Hi All,
Its a great benefit to club geometries
together into lesser no of shapes in the scene graph. I was just wondering
if there is any way
to still pick different geometries individually and change the appearance of
the geometry.
Lets take one example.
Lets say there is a scene which has 2700
> Date: Wed, 5 Mar 2003 23:50:45 -0500
> From: Kyle McDonald <[EMAIL PROTECTED]>
>
> Yes this will work and I didn't think of it, but as you describe below
> it's a little complicated to be able to see what the Java3D app is
> doing. And I think it's impossible to interact with it (push swi
Mark Hood wrote:
Date: Wed, 5 Mar 2003 21:06:20 -0500
From: Kyle McDonald <[EMAIL PROTECTED]>
The only way to have Java3D use the video board in your Solaris
machine is to sit at the console (monitor and keyboard) of that
solaris machine.
Ok I should have said 'is to have J3D display to th
> Date: Wed, 5 Mar 2003 21:06:20 -0500
> From: Kyle McDonald <[EMAIL PROTECTED]>
>
> The only way to have Java3D use the video board in your Solaris
> machine is to sit at the console (monitor and keyboard) of that
> solaris machine.
It depends on what you need. I actually do this all the
Jefferson Samuel wrote:
Hello all,
I installed sdk1.4.1 + java3d1.3 openGL 1.2.2 in my computer (Solaris 8 box), but I
can't run any demo program now.
When I executed the program, I get the followed message.
I connect to my Solaris 8 box through vncclient software.
Graphic card used: PGX64 8/24-
> Date: Wed, 5 Mar 2003 00:25:33 -0700
> From: Jefferson Samuel <[EMAIL PROTECTED]>
>
> I installed sdk1.4.1 + java3d1.3 openGL 1.2.2 in my computer (Solaris
> 8 box), but I can't run any demo program now. When I executed the
> program, I get the followed message.
>
> I connect to my Solar
> Date: Wed, 5 Mar 2003 13:39:00 -0700
> From: Yi <[EMAIL PROTECTED]>
> I'm wondering if there is a way to save modified scenegraph after some
> transformations such as scaling, translation and rotation on initial
> scenegraph? I have searched previous messages on this, but the only way
>
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:
Below is a copy of a post someone put to this group in 1998!!! There was no
answer
in that thread and searching the archives I have not yet found an
answer...so, I'm
going to ask you all about it. Do you know how to get back the memory after
removin
Toshiyuki Ishimura wrote:
>Hi,
>I try to compile java3d util lib from java3d-utils-src.jar but I can't
>do it.
>It seems that the following java source codes are lacking in the jar file.
>
>com.sun.j3d.utils.scenegraph.io.retained.RuntimeException
>com.sun.j3d.utils.scenegraph.io.state.javax.media
Hi, everyone:
I'm wondering if there is a way to save modified scenegraph after some transformations
such as scaling, translation and rotation on initial scenegraph? I have searched
previous messages on this, but the only way discussed before was to use
SceneGraphFileWriter, which requires Simp
Hi Brandon,
your message is helpful, while could you please tell
me more details about how to use
com.sun.j3d.utils.scenegraph.io?
Are you using it in a standalone application or a
networked application? For ex. in client - server
mode,how to let server generate a scenegraph and send
it to client
Anyone tried to do separate specular colour handling with multitexture?
I'm trying to find the equivalent of GL_SEPARATE_SPECULAR_COLOR to allow
the use of separate specular highlighting of normal textures.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit
I believe only the objects in the com.sun.j3d.util.geometry package implement this
capability. Other objects should be GCed when removed from the scene graph as expected.
Sean
> -Original Message-
> From: ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
> [mailto:[EMAIL PROTECTED]
> Sent: Wedn
Good point...that did make the garbage collection work although it causes
you to have
a much larger memory hit from the start since you are not sharing the
geometry.
But, though this may be a partial solution (or tradeoff) for Java3D objects
that have
this capability, what about things that don't
We are proud to announce the availability of the M7 Xj3D release.
Highlights of this release include:
Navigation fix to stop mouse stutter
XML support for final ISO doctype, SF/MFString handling and meta tags.
The XML encoding is now ready for prime time. Lots of small
issues worked out s
By default, the Sphere class (and all of the Primitives) share their geometry. The
Sphere class maintains a reference to that Sphere geometry so it can be shared when
another Sphere with the same properties is desired. So, even if you remove the Sphere
from the scene graph, it will not be GCed.
Oh right, you added them using "new." This is not clean, but you can take
out each sphere prior to removing it within the removeSpheres() method.
At 11:08 AM 3/5/2003 -0600, you wrote:
how exactly do you suggest I set them to null? I don't keep an explicit
reference
to them...should I be?
Mario
how exactly do you suggest I set them to null? I don't keep an explicit
reference
to them...should I be?
Mario
Mariusz Zaczek
NASA - Johnson Space Center
Automated Vehicles and Orbit Analysis / DM35
Flight Design and Dynamics Division
Mission Operations Directorate
Bldg: 30A Room: 3040A
D
I believe that when you remove the children, those children are taken out
of the branchgroup but the references to those children still are valid so
GC did not remove them. GC will probably removes those children later on
when it determined that the children are no longer being used. A simple
met
Below is a copy of a post someone put to this group in 1998!!! There was no
answer
in that thread and searching the archives I have not yet found an
answer...so, I'm
going to ask you all about it. Do you know how to get back the memory after
removing
a child from a parent?
I run my code where I ha
Hi,
I try to compile java3d util lib from java3d-utils-src.jar but I can't
do it.
It seems that the following java source codes are lacking in the jar file.
com.sun.j3d.utils.scenegraph.io.retained.RuntimeException
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TransformIn
Title: Out of Topic: How to find the maximum area rectangle inside a polygon
Hello,
Does anybody of you know an algorithm to find the largest area rectangle enclosed in a polygon?
Alternatively I could use a check that could say if a rectangle of a given size fits inside a polygon or not
Hi there,
does anyone have a nice stereo implementation for the open gl
version of java3d. i implemented a little stereo setting, but
the eyes look parallel into the scene. how can i focus them
on a specified point?
Point3d leftEye = new Point3d();
getView().getPhysicalBody
Dear all,
I am having a little trouble over here with normal generation:
I am generating an n-faced mesh from one triangle and n-1 matrices so that the
1st triangle of the mesh is the original one and the i-th one is generated from
the original one transformed with the affine transformation descr
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