Does anyone know the command to turn of the "yellow sparks" when shooting on
walls etc?
> Date: Fri, 15 Feb 2013 13:38:45 +0100
> From: rikard.brem...@warzone.nu
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 upd
Dude, it got updated yesterday/today depending on where you live.
The client isbackwards compatible but when restarting steam it should
get the new update for CS 1.6 on the client side.
Some users have reported problems that they do not get the update but
have to remove the local files before be
When the protocol update will be release?
It will broke outdated server?
2013/2/15 Valtteri Kiviniemi
> 2013/2/14 Alfred Reynolds
>
> > De-listing these jokers is a work in progress, the recent release has
> some
> > changes to make their lives harder and I will be turning the crank again.
> >
2013/2/14 Alfred Reynolds
> De-listing these jokers is a work in progress, the recent release has some
> changes to make their lives harder and I will be turning the crank again.
>
>
Hi,
What binary is the preferred one for modern Intel hardware these days? Is
it i486 or i686? Since you have now
Sent: Thursday, February 14, 2013 1:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Now all I see in the ingame server browser are some nonsteam/cracked/whatever
servers with random old protocols and completely wrong player counts, I
Now all I see in the ingame server browser are some nonsteam/cracked/whatever
servers with random old protocols and completely wrong player counts, I assume
the rest will appear when they update, but why do you let these show up through
your master servers?
hldm examples:
hostname: Danger-cs.e
ot;
Sent: Thursday, February 14, 2013 4:00:34 PM
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Are there new bugs introduced now if running a 1000fps server with this latest
update? :S
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date:
Are there new bugs introduced now if running a 1000fps server with this latest
update? :S
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 20:57:39 +
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
e.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Thursday, February 14, 2013 12:55 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Are there any intentions of limiting/restricting server fps/tickrat
linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, February 14, 2013 12:02 PM
To: Half-Life dedicated Linux server mailing list; Collin Howard
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Fps_max applies if gl_vsync is set to 0, otherwise the fps
Life dedicated Linux server mailing list; Collin Howard
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> Fps_max applies if gl_vsync is set to 0, otherwise the fps is limited by
> the GPU and its vsync setting (which you may have forcefully turned off via
gt; To: Half-Life dedicated Linux server mailing list; Collin Howard
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> Fps_max applies if gl_vsync is set to 0, otherwise the fps is limited by
> the GPU and its vsync setting (which you may have forcefully turned
...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, February 14, 2013 12:02 PM
To: Half-Life dedicated Linux server mailing list; Collin Howard
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Fps_max applies if gl_vsync is set to 0, otherwise the fps is limited by the
GPU and its
com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
> Sent: Thursday, February 14, 2013 12:22 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> Can we get a heads up for when 1.1.2.6
.
Sent: Thursday, February 14, 2013 12:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Can we get a heads up for when 1.1.2.6 is disabled? Players currently
playing on our servers.
On Thu, Feb 14, 2013 at 9:02 PM, Alfred
lvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thiago Abreu
Sent: Thursday, February 14, 2013 12:01 PM
To: Collin Howard; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
fps_max is broken, all bug
llin Howard; Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> fps_max is broken, all bug are related to high fps > 100
>
> 2013/2/14 Collin Howard
>
> > I really hope this does not turn out to be as horr
-boun...@list.valvesoftware.com] On Behalf Of Thiago Abreu
Sent: Thursday, February 14, 2013 12:01 PM
To: Collin Howard; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
fps_max is broken, all bug are related to high fps > 100
2013/2/1
.
Sent: Thursday, February 14, 2013 11:57 AM
To: Collin Howard; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
No issues here. Neither on server nor client side. Great update and many
thanks!
On Thu, Feb 14, 2013 at 8:45 PM
ponken -
> To: "hlds_linux@list.valvesoftware.com" >
> Sent: Thursday, February 14, 2013 2:35:55 PM
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
>
> Printscreens:
>
> http://i.imgur.com/W4twMae.jpg
> http://imgur.com/vVYIza6
>
>
> &
a few.
>
>
>
>
>
> From: Ejziponken -
> To: "hlds_linux@list.valvesoftware.com" >
> Sent: Thursday, February 14, 2013 2:35:55 PM
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
>
> Printscreens:
>
> http://i.imgur
Half-Life 1 and Counter-Strike 1.6 updated
Printscreens:
http://i.imgur.com/W4twMae.jpg
http://imgur.com/vVYIza6
> From: sza...@hotmail.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 20:28:14 +0100
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.
Printscreens:
http://i.imgur.com/W4twMae.jpg
http://imgur.com/vVYIza6
> From: sza...@hotmail.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 20:28:14 +0100
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
>
> Sens/aim bugs/pr
gt; To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 20:26:00 +0100
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
>
> Im getting so many reports of bugs from many players..
> Sens/aim bugs/problemsAWP crossair is black changed modelsThey
com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 20:14:25 +0100
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
>
> the plugins isnt loading hl.so the game is...?
> And why can you have 1000fps?
>
> > From: alf...@val
the plugins isnt loading hl.so the game is...?
And why can you have 1000fps?
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 19:09:35 +
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> It looks l
-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken -
Sent: Thursday, February 14, 2013 11:06 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Also get this:
LoadLibrary failed on ./cstrike
L API from ./cstrike/dlls/hl.so!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
./cstrike/dlls/hl.so!
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Thu, 14 Feb 2013 18:55:50 +
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-
14, 2013 10:52 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
>
> So, does appid 90 replace appid 4, which is HLDS on the Steam
> Application ID list?
> https://developer.valvesoftware.com/wiki/Steam_App
: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
So, does appid 90 replace appid 4, which is HLDS on the Steam
Application ID list?
https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files
On Thu, Feb 14, 2013 at 1:47 PM, Alfred Reynolds
wrote:
> They are meant to be in it, let
--
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scott Ehlert
> Sent: Thursday, February 14, 2013 10:29 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 and Counter-St
server mailing list
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
They are meant to be in it, let me check.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scott Ehlert
Sent: Thursday
: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available
using appid 90? All I see are the ones for CS 1.6.
On 2/14/2013 12:19 PM, Alfred Reynolds wrote:
> We have updated Counter-Strike 1.6 and Half-Life 1, this update
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
What impact will this have on Opposing Force servers? And will it fix
any of the OP4 crashing problems, or is that specific to the OP4 code
itself? I get segfaults on a regular basis and I have yet to identify
any specific map or
What impact will this have on Opposing Force servers? And will it fix
any of the OP4 crashing problems, or is that specific to the OP4 code
itself? I get segfaults on a regular basis and I have yet to identify
any specific map or hardware or OS environment that causes it. I rather
suspect the m
Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available
using appid 90? All I see are the ones for CS 1.6.
On 2/14/2013 12:19 PM, Alfred Reynolds wrote:
We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory.
The update will need to be downloaded using the st
server mailing list; Half-Life dedicated Win32
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Thanks Alfred, is there going to be a client side update as well?
Fr
Thanks Alfred, is there going to be a client side update as well?
From: Alfred Reynolds
To: Half-Life dedicated Win32 server mailing list
; Half-Life dedicated Linux server mailing list
; "'hlds_annou...@list.valvesoftware.com'"
Sent: Thursday, February 1
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