[JAVA3D] scenegraph.io a little more trouble

2003-06-13 Thread Christian Schnabl
I think i figured it out. Let's say i build my own class e.g. public class MyBranch BranchGroup extends BranchGroup i have to implement SceneGraphIO in order to make this class writeable to the stream. Otherwise i will get a NullPointerException, right? So in order to make it all work i have t

[JAVA3D] Rendering on a Graphics2D

2003-06-13 Thread Filip Rindler
Hi! I'm developing an app giving the user to register certain visualization plug-ins giving the user the ability to display what's going on in the app (simulation). However, my plug-in interface right now passes a Graphics2D object to the plug-in to paint on. I was wondering if it is possible to s

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Christian Schnabl
That was real relief, thanks so much! Some it was very hard to get behind this stuff because i haven't found much documentation so far, but there is luckily this interest group. I have implemented everything so far, but still doesn't work properly. Maybe i refer to the wrong class. I made up a

Re: [JAVA3D] Find for the way to On/Off antialiasing

2003-06-13 Thread Kelvin Chung
Vladimir Vernikovski wrote: Hi, All ! Is there way to On/Off antialiasing after compile and load scene? Now I have: GraphicsConfigTemplate3D gct3d = new GraphicsConfigTemplate3D();

Re: [JAVA3D] scenegraph.io still troubles

2003-06-13 Thread Artur Biesiadowski
Ok, short tutorial on scenegraph.io. Scenegraph does not understand pointers. With normal serialization, you just add a pointer field to class and it get automagically saved to disk, dereferencing by itself. With scenegraph.io you need to do it manually. In createSceneGraphObjectReferences(SceneGr

[JAVA3D] Animated textures

2003-06-13 Thread Ben Moxon
Is it possible to use an animated gif as a texture in j3d? My current attempt to, just using the usual TextureLoader stuff is not loading the texture at all. The code looks like this: app = new Appearance(); try { String[] ourFile={"file:C://animated.gif"}; System.out.println("Display h

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Jeremy Booth
John Wright wrote: Alessandro has correctly pointed out the Windows granularity of System.CurrentTimeMillis. J3DTimer does have some granularity but I've found it to be very good and capable of usage for smooth animation. (I don't have my figures handy for when I checked what it was - certainly it

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread John Wright
Alessandro has correctly pointed out the Windows granularity of System.CurrentTimeMillis. J3DTimer does have some granularity but I've found it to be very good and capable of usage for smooth animation. (I don't have my figures handy for when I checked what it was - certainly it is MUCH better tha

Re: [JAVA3D] AW: [JAVA3D] Java 3D @ JavaOne

2003-06-13 Thread Doug Twilleager
See games.dev.java.net.  We more than announced.  There are open source implementations of Java bindings to OpenGL (the most complete and up to date available), Java bindings to OpenAL, and a new input controller library that supports all types of input devices. The project names are jogl, joal,

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Christian Schnabl
The Objects' names are set properly. I check this by rereading the Hashmap before i put it into the stream. I should explain with more detail: I'm working on a cad-visualization project which is capable to view catia-models. For there is no such loader we use a Interface that controls Catia to s

Re: [JAVA3D] AW: [JAVA3D] confusing VRML SceneGraph

2003-06-13 Thread Alan Hudson
Florin Herinean wrote: Isn't it possible to perform a two step vrml parsing ? One to lookup what actual nodes are used and establish the parsing strategy for the second step. That way you can optimise the scenegraph, especialy for the two cases: a) static scenegraph (nothing ever change or move) a

[JAVA3D] Just Duke [OFF-TOPIC]

2003-06-13 Thread Helder Marques
Sorry, but is fun: http://today.java.net/jag/je/ === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and inc

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Vladimir Vernikovski
Point is that human eye become sensitive to phase rippling in ~30 FPS. I'm working with heavy geometry applications and usually have ~30 FPS. In this case 10 ms rippling is feeling. My system: PIV 2.2/512Mb/Geforce2 MX400/Java3D DirectX/WinXP Vladimir A. Vernikovski Programmer

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Alessandro Borges
Well, I will report just what I've did and found. And it may or may not work for you. I am using Win2k/1.3GHz/512Mb/Java3D DirectX and both Gears run smoothly here. I also run on Win98/1.1GHz/384Mb/Java3D DirectX & OpenGL run AlphaGT smoothly and original Alpha was terrible. Some days ago I did me

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Alessandro Borges
Are you setting the object's names properly in the hashmap when writing (writeBranchGraph) ? If so when you read you will retrieve the names and nodes, in the hashmap, as it is expected... I guess my solution may not fit your case: I am using a external XML to store names and properties of each n

Re: [JAVA3D] Error during compile

2003-06-13 Thread Vladimir Vernikovski
You must create and add new Java3D library in Project Properties/Required Libraties settings in JBuilder project. Add in new library some files from this folder: C:\j2sdk1.4.1_02\jre\lib\ext\ Files: j3daudio.jar j3dcore.jar j3dutils.jar vecmath.jar Bye! Vladimir A. Vernikovski Programmer

[JAVA3D] Error during compile

2003-06-13 Thread Ahmet Balci
Hi all, I am new in Java3d. So I downloaded tutorials and softwarefrom sun's java web site and tried to run example application HelloUniverse from the JBuilder3 environment. But I got the lots of error message similar to following: Error(25): class javax.media.j3d.BranchGroup is not public in

Re: [JAVA3D] Find for the way to On/Off antialiasing

2003-06-13 Thread Vladimir Vernikovski
I found the way. It's nessesary just: - bevelPanel1.remove(canvas3d); u.removeAllLocales(); GraphicsConfigTemplate3D gct3d = new GraphicsConfigTemplate3D(); gct3d.setSceneAntialiasing(GraphicsConfigTemplate3D.REQUIRED); GraphicsConfiguration gc

