Nope. Creative writing, art, web design, and long ago some UI design.
Jeffrey Martin wrote:
i guess you're an engineer then ;-)))
Clean UI != eye candy
designed by engineers != clean UI
clean UI != designed by engineers (usually)
On Friday, March 4, 2011 8:55:46 AM UTC+1, GnomeNomad wrote:
i guess you're an engineer then ;-)))
Clean UI != eye candy
designed by engineers != clean UI
clean UI != designed by engineers (usually)
On Friday, March 4, 2011 8:55:46 AM UTC+1, GnomeNomad wrote:
>
> Jeffrey Martin wrote:
> > On this note,
> >
> > If I made a real attempt to redesign some
Gnome Nomad schrieb am 04.03.11 08:55:
Jeffrey Martin wrote:
On this note,
If I made a real attempt to redesign some elements of hugin, UI-wise i
mean, would anyone be interested in trying to implement it? (If anyone
agreed with the suggestions of course)
I think everyone can admit that Hugin
Jeffrey Martin wrote:
On this note,
If I made a real attempt to redesign some elements of hugin, UI-wise i
mean, would anyone be interested in trying to implement it? (If anyone
agreed with the suggestions of course)
I think everyone can admit that Hugin looks like it was designed by
engine
On Thu 03-Mar-2011 at 08:40 -0800, Jeffrey Martin wrote:
If I made a real attempt to redesign some elements of hugin, UI-wise i mean,
would anyone be interested in trying to implement it? (If anyone agreed with
the suggestions of course)
I think everyone can admit that Hugin looks like it was d
On this note,
If I made a real attempt to redesign some elements of hugin, UI-wise i mean,
would anyone be interested in trying to implement it? (If anyone agreed with
the suggestions of course)
I think everyone can admit that Hugin looks like it was designed by
engineers. Because, I guess, it
On Mon, Feb 28, 2011 at 07:56:19AM -0500, Yuval Levy wrote:
> > We can demand that users have a
> > reasonable screen when working with a graphical application.
> We can demand plenty of things but we can support more. This is not
> pixel detailed photo editing. This is not for your gigapixel
On February 28, 2011 04:36:35 am Rogier Wolff wrote:
> On Sat, Feb 26, 2011 at 09:04:53AM -0500, Yuval Levy wrote:
> > 1. 800x480 minimum screen size
>
> I'd go one bigger (1024x600).
No. I want to use it on a 1GHz ARM Android without having to buy an expensive
high resolution or large display.
On Sat, Feb 26, 2011 at 09:04:53AM -0500, Yuval Levy wrote:
> 1. 800x480 minimum screen size
I'd go one bigger (1024x600). We can demand that users have a
reasonable screen when working with a graphical application.
It should work "smoothly" at 1024x600, and be usable (i.e. no buttons
permanently
Motivated by a ticket [0] on the tracker about numeric transform being
'broken' by the introduction of the new dragging functionality, I looked
deeper into the matter. Turn out it was not broken, it was 'just' hidden
outside of the viewport.
While I normally work in full screen mode and am not
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