[JAVA3D] Collision Detection

2000-01-24 Thread Steve Grenier
Hey all,   I've been away from Java3D for a bit now, so I'm not really up to par on all the new info.  I have tried my hardest to find information on Collision Detection in Java3D, but I haven't been able to dig anything up.  Can anyone fill me in or point me to a resource that addresses thi

Re: [JAVA3D] 1.2B1 ColoringAttributes problems?

2000-01-24 Thread Daniel Selman
Uma, That's great! I'm glad we nailed that one. I'm in the closing stages of writing my book on Java 3D, so please excuse me if these "changes" make me a little paranoid! Take care, Daniel [EMAIL PROTECTED] http://www.tornadolabs.com > -Original Message- > From: Uma Sabada [mailto:[EM

[JAVA3D] VRML generator

2000-01-24 Thread Dr. Frederic Andres
Hi, where can I find a VMRL generator in java or in C++ ? Best Regards, Frederic Andres begin:vcard n:Andres;Frederic tel;fax:81-3-5395-7064 tel;home:81-3-3977-1465 tel;work:81-3-3942-5940 x-mozilla-html:FALSE url:www.rd.nacsis.ac.jp/~andres org:NACSIS ;R&D department adr:;;Otsuka 3-29-1;Tok

[JAVA3D] why isn't 'final' more popular?

2000-01-24 Thread Jimmy Talbot
Hi, This is more a general java programming question, but here goes: The 'const' keyword in C++ is really useful, as it allows the compiler to make some serious optimizations and helps detect bugs at compile-time. The more-or-less Java equivalent is 'final'. Yet, in almost all the examples that

Re: [JAVA3D] 1.2B1 ColoringAttributes problems?

2000-01-24 Thread Uma Sabada
-- X-Sun-Data-Type: text X-Sun-Data-Description: text X-Sun-Data-Name: text X-Sun-Charset: us-ascii X-Sun-Content-Lines: 242 Daniel: There is a bug right now WHEN primitives are rendered with the same material/coloring attributes (as is the case in the current ex

Re: [JAVA3D] universe bounds

2000-01-24 Thread Doug Gehringer
> From: Tim Bray <[EMAIL PROTECTED]> > At 09:40 AM 1/24/00 -0800, Doug Gehringer wrote: > >You want to make sure that > > > >back clip distance / front clip distance > > > >Is > 1000 or you can loose depth buffer resolution. > > Er, should that be "<"? Yes, be sure the ratio is < 1000. T

[JAVA3D] Fwd: Re: [JAVA3D] universe bounds

2000-01-24 Thread Eric Reiss
Here's how I move the viewplatform: These are defined as Class Fields: static TransformGroup VPTG; // ViewPlatform Transform Group static Transform3D VPT3D; // ViewPlatform Transform Group Transform3D In your main method or whatever helper method you have to create the sce

Re: [JAVA3D] universe bounds

2000-01-24 Thread Tim Bray
At 09:40 AM 1/24/00 -0800, Doug Gehringer wrote: >You want to make sure that > >back clip distance / front clip distance > >Is > 1000 or you can loose depth buffer resolution. Er, should that be "<"? === To unsubscri

Re: [JAVA3D] universe bounds

2000-01-24 Thread Mojtaba Hosseini
HI,:) Try: simpleUniverse.getViewer().getView().setFrontClipDistance(number); Keep Doug's advice in mind however. Mojtaba === To unsubscribe, send email to [EMAIL P

Re: [JAVA3D] universe bounds

2000-01-24 Thread Eric Arnold
you can use ViewingPlatform plat= u.getViewingPlatform(); TransformGroup viewTrans= plat.getViewPlatformTransform(); (where u is your simple universe) to get the info about the ViewingPlatform, which contains the view, and the transformgroup associated with it. Hope this helps Eric > Yes, but

Re: [JAVA3D] universe bounds

2000-01-24 Thread Doug Gehringer
You want to move your back clip distance back. Careful not to move it too far though. You want to make sure that back clip distance / front clip distance Is > 1000 or you can loose depth buffer resolution. Doug Gehringer Sun Microsystems > From: Mojtaba Hosseini <[EMAIL PROTECTED]>

