Another one is pushed out to the website.
http://www.xj3d.org/snapshots.html
If you have bug reports about this and any future dev releases please
use our new Bugzilla area:
http://bugzilla.xj3d.org/
FAQ: When will M6 be released?
We're hoping to do this just before the I/ITSEC conference, whic
Hi all,
Following up on a earlier discussion, which resulted in an j3d.org faq update:
http://www.j3d.org/faq/running.html#ibm-linux
where the solution to:
UnsatisfiedLinkError: /opt/IBMJava2-13/jre/bin/libJ3D.so:
libjawt.so: cannot open shared object file: No such file or directory
is
Steven Yrkshire wrote:
What is the acceptable way to handle this kind of situation as the
bounding boxes will be overlapping as well as there is also one large
bounding box covering the whole scene?
Unfortunately I really can't help you on this. I don't know the
implementation of their transpa
Sean Sylvis wrote:
I attempted to use view frustum culling to reduce the number of
polygons being sent to the video card. Under my first implementation,
I am using one Behavior that wakes up each frame and updates the
frustum planes. And I am using one Behavior for each object that wakes
up each
For future reference, can you please post questions about Xj3D to the
Web3D Consortium's source list rather than here. I'd like to keep this
list to just Java3D-specific issues. Also, we do have bugzilla set up
now so you can look for and post bug reports there.
http://bugzilla.xj3d.org/
Josh Ri
Hi,
I am trying to migrate to the Xj3D loader (from Sun's), but have hit a snag with the
latest release. It doesn't seem to load textures, so my surfaces end up black.
Notes:
1. Using latest dev. binary snapshot
2. File loads correctly in DIYBrowser
3. The M5 release used to print messages indic
Does anyone know if it's possible to create a 'master'
ViewPlatformBehavior that can pass itself into the constructor of other
'slave' ViewPlatformBehaviors and thus, in a live scene graph, switch the
active ViewPlatformBehavior in a Universe between itself and other
ViewPlatformBehaviors?
===
I attempted to use view frustum culling to reduce the number of polygons being sent to
the video card. Under my first implementation, I am using one Behavior that wakes up
each frame and updates the frustum planes. And I am using one Behavior for each object
that wakes up each frame, gets the cu
Hi all!
I have an application where the user can choose points. The application then
will interpolate with a spline interpolator between those points, always
facing into the direction of the next point. The points always have the same y
value, but different x and z values (e.g. P1(1.0;0.5;2.0), P2
Hello Personal,
Somebody knows as doing to alter the texture of a component (it cubes)
during the rendering STEREO in Java 3D. I have to alter the left vision with
a texture and the right vision with other texture.
If somebody can help myself
Thanks
Robson
=
On Friday 08 November 2002 11:17 am, Hristo Matev wrote:
> Hello,
>
> 2.) I found this in the manual:
> class TransformGroup
> void getTransform(Transform3D t1);
> How is this possible? To have a get-method, which is not returning a
> value?
The method requires you to pass a transform in and the v
Hi,
It seems you're using v1.3 release and the VirtualUniverse
is set to null internally (probably by another thread) when this happen.
Please send us a test case to investigate.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
Nikolai V. Chr. wrote:
java.lang.NullPointerException
Hello,
I'm confused!
1.) How can I get the current position of the ViewingPlatform? I need to
find this out dynamicaly, since I'm using KeyNavigatorBehavior for a school
project.
2.) I found this in the manual:
class TransformGroup
void getTransform(Transform3D t1);
How is this possible? To have
java.lang.NullPointerException
at javax.media.j3d.NodeRetained.clearLive(NodeRetained.java:681)
at javax.media.j3d.GroupRetained.clearLive(GroupRetained.java:2539)
at
javax.media.j3d.BranchGroupRetained.clearLive(BranchGroupRetained.jav
a:169)
at
javax.media.j3d.Grou
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi
~ I am placing a few transparent objects in my scene right in front of the
viewer to do a HUD type display.
~ I create a series of non visible plates to represent each layer of the HUD,
and use those to pick against to set up the correct positions
15 matches
Mail list logo