Re: [JAVA3D] more than two images in one face of a cube and every face with different images

2005-03-10 Thread Ben Moxon
Whatever you do the texture needs to be square and have a side of binary length ( 32, 64, 128 etc ) in order to be passed to the hardware. If you want to use multiple images you will probably want to use normal Java2D techniques to combine them into a single square image file and then use that a

Re: [JAVA3D] Why? -They should really close this list

2005-01-25 Thread Ben Moxon
I'm guessing people would say that because of the crossover between java3d-interest@java.sun.com and the [EMAIL PROTECTED] list. I can't see any point in not merging the lists, to be honest, as they are pretty close to identical in content, but while there are two I will stay subscribed to both

[JAVA3D] J3DTimer doesn't seem to work as expected

2005-01-25 Thread Ben Moxon
Here is the code I used to find how much the model should move each frame in the J3d tutorial I wrote a couple of years back. Code: public double getStep() { long echo = J3DTimer.getValue(); double wrongun= ((echo-oldTime)/1000); wrongun = wrongun*step; oldTime=echo; retu

Re: [JAVA3D] FPS navigation

2004-12-17 Thread Ben Moxon
I put together a tutorial a while back that covers some basic game-oriented J3d - it's not quite the same but you should be able to adapt the navigation behaviour from that fairly easily. http://www.newview.co.uk/e/tutorials/java3d/index.jsp -Original Message- From: Discussion list for

Re: [JAVA3D] Run as an applet

2004-09-08 Thread Ben Moxon
Unfortunately not,  but if you want an easy deployment for an application you might want to look at Webstart. -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of FantasyFooty.orgSent: 08 September 2004 16:48To: [EMAIL PROTECTED]Subje

Re: [JAVA3D] Newbie Question

2004-09-07 Thread Ben Moxon
(like you get with 1st person shooters). And is orbitbehaviour the same as mouserotate? - Original Message - From: Ben Moxon To: [EMAIL PROTECTED] Sent: Tuesday, September 07, 2004 2:16 PM Subject: Re: [JAVA3D] Newbie Question I

Re: [JAVA3D] Newbie Question

2004-09-07 Thread Ben Moxon
I don't know about sample files - I haven't seen any, or maybe I did, but not for a long time and I don't recall where- but if you follow through that tutorial you should be able to sort out a roaming camera approach from it with a bit of extension of the existing behaviour, perhaps looking

Re: [JAVA3D] Confused Future of J3D?

2004-09-03 Thread Ben Moxon
Title: Message Java3D is open source now, or is well on the road to it.   Jogl is different- lets you make openGL calls from java. There is also LWJGL which does something similar but doesn't rely on AWT.   Xith is based on Java3D but is aimed more towards gamers- if you are learning, you m

Re: [JAVA3D] Where to start?

2004-08-25 Thread Ben Moxon
The basics of J3d haven't changed so the Sun tutorials are still quite useable. There are also some tutorials at http://www.j3d.org although they are mostly quite specific to individual topics. If you want some paper, Daniel Selman's book ( http://www.manning.com/selman/ ) is probably the best

Re: [JAVA3D] directx and opengl

2004-07-06 Thread Ben Moxon
irectx and opengl Ben Moxon wrote: > Technically it should make absolutely no difference in terms of how your code works > which version you are using. Not correct. There are specific known differences between the two due to differences in the rendering APIs. All the known differences

Re: [JAVA3D] directx and opengl

2004-07-06 Thread Ben Moxon
Technically it should make absolutely no difference in terms of how your code works which version you are using.   I have found that people have problems with one or the other based mostly on their hardware drivers. -Original Message-From: Discussion list for Java 3D API [mailto

Re: [JAVA3D] Java3D mailing lists and forums

2004-06-29 Thread Ben Moxon
It would be logical, I think, to merge this list with the [EMAIL PROTECTED] list, if that is possible. -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Chien Yang Sent: 29 June 2004 15:01 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D

[JAVA3D] Java3D mailing lists and forums

2004-06-29 Thread Ben Moxon
What is the position of this mailing list relative to the new [EMAIL PROTECTED] and [EMAIL PROTECTED] mailing lists? What about the java3d.dev.java.net forum? How does that relate to the JDC java3D forum? I'm a bit concerned that if we aren't careful we are going to end up with too many forum

