Hey--
I am finally getting good values out my head
tracker using the
JavaComm API to read the serial port--
However, I am not sure what form the data must be
in in order
to use setHeadIndex() --from previous emails you
will note
that this is the correct way to use head tracking
with the
Karl-
Check my previous posts. I included an example application
called BasicRecipeJ3D.java + DisparityBehavior.java,
The answers to your questions are:
1) Yes. Just add some lines related to stereo--again
in a previous post by yours truly. Don't forgot to
include the command line options fo
gt;
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Yazel, David J.
> Sent: Friday, November 02, 2001 10:12 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Future of Java Media
>
>
> I had not hea
Hello--
I have heard from reliable sources that the Java
Media APIs are
dramatically cutting back and RIFing many talented
people.
At first this would seem really bad but in thinking
about it
I know that much opportunity comes out of these
situations.
Two things I would like to see discu
Hello again--
In my efforts to use Java3D on as many display
devices as
I can find in my lab, I have now moved on to our
HMD. Let's
leave head tracking out of this discussion and just
focus
on getting the signals out to the device--a Virtual
Research
V8--
The HMD has two VGA inputs (one
Sorry--
I forgot to include those. Forget about FastrakInputDevice--just comment
out all references. I am including NavigationBehavior.java in this email.
Use the space bar to increase disparity and the backspace key to reduce it.
Alex
- Original Message -
From: "ping" <[EMAIL PROTECT
I found the stereo setup to be rather straightforward, once I found a
graphics card that Java3D supports in stereo mode.
I am assuming we are talking about the Windows environment with
shutterglasses. Always test your setup outside of Java3D if possible
to verify it is working.
The issues were:
Hi-
I just wanted to report that I have stereo working
with the WildcatII 5110.
The card costs $2200 which is approximately double
the price of the
computer I am running it on but it is quite
nice.
Alex
I occasionally wonder why the Interpolator class with an
Alpha object is necessary. Could everything be done in
a Behavior that wakes up on elapsedtime--or is that the
point? Does the Alpha object provide denser and courser
time values depending of the rate of increase of the
f(t)?
For example,
I sent out a message a little while ago regarding
how to apply textures
to Shape3D's obtained from a Loader. So far,
I haven't gotten much
response although I realize that people were
distracted last week.
Here is my basic question:
How can I use texture mapping with Shape3D's
imported
I made the changes that Suri suggested. He is correct that I didn't have
the
correct number of texture coordinates specified. However, this still did
not correct
the problem because there are no texture coordinates to change. I don't
believe it is possible to add texture coordinates on the fly.
Hi-
If I specify capability bits in the Box constructor, I lose the effects of
the Appearance.
For example, when I construct a Box with
Box box = new Box(.3f,.3f,.3f, Box.ENABLE_GEOMETRY_PICKING,ap0);
The box has no Appearance.
When I do:
Box redbox = new Box(.3f,.3f,.3f, ap0);
I se
One other not very sophisticated method is too translate the object
to some place far away or behind the view.
Alex.
- Original Message -
From: "Dola Woolfe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, August 25, 2001 10:31 PM
Subject: [JAVA3D] Turning objects on and off:
One quick and dirty way to "remove" objects is to simply translate them out
of view. Does this offend any purists out there? Other that lack of
elegance, are there any disadvantages to this?
Alex
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I am continuing to develop my Cave and have run into some challenges. I
really need to have 3 or more projectors.
Multiple PCI cards are not practical with Java3D. As mentioned previously,
hardware acceleration is not utilized when any part of the Canvas touches a
secondary or tertiary screnn.
I am still attempting to run a Cave from a single PC using 3 PCI cards and
Java3D. My PCI cards are VOODOO3 3000s with 16MB on board. I have a
comparison machine available with a TNT 2 Ultra AGP card under Windows NT.
Also, I am using jdk1.3 and J3D 1.2 for OpenGL.
The sample environment is mo
According to my research, Java3D is supposed to work with a Cave and I have
had some success with using 3 separate Canvas3Ds, views and view platforms.
HOWEVER, please see the below from Kevin Rushforth. I am waiting for a free
moment so I can try this out. There is a fairly extensive thread goi
John Wright wrote:
As far as Java 3D goes my opinion is that the most critical factor that
matters is whether or not you are obtaining hardware acceleration or not
(makes about a 20x difference).
This could make a big difference in my Cave application as I am using 3 PCI
cards. Everything is fi
It strikes me that there is a lot of variability in the performance people
are getting from different graphics cards on different platforms. I wonder
how much of this is related to bus speeds, DMA and other hardware settings
on the PC itself. Some of these results may be independent of the graph
A week ago, I posted a message about a Cave I am developing for Java3D.
Kelvin Chung and Paul Byrne send an example and some documentation that were
helpful. I still have a bit of work to do on this but I can see this
actually working sometime soon. Here is where I am so far. I am using
Windows
I am writing a Java3D virtual environment for use in brain recordings. A
really critical aspect of this experiment is eye tracking. In that past,
we have used a dos based system with a data acquisition card. I want to
replace it with something that is integrated into my Java3D task. The brain
Hi-
I am doing an application where I want to use
JSLIDER to control my 3D models. Does anyone
have an example of this. I guess this means
that I would abandon the rotation interpolators,
right?
Thanks in advance,
Alex Terrazas
I am having trouble using the VRML loader when my VRML
world has an INLINE command. When the I substitute
the same code from the inline'd file directly into the
VRML file that I am loading, it works fine.
Has anyone else experienced this?
Thanks,
Alex Terrazas
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