[JAVA3D] Basic Stereo: Doing Something Wrong?

2000-12-14 Thread Michael Barlow
Hi. I wonder if someone can help me and explain what I might be doing wrong. I suspect I might be missing something obvious. I want to perform stereoscopy and have started off small by modifying the HelloUniverse demonstration to that end. However I'm unable to achieve that: it appears that I'm u

[JAVA3D] Behavior Wakeup from a method

2000-12-14 Thread Allan Bredahl
Hi all I have constructed a behavior that Wakes up on an AWTEvent. What I want is to be able to start tis behavior from another method, that can be available from outside the behavior class. Is that possible ? If I make the job of the behavior from a normal loop the animation is lost due to

[JAVA3D] multiple screen

2000-12-14 Thread Su, Yuan-Liang
Does Java3D support multiple scrren output?   If it is how can I set up the transform between the image plate and the virtual world?   Thanks for your reading   Su, Yuan-Liang

[JAVA3D] View::setLeftManualEyeInCoexistence

2000-12-14 Thread Su, Yuan-Liang
Hi,   Is there anyone can explaint what is the usage of View::setLeftManualEyeInCoexistence? What is the phisical meaning of the parameter?   Thanks for your reading   Su, Yuan-Liang

Re: [JAVA3D] Visibility Question

2000-12-14 Thread David Ko
I believe my problem is that I move the "camera" by changing the ViewPlatform's transformation matrix. The camera can be moved that way, but the ViewPlatform may not know that the transformation matrix is being modified and so whatever bounding volume it uses to cull out geometry is still in it's

Re: [JAVA3D] 3D avatars using Java3D

2000-12-14 Thread Joe Kiniry
--On Wednesday, December 13, 2000 02:18:04 PM -0500 Shawn Kendall <[EMAIL PROTECTED]> wrote: > Just a little interjection here... > > Joe Kiniry wrote: > >> As you might imagine, we believe that motion capture is appropriate for >> some game elements in the future (pre-scripted cut-scenes, comple

Re: [JAVA3D] Off topic - next JDK - 1.4

2000-12-14 Thread David
Well its close enough that the ImageIO project at sun will not release another pre-production version before 1.4 (aka Merlin), much to the the depression of the beta testers. Dave Yazel - Original Message - From: Shawn Kendall <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, D

[JAVA3D] Off topic - next JDK - 1.4

2000-12-14 Thread Shawn Kendall
Does anyone know when the next JDK (1.4) is slated for release? "Just around the corner" is the closest I could find at JavaSoft.com :) -- ___ Shawn Kendall Full Sail Real World Education Course Director 3300 Univer

Re: [JAVA3D] "better" PickRotateBehavior

2000-12-14 Thread Eric Reiss
It's been done, but slightly different. All the behaviors have been modified, not just rotate. http://www.sigda.org/eric/java3d/behaviors/index.htm At 03:27 PM 12/14/2000 -0500, you wrote: >PickRotateBehavior rotates in the local coordinates of its >Transform3D, without taking into account th

[JAVA3D]

2000-12-14 Thread Roman Guskov
Hello, I have some problems with transparency. I've been trying to solve this problem for the last two weeks. Everything is useless... The problem is: I can't see another objects in my Java 3D scene behind a textured object(even if this object's transparency value is set to 0.1). Best regards,

[JAVA3D] Announcement: www.j3d.de

2000-12-14 Thread Markus Junginger
Hi everyone. My new homepage is now "public beta", check it out: www.j3d.de Any feedback is welcome. Please report if you see any striking spelling mistakes, browser problems or anything similar. I'm gonna use it as an application for an internship... It's not a community site(like j3d.org) but

[JAVA3D] A question...

2000-12-14 Thread Kraemer, Max, CTR
I'm working on an analysis suite that includes a 3D plot using Java 3D. When the plot is started a new window containing a 3D display (a new Canvas3D object, a new universe, ...) appears. I was hoping to be able to have multiple instances of this plot open at one time. However, when I open a sec

[JAVA3D] "better" PickRotateBehavior

2000-12-14 Thread Tom Nelson
PickRotateBehavior rotates in the local coordinates of its Transform3D, without taking into account the rotations of any transforms that are higher in the scene graph tree. The result is that the x,y mouse movement may not correspond well with the actual motion of the object. I made modifications

Re: [JAVA3D] Visibility Question

2000-12-14 Thread David Ko
The way I do particles is much like how Shawn Kendall described he did particles a while back. In fact, I copied his idea. :) All the graphics I use are on a constant z coordinate; only the x and y coords change. The TriangleArray just is a bunch of quads (two tris) with a bullet texture on them.