Re: [JAVA3D] Re: [JAVA3D] ANNOUNCEMENT: Java 3D @ JavaOne 2004

2004-06-18 Thread Ben Moxon
Those were different posts, some time later. J3d has hung in the balance for a while, and understandably so- how has it's existence really benefited sun? They are in business to make a profit, rather than to make us developers happy. My view would be that the guys who run j3d.org are pretty busy

Re: [JAVA3D] Re: [JAVA3D] ANNOUNCEMENT: Java 3D @ JavaOne 2004

2004-06-18 Thread Ben Moxon
I don't know of any Java3d websites aside from j3d.org that have seen any updates over the last few years. The best and most immediate source of information about java3d, in my experience, is this list. That is exactly where the guys on j3d.org got that information from. The sources this was co

Re: [JAVA3D] ANNOUNCEMENT: Java 3D @ JavaOne 2004

2004-06-18 Thread Ben Moxon
I'm fairly sure I read both pieces of information on this site, both sourced from an address that appeared to be a sun on. Maybe it was a question of embittered developers who have just been made reduntant but for the following three months or so Sun said nothing about the matter, so what are we

Re: [JAVA3D] How to start?

2004-06-14 Thread Ben Moxon
Assuming you have some experience of java programming, you will probably want to start by downloading and installing java3d and reading through the Sun tutorials. Once you've done that, I recommend taking a look at the Kev Glass' tutorials over at new dawn software: http://www.newdawnsoftware.co

Re: [JAVA3D] java3d and EAI

2004-05-28 Thread Ben Moxon
I have seen little evidence of anyone using VRML in the real world for the last 3-4 years. It is one of those "neat idea, never quite went anywhere" kind of things, as far as I can tell. I mean I'm sure it is being used by some people, but by and large it comes across as cumbersome, hard to use

Re: [JAVA3D] Canvas3D locking up on Windows XP OpenGL

2004-04-27 Thread Ben Moxon
It sounds like a problem in the native code somewhere- you could start by making sure your video card drivers are up to date and perhaps try checking your Windows Application Log to see if that has noticed anything. -ben -Original Message- From: Discussion list for Java 3D API [mailto:[

Re: [JAVA3D] same shape3d, different textures

2004-03-03 Thread Ben Moxon
The single texture with multiple areas technique is very widely used in games. Take a look at the models and textures for pretty much any first person shooter to see this in action. -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Florin

Re: [JAVA3D] Porting OpenGL application

2004-02-09 Thread Ben Moxon
I would say that JOGL is your best option- that will let you pretty much port your OpenGL code directly whereas with Java3D you will have to redesign your system into the Java3D paradigm, which would probably add unnecessary work.   -ben -Original Message-From: Discussion list for

Re: [JAVA3D] using OrbitBehavior

2003-12-02 Thread Ben Moxon
1. The javadocs are best for this.   2. The basic difference is that with a MouseBehavior it is like you holding the camera still and moving the universe around, whereas with an orbitbehavior you move the camera around within the universe - consequently the orbitbehaviour is slightly less h

Re: [JAVA3D] moving camera

2003-11-27 Thread Ben Moxon
Look up the OrbitBehaviour in the javadocs. -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of dafna gordonSent: 27 November 2003 16:05To: [EMAIL PROTECTED]Subject: [JAVA3D] moving camera how do i move my camera in circles? lik

Re: [JAVA3D] Create lens flares

2003-11-27 Thread Ben Moxon
is a solution but not a good one in my opinion. If a user comes closer and the picture doesn't is in high-resolution, he would see the trick. Michael On Thu, 27 Nov 2003 11:56:45 -, Ben Moxon <[EMAIL PROTECTED]> wrote: > Just use a picture of the light source and place it on an

Re: [JAVA3D] Create lens flares

2003-11-27 Thread Ben Moxon
Just use a picture of the light source and place it on an oriented shape3d facing the ViewPlatform at the same place as the light itself. -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer Sent: 27 November 2003 11:53 To: [

Re: [JAVA3D] skin and bones animation

2003-11-12 Thread Ben Moxon
At its most basic, skin and bones animation defines a "skeleton" in terms of a frame underneath the surface mesh of a model, able to bend or twist at joints within given ranges with those bends and rotations then affecting the skin appropriately. In terms of your model I think you would need you

