There is no particular reason. I just don't understand what all of this
means.
Is there even a difference between the GPL creator and commercial creator?
I feared that once I have a license, whenever I use any QtCreator it is
commercially licensed.
But using QtCreator is not actually my main conc
Il 14/03/21 15:29, James Maxwell ha scritto:
For A I need a commercial license. Am I then still allowed to use
QtCreator under my commercial license to develop a LGPL project for
customer B?
Apart from whether it's allowed or not, is there any particular reason
for going this way rather than
The short answer would be no.
You have to use an OpenSource version for customer B and a commercial
version for A.
This is one of the reasons I keep 5-6 machines in my office. I load one
up for use with a specific client. When a client wants me to use
commercial they have to acquire the lice
> Going the other way round (back-projection) can be done by e.g.
> QVector3D::unproject()
Thanks, as I'm referring the the wireframe example I was able to get
the camera projection matrix from Camera Qml. However, I'm unsure how
to get the ModelView matrix and the viewport.
As I have loaded my
The 3D coordinates are *world coordinates*, and their units is whatever you
like, e.g. you can have a cube of size 0.1, 1, or 100, and with appropriate
camera settings, it will appear the same onto the window/device.
2D *window coordinates* are another thing.
For going to world coords to window c
Hello ,
Im successessfully able to load the obj file in Scene3D, and by using
fromEulerAngles I'm able to get the required yaw, pitch and
roll.However, I'm not able to use the right translation to get the
object rendered. I get the x,y coordinates in pixels from the other
module and I need to rend