There is the possibility of doing the following:
Search using:
Ctrl-f
building inview type:way nodes:-8
Now you have only buildings selected. (excluding buildings with more than 8
nodes, which are quite likely round buildings)
Add all of the buildings to the to do list.
Press
q
Now they're
This sounds dangerous, though, for instances when buildings have
non-rectangular corners (which in my experience is often the case). Such
a tool would be an invitation to unwillingly mess up such buildings.
On 26/04/2016 17:10, Andrew Wiseman wrote:
Maybe someone could build a tool in JOSM to
Maybe someone could build a tool in JOSM to be able to select an area of
buildings and square them all at once? Right now you have to individually
select them and that takes a while, because the Q button won't work if a
node is also selected. Or maybe tweak the functionality of Q so it ignores
Perhaps another question to ask then is is it too complex for new
mappers to use when mapping buildings?
If we can accept odd shaped buildings that aren't quite the right size
then fine it is the right tool for the job, but if we want fairly
accurate building sizes and square corners on
On 4/25/2016 12:55 PM, Cascafico Giovanni wrote:
... And, why not, stimulate ID programmers to add square feature
button :-)
It's been stated a few times but since there's still confusion: iD has a
button to square features. It has had this feature since before it was
released.
We need to
+1
Then inital crap could anyway encourage locale mappers to make it better
and hopefully one day cadastre will open data.
Besides, I've seen lots of real non-squared buildings which would risk to
be modified by unsupervised mass editings. Furthermore non-squared stuff is
useful anyway.. Ie to
>Do people leave helpful comments when validating tasks?
I lead Missing Maps sessions where I'm often the only "experienced" OSMer.
I do tend to include squaring/circling buildings in my demo steps, and I
just bought a few cheap USB mice o have those available
More importantly, after the event I
And Jo hasn't been validating all that much building related tasks lately.
He only started again about a day ago, due to a Mapathon happening nearby
to him...
Jo got distracted validating schools in Uganda and doing interesting stuff
with Python to add those to Wikidata as well. Or creating
Just to recap the problems, we start with iD not displaying the buildings
in the tile, whether this is because the time has lapsed and a second
mapper has started on the tile or iD not showing all the detail I'm not
concerned with the reason simply the fact that to me its not reliable.
Then we
Hi John,
I'm validating tasks with many buildings in it and even though we stressed
on it for the Mapathon, I still find quite a few of them not being made
rectangular.
So I started using this search to find all the buildings with 4 nodes:
building inview nodes:4
Square them all, then search
>2. Validation - either invalidate or fix.
>
Step 1 is the preferable route but if people are working on their own or
the turnout makes one on one assistance impossible, then it should be fixed
in the validation step.
I think less well under half of the mapped tiles in HOT have been
validated
On Thu, Apr 14, 2016 at 3:16 PM, john whelan wrote:
> So your suggestion on how to deal with the existing poorly mapped
> buildings would be?
1. Determine the cause(s) of the poorly mapped buildings. Do we need more
helpers in MM mapathons? The last one I did, we had a
>We care that they reflect the structure on the ground. I've mapped many
buildings that are not square. But if we are sending people into the field
to deliver aid looking for a triangle like building when the actual
building is a rectangle, we've wasted their time.
So your suggestion on how to
For 95% of the buildings JOSM building_tool plugin does a very nice job
very quickly. Three clicks and you're done.
The training material for HOT and learnOSM has improved enormously since
Nepal.