Re: [JAVA3D] developing a 3d desktop

2003-11-10 Thread Ben Moxon
h the windows shell.im trying to find other solutions besides using c++, if c++ is the best solution than i dont mind learning the language and doing everything..i just want to be positively sure that it can be done. i have about 6-7 mths to do this.......Ben Moxon <[EMAIL P

Re: [JAVA3D] developing a 3d desktop

2003-11-10 Thread Ben Moxon
If you look at the .net runtime you will find that offers memory-managed directX which you can write for with C#, which is very similar to Java. Almost as though when MS were not allowed to embrace and extend java any more, they took all their java developers off and gave them a new language

Re: [JAVA3D] Movement question

2003-11-07 Thread Ben Moxon
What is the problem? Remember that if you want to move anything while it is part of a live scene you need to use a Behaviour. -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of ADRIANA RAMIREZ Sent: 07 November 2003 14:40 To: [EMAIL PROTECT

Re: [JAVA3D] developing a 3d desktop

2003-10-31 Thread Ben Moxon
But also ATI are very bad at OpenGL - it is one area where, afaik, Nvidia still do a little better. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Christian Britton Sent: 31 October 2003 17:01 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] develo

Re: [JAVA3D] developing a 3d desktop

2003-10-31 Thread Ben Moxon
DirectX 9 actually talks to the .net runtime, so you can use it with C# or Managed C++ which should save a whole bunch of memory worries. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Nicholas Pappas Sent: 31 October 2003 14:42 To: [EMAIL PR

Re: [JAVA3D] collision avoidance/terrain following

2003-10-31 Thread Ben Moxon
Probably simpler than you need, but a basic introduction: http://www.newview.co.uk/e/tutorials/java3d/index.jsp -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Flavius Alecu Sent: 31 October 2003 00:27 To: [EMAIL PROTECTED] Subject: [JAVA

Re: [JAVA3D] developing a 3d desktop

2003-10-30 Thread Ben Moxon
I agree that this sounds basically more like a directX project. You don't really gain anything from platform independance or java working inside the virtual machine (in fact these both play somewhat against you) if you are working only to replicate windows functionality so J3d is probably not th

Re: [JAVA3D] Sharp background images impossible?

2003-10-28 Thread Ben Moxon
What about using a sphere for the general background and adding white points to the background geometry for the starfield. I don't really understand how background nodes work- does anyone know if this would be possible? -ben -Original Message- From: Discussion list for Java 3D API [mail

Re: [JAVA3D] A new game

2003-10-07 Thread Ben Moxon
My AV software thought the same. -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of Ajay KumarSent: 07 October 2003 10:01To: [EMAIL PROTECTED]Subject: Re: [JAVA3D] A new game I think this file contains virus.   Regards, A

Re: [JAVA3D] Simple problem with appearance and textureattributes

2003-09-09 Thread Ben Moxon
enabled on the material, and that your lights are also enabled. Looks like the color of your light - directional is it ? - is probably close to black. Specify the light color as ( 0.7f, 0.7f, 0.7f ) and the Material as default, and see if that would help. Vaidya >On Mon, 8 Sep 2003 16:02:04 +0100,

[JAVA3D] Simple problem with appearance and textureattributes

2003-09-08 Thread Ben Moxon
sting the texture blend colour and the ambient colour of the Material but none of it seems to be making any difference. I know the lights are in bounds because they are affecting other objects in the scene. I'm sure I'm missing something obvious, but I just can't see what! -ben Be

[JAVA3D] WakeupCriterion

2003-09-05 Thread Ben Moxon
; } I don't get any kind of error message when the behaviour is run but neither is ProcessStimulus called. Thanks, -ben Ben Moxon newview* t: 01483 685 398 e: [EMAIL PROTECTED] w:http://www.newview.co.uk/

Re: [JAVA3D] Support for Java3D

2003-08-27 Thread Ben Moxon
Sun aren't very good at formal announcements, but they have decided to fire all the developers that remained on it and adopt an openGl binding to offer 3D capabilities from Java. All that points away from continued development or even maintainance of Java3D. It won't stop working how it does n

Re: [JAVA3D] are Xith3D, Java3DGameSDK alternatives to core Java3D?

2003-08-22 Thread Ben Moxon
An account of the Xith3D design and it's development progress can be found over at the old JavaGaming.org forums - starting here, perhaps: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=3D;action="">   It aims to be broadly Java3D compatible but with more of a gaming approach.

Re: [JAVA3D] What do you want/need from Java3D?

