hi, every body!!!
Thank you very much for help. I can see my 3D
applets. I feel so happy!!!
but now i have got an other problem. I am reading
the information of the 3D shapes from a text file. When run the applet with the
applet viewer of JBuilder all run correctly, I loaded the parameters of
I've got the same problem and people at SGI told me :
The problem is "configuration" , to run your application you have to go in
"properties" select the right profile /if you dont have the profile , dowload
/from : http://support.sgi.com/nt (latest drivers) , select memory -advanced
level or
From: "Kenneth Gordon" <[EMAIL PROTECTED]>
> I know this isn't entirely a Java3D question, but I figured the easiest
> place to find out about using Java on a graphics machine would be to ask
> other graphics developers.
>
> I am writing a Java3D application that uses Swing for its gui. I am
> aw
Hi,
There is currently a bug :
4364572 D3D: Texture transform for translation or
combine with TexCoordGen did not work
which affect the functionality of Texture Transform.
For the memory leak bug, can you reproduce it using
OpenGL version of Java3D ? Please also try to run
in Emu
Hi Java3D Team:
I am creating an effect of 'Floating Cloud' in the sky with
setTextureTransform(). So at runtime, I set a new translation of a
Transform3D and send it to textureAttributes.
My code is:
//=
cloudTextureTrans.get(tempVec1);
tempVec1.y += CLOUD_SPEED * interval;
Hi David,
At 12:55 13.09.00 , you wrote:
>Is there available a converter / API from Java3D to POV-Ray script so I
>can render my Java3D images to POV-Ray ? Any comments welcome.
>
>regards
As far as I know, no. Java3D is a programming API rather than a script
language; having all of Java behind
I know this isn't entirely a Java3D question, but I figured the easiest
place to find out about using Java on a graphics machine would be to ask
other graphics developers.
I am writing a Java3D application that uses Swing for its gui. I am
aware of all of the heavyweight/lightweight issues, and
Conceptual design and coding using each of the two packages are completely
different.
JavaGL is a Java native interface to the OpenGL libraries. 3D programming
is carried out by making native calls to the actual OpenGL methods.
Java3D is purely a set of Java libraries. All Java3D programming i
Bumping this, would like to get an handle on this. If anyone knows how this
works I would apprecaite it.
Dave Yazel
> --
> From: David[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Tuesday, September 12, 2000 7:40 PM
> To: [EMAIL PROTE
And I can account that its OBJ format is correct, as I have been bringing in
objects without a problem. But what is really nice, at least for me, is its
support for all the game models. I believe they publish an SDK and I think
there are plugins available also.
While we are swapping 3rd party p
Hi !
I think there are three important uses for inputdevices :
- positioning of objects according to the current sensor-read
- moving of objects according to the current sensor-read
- reading button values
Just now, the only possibility to implement this, is to implement a
behavior
that po
Carl,
I gave Milkshape a quick five minute try. I'm impressed. It has a very
similiar look to 3D Studio Max (but obviously not as full featured - but
along with that comes some simplicity too). This could very well be an
excellent choice for a simple modeling program (certainly the price is
ri
I don't believe it is possible. If its byte code, then it can be reversed,
and much more easily than machine code. You can run your source through an
obfuscator which magles all the classnames and variables and so forth before
compiling. I have been down this road before, trying to protect anot
SET JAVA3D-INTEREST
NODIG
Ben ArbelComsoft Technologies, Inc.[EMAIL PROTECTED]ICQ:
86004063
I am interested in writing an Animator studio using Java3D.
It is something like a very scale down version of 3D Studio Max.
Is it possible to do it in Java3D?
Any idea how to do it?
_
Do You Yahoo!?
Get your free @yahoo.com address at htt
I would like to know if the API named JavaGL is 100 % compatible
Java3D?
begin:vcard
n:Djiguiba;antimbé
tel;cell:06 60 88 91 51
tel;fax:03 27 71 25 18
tel;work:03 27 71 23 24
x-mozilla-html:TRUE
adr:;;
version:2.1
email;internet:[EMAIL PROTECTED]
fn:antimbé Djiguiba
end:vcard
I know that this is not exactly the right discussion group to post this
question but it's for my java3d applet and I also know that there's
a lot of competent people here...
I want to know if there's a way to protect my code from decompiling?
And, if yes, how do I do?
any links or hint are welco
SET JAVA3D-INTEREST NODIG
Ben ArbelComsoft Technologies, Inc.[EMAIL PROTECTED]ICQ:
86004063
I am interested in writing POV-Ray files out of a java3d application. Is
there an API / or translator available for this ?
regards
Wynne Rees
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of t
Is there available a converter / API from Java3D to POV-Ray script so I
can render my Java3D images to POV-Ray ? Any comments welcome.
regards
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of th
Hi Kalle,
we have good experiences in reconstructing buildign using 3D Studio MAX.
For visualization, we don't use the 3ds format but export the model to VRML.
We can use the VRML model on PCs, or in an virtual environment (Cave,
Powerwall ).
But be careful, VRML doesn't support all 3ds features
Hi John,
At 17:25 12.09.00 , you wrote:
>Where can we find "Milkshape"??? Sounds great.
http://www.swissquake.ch/chumbalum-soft/ms3d1x/
(These folks did something right: The name of the product is sufficiently
unusual that practically any web search finds relevant matches)
I never heard about
22 matches
Mail list logo