I’d probably split the world into three. Mappers who started in OSM or who
have built up
On Thu, Apr 14, 2016 at 2:09 PM, Dale Kunce wrote:
> I agree with Mike. This is part training, which I think we all strive to
> do a good job on. I know all the Missing Maps one stress the need to square
> buildings. It's frustrating to watch new mappers try and square
I agree with Mike. This is part training, which I think we all strive to do
a good job on. I know all the Missing Maps one stress the need to square
buildings. It's frustrating to watch new mappers try and square stuff to
not have it work. Simply saying they weren't trained enough is not a good
On Thu, Apr 14, 2016 at 2:25 PM, Paul Norman wrote:
> On 4/14/2016 1:16 PM, Mike Thompson wrote:
>
> Those are both things that I already tell new mappers. But they type 's'
> and think they have made a square building. We can talk about how that
> they should notice that
On 4/14/2016 1:16 PM, Mike Thompson wrote:
Those are both things that I already tell new mappers. But they type
's' and think they have made a square building. We can talk about how
that they should notice that nothing changed, but no one has ever
asked me "why doesn't the 's' key work?"
On Thu, Apr 14, 2016 at 11:34 AM, Bryan Housel
wrote:
> The threshold for squaring angles in iD is currently set to within +/-12
> degrees of right or straight. This number was just chosen because it
> “feels” right, and still allows for buildings to have 15 degree angles
The threshold for squaring angles in iD is currently set to within +/-12
degrees of right or straight. This number was just chosen because it “feels”
right, and still allows for buildings to have 15 degree angles and circular
sections.
https://github.com/openstreetmap/iD/issues/1902
In JOSM you can search "building nodes:-7" or less which screens out the
huts. I don't especially like doing it in a mass way but when you're met
with 200 unsquared buildings you need to tackle it in some way. You can
further refine it by mapper name before hitting the q button.
Either
On Thu, Apr 14, 2016 at 9:42 AM, Bryan Housel wrote:
> Thanks Dale, I’m hoping to get this orthogonal drawing tool merged
> sometime next month.
>
> Being able to draw square buildings quickly in iD is a cool feature, but
> not as high priority as other things that we have
+1 Mike. The need to draw square buildings is really a check to have new
mappers draw more *accurate* buildings.
On Thu, Apr 14, 2016 at 11:52 AM, Mike Thompson wrote:
>
>
> On Thu, Apr 14, 2016 at 9:11 AM, wrote:
>
>>
>> Are non squared building
On Thu, Apr 14, 2016 at 9:11 AM, wrote:
>
> Are non squared building really a big deal, apart from visually? Can we
> not live at least initially with building as traced?
>
If the angles are 90+/- some little bit I don't think it would matter. The
problem is that once you
rg.uk/>
>
>
> From: john whelan [mailto:jwhelan0...@gmail.com
> <mailto:jwhelan0...@gmail.com>]
> Sent: 14 April 2016 13:10
> To: Pete Masters
> Cc: Jo Hannes; hot@openstreetmap.org <mailto:hot@openstreetmap.org>
>
> Subject: Re: [HOT] Square
Hi Sev, apologies - I posted that last message before I saw yours - it got
delayed for some reason...
I think I should expand a little on what I meant. I use JOSM to select
buildings for squaring at the end of validating a square. If there are
circular huts or complicated (but well-mapped)
gt;
> msf.org.uk <http://www.msf.org.uk/>
>
>
>
> *From:* john whelan [mailto:jwhelan0...@gmail.com]
> *Sent:* 14 April 2016 13:10
> *To:* Pete Masters
> *Cc:* Jo Hannes; hot@openstreetmap.org
>
> *Subject:* Re: [HOT] Squared buildings
>
>
>
Are non squared building really a big deal, apart from visually? Can we
not live at least initially with building as traced?
Cheers
Chris
On 14/04/16 at 07:42am, john whelan wrote:
> I think we are agreed that squaring individual buildings is a hassle for
> the validators.
>
> Do I hear that
singMapsProject>
missingmaps.org<http://www.missingmaps.org/>
msf.org.uk<http://www.msf.org.uk/>
From: john whelan [mailto:jwhelan0...@gmail.com]
Sent: 14 April 2016 13:10
To: Pete Masters
Cc: Jo Hannes; hot@openstreetmap.org
Subject: Re: [HOT] Squared buildings
Thank you Pete.