2003-08-22 Thread Ben Moxon
The other big advantage of Java3D is that it is a big well documented and coherent reference implementation. That meant that it was relatively easy to learn because a) everyone was using the same API and b) there were books about it. I would never have been able to do most of the j3D stuff I hav

Re: [JAVA3D] Install Program

2003-08-21 Thread Ben Moxon
Create a "jre" directory in your installer folder and create a "bin" directory inside it. Put the java3d dll files into it and make sure you have the java3d jars in the classpath on your installer. You may have to check the output directories to be sure it is the correct path and it will only w

Re: [JAVA3D] What do you want/need from Java3D?

2003-08-20 Thread Ben Moxon
As my interest has largely been from the gaming point of view I will probably be moving over to the Xith3D stuff, if I ever have enough free time to get back to playing with 3d stuff. It sounds like I can use most of what I learned with Java3D there and following on from the last few months even

Re: [JAVA3D] application-wide popup switch

2003-08-18 Thread Ben Moxon
parent for your dialogs when you create them? -Ewan - Original Message ----- From: "Ben Moxon" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 18, 2003 3:07 PM Subject: Re: [JAVA3D] application-wide popup switch My JDialogs are all still popping up u

Re: [JAVA3D] application-wide popup switch

2003-08-18 Thread Ben Moxon
se); Hope this helps, Ewan - Ewan Borland Computer Vision & Graphics Group Department of Computing Science University of Glasgow +44 (0)141 330 0209 [EMAIL PROTECTED] - Original Message ----- From: "Ben Moxon" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Mon

Re: [JAVA3D] application-wide popup switch

2003-08-18 Thread Ben Moxon
09 [EMAIL PROTECTED] - Original Message - From: "Ben Moxon" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 18, 2003 1:41 PM Subject: [JAVA3D] application-wide popup switch Is there a way to tell a swing application that you want every popup menu it us

[JAVA3D] application-wide popup switch

2003-08-18 Thread Ben Moxon
they are all disappearing under J3D components at the moment I figured it was worth asking here. Thanks, -ben Ben Moxon newview* t: 01483 685 398 e: [EMAIL PROTECTED] w:http://www.newview.co.uk/ * This email

Re: [JAVA3D] Human Body

2003-08-14 Thread Ben Moxon
Surely you are using one to type?   :-p   -ben -Original Message-From: hterrolle [mailto:[EMAIL PROTECTED]Sent: 07 August 2003 14:02To: [EMAIL PROTECTED]Subject: [JAVA3D] Human Body Hi,   I am lookingfora human body. Does someone knows were i could find it ?   T

Re: [JAVA3D] About Java3D Direct3D stability on different hardware

2003-08-08 Thread Ben Moxon
I have found that the OpenGL versions are far more reliable than the DirectX ones, and more likely to run on different systems.   -ben -Original Message-From: Vladimir Vernikovski [mailto:[EMAIL PROTECTED]Sent: 06 August 2003 12:40To: [EMAIL PROTECTED]Subject: [JAVA3D] Ab

Re: [JAVA3D] Alternatives to Java3D

2003-08-06 Thread Ben Moxon
I don't know much about OpenMind but Xith3D is by David Yazel who is a regular here and was working on java3d showpiece Magicosm ( http://www.cosm-game.com ) so it is very much Java3D in style, but with more of a gaming angle so some of the more high-level stuff is absent. Being open-source, I w

Re: [JAVA3D] how do you debug this stuff?

2003-07-31 Thread Ben Moxon
I use the most sophisticated possible solution: System.err.println("Vector2 now is ("+Vector2.x+", "+Vector2.y+", "+Vector2.z+")"); What? Why are you all looking at me like that? -ben -Original Message- From: Brian Tarbox [mailto:[EMAIL PROTECTED] Sent: 31 July 2003 12:01 To: [EMAIL P

[JAVA3D] Dead branchgroups visible in a live scene?

2003-07-17 Thread Ben Moxon
branchgroups that were previously live no longer are. They are still a visible part of the scene. Can anyone suggest how this could have happened? thanks, -ben Ben Moxon newview* t: 01483 685 398 e: [EMAIL PROTECTED] w:http://www.newview.co.uk

Re: [JAVA3D] Construct a surface in Java3D

2003-07-17 Thread Ben Moxon
(B (B (BTry (Bthis article: http://www.javaworld.com/javaworld/jw-07-2003/jw-0704-3d_p.html (B (B -Original Message-From: Khanh (B [mailto:[EMAIL PROTECTED]Sent: 17 July 2003 05:46To: (B [EMAIL PROTECTED]Subject: [JAVA3D] Construct a surface (B in Java3D (B I want to constru

[JAVA3D] What is killing my branchgroups?