Re: [JAVA3D] universe bounds

2000-01-24 Thread Heydemann, Chris
Yes, but when I'm using SimpleUniverse, what are the steps to get at and change my View? TIA, Chris > -Original Message- > From: Mojtaba Hosseini [SMTP:[EMAIL PROTECTED]] > Sent: Monday, January 24, 2000 9:30 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] universe bounds > >

Re: [JAVA3D] plugin Netscape/IE fo java3d

2000-01-24 Thread Gupta, Vineet TEC
I am getting following error when I am running the Java Plugin in Windows dos version. Any help is appreciated. C:\Program Files\JAVASOFT\JRE\ie\bin>java -verbose -cp ..\lib\rt.jar;..\lib\jaws.jar sun.plugin.panel.ControlPanel [Loaded java.awt.event.ActionEvent from C:\Program Files\JAVASOFT\JR

[JAVA3D] Strange results with getBounds() !!!

2000-01-24 Thread Jörg Baus
Hi Folks, I have question concerning the getBounds() methods. First I create a simple box and let java compute the bounds of this box. Before visualization is done everything seems o.k. The coordinates of the bounding sphere are correct. Take a look: Appearance tbapp= new Appearance();

Re: [JAVA3D] Mixing heavy and light components in Java3D

2000-01-24 Thread Jacob Nikom
Hi, Thank you, Jimmy and Jay, for your responses. I did not respond immediately because I had to understand (means write and test) other issues related to this problem. Unfortunately I work with Java Linux JDK which complicates the matter. I found that it behaves differently (in relation with co

[JAVA3D] Stereo View

2000-01-24 Thread Mojtaba Hosseini
Hello everyone,:) I've asked this question but with no reply so I'll try again. I've got my Java3D program to give me stereo view on a PC with NT on it. However the Canvas3D's "getstereoenable" function still returns a FALSE. Although I see a stereoscopic view of the world, the offset between th

Re: [JAVA3D] universe bounds

2000-01-24 Thread Mojtaba Hosseini
Hi,:) It might be because of the bounds put on your view. Try setting the FrontClipDistance of your View. Mojtaba >My universe seemms to be bounded. When an object goes further than 50 >units back on >the z-axis, it disappears. I first thought it wa

[JAVA3D] Default for the bounds of a Node

2000-01-24 Thread Alex
Hello, When I create some Node object it initializes with bounds autoCompute = true What is it mean? And what is the default bounds type of a Node? BoundingBox? Thank you! Im rhythmus bleiben, Alexmailto:[EMAIL PROTECTED] ICQ: 29889167 ...C

[JAVA3D] universe bounds

2000-01-24 Thread Julien Piaser
My universe seemms to be bounded. When an object goes further than 50 units back on the z-axis, it disappears. I first thought it was a light problem, I then fixed a 1000 wide bounding sphere on my ambiant light. It does no effect. I did not manage to increase the universe bounds. thanks helpin

[JAVA3D] Vrml97Viewer example

2000-01-24 Thread Juergen Neubauer
Hello altogether, is anybody using the Vrml97Viewer from the examples that came with the vj3d0.90.2.src ? Or maybe tried it at least ? My question is about the navigation in the examine-mode. Is it somehow possible to separate the navigation from the object view ? The problem: The zoom is alway

[JAVA3D] Error (and its correction) in com.sun.j3d.loaders.vrml97.impl.Extrusion?

2000-01-24 Thread Pasi Paasiala
Hello, I'm playing around with Extrusion and I think there is an error in file com.sun.j3d.loaders.vrml97.impl.Extrusion, version @(#)Extrusion.java 1.23 99/03/24 15:56:40 on line 231 there is: crossSectionPts[i] = new Point3f(a2[0],0.0f,a2[1]); shouldn't there be: crossSectionPts[i]

Re: [JAVA3D] bug with Nvidia drivers

2000-01-24 Thread Evan Drumwright
Sorry it is taking so long for me to post my results with NT- I have had to repartition and reformat part of my drive.. I should be able to tell you if I have any problems with it in the next day or so... However, I did try HelloUniverse on 98 and did not have any problems. BTW, have you run B