Hi. I wonder if someone can help me and explain what I might be
doing wrong. I suspect I might be missing something obvious.
I want to perform stereoscopy and have started off small by
modifying the HelloUniverse demonstration to that end. However
I'm unable to achieve that: it appears that I'm u
Hi all
I have constructed a behavior that Wakes up on an AWTEvent.
What I want is to be able to start tis behavior from another method, that
can be available from outside the behavior class.
Is that possible ?
If I make the job of the behavior from a normal loop the animation is lost
due to
Does Java3D support multiple scrren
output?
If it is how can I set up the transform
between
the image plate and the virtual world?
Thanks for your reading
Su, Yuan-Liang
Hi,
Is there anyone can explaint what is the usage
of View::setLeftManualEyeInCoexistence? What is
the phisical meaning of the parameter?
Thanks for your reading
Su, Yuan-Liang
I believe my problem is that I move the "camera" by changing the
ViewPlatform's transformation matrix. The camera can be moved that way,
but the ViewPlatform may not know that the transformation matrix is being
modified and so whatever bounding volume it uses to cull out geometry is
still in it's
--On Wednesday, December 13, 2000 02:18:04 PM -0500 Shawn Kendall
<[EMAIL PROTECTED]> wrote:
> Just a little interjection here...
>
> Joe Kiniry wrote:
>
>> As you might imagine, we believe that motion capture is appropriate for
>> some game elements in the future (pre-scripted cut-scenes, comple
Well its close enough that the ImageIO project at sun will not release
another pre-production version before 1.4 (aka Merlin), much to the the
depression of the beta testers.
Dave Yazel
- Original Message -
From: Shawn Kendall <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, D
Does anyone know when the next JDK (1.4) is slated for release?
"Just around the corner" is the closest I could find at JavaSoft.com :)
--
___
Shawn Kendall Full Sail Real World Education
Course Director 3300 Univer
It's been done, but slightly different. All the behaviors have been
modified, not just rotate.
http://www.sigda.org/eric/java3d/behaviors/index.htm
At 03:27 PM 12/14/2000 -0500, you wrote:
>PickRotateBehavior rotates in the local coordinates of its
>Transform3D, without taking into account th
Hello,
I have some problems with transparency. I've been trying to solve this
problem for the last two weeks. Everything is useless...
The problem is:
I can't see another objects in my Java 3D scene behind a textured
object(even if this object's transparency value is set to 0.1).
Best regards,
Hi everyone.
My new homepage is now "public beta", check it out: www.j3d.de
Any feedback is welcome. Please report if you see any striking spelling mistakes,
browser problems or anything similar.
I'm gonna use it as an application for an internship...
It's not a community site(like j3d.org) but
I'm working on an analysis suite that includes a 3D plot using Java 3D.
When the plot is started a new window containing
a 3D display (a new Canvas3D object, a new universe, ...) appears. I was
hoping to be able to have multiple instances
of this plot open at one time. However, when I open a sec
PickRotateBehavior rotates in the local coordinates of its
Transform3D, without taking into account the rotations of
any transforms that are higher in the scene graph tree.
The result is that the x,y mouse movement may not correspond
well with the actual motion of the object.
I made modifications
The way I do particles is much like how Shawn Kendall described he did
particles a while back. In fact, I copied his idea. :) All the graphics I
use are on a constant z coordinate; only the x and y coords change. The
TriangleArray just is a bunch of quads (two tris) with a bullet texture on
them.
David,
Is your particle system a behavior? Is it possible that you are moving
the view outside of the scheduling bounds for that behavior?
Other possible ideas... are you moving your view so far back that your
particles are beyond the back clipping distance?
- John Wright
Starfire Research
Dav
I've asked this question before, but I guess I'll ask it again. How do you
set Shape3D (or possibly the BranchGroup that contains it) so that it
renders no matter where the View is. I've tried setBounds with a huge
boundingsphere, but it doesn't seem to work. The reason I'm doing this is
that I'm
I don't know if anyone has answered your question yet - I finally
have some time to look at the alias questions.
For what you want, you need to disable back face culling.
Add the following to your program around line 73:
PolygonAttributes pa = new PolygonAttributes();
pa.setCull
David,
The site www.vterrain.org has a lot of good information on
terrain rendering. Check out the following link for specific
info on texture mapping tiles. You basically have to repeat
the border texel between tiles in order for the bilinear filtering
to produce correct results at the edges.
Dave,
Strange, we've always used the default WRAP and never had a problem. Did
you fudge to accomodate a specific video card? Is there perhaps
something strange in how you are loading the textures? Is this perhaps a
bug in 1.2.1 beta1?
- John Wright
Starfire Research
David wrote:
>
> Sorry, I k
That is a very reasonable explanation. But of course I am using min and mag
filters. But what is the solution? I imagine this is a very common issue.
Dave
- Original Message -
From: J. Lee Dixon <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 14, 2000 7:38 AM
Subjec
Shouldn't someone be volunteering to exemeliate the scene graph? That would
get us half way to serialization, and it would have other uses, too.
Fred Klingener
Brock Engineering
- Original Message -
From: "Giuseppe Conti" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, Decem
I've had this problem way back when using OpenGL. The problem is that
the magnification or minification texture filter in WRAP mode is being
told to use pixels from the opposite side of the texture when creating a
pixel. When in clamp mode, sounds like it is using the border you speak
of.
I can
This would help a lot !!
Please let us know when it'll be available,
Thanx,
Giuseppe
- Original Message -
From: "Paul Byrne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 13, 2000 8:27 PM
Subject: Re: [JAVA3D] Sharing a 3D world
> Giuseppe,
>
> We have a proto
Thanks you for your answer. Have you used sometime this package? Have you got any examples? If you
have it, please, send me it.
Thanks
you.
- Original Message -
From:
Pasi Paasiala
To: [EMAIL PROTECTED]
Sent: Thursday, December 14, 2000 11:45
AM
Subject: R
There is an extrusion in the vrml package.
You can obtain the source from http://www.web3d.org/TaskGroups/x3d/sun/cvs.html
Check the class:
com.sun.j3d.loaders.vrml97.impl.Extrusion
Pasi
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On
nope, i had hoped for that :)
No constructive geometry :P
Hans
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13/12/2000 19:31:00
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cc: (bcc: Hans RAKOTOMANGA/ress/fr/socgen)
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Hello, I'm a student and I'm doing a Chemistry
Virtual Lab and I have a problem. Is it possible do an extrusion with Java 3D?
I'm going to do a bottle and I'd like to use Extrusion
Thanks you for your
attention.
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