Unless I misunderstand the problem, one possible approach is to use a CSG
representation for the objects, subdivide the space into boxes, eliminate
boxes where the implicit surface can't be, and use a marching-cubes algorithm
to recover the implicit surface from the remaining boxes.
I forsee a fe
Hi again,
You should not need to override the paint method if you
use java instead of javaw as the Java application launcher.
The 'extra' code put there is the:
Toolkit.getDefaultToolkit().sync();
and this was a workaround found by Scott Rutledge for
the following bug:
(http://developer.java
First thing you should do is upgrade the Java3D version, it has come a long
way since then. I'm using Java3D 1.3 and am able to do it successfully on
Windows platform.
You have to set the COLOR_WRITE capability of LineArray and then use the
setColors method.
This feature is BUGGY on Linux version
Hi,
Is it possible to change the colors of LineArray at runtime? I am
initially drawing lines as LineArray in white color. Later, i tried to
change the color to black. However, it is not getting reflected on the
Canvas3D. I am using JRE 1.2.2 / Java3D 1.1.3.
Thanks
Raghav
==
Hi,
You best bet may be to use by ref geometry and the geometry update interface (can't
remember the exact interface name).
Basicaly, using this method, you can alter the locations of your coordinates in the
array directly (as long as it is done using
the above mentioned interface). You can the
Found it :)
4730414
They offer a better work around too.
-Stoney
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For the record, I couldn't find this listed as an open bug in the Bug Parade.
-Roy
Stoney Jackson wrote:
> Yes this is a bug in Text2d.java
>
> The setString(String text) method draws a new image for text, and tries to update
>the image in the Texture using setImage(0, newImage). If newImage
Yes this is a bug in Text2d.java
The setString(String text) method draws a new image for text, and tries to update the
image in the Texture using setImage(0, newImage). If newImage is not the same size as
the old image that was at level 0, then java.lang.IllegalArgumentException is thrown.
Wor
Hi Alessandro,
Thanks for responding. I tried adding those lines and I still
got the exception. Then I tried using your code and I still got the
exception. What am I missing here?
It also doesn't seem like the type of exception I'd get if I didn't
have a capability set.
This is the exception I
Old thread... sorry
On Fri, 4 Jan 2002 10:54:23 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote:
>> >
>> > Hmmm. The current combine mode only allows you to specify source from
>> > one texture unit state, aka the previous one. In order to do what you
>>
>> You mean I can't use TEXTURE_COLOR and
This is an old thread... sorry.
On Fri, 21 Dec 2001 11:42:54 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote:
>> Well this is still the rule. You can only add, subtract, multiply,
>> interpolate or dot3 but not a combination between these. And only
>> interpolation uses 3 sources. (Couldn't think
Another question, Roger...
I noticed you refer to 'javaw' ... would still need to
override paint when using 'java' ?
Basically, do you get similar performace when using java as opposed to
javaw?
I'm going to try your version of the code when I get some time...comparing it to
my code
Also,
is there a difference depending on what java you use...1.3 versus
1.4?
Mario
Mariusz Zaczek NASA - Johnson Space Center Automated
Vehicles and Orbit Analysis / DM35 Flight
Design and Dynamics Division Mission
Operations Directorate Bldg:
30A Room: 3048B
Disclaimer: "The opinions
Hi, Roy !
There is no Text2D bug.
you just forget to add the following lines :
text.setCapability( Shape3D.ALLOW_GEOMETRY_READ);
text.setCapability( Shape3D.ALLOW_GEOMETRY_WRITE);
See your code working in the zip file ;)
Alessandro
--- Roy Duffy <[EMAIL PROTECTED]> escreveu: > I've
seen a p
I've seen a posting back in May about a possible bug in either the
Text2D class or the Texture2D class, but I couldn't find any resolution
on the problem.
Now I've hit the problem too and I'm thinking that it's a bug.
The problem is I get an "illegal image size" exception when I try to
call setStr
Hi All,
It took us a while to re-produce the same bug in the test environment.