2003-07-16 Thread Ben Moxon
I have an Arraylist of branchgroups that I add to my scene when I create it. Immediately after the scene is created I call "branchgroup.isLive()" for each member of the arraylist and it returns true in each case. When I try and pick anything from the scene immediately after the scene has been

[JAVA3D] Picking error - dead BranchGroup?

2003-07-11 Thread Ben Moxon
In my application I have a panel in which a user can pick a shape in a 3D environment. Because of the problems I have mentioned before, I have to maintain a single Canvas3D across the application, which seems to be fine, but now I find when I leave the 3D panel and then go back to it and try to

Re: [JAVA3D] Canvas3D vs. JPanel

2003-07-11 Thread Ben Moxon
Depends on what bounds you give it.   -ben -Original Message-From: Zak Nixon [mailto:[EMAIL PROTECTED]Sent: 10 July 2003 20:08To: [EMAIL PROTECTED]Subject: [JAVA3D] Canvas3D vs. JPanel Does the Canvas3D take ALL available space from a JPanel when placed inside one?  

Re: [JAVA3D] Java3D + Swing

2003-07-09 Thread Ben Moxon
Go to http://www.j3d.org and check out the FAQs to start with. -ben -Original Message- From: Gili Tzabari [mailto:[EMAIL PROTECTED] Sent: 09 July 2003 14:39 To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D + Swing Hi again, It is fairly important for me to be able to use Swing or Swin

Re: [JAVA3D] Major problems?

2003-07-09 Thread Ben Moxon
Why does the new OpenGL binding release have an effect on Java3D? Lastly, > is Java3D in any way easier to use than OpenGL? > > Thanks, > Gili > > On Wed, 9 Jul 2003 15:08:46 +0100, Ben Moxon wrote: > > >The only other issue I have noticed is the whole "Java3D ma

Re: [JAVA3D] Major problems?

2003-07-09 Thread Ben Moxon
EMAIL PROTECTED] Sent: 09 July 2003 15:19 To: Ben Moxon; [EMAIL PROTECTED] Subject: Re: [JAVA3D] Major problems? Ben, What would your recommendation be? Look into the OpenGL binding instead? The bottom line is: what is the best way to do 3D under Java? Or is this currently more trouble tha

Re: [JAVA3D] Major problems?

2003-07-09 Thread Ben Moxon
The only other issue I have noticed is the whole "Java3D may or may not be about to be dropped by Sun in the light of the new OpenGL bindings and the way people from sun keep hinting it is stalled, in a holding pattern etc etc" discussion. Not really a technical problem, but a point to consider.

Re: [JAVA3D] Animating body

2003-07-09 Thread Ben Moxon
I have heard it said that Behaviours are the only way to change a live scenegraph. Not sure about that, but that is what they are designed for. I put together a small java3d tutorial that has a couple of sections about behaviours which may be useful, although it doesn't exactly match your situat

[JAVA3D] FW: [JAVA3D] Porting Java3D

2003-07-08 Thread Ben Moxon
They belong to sun and so I'm afraid they're not big on handing them out, as far as I know. There is progress towards a Java3D-like renderer compatible with the new OpenGL apis ( see David Yazel's posts previously) and you may have more sucess using this over a port of jogl or lwjgl, both of w

Re: [JAVA3D] Sky Textures

2003-07-07 Thread Ben Moxon
I think it is quite possible to generate some quite realistic sky textures using plasma patterns. That has the advantage that you are able to create your own as you need to. Good tutorial here: http://www.gameprogrammer.com/fractal.html -ben -Original Message- From: Joerg 'Herkules' Ple

Re: [JAVA3D] Sky Textures

2003-07-07 Thread Ben Moxon
Look for Background Geometry examples- I believe there is one in the demos/java3d directory. -ben -Original Message- From: Ian M Nieves [mailto:[EMAIL PROTECTED] Sent: 07 July 2003 15:11 To: [EMAIL PROTECTED] Subject: [JAVA3D] Sky Textures Hello All, I have a 3D world that a user can

Re: [JAVA3D] Java3D Install Program!

