anyone some links featuring discussions about that?
thx in advance
Christian
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, sen
Java 3D Sound API is so buggy I dropped it and now use the Applet (Java
1.1) sound API instead which is just fine (although not 3D).
CHRIS
Paul Brown wrote:
There is so little information about playing sound in Java3D. I've been
through all of the books, the tutorials and even this archive and fo
Yeah, same here, too bad. I'm not voting for this thing.
CHRIS
Michael Pfeiffer wrote:
It isn't very funny that I have to register only for this poll. Beside of
that, the registration seem not to work, I don't get an activation email
and when I try to log in without it, it tells me that my userna
Make sure that the Java Runtime you're using to run your compiled code
contains the Java 3D installation (look for "j3d*.jar" files under the
"lib" folder). I suspect you installed the Java 3D SDK to another J2SDK
than the one you're using to run the project.
If you're using JBuilder, make sure you
Michael Pfeiffer wrote:
In this case Apple must be a completely stupid company: they put efforts
into a dead project to release a software for the trashcan.
On Tue, 25 Nov 2003 14:11:28 -0800, Justin Couch <[EMAIL PROTECTED]>
wrote:
Michael Pfeiffer wrote:
I absolutely agree with you! The worst
Jeremy Booth wrote:
Michael Pfeiffer wrote:
I think half of the information of Java3Ds future are disinformation. If
you look at http://java3d.virtualworlds.de/index.php you will find an
official statement from Sun which tells something different (look at the
news from 18. 09. 2003)
Yup, there wa
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:
hate to tell you this but currently there are no plans for a Java3D 1.4+
You'll need to read a few previous posts if you wish to know why so until
things change you'll have to add those features yourself. :(
Mario
Mariusz Zaczek
NASA - Johnson
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:
hate to tell you this but currently there are no plans for a Java3D 1.4+
You'll need to read a few previous posts if you wish to know why so until
things change you'll have to add those features yourself. :(
Mario
Mariusz Zaczek
NASA - Johnson
Michael Pfeiffer wrote:
There are several possibilities to modify the quality of the rendered
scene. One is, to enable/diable scene anti-aliasing using
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/javax/media/j3d/GraphicsConfigTemplate3D.html#setSceneAntialiasing(int
Maybe the Switch just automatically filters out null Shape3Ds to avoid
rendering null objects... But I agree an error message would be more
meaningful...
Maybe the SUN developers can answer this...
CHRIS
- Original Message -
From: "Mona Wong-Barnum" <[EMAIL PROTECTED]>
To: <[EMAIL PROTEC
Maybe you can "serialize" your stuff...
CHRIS
- Original Message -
From: "Ben Logan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 17, 2003 5:10 AM
Subject: [JAVA3D] Exporting from Java3D!!
> Ok, there is a lot of talk about importing various file formats etc etc
>
If you want to be able to move each one independantly, you should load it
once and then call "cloneTree()" on the original each time you want to get a
new independant one identical to the original. Don't forget to cast it to
the original class (Shape3D for ex.)!
Have fun!
CHRIS
P.S. We do this a l
We use SWING without problem and make all the buttons and stuff HEAVY
WEIGHT. That's it.
CHRIS
- Original Message -
From: "Chris Ender" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2003 3:24 PM
Subject: Re: [JAVA3D] problem:disappear Canvas3D
> Hi Nagahan
> I
Hi all,
I'd like to know if there's an easy way (without extending the OrbitBehavior
class and processStimulus method) to limit the MAXIMUM angle of rotation on
each axis of the OrbitBehavior? By which I mean: stop rotating after PI/2.0
or -PI/2.0 so that the user can never see the back of a scene
We made our own HUD by creating textured planes on top of the
ViewingPlatforms by adding the Quads to the ViewPlatformGeometry, applying
textures to them and then making then semi-transparent. ;o) You can used
Text2D for any scores or numerical values...
Have fun,
CHRIS
- Original Message -
Forgot I had this, one of the many useful informations on J3D.ORG:
http://www.j3d.org/tutorials/quick_fix/auto_install.html
CHRIS
- Original Message -
From: "Christian Britton" <[EMAIL PROTECTED]>
To: "Discussion list for Java 3D API" <[EMAIL PROTECTED]&
Yeah, the default RotationInterpolator is a pain that way... We had the same
problem. It's like it can only rotate objects around the main axises X, Y,
Z.
