Re: [JAVA3D] looking for algorithm (Intersection algorithms)

2004-02-19 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
This site will direct you to various intersection algorithms: http://www.realtimerendering.com/int/ here are the results of triangle-triangle links: A Fast Triangle-Triangle Intersection Test (Has source) http://www.acm.org/jgt/papers/Moller97/ ERIT: A Collection of Efficient and Reliable Inte

[JAVA3D] looking for algorithm

2004-02-19 Thread bob
Can anyone set me on the right path for a general algorithm to intersect or unite triangulated (closed) shapes? Even an algorithm to intersect two triangles would help a lot. Lars === To unsubscribe, send email to [EMAIL PRO

Re: [JAVA3D] texture problem

2004-02-19 Thread Bassam
I would like to ask you to test rendering a  4-point quadraliteral and apply texture. See what happens ?If somebody got it right please send me  some code.   I don't think it is the graphics card because I tested the program over two different cards (NVIDIA GeForce and Rage 128 Pro)  and I g

Re: [JAVA3D] Demo applets are not displaying graphics

2004-02-19 Thread pumpkin
Moin > I´ve just installed Java3D 1.3-1 with J2SE1.4. Have you installed them into the same folder ? Have you other versions of java (the JVM) installed ? > When I run the demo applets > I just see a black screen. However, the FourByFour applet displays the > buttons and the Face1..Face18 panel.

Re: [JAVA3D] texture problem

2004-02-19 Thread Chris Ender
Hello Bassam, I recently had a problem with a texture on a rectangle polygon.   I could not solve a problem with rendered the texture color depth on my computer. However it looks well on other computers, so I think I have a problem with the graphics driver. Thank for all people who helped m

Re: [JAVA3D] texture problem

2004-02-19 Thread T.J.Hunt
From: Bassam [mailto:[EMAIL PROTECTED] > I have a 4 vertix planar polygon (not a square ,because the > base is much longer) The problem is when I apply this texture > on it ,the straight lines will be bent in a strange > way...take a look at the two pictures the texture coordinates are: > upp