[Interest] Mixing Commercial and Open Source license for different projects

2021-03-15 Thread James Maxwell
There is no particular reason. I just don't understand what all of this means. Is there even a difference between the GPL creator and commercial creator? I feared that once I have a license, whenever I use any QtCreator it is commercially licensed. But using QtCreator is not actually my main conc

Re: [Interest] Mixing Commercial and Open Source license for different projects

2021-03-15 Thread Giuseppe D'Angelo via Interest
Il 14/03/21 15:29, James Maxwell ha scritto: For A I need a commercial license. Am I then still allowed to use QtCreator under my commercial license to develop a LGPL project for customer B? Apart from whether it's allowed or not, is there any particular reason for going this way rather than

Re: [Interest] Mixing Commercial and Open Source license for, different projects

2021-03-15 Thread Roland Hughes
The short answer would be no. You have to use an OpenSource version for customer B and a commercial version for A. This is one of the reasons I keep 5-6 machines in my office. I load one up for use with a specific client. When a client wants me to use commercial they have to acquire the lice

Re: [Interest] [Qt3d] Rendering 3D object with 2D coordinates

2021-03-15 Thread Alex john
> Going the other way round (back-projection) can be done by e.g. > QVector3D::unproject() Thanks, as I'm referring the the wireframe example I was able to get the camera projection matrix from Camera Qml. However, I'm unsure how to get the ModelView matrix and the viewport. As I have loaded my

Re: [Interest] [Qt3d] Rendering 3D object with 2D coordinates

2021-03-15 Thread Federico Ferri
The 3D coordinates are *world coordinates*, and their units is whatever you like, e.g. you can have a cube of size 0.1, 1, or 100, and with appropriate camera settings, it will appear the same onto the window/device. 2D *window coordinates* are another thing. For going to world coords to window c

[Interest] [Qt3d] Rendering 3D object with 2D coordinates

2021-03-15 Thread Alex john
Hello , Im successessfully able to load the obj file in Scene3D, and by using fromEulerAngles I'm able to get the required yaw, pitch and roll.However, I'm not able to use the right translation to get the object rendered. I get the x,y coordinates in pixels from the other module and I need to rend