Alan:
It is created with 30 blades, each of which is consisted of several line
segments with diff. width. The image shows a rather huge grass. I need to
add some control parameters to it so that I can use it in my scene.
Lan
At 11:27 AM 8/26/2003 -0700, you wrote:
Lan Wu-Cavener wrote:
Thank you
Lan Wu-Cavener wrote:
Thank you much, Paul!
I have checked the website you posted. It is a nice algorithm to model the
growing plants. It is too bad that I forget all the German I had learned
while in the graduate school. I did it in a simple way to create a grass
clump using LineArray. It seems
As part of the refocusing of j3d.org into new directions, one of the
more obvious issues is that a lot of the j3d.org codebase is dependent
on Java3D. However, part of the initial design was to maintain as much
separation between basic functionality which could be used with any
rendering API and th
thanks for your reply. yes, i get your point, doing a direct manipulation
through a Transform3D acting on the specific TransformGroup of a given
particle is certainly faster. especially if you present every particle as
a single point. as you say then one just updates the translational
component of
I never understood why Java3D uses a different event-model than Swing. Why are
events automatically deregistered at invocation? Is there a technical reason for this?
I
think (from a performance point of view) it makes more sense to leave events
subscribed unless the listener specifically dereg