Any oth
Hi,
This would be IMHO an horrible practice, for the complex buildings skilled
mappers took the time to map + basically all the round huts.
As a common OSM rule is not to tag for the rendering, a new one should be
not to distord the data because of the shortcomings of an editing tool. ID
should
gt;
>
>
> *From:* john whelan [mailto:jwhelan0...@gmail.com]
> *Sent:* 14 April 2016 12:42
> *To:* Jo Hannes
> *Cc:* hot@openstreetmap.org
> *Subject:* Re: [HOT] Squared buildings
>
>
>
> I think we are agreed that squaring individual buildings is a hassle for
> t
gMapsProject<https://www.facebook.com/MissingMapsProject>
missingmaps.org<http://www.missingmaps.org/>
msf.org.uk<http://www.msf.org.uk/>
From: john whelan [mailto:jwhelan0...@gmail.com]
Sent: 14 April 2016 12:42
To: Jo Hannes
Cc: hot@openstreetmap.org
Subject: Re: [HOT] Squared bu
I think we are agreed that squaring individual buildings is a hassle for
the validators.
Do I hear that selecting all buildings with less than 7 nodes and
squaring/resquaring them all at once is acceptable although not ideal?
Thanks John
On 14 April 2016 at 04:15, Jo wrote:
It would be far better to add a tool comparable to buildings-tools plugin
to iD. We should have proposed that for GSoC2016... well, maybe next year.
Jo
2016-04-14 9:47 GMT+02:00 Suzan Reed :
> JOSM is the tool to use, I agree. However I did become somewhat of an iD
> power
JOSM is the tool to use, I agree. However I did become somewhat of an iD power
user and so I just tried to square a number of polygons at once rather than one
at a time. I tried many variations including selecting all of them and then
trying to apply the “s” tool and grouping them. Nothing
Performing a search for all buildings with 4 nodes, this might be an
acceptable solution. There might be other problems with those buildings,
but it would be relatively easy to perform the search once more and then
let all of the buildings pass the revue using the todo plugin.
I might make a
I might be missing something but what's wrong with selecting all buildings
in JOSM via Search (check if there are huts selected or 45-degree buildings
of course) and then do a mass orthogonalization? That would be part of a
validation workflow and could even be automated.
On Thu, Apr 14, 2016 at
If you want a building squared at 45 degrees in JOSM, for some reason, you
can start with a closed way with 8 nodes, then use the circle tool.
Or you can press 'a' twice, allowing you to add the next part of a way at
15 degree angle intervals. It's possible to create really nice geometric
shapes
How about showing people how to map a building and square it right at the
beginning of mapping? It’s all one motion for me.
Just a suggestion!
Suzan
On Apr 13, 2016, at 7:05 PM, Clifford Snow wrote:
On Wed, Apr 13, 2016 at 4:52 PM, john whelan
On Wed, Apr 13, 2016 at 4:52 PM, john whelan wrote:
> Seeing 200 unsquared buildings by one mapper on a tile makes me think they
> weren't using JOSM and the building-tool. I could be wrong, the same
> mapper also left behind three area=yes squares that just happened to
I accept that buildings can be squared in iD. I'm at the rear of the horse
if you like, I'm just looking at the results. I try to stay away from
validating projects with buildings because it would appear that many of the
maperthon mappers are not squaring their buildings.
Seeing 200 unsquared
On Wed, Apr 13, 2016 at 4:09 PM, john whelan wrote:
> If it absolutely essential fine but if not can we just accept some
> slanting buildings when iD has been used? and if they're really essential
> can we set the mappers up with a decent tool such as JOSM and the
How essential are they?
They're fairly easy to square in JOSM with q or to drop in correctly with
the building_tool plug in but I'm seeing perhaps 30% of buildings not
squared on some projects and to be honest by the time I've inspected the
image and sorted it out I could have mapped the building
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