This site will direct you to various intersection algorithms:
http://www.realtimerendering.com/int/
here are the results of triangle-triangle links:
A Fast Triangle-Triangle Intersection Test (Has source)
http://www.acm.org/jgt/papers/Moller97/
ERIT: A Collection of Efficient and Reliable Inte
Can anyone set me on the right path for a general algorithm to intersect or
unite triangulated (closed) shapes?
Even an algorithm to intersect two triangles would help a lot.
Lars
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I would like to ask you to test rendering a
4-point quadraliteral and apply texture. See what happens ?If somebody got it
right please send me some code.
I don't think it is the graphics card because I
tested the program over two different cards (NVIDIA GeForce and Rage 128
Pro) and I g
Moin
> I´ve just installed Java3D 1.3-1 with J2SE1.4.
Have you installed them into the same folder ?
Have you other versions of java (the JVM) installed ?
> When I run the demo applets
> I just see a black screen. However, the FourByFour applet displays the
> buttons and the Face1..Face18 panel.
Hello Bassam,
I recently had a problem with a texture on a
rectangle polygon.
I could not solve a problem with rendered the
texture color depth on my computer.
However it looks well on other computers, so I
think I have a problem with the graphics driver.
Thank for all people who helped m
From: Bassam [mailto:[EMAIL PROTECTED]
> I have a 4 vertix planar polygon (not a square ,because the
> base is much longer) The problem is when I apply this texture
> on it ,the straight lines will be bent in a strange
> way...take a look at the two pictures the texture coordinates are:
> upp