This is an old thread... sorry. On Fri, 21 Dec 2001 11:42:54 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote:
>> Well this is still the rule. You can only add, subtract, multiply, >> interpolate or dot3 but not a combination between these. And only >> interpolation uses 3 sources. (Couldn't think of a good use for this one >> yet, though it's fancy idea) That's because it seems it only uses >> one combiner > > You can do a combination of those combine modes, but > you will need to set up multiple texture unit states. Such as, > texture unit state 0 will do dot3 with object color and > normal map, then texture unit state 1 will do add with > pixels from texture unit state 0 and a constant color. > This approach, however, does have a limitation that it ties to > multitexturing. And the number of combines > that can be done is limited to the number of texture units > that are supported by the underlying library. > > >-Charmaine Is this still a limitation? I thought I read somewhere that if you use more texture unit states than your hardware supports, j3d will provide the necessary software support. True/false? -Stoney =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