Re: [JAVA3D] Visibility Question

2000-12-14 Thread John Wright
David, Is your particle system a behavior? Is it possible that you are moving the view outside of the scheduling bounds for that behavior? Other possible ideas... are you moving your view so far back that your particles are beyond the back clipping distance? - John Wright Starfire Research Dav

[JAVA3D] Visibility Question

2000-12-14 Thread David Ko
I've asked this question before, but I guess I'll ask it again. How do you set Shape3D (or possibly the BranchGroup that contains it) so that it renders no matter where the View is. I've tried setBounds with a huge boundingsphere, but it doesn't seem to work. The reason I'm doing this is that I'm

Re: [JAVA3D] java3d1.2.1beta1 - transparent gif as texture fails

2000-12-14 Thread Dan Petersen
I don't know if anyone has answered your question yet - I finally have some time to look at the alias questions. For what you want, you need to disable back face culling. Add the following to your program around line 73: PolygonAttributes pa = new PolygonAttributes(); pa.setCull

Re: [JAVA3D] Stupid question

2000-12-14 Thread Pedro Estrada
David, The site www.vterrain.org has a lot of good information on terrain rendering. Check out the following link for specific info on texture mapping tiles. You basically have to repeat the border texel between tiles in order for the bilinear filtering to produce correct results at the edges.

Re: [JAVA3D] Stupid question

2000-12-14 Thread John Wright
Dave, Strange, we've always used the default WRAP and never had a problem. Did you fudge to accomodate a specific video card? Is there perhaps something strange in how you are loading the textures? Is this perhaps a bug in 1.2.1 beta1? - John Wright Starfire Research David wrote: > > Sorry, I k

Re: [JAVA3D] Stupid question

2000-12-14 Thread David
That is a very reasonable explanation. But of course I am using min and mag filters. But what is the solution? I imagine this is a very common issue. Dave - Original Message - From: J. Lee Dixon <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 14, 2000 7:38 AM Subjec

Re: [JAVA3D] Sharing a 3D world

2000-12-14 Thread Fred Klingener
Shouldn't someone be volunteering to exemeliate the scene graph? That would get us half way to serialization, and it would have other uses, too. Fred Klingener Brock Engineering - Original Message - From: "Giuseppe Conti" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, Decem

Re: [JAVA3D] Stupid question

2000-12-14 Thread J. Lee Dixon
I've had this problem way back when using OpenGL. The problem is that the magnification or minification texture filter in WRAP mode is being told to use pixels from the opposite side of the texture when creating a pixel. When in clamp mode, sounds like it is using the border you speak of. I can

Re: [JAVA3D] Sharing a 3D world

2000-12-14 Thread Giuseppe Conti
This would help a lot !! Please let us know when it'll be available, Thanx, Giuseppe - Original Message - From: "Paul Byrne" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 13, 2000 8:27 PM Subject: Re: [JAVA3D] Sharing a 3D world > Giuseppe, > > We have a proto

Re: [JAVA3D] Help!!!!!!!!!!!!!!

2000-12-14 Thread Juan Antonio
Thanks you for your answer. Have you used sometime this package? Have you got any examples? If you have it, please, send me it.           Thanks you. - Original Message - From: Pasi Paasiala To: [EMAIL PROTECTED] Sent: Thursday, December 14, 2000 11:45 AM Subject: R

Re: [JAVA3D] Help!!!!!!!!!!!!!!

2000-12-14 Thread Pasi Paasiala
There is an extrusion in the vrml package. You can obtain the source from http://www.web3d.org/TaskGroups/x3d/sun/cvs.html       Check the class: com.sun.j3d.loaders.vrml97.impl.Extrusion   Pasi -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On

Re: [JAVA3D] Extrusion

2000-12-14 Thread Hans RAKOTOMANGA
nope, i had hoped for that :) No constructive geometry :P Hans __ Reply Separator _ [EMAIL PROTECTED] 13/12/2000 19:31:00 To: [EMAIL PROTECTED]@internet cc: (bcc: Hans RAKOTOMANGA/ress/fr/socgen) Return Receipt: No

[JAVA3D] Help!!!!!!!!!!!!!!

2000-12-14 Thread Juan Antonio
Hello, I'm a student and I'm doing a Chemistry Virtual Lab and I have a problem. Is it possible do an extrusion with Java 3D? I'm going to do a bottle and I'd like to use Extrusion   Thanks you for your attention.