I can confirm this. Linux Debian Etch with kernel 2.6.24.
Best regards
Ronny Schedel
> There is a crash issue at map change in the Linux updates. This crash also
> occurs with all server plugins disable.
>
> Please send out a fix ASAP or recall the update!!
>
> Saint K.
>
> -Oorspronkelijk
: Re: [hlds_linux] Team Fortress 2/Dedicated Server update released
<-- LINUX BUGGED!!!
+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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+1 Verification.
Had to turn off map cycling. Dunno how that'll go over.
Save us valve!
- Neph
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I can confirm this. There's a thread on the Forums about it, and I've talked
to many acquaintences. Anytime after the first few minutes a server is on,
if the map changes, it crashes. I've tried disabling all addons
On Tue, Apr 1, 2008 at 11:12 PM, Saint K. <[EMAIL PROTECTED]> wrote:
> There is a
There is a crash issue at map change in the Linux updates. This crash also
occurs with all server plugins disable.
Please send out a fix ASAP or recall the update!!
Saint K.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: Wednesday
This is not a required update.
-Eric
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Friday, February 15, 2008 5:11 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2/Dedicated Server Upda
Bad data found in model "dispenser_gib1.smd" (bad bone weights)
Bad data found in model "dispenser_gib2.smd" (bad bone weights)
Bad data found in model "dispenser_gib3.smd" (bad bone weights)
Bad data found in model "dispenser_gib4.smd" (bad bone weights)
Bad data found in model "dispenser_gib5.smd
Oi.
It's two unrelated issues, but I'm sure Mike answered just to point out
that not only the free()-crash issue but also the pre-SSE2 bone weight
issue still isn't fixed.
I mean, what the hell? Five server updates and still no progress or at
least a word about it on these two debilitating issue
Any one els experiancing crashing issues with the latest update? We can play
about 10 minutes on a full server before it crashes. Nothing to be seen in
the logging...
Cheers,
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: Friday,
NOT a bone weight issue, this has been an issue with the last 4 or 5
releases.
Bad pointer to free(). has *nothing* to do with cpu type etc. Its
just bad programming.
Mike Hodgkinson wrote:
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc d
Bad bone weights still occur on Athlon MP's.
Nye Liu wrote:
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.s
Still crashes on quit
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e4ece5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7dbc88f]
On Thu, Nov 15,
--
[ Picked text/plain from multipart/alternative ]
This last update here I've gone from 40-50% CPU when maxed out to 90-100%.
Something must be terribly wrong.
On 11/1/07, James Gurney <[EMAIL PROTECTED]> wrote:
>
> Load for me has been steadily increasing with each release. At the first
> beta v
Load for me has been steadily increasing with each release. At the first
beta version, 24 players would peak the cpus in my box at about 50-60%.
The one prior to today was about 90-100%. I didn't update in time to
catch any players tonight, so we'll see how it goes tomorrow. I sure
hope there are
yes, the latest tf2 server code is terrible load wise and is very
unstable fps wise for me too
Cc2iscooL wrote:
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore sin
--
[ Picked text/plain from multipart/alternative ]
Odly enough I did notice a FPS hit on the clientside. I mean I felt some lag
when playing on a full server. FPS lag, and that has never happened before.
I can not say for the CPU usage on the server side because I am still
running the old version
--
[ Picked text/plain from multipart/alternative ]
Has anyone else noticed a huge hit on server CPU usage as well as client FPS
drop? My server can't even hold 66 tickrate anymore since the update, and my
client has gone from 60-80 FPS down to 20-40. I've asked other players and
they all confirm a
--
[ Picked text/plain from multipart/alternative ]
Now that made no sense, I meant I updated the sever and DID NOT restart it
and people were able to join it with the new version...
(Old version server = People with new version can join).
--
___
To unsu
--
[ Picked text/plain from multipart/alternative ]
Apparently this Mandatory update is not so mandatory... I did notice about
1MB increase in the engine.dll file but before I was able to restart my
server after the update people with the new version were joining it. But
them new functions make me
'bad bone weights' continue.
Is this being looked at?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, 1 November 2007 12:16 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] T
still crashes on quit
L 10/31/2007 - 18:24:00: Log file closed.
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7ede408
***
/home/jg/source/orangebox/bin/engine_i486.so(_Z18SV_ShutdownGameDLLv+0x72)[0xb65
d4852]
On Wed, Oct 31, 2007 at 06:16:10PM -0700, Jason Ruymen wrote:
> A req
Friday, October 26, 2007 11:10:58 AM
Subject: Re: [hlds_linux] Team Fortress 2/Dedicated Server Update
Hi,
JR> Required updates for Team Fortress 2 and it's dedicated servers are
now
JR> available. Please run hldsupdatetool to update. The specific
changes
JR> include:
We've got p
Hi,
JR> Required updates for Team Fortress 2 and it's dedicated servers are now
JR> available. Please run hldsupdatetool to update. The specific changes
JR> include:
We've got problems with serveral tf2 servers. Linux steam updater says
that server is up to date (even with -verify_all), but ser
--
[ Picked text/plain from multipart/alternative ]
I noticed that you've added a few new cvars and removed autobalance warning
and delay.
How does this affect the gameplay now?
On 10/26/07, 1nsane . <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thanks fo
--
[ Picked text/plain from multipart/alternative ]
Thanks for the update (and thank you VERY much for not being evil).
--
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one more, not running metamod
quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7ec0408 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7de4ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7de8780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d5278f]
still bad bone weight crash
On 10/25/07, Nye Liu <[EMAIL PROTECTED]> wrote:
> still crashes on quit
>
> quit
> L 10/25/2007 - 19:07:25: Log file closed.
> *** glibc detected *** ./srcds_i486: double free or corruption (out):
> 0xb7f06468 ***
> === Backtrace: =
> /lib/i686/cmov/libc.so.
still crashes on quit
quit
L 10/25/2007 - 19:07:25: Log file closed.
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7f06468 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e2ace5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e2e780]
bin/tier0_i486.so(_ZN12CStdM
You can also use +motdfile "mymotdfile.txt" on the command line.
On Wed, Oct 10, 2007 at 04:56:52PM +0800, Alex Bergin wrote:
> Any chance of getting the steam update to not replace motd.txt ?
>
> Occurs on both Linux and Windows TF2 servers of the latest version
> as well as all previous versions
--
[ Picked text/plain from multipart/alternative ]
yes it will be fine if motd.txt isn't redownloading ... Boring to upload it
and maplist.txt too every update ^^
It will be nice too if Valve can insert limit class restriction ! Hard to
play versus 6/7 pyro or 4 heavy with 4 medic ^^
Please, mak
Any chance of getting the steam update to not replace motd.txt ?
Occurs on both Linux and Windows TF2 servers of the latest version
as well as all previous versions.
Thanks.
- Alex
Seems to ha
Bruce Harding wrote:
> Nye Liu wrote:
>> I see no mention of the mapcycle bug or the CTF crashes on l
Nye Liu wrote:
I see no mention of the mapcycle bug or the CTF crashes on linux.
Mapcycle bug was fixed in a previous update.
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the doublefree on quit is also still not fixed in this release
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460
***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e1fce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4Fr
I see no mention of the mapcycle bug or the CTF crashes on linux.
Does this release fix those issues?
On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
> A new required update to Team Fortress 2 and the dedicated servers have
> been released. Please run hldsupdatetool to receive the
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