2003-07-03 Thread Ben Moxon
InstallAnywhere? http://www.installanywhere.com/ Worth a try. -ben -Original Message- From: Silvano Maneck Malfatti [mailto:[EMAIL PROTECTED] Sent: 03 July 2003 17:39 To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D Install Program! Hi everybody.. I am need to a program that creates on

[JAVA3D] Recycling a Canvas3D

2003-07-03 Thread Ben Moxon
? Thanks, -ben Ben Moxon newview* t: 01483 685 398 e: [EMAIL PROTECTED] w:http://www.newview.co.uk/ * This email, its content and any files transmitted with it are intended solely for the addressee(s) and may be

Re: [JAVA3D] Problem in creating Canvas3D ( previously adding Canvas3D at runtime)

2003-07-03 Thread Ben Moxon
I managed to stop the problem by switching to the DirectX version of Java3D - apparently it was either an issue with the OpenGL version of java3d or with my work PC ( old ATI video card - not sure how well it supports OpenGL ) or a combination of both.   -ben -Original Message-Fro

Re: [JAVA3D] Problem in creating Canvas3D ( previously adding Canvas3D at runtime)

2003-07-02 Thread Ben Moxon
ay to find a good configuration?   -ben -Original Message-From: Ben Moxon Sent: 02 July 2003 10:28To: [EMAIL PROTECTED]Subject: Re: [JAVA3D] Adding a Canvas3D at runtime The Canvas3d fits within its boundaries fine, its just when it is first shown this black rectangle appears

Re: [JAVA3D] Adding a Canvas3D at runtime

2003-07-02 Thread Ben Moxon
The Canvas3d fits within its boundaries fine, its just when it is first shown this black rectangle appears over the center of my screen - looking at it now  I think it is the same size as my application but drawn right in the centre of the monitor. The rectangle does not show any of the canv

[JAVA3D] Adding a Canvas3D at runtime

2003-07-01 Thread Ben Moxon
I have an application that is largely working in Swing but has a 3d viewer involved for which I use Java3D. This is all, to my surprise, working pretty much as expected, but when I add the Canvas3D to the swing application it draws a big old black rectangle over the middle of my screen (outside

Re: [JAVA3D] Movie

2003-06-27 Thread Ben Moxon
I'd just like to say that that I didn't send this. Damn thing spoofed my address. Apparently that is one of its main traits. more here: http://securityresponse.symantec.com/avcenter/venc/data/[EMAIL PROTECTED] -ben -Original Message----- From: Ben Moxon Sent: 27 June 200

Re: [JAVA3D] Is Java3D dead?

2003-06-26 Thread Ben Moxon
I think the thing most likely to kill Java3D deadest quickest is the continued lack of any official position on it from Sun while we discuss this question on every Java3D related forum. It would be good to hear an official statement of some sort, even if it is just to back up the rumours.

Re: [JAVA3D] Is Java3D dead?

2003-06-25 Thread Ben Moxon
Unfortunately IL2, although it uses Java as a scripting language, uses a C++ 3D engine. I have seen this rumour around the place for a while and it is just incorrect. I think the faq on the IL2 site corrects this. -ben -Original Message- From: Alessandro Borges [mailto:[EMAIL PROTECTE

[JAVA3D] Problem with getting rid of Canvas3D?

2003-06-24 Thread Ben Moxon
I'm sure I recall there was a problem with releasing the memory used for a canvas3d. Is this still the case as of 1.3.1 ? -ben ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signo

[JAVA3D] Animated textures

2003-06-16 Thread Ben Moxon
Sorry if this is a repost - I got a "message could not be delivered" from the server when I sent it on friday and in the light of no replies I figured maybe it hadn't sent properly. Is it possible to use an animated gif as a texture in j3d? My current attempt to, just using the usual TextureLo

[JAVA3D] Animated textures

2003-06-13 Thread Ben Moxon
Is it possible to use an animated gif as a texture in j3d? My current attempt to, just using the usual TextureLoader stuff is not loading the texture at all. The code looks like this: app = new Appearance(); try { String[] ourFile={"file:C://animated.gif"}; System.out.println("Display h

[JAVA3D] Trying to load a simple VRML scene

2003-06-12 Thread Ben Moxon
Afternoon all, I'm wondering if anyone can shed any light on why I can't load a really simple .wrl file in using a VRML97Loader. I'm not really very up on VRML and it's relationship with Java3D, so I am quite possibly being entirely lame here, but the code I have is like this: VRML97Load

Re: [JAVA3D] Cas are you still out there?

