> I launch it in a screen yes. >> Does this change so much the cp

RE: [hlds_linux] [BETA] HLDS 3111c1 - CPU usage: 3.1.1.0 vs 3.1.1.1c1

2003-06-06 Thread Alfred Reynolds
Can you try it without screen, just run it directly from a console window. DjoDjo wrote: > I launch it in a screen yes. > Does this change so much the cpu usage ? > > DjoDjo > >> sorry, I wanted to know the exact command line you use to run hlds. >> Do you use screen, halfd or any other programs

RE: [hlds_linux] [BETA] HLDS 3111c1 - CPU usage: 3.1.1.0 vs 3.1.1.1c1

2003-06-06 Thread DjoDjo
I launch it in a screen yes. Does this change so much the cpu usage ? DjoDjo >sorry, I wanted to know the exact command line you use to run hlds. Do you >use screen, halfd or any other programs to control hlds? > >DjoDjo wrote: >> 3.1.1.1c1 >> >> >>> How are you running hlds? >> >> What do you me

RE: RE: [hlds_linux] [BETA] HLDS 3111c1 - CPU usage: 3.1.1.0 vs 3.1.1.1c1

2003-06-06 Thread Alfred Reynolds
sorry, I wanted to know the exact command line you use to run hlds. Do you use screen, halfd or any other programs to control hlds? DjoDjo wrote: > 3.1.1.1c1 > > >> How are you running hlds? > > What do you mean ? > I installed the Robert Love patch (HZ to 1000). That's all. > There are no other "