Allow
I have a deeply nested tree of BranchGroups off which are
hanging TransformGroups with attached Shape3Ds.
What I'd like to do is "compress" the whole tree into one
BranchGroup containing all the Shape3Ds. It seems to me
that this must be possible by creating a new top level
BranchGroup, wa
- Original Message -
From: "JayT" <[EMAIL PROTECTED]>
To: "John Sutter" <[EMAIL PROTECTED]>
Sent: Friday, June 30, 2000 2:36 PM
Subject: Re: [JAVA3D] java.lang.OutOfMemoryError
> I've have tried the shareware version of OptimizeIt and part
> of the memory is hogged up by some large arra
This describes my problem exactly, I believe the answer involves changing the
imageplate using the headtracked configuration. There is an example
of Java3D in a CAVE in a paper that was published in the May/June 1999 issue
of IEEE called "Projects in VR" : The Java3D API and VR.
Could we please h
from previous message
I know I could uses matrix-algebra -> A_relative = B_absolute *
(A_absolute)inverse
But then I cannot deduce the individual euler angle components from the
resulting matrix.
Is there a way to achieve this ?
Now that you have matrix A_relative (A[ ] ), you can interrogate t
Hello!
I have been looking at something called cult3d. Basically it is a plugin
whic allows you to display an interactive 3d model on your website.
(if you are curius just check out www.cult3d.com )
It doesn't cost anything to get the plugin, but if you want to display a
model built in the cult
There have been several more posts on the subject but no response from
Sun
I don't know if this has fallen on deaf ears, or if I failed
to explain the problem well enough. So I will attempt again.
I have three machines, therefore three JVM's, three View's and three
Canvas3d's that need to work
I have a rather large app with many items in the scenegraph and
having an OutOfMemoryError is not uncommon to me. It IS quite
frustrating. I try to design optimized code and utilize the command
line optimizations and I've come to the conclusion that it's going to
be a part of my code. The thing
Try looking in the java3d faq (j3d.org) and the archives of this mail list.
the solution is to increase the memory allocated to the jvm by including a
statement like -Xmx200m (to allocate 200 meg)
-Original Message-
From: b. white [mailto:[EMAIL PROTECTED]]
Sent: Friday, June 30, 2000 11
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Yes, but it is not trivial. See the faq, this question has been asked more than
one time.
This url shows an algorithm:
http://users.ece.gatech.edu/~slabaugh/personal/research/euler/euler.html
bye.
Dani.
> Hi,
>
> I posted a similar question a while ago.
>
> Suppose ColorCube A has a certain ro
Rats, now that really stumps me... actually I've been wanting to get
'transparent' hardware accelerated OpenGL support ever since. Like
when I was coding Delphi apps that use an OpenGL binding. However for
the latter case, i had to specifiy the particular DLL to use
(opengl32.dll and glu32.dll)
I submitted a few questions related to the java.lang.OutOfMemoryError a
few weeks ago. I have now encountered it again in another app I am
designing. I haven't yet been able to determine if this is a java/j3d
problem, or a mistake I am making in my code. If anyone else has
encountered this p
Hi,
I posted a question yesterday. And I got two answers which are very helpful.
I really appreciate these people's kindness.
Here I have another question. I tried to use the Java 3D view model to
change the view volume and failed. I am familiar with OpenGL view model so
I used the following co
HI...
im having some problems with JBuilder 3.5 using
java3D .. when i try to run an Application through jBuilder it ususally get
stuck..
my opertatin system is win98 with 128mgs and
500mhz proccessor.. does any one have any advice ???
thanks
ben
Hi,
I posted a similar question a while ago.
Suppose ColorCube A has a certain rottaion specified in euler angles.
ColorCube B also has a certain rotation specified in euler angles.
These individual rotations are then put in a Transform3D object and passed
to a TransformGroup object.
How do I c
I have searched the email archives and found that a call to...
ToolTipManager ttm = ToolTipManager.sharedInstance();
ttm.setLightWeightPopupEnabled(false);
... is needed to make tooltips show up in an app mixing heavy- and
light-weight components. Sure enough, my tooltip shows up... whi
I was searching for benchmarks for Java3D (or OpenGL) but i didn't find very
much. Tornadolabs has done one, but it's not what i was looking for. I
wondered how many polygons a scene may have, how lights, transparency and
textures influence the frame rate. How fast are Behaviours? Which background
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