The starfire loader already supports material-level transparency (from its
docs). So try that if it is enough control for your specifications.
But you mentioned opacity, so if you're talking about transparency from
texture alpha -
You need to:
(a) Load a texture with transparency information (tga
If I understand what you're after, Milkshape3D will do that for you. You
can define both a texture and an alpha texture. Then there's a couple of
loaders you could use (one of which is mine).
Milkshape can also import your 3DS models.
>From: Scott Mobile <[EMAIL PROTECTED]>
>Reply-To: Discuss
I need to create some models that use alpha
transparency in the textures (example being trees, fences with transparent areas
between slats such as in the Sun Java Fly demo, etc, etc.), but can't
figure out what to use to create the geometry, and therefore which loader to
use.
Transparenc
Hi Murat,
> Can I export a Java3D scene to VRML? The reason I want to do this is the
> GUI that is available in VRML software.
Please check my exporter function of CyberVRML97 which can export
the following Java3D nodes to the VRML nodes.
AmbientLight (PointLight)
Appearance (Appearance)
Thank you very much for ur suggestion, Mr.Chris Forrester. Would you please tell me
also the method of loading the animated information from MAX and..where I can find out
the loader of quake3D?
Siu
===
To unsubscribe,
Well I tryed to change my indexedTriangleStripArray geometry in indexedTriangleArray to find the intersections, it was easier than looking your code. So I had problems with results of the intersections (there were false), I changed some little things in rayIndexedTriangleArray method to be compati
A. Murat Tanyer wrote:
>Hi;
>
>Can I export a Java3D scene to VRML? The reason I want to do this is the
>GUI that is available in VRML software.
>Or do I have to write my own interface for basic interaction functions
>like zoom in/out, move etc?
>
A general exporter from Java3D to VRML is rather
Attached is a program that illustrate a better approach to setup a
scene with 5000 identical spheres. On my machine, I've a 4X speedup
in setup time.
Using Link and SharedGroup is a intuitive way of sharing similar shape
node in a scene graph API. It's pretty effective if the sharing is limited
a
I got the same problem when I moved my application from JDK1.3 to JDK1.4.
> -Original Message-
> From: Jae-Hak Kim [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, April 03, 2002 8:42 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] [Java3D] HelloJava3Da.java
>
>
> From a well known example "H
>From a well known example "HelloJava3Da.java" in the tutorial,
I got some strange things.
After executing "HelloJava3Da", minimize it, and restore it,
If you move your mouse pointer to "HelloJava3Da" application,
then ColorCube will be disappeared.
It is not the only HelloJava3Da problem, but a
There is nothing currently that will allow you to do this, besides manually
copy and pasting the animation data from max into your java3d application.
Stay tuned for the next week or so because I'll be posting links to my
3dsmax exporter/java3d loader. It will include the keyframe functionality
yo
Andrea,
I think your last sentence is the cause of your problems. It sounds like the
Interpolators are fighting with one another to set the Transform3D into the
TransformGroup they are modifying. You should create two TGs and attach a
separate Interpolator to each.
The system timer is probably j
Hi! This is my problem: i have to make a shinbone to move. I have tied to
do it with two rotation interpolator that works one when the other is in
zero phases of its alpha oject. The problem is that seems to flicker not
always but every two or three cycles. Whats the problem? Where i make i
mista
Dear members;
I have a small question for the Java3D list:
I have a Shape3D object (usually a rectangular prism) and a plane which
is described by a normal vector and a point on it. How can I find the
intersection points of the Shape3D object with this plane. I can find
the intersection points
Hi,
There are 2 problems with your code:
1. The value for pts[4] is the same as for pts[6]. On the other side,
you
forgot the point (-1.0f, 1.0f, 1.0f). So, you will have to define pts[4]
as
pts[4] = new Point3f(-1.0f, 1.0f, 1.0f);
2. If you make this correction and run the program, you will on
Hi,
i agree with frank. the new installer is a little strange in my eyes.
i liked the one of 1.2.1_02. Had no problems with that one and it
was more interactive in terms choosing the jres/jdks.
take care,
karsten
Frank Oellien wrote:
> Hello,
>
> I am using Java3D on my Win2k PC for while. Ho
Hi;
Can I export a Java3D scene to VRML? The reason I want to do this is the
GUI that is available in VRML software.
Or do I have to write my own interface for basic interaction functions
like zoom in/out, move etc?
Thanks in advance
Murat
==
Hello,
I am using Java3D on my Win2k PC for while. However I have recognized
that the new Java3D Version 1.2.1_04 can not be installed several times
on my computer. That is very serious, because this approach does not
allow the modification of several existing JDK, JRE or Java plugin (like
my Net
Hello,
I have loaded a VRML file into my application and
it shows it pretty well. But when I rotate the object a little bit, it starts to
change. U can see the grid through the objects and one object becomes to stand
before the other.
Is this optical confusion? Or what?
If anyone could h
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