2003-06-12 Thread Ben Moxon
Anyone looking for stuff about the lwjgl might want to go to http://www.puppygames.net/forums/ where most of the relevant people can be found since jgo. -ben -Original Message- From: Justin Couch [mailto:[EMAIL PROTECTED] Sent: 11 June 2003 19:52 To: [EMAIL PROTECTED] Subject: [JAVA3D]

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Ben Moxon
Isn't the navigation thing because you are looking at the background, so it is not that the sphere is turning to the right, it is that *you* are turning to the left? The sphere-mapping is a bit annoying I don't doubt it is feasible to use a standard cube instead- I only haven't done it because I

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Ben Moxon
Here is a snippet that creates a Sphere rather than using a model: BranchGroup bgGeometry = new BranchGroup(); Appearance App = new Appearance(); try { Texture tex = new TextureLoader(new java.net.URL(YOUR_BACKGROUND_IMAGE), this).getTexture(); App.setTexture(tex); } catch (Exception e) { e.print

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Ben Moxon
Yes, map it onto a sphere, with normals generated on the inside, add that to the background geometry and there you go. -Original Message- From: Flavius Alecu [mailto:[EMAIL PROTECTED] Sent: 10 June 2003 13:30 To: [EMAIL PROTECTED] Subject: [JAVA3D] "rotating" background Right now I have

[JAVA3D] Memory error using D3D java3d.

2003-03-25 Thread Ben Moxon
und that is used in a lot of demos) and they were both working before I started moving the viewPlatform. Any ideas? Thanks for your time, -ben Ben Moxon newview* t: 01483 685 398 e: [EMAIL PROTECTED] w:http://www.newview.co.uk/ *

Re: [JAVA3D] AW: [JAVA3D] add Shape3Ds as a function of time!!!

2003-03-10 Thread Ben Moxon
Morph requires the same number of points on the mesh at each step, so I don't think it will be useful for adding shapes to a scene.   -ben -Original Message-From: Alessandro Borges [mailto:[EMAIL PROTECTED]Sent: 10 March 2003 14:59To: [EMAIL PROTECTED]Subject: Re: [JAVA3D]

Re: [JAVA3D] Is Java3D going to be end-of-lifed?

2003-02-26 Thread Ben Moxon
I think the basic reason for this is size- java3d is a large enough download in its own right to put a lot of people off, adding it to the already sizeable JRE install and you get something very heavy that even fewer people are likely to want to download. I reckon sun should include it in the st

Re: [JAVA3D] A little help with code / system resource efficiency

2003-01-21 Thread Ben Moxon
I'm not really up to going through code in detail, but from everything I've heard if you want to keep a close eye on what is using resources where you want to take a look at JUnit ( http://www.junit.org/index.htm ) which is the standard open-source java unit testing tool. It is highly recommende

Re: [JAVA3D] Java 3d on osx

2002-12-12 Thread Ben Moxon
As a disclaimer I neither own nor use OS X but I did notice stuff about Fink, which is designed to allow OSX users to use linux applications more easily- I'm sure you're aware of it, but if you're not it may be worth a look.    http://fink.sourceforge.net/  -Original Message-From:

Re: [JAVA3D] 3D Java

2002-11-22 Thread Ben Moxon
I would never have bought the book if I hadn't found it online and realised how useful it was... -Original Message- From: Yann Lemoigne [mailto:[EMAIL PROTECTED]] Sent: 22 November 2002 14:48 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] 3D Java Thanks. Bad news they removed it, it was a

Re: [JAVA3D] JBuilder alternatives OT?