It seems there is a bug in LineArray in Linux version of Java3D 1.3. If we
set the capability bit for "ALLOW_COLOR_WRITE", the geometry gets messed up
with more than 1500 lines or so. If I remove this capability then
Hi,
Do you have, by any chance, some performance results - in frames per
second - of using overlays in 2D instead of 3D ?
In the applications I'm developing, I started using the 2D approach
(postRender, Paint, etc etc) and then I switched to 3D elements, and I
obtained (consistently) better perf
Hi,
No I have experienced the problems you describe. The only
thing that have caused me problems was swing bug when using
javaw. This bug causes drawing problems for components that
are not double buffered, and I guess some of your symptoms
might be from that or similiar bug.
Apart from that it
I was
wondering if you found any problem like excessive repaint time, per chance? I
have not compared your
version yet with the one I have tried but mine would have a wierd repaint
issue...when, for example, I moved the
windows off the screen and then moved it back (canvas3d with Swing
panel), t
Title: Message
Hi
Jack,
The
PhysicalWidth & Height are 0.0 because, most probably, you still don't have
an active view attached to your canvas3d at the moment when you invoke the
getters.
Cheers,
Florin
-Ursprüngliche Nachricht-Von: Jack Bowie
[mailto:[EMAIL PROTECTED]]Ge
Title: Message
Florin,
Thanks, this does work (mostly). Should have remembered the component
needed to be realized first. For some reason, PhysicalWidth and PhysicalHeight
are still zero, but these can be approximated using the constants documented in
the Screen3D Javadocs.
Jack
---
Matthieu,
No, at this time we do not load any animation data nor lights. Our
loader is intended for loading "models" (which we also use extensively
for terrain).
- John Wright
Starfire Research
matthieu beghin wrote:
>
> Hi,
> I'd like to know if Starfire 3ds file loader can load
> animation e
Hi,
I'd like to know if Starfire 3ds file loader can load
animation exported from 3D Studio (in a behavior node ?).
Can it load lights ?
Thanks for your help
Matthieu Beghin
_
Envoyez des messages musicaux sur le portable de vos amis
http:/
and ladies, thank you very much :)
- Original Message -
From:
Dirk L.
van Krimpen
To: [EMAIL PROTECTED]
Sent: Tuesday, October 08, 2002 1:24
PM
Subject: [JAVA3D] 3D Applets
Hi all,
Got a lot of response from the interest group on
my request last w
Hello Everybody!!
It would be of great help if anyone can suggest me a way to deform a Shape3D changing
the old points to new once. Transition between these two states of the same Shape3D
must be an animated effect.
Kind help! Thank U.
With Regards
Jeffy
=
Hello Everybody!!
I have a case where I have detailed geometry (Shape3D) created of IndexedQuadArray
that has 6 coordinates reused 8 times (coordinate Index).
During an event in the user interface say button click I want to change the position
of all the 6 points and wish to set this new geomet
Hi all,
Got a lot of response from the interest group on my
request last week for sites where a visitor could experience working 3D applets.
I like to thank all these enthusiastic guys who responded, like David, Asaf,
Mark, Allesandro, Kevin, Evo and others.
There were indeed a number o
Dear all,
I just tried to run Java3D on Red Hat Linux 8.0.
First of all, after installing RH 8.0 into my PC, I tried to compile Mesa3D
4.0.4, BUT it was impossible. There were some errors reported after I tried
to "make" it. I don't know why, perhaps it's the problem about the gcc
library. In RH
Hi Ranjan,
A similar application is normally being used in CAM programs using surface
milling. In that case, a so-called ball-nose cutter is constantly in contact
with, and moves over the surface. What is being used sometimes is a
so-called offset surface. Offset being the radius of the cutter. S
Title: Canvas3D property values
It's
not related to java3d but to the awt subsystem. You can't get any valid values
from your canvas3d (or btw any other awt component) before the native peer is
created. You should first create your frame, put inside your canvas3d with the
associated universe
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