Hey all,
I've been away from Java3D for a bit now, so
I'm not really up to par on all the new info. I have tried my hardest to
find information on Collision Detection in Java3D, but I haven't been able to
dig anything up. Can anyone fill me in or point me to a resource that
addresses thi
Uma,
That's great! I'm glad we nailed that one. I'm in the closing stages of
writing my book on Java 3D, so please excuse me if these "changes" make me a
little paranoid!
Take care,
Daniel
[EMAIL PROTECTED]
http://www.tornadolabs.com
> -Original Message-
> From: Uma Sabada [mailto:[EM
Hi,
where can I find a VMRL generator in java or in C++ ?
Best Regards,
Frederic Andres
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Hi,
This is more a general java programming question, but here goes:
The 'const' keyword in C++ is really useful, as it allows the compiler to
make some serious optimizations and helps detect bugs at compile-time.
The more-or-less Java equivalent is 'final'. Yet, in almost all the
examples that
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Daniel:
There is a bug right now WHEN primitives are rendered with
the same material/coloring attributes (as is the case in
the current ex
> From: Tim Bray <[EMAIL PROTECTED]>
> At 09:40 AM 1/24/00 -0800, Doug Gehringer wrote:
> >You want to make sure that
> >
> >back clip distance / front clip distance
> >
> >Is > 1000 or you can loose depth buffer resolution.
>
> Er, should that be "<"?
Yes, be sure the ratio is < 1000.
T
Here's how I move the viewplatform:
These are defined as Class Fields:
static TransformGroup VPTG; // ViewPlatform Transform Group
static Transform3D VPT3D; // ViewPlatform Transform Group Transform3D
In your main method or whatever helper method you have to create the sce
At 09:40 AM 1/24/00 -0800, Doug Gehringer wrote:
>You want to make sure that
>
>back clip distance / front clip distance
>
>Is > 1000 or you can loose depth buffer resolution.
Er, should that be "<"?
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HI,:)
Try:
simpleUniverse.getViewer().getView().setFrontClipDistance(number);
Keep Doug's advice in mind however.
Mojtaba
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you can use
ViewingPlatform plat= u.getViewingPlatform();
TransformGroup viewTrans= plat.getViewPlatformTransform();
(where u is your simple universe) to get the info about the ViewingPlatform,
which contains the view, and the transformgroup associated with it. Hope
this helps
Eric
> Yes, but
You want to move your back clip distance back. Careful not to move it too far
though. You want to make sure that
back clip distance / front clip distance
Is > 1000 or you can loose depth buffer resolution.
Doug Gehringer
Sun Microsystems
> From: Mojtaba Hosseini <[EMAIL PROTECTED]>
Yes, but when I'm using SimpleUniverse, what are the steps to get at and
change my View?
TIA,
Chris
> -Original Message-
> From: Mojtaba Hosseini [SMTP:[EMAIL PROTECTED]]
> Sent: Monday, January 24, 2000 9:30 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] universe bounds
>
>
I am getting following error when I am running the Java Plugin in Windows
dos version.
Any help is appreciated.
C:\Program Files\JAVASOFT\JRE\ie\bin>java -verbose -cp
..\lib\rt.jar;..\lib\jaws.jar sun.plugin.panel.ControlPanel
[Loaded java.awt.event.ActionEvent from C:\Program
Files\JAVASOFT\JR
Hi Folks,
I have question concerning the getBounds() methods.
First I create a simple box and let java compute the bounds of this box.
Before visualization is done everything seems o.k. The coordinates of
the bounding
sphere are correct. Take a look:
Appearance tbapp= new Appearance();
Hi,
Thank you, Jimmy and Jay, for your responses.
I did not respond immediately because I had
to understand (means write and test) other
issues related to this problem.
Unfortunately I work with Java Linux JDK which
complicates the matter. I found that it behaves
differently (in relation with co
Hello everyone,:)
I've asked this question but with no reply so I'll try again. I've got
my Java3D program to give me stereo view on a PC with NT on it. However
the Canvas3D's "getstereoenable" function still returns a FALSE.
Although I see a stereoscopic view of the world, the offset between th
Hi,:)
It might be because of the bounds put on your view. Try setting the
FrontClipDistance of your View.
Mojtaba
>My universe seemms to be bounded. When an object goes further than 50 >units back on
>the z-axis, it disappears. I first thought it wa
Hello,
When I create some Node object it initializes with
bounds autoCompute = true
What is it mean?
And what is the default bounds type of a Node? BoundingBox?
Thank you!
Im rhythmus bleiben,
Alexmailto:[EMAIL PROTECTED]
ICQ: 29889167
...C
My universe seemms to be bounded. When an object goes further than 50 units back on
the z-axis, it disappears. I first thought it was a light problem, I then fixed a 1000
wide bounding sphere on my ambiant light. It does no effect.
I did not manage to increase the universe bounds.
thanks helpin
Hello altogether,
is anybody using the Vrml97Viewer from the examples that came with the
vj3d0.90.2.src ?
Or maybe tried it at least ?
My question is about the navigation in the examine-mode.
Is it somehow possible to separate the navigation from the object view ?
The problem:
The zoom is alway
Hello,
I'm playing around with Extrusion and I think there is an error in file
com.sun.j3d.loaders.vrml97.impl.Extrusion,
version @(#)Extrusion.java 1.23 99/03/24 15:56:40
on line 231 there is:
crossSectionPts[i] = new Point3f(a2[0],0.0f,a2[1]);
shouldn't there be:
crossSectionPts[i]
Sorry it is taking so long for me to post my results with NT- I have had to
repartition and reformat part of my drive.. I should be able to tell you
if I have any problems with it in the next day or so... However, I did try
HelloUniverse on 98 and did not have any problems.
BTW, have you run B
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