This is an old thread... sorry.

On Fri, 21 Dec 2001 11:42:54 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote:

>> Well this is still the rule. You can only add, subtract, multiply,
>> interpolate or dot3 but not a combination between these. And only
>> interpolation uses 3 sources. (Couldn't think of a good use for this one
>> yet, though it's fancy idea) That's because it seems it only uses
>> one combiner
>
>        You can do a combination of those combine modes, but
>        you will need to set up multiple texture unit states. Such as,
>        texture unit state 0 will do dot3 with object color and
>        normal map, then texture unit state 1 will do add with
>        pixels from texture unit state 0 and a constant color.
>        This approach, however, does have a limitation that it ties to
>        multitexturing. And the number of combines
>        that can be done is limited to the number of texture units
>        that are supported by the underlying library.
>
>
>-Charmaine

Is this still a limitation? I thought I read somewhere that if you use more texture 
unit states than your hardware supports, j3d will provide the necessary software 
support. True/false?

-Stoney

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