2002-11-14 Thread Ben Moxon
I have recently gone over to Forte- when I looked at it a year or two back it was slow, bugged to hell and almost unusable. The new versions with 1.4. work much more quickly and smoothly and most of the really clanging bugs are gone. It has the form builder stuff but you can just ignore all that

Re: [JAVA3D] Moving Lights

2002-11-01 Thread Ben Moxon
What do you mean lights dont change when you move their transformgroup? Pointlights certainly do, I'm not sure about other types. -ben -Original Message- From: RWGRAY [mailto:rwgray@;RWGRAYPROJECTS.COM] Sent: 01 November 2002 16:26 To: [EMAIL PROTECTED] Subject: [JAVA3D] Moving Lights

[JAVA3D] Still can't react to transformation changes

2002-11-01 Thread Ben Moxon
I'm still stuck on this problem: If I have TransformGroup transG in my scenegraph subject and an OrbitBehaviour on my ViewPlatform and I need to move a second transformgroup transG2 based on the relationship between transG and the ViewPlatform, moving it appropriately when either of these moves

Re: [JAVA3D] Silent fail on XP Vaio (more detail)

2002-10-31 Thread Ben Moxon
he Canvas3D it stops working. -ben -Original Message- From: Ben Moxon Sent: 31 October 2002 10:54 To: [EMAIL PROTECTED] Subject: [JAVA3D] Silent fail on XP Vaio I've written a little application that opens a simple Java3D viewer on request. It works fine except when we tried runn

[JAVA3D] Silent fail on XP Vaio

2002-10-31 Thread Ben Moxon
I've written a little application that opens a simple Java3D viewer on request. It works fine except when we tried running it on a new Sony Vaio fx805 running windows XP. It displays the scene fine, although at a very low framerate, but when you try to close that Java3D window it crashes. No err

[JAVA3D] Getting the live transform of a moving transformgroup

2002-10-18 Thread Ben Moxon
I've put this up a few places and it's been rigorously ignored, although to me it looks like a very simple question: I am trying to create a behaviour that will move a transformgroup in reaction to another TransformGroup that is attached to a RotationInterpolator, so it looks a bit like this:

Re: [JAVA3D] running JAVA3D over the internet without the client installing JAVA3D API

2002-10-14 Thread Ben Moxon
You are guessing correctly. I'm not sure how heavily you have dealt with this area before, but servlets are designed to create web-pages- they could be used to generate j3d images to be served out into pages I suppose, like a 3D web-cam type effect, but I would definitely not say that it could

Re: [JAVA3D] Oriented Shape 3D Rotation Problem

2002-10-14 Thread Ben Moxon
Are you rotating it about a point or an axis? Setting its mode to ROTATE_ABOUT_POINT sorted this out for me. -ben -Original Message- From: Durga.Banda [mailto:[EMAIL PROTECTED]] Sent: 12 October 2002 18:35 To: [EMAIL PROTECTED] Subject: [JAVA3D] Oriented Shape 3D Rotation Problem Hi,

Re: [JAVA3D] Running greyscale textures into colour/alpha channels

2002-10-10 Thread Ben Moxon
Thanks, I'll try this. The card is a standard GeForce 3, which I think should be pretty good for multi-texturing, but no harm in trying it. -Original Message- From: Stoney Jackson [mailto:[EMAIL PROTECTED]] Sent: 10 October 2002 17:10 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Running g

Re: [JAVA3D] Running greyscale textures into colour/alpha channels

2002-10-10 Thread Ben Moxon
alpha with the texture's alpha. ta.setCombineAlphaMode(ta.COMBINE_REPLACE); ta.setCombineAlphaSource(0, ta.COMBINE_CONSTANT_COLOR); ta.setCombineAlphaFunction(0, ta.COMBINE_SRC_ALPHA); tu[3].setTextureAttributes(ta); -Stoney - Original Message - From: "Ben Moxon" <[EMAIL PROTECTED]&g

Re: [JAVA3D] Running greyscale textures into colour/alpha channels

2002-10-09 Thread Ben Moxon
--- From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]] Sent: 09 October 2002 11:14 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Running greyscale textures into colour/alpha channels Ben Moxon wrote: > How would I go about mixing several textures so that each one fills a colour channel >and the

[JAVA3D] Running greyscale textures into colour/alpha channels

2002-10-09 Thread Ben Moxon
How would I go about mixing several textures so that each one fills a colour channel and the alpha channel? I have created an array of TextureUnitStates, one for each texture, and they are all drawing correctly but each texture is in a grey_scale/alpha format and what I want is for texture1 t

Re: [JAVA3D] ? Install Programs ?

2002-09-27 Thread Ben Moxon
The basic InstallAnywhere package is actually free. Trouble is that if you want to install the JRE then you need something that runs without it, making java a potentially bad option. For a free solution take a look at Nullsoft's offering http://www.nullsoft.com - I have seen this used a few

  1   2   >