[JAVA3D] Find for the way to On/Off antialiasing

2003-06-13 Thread Vladimir Vernikovski
Hi, All !   Is there way to On/Off antialiasing after compile and load scene?   Now I have: GraphicsConfigTemplate3D gct3d = new GraphicsConfigTemplate3D(); gct3d.setSceneAntial

Re: [JAVA3D] scenegraph.io still troubles

2003-06-13 Thread Christian Schnabl
mail delivery failure so i sent again... That was great help! But i have one last question: the SceneGraphStreamWriter wants a HashMap where i put the keys and values i retrieved from the named Objects. The Problem i still have is: do you mean i have to send the Hashtable seperately over the

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Christian Schnabl
That was great help! But i have one last question: the SceneGraphStreamWriter wants a HashMap where i put the keys and values i retrieved from the named Objects. The Problem i still have is: do you mean i have to send the Hashtable seperately over the stream? Do you mean i have to put the nam

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Smith, David
Thanks for the heads up. I brought up your link on my Win2K/1.5Ghz/512MB here and the GearBox original is actually smoother than the AlphaGT. Curious, it looks as if Win2k has 10ms granularity where as Win98 is 50ms(I think I read that earlier). I presume this is why I read somewhere, that so

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Alessandro Borges
I solve this kind of problem this way: Get the namedObjects ot the scene and put all then in a HashTable. If course the name of the objects where the keys. When I want to do some operation in one of that objects returned I just ask it to hashtable, check if the returned objects it is a instanceo

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Vladimir Vernikovski
J3DTimer in any case is operating system dependent and in WinXP has mistake ~7 ms. Vladimir A. Vernikovski Programmer --- JPROOF Technologies Ltd. - Original Message - From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Alessandro Borges
I am using a animation behavior which works this way take initial time value from J3DTimer before start the animation at each elapsed frame { calculate the delta time (current - initial time); do the animation with that delta time value (optionally you can multiply delta time by a factor f

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Christian Schnabl
HI, I've got indeed the same Problem. All i get from the Hashmap are the DEFs like "MAT_Material" as Strings. The Objects on the other Hand are only returned as Strings as well but seem to be integers in the form of 0 or 41, 23 etc. I haven't figured this out so far. The problem is, i want to acce

Re: [JAVA3D] Need introduction to VRML

2003-06-13 Thread Nikolai V. Chr.
This is the best I found: http://web3d.vapourtech.com/tutorials/vrml97/ === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [E

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D @ JavaOne

2003-06-13 Thread Florin Herinean
Well, I'm not sure. java.net is a community thing, sponsored by sun. If you browse the projects, you'll see several projects covering the same topic. One of them is jogl (Java bindings for OpenGL API), and other is java3dgamesdk (Java 3D Game SDK), there is jme (Java game engine built on top of LWJ

Re: [JAVA3D] Need introduction to VRML

2003-06-13 Thread Peter Strachan
manish   An excellent VRML book is   VRML Sourcebook by Ames, Nadeau and Moreland published by Wiley (1997)   This has great example.   Peter S.   - Original Message - From: Manish Sethi To: [EMAIL PROTECTED] Sent: Friday, June 13, 2003 9:32 AM Subject: Re: [JAVA3D]

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Vladimir Vernikovski
1. Unfortunately, I havn't right timemer for the still... And we have in WinXP timer with mistake 5 ms and this not good for animation :( 2. I'm using J3D Behavior framework, mixed mode but it needs for some modification. If you are interested for results (best run in NVidia Geforce and later card

Re: [JAVA3D] AW: [JAVA3D] Java 3D @ JavaOne

2003-06-13 Thread á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison)
> http://servlet.java.sun.com/javaone/sf2003/conf/sessions/display-2472.en.jsp Are slides (or something) for this session available anywhere? > If I were in the position to give advices to the java3d/java gaming > development teams, I would leverage the java3d pure immediate mode/mixed > mode to

Re: [JAVA3D] Need introduction to VRML

2003-06-13 Thread Manish Sethi
try http://www.web3d.org/Specifications/VRML97/ -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of hterrolleSent: Friday, June 13, 2003 1:50 PMTo: [EMAIL PROTECTED]Subject: [JAVA3D] Need introduction to VRML Hi,   Could some

Re: [JAVA3D] AW: [JAVA3D] Java 3D @ JavaOne

2003-06-13 Thread Ole Arndt
Hi Florin, Florin Herinean <[EMAIL PROTECTED]> writes: > At the moment, the only *existing* thing, which *is* on the j2se technology > list, it's java3D. Other things were only *announced*, like the new java > gaming platform. I thing there is a big difference between *having* > something and *an

[JAVA3D] Need introduction to VRML

2003-06-13 Thread hterrolle
Hi,   Could someone send me adresse were i could find simple code for an introduction to VRML. When i said simple not too simple which means this the use of behavior if this is possible.   Thanks

[JAVA3D] AW: [JAVA3D] confusing VRML SceneGraph

2003-06-13 Thread Florin Herinean
Isn't it possible to perform a two step vrml parsing ? One to lookup what actual nodes are used and establish the parsing strategy for the second step. That way you can optimise the scenegraph, especialy for the two cases: a) static scenegraph (nothing ever change or move) and b) unmodifiable scene

[JAVA3D] AW: [JAVA3D] Java 3D @ JavaOne

2003-06-13 Thread Florin Herinean
It was a presentation yesterday, see http://servlet.java.sun.com/javaone/sf2003/conf/sessions/display-2472.en.jsp However, JSR-184 is dedicated to mobile 3d, i.e. cellphones, PDA's, etc., not for mainstream PC users. At the moment, the only *existing* thing, which *is* on the j2se technology lis