We used RotPosPathInterpolator instead and just set all the Point3f[]
positions at the same Point3f so we can rotate things anywhere in the map
I'm pretty sure there's some Javascript out there that detects the OS and
browser and then offers to download the right version for the user if it's
not installed... Sort of like what they did for Web Start... I haven't done
it myself, but I've heard a lot of people talking about it.
Try a GOOGLE
Nice to know!
Thanks for the good news,
CHRIS
- Original Message -
From: "Silvere Martin-Michiellot" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 11, 2003 3:33 PM
Subject: Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3
Panther to developers report
ssage -
From: "Christian Britton" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 10, 2003 4:48 PM
Subject: TextureLoader and semi-translucent IMAGES
> Hi guys,
> I'm trying to map an image texture to a shape3D (textured plane) but I
want
>
Hi guys,
I'm trying to map an image texture to a shape3D (textured plane) but I want
the image to be semi-see-thru (not just invisible bits of the image like a
PNG, but the whole thing, all the colors). I can't seem to get this to work,
all the textures I get are completly opaque!!!
Anyone know wh
Totally agree. That's what behaviors are. Threads for animation and other
stuff to be done in parallel. Why reinvent the wheel when it works so well?
CHRIS
- Original Message -
From: "Alessandro borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 10, 2003 2:07 PM
Su
Ok, I've discovered the ImageComponent2D.Updater interface and well, it
saves me call to the Texture2D's setImage method... But that's it. As soon
as I call the renderOffscreenBuffer() method, everything grinds to a halt.
This isn't good when you want a real-time animated texture!!!
Here's my cod
The point of this thing is to create a smiluated real-time mini navigation
map of a 3D maze in the top right corner of the active Canvas3D. I think the
easiest and most accurate way of doing so is by creating a textured plane
and by applying an image taken from an offscreen Canvas3D every X
millise
Hey Justin,
Ya might wanna add this one to your list:
http://sourceforge.net/projects/javajoystick/
It's an open-source Joystick JNI that works both in Windows AND Linux. We
use it and it works great! We even modded it so you don't need to set the
PATH or anything and so it runs from a JAR file.
Weird, must be your VRML loader because we use regular Shape3Ds and imported
ones from Milkshape3D files and then apply NEW APPEARANCES with transparency
and everything works great!
Try replacing your original VRML Appearances with new ones in Java3D.
Hope this helps,
CHRIS
- Original Messag
If they hadn't, I doubt Apple would have been able
to release this. ;o)
CHRIS
- Original Message -
From:
Michael
Saunders
To: [EMAIL PROTECTED]
Sent: Monday, November 03, 2003 2:59
PM
Subject: [JAVA3D] Java3D and the
Mac
This seems like good news for Java
. ;oP
So, it's back to saving YOUR classes and specific BranchGroups and
TransformGroups... How, I don't know yet, maybe someone else here knows.
CHRIS
- Original Message -----
From: "Christian Britton" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sund
Hehehe,
Sounds like you're trying to implement a Save Game feature... My collegue
and I are planning to do so by saving the whole Canvas 3D and a few other
things as well... The only was I can see it happen is by serializing the
objects from the top down... And I'm not familiar with BranchGroup's
s
Woohoo!
Strait from the source, official press release!
"Java3D and Java Advanced Imaging Developer Previews
Developer Previews of Java3D and Java Advanced Imaging are now available for
Mac OS X v10.3 (Panther) through the ADC download site. These developer
seeds fall under Apple Developer Connec
This from Apple's Devsite FAQ (http://developer.apple.com/java/faq/#api_1):
"Q: When will Java3D or Java Advanced Imaging be available on Mac OS X?
A: Apple would like to have Java3D and JAI on Mac OS X. We're working with
Sun to try to bring both over to our platform. There are currently no
annou
Wow, if only this were true... I'm hoping it is. It's been so long!
CHRIS
- Original Message -
From: "David Murphy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 31, 2003 12:03 PM
Subject: [JAVA3D] Apple developing Java 3D API support
> According to a *reliable* foru
Just a note on DirectX Java 3D and ATI Radeon cards: I get DOUBLE the FPS
using DirectX versus OpenGL. OLDER cards should be getting higher FPS on
OpenGL Java 3D than DirectX. The cards released in the past 2 years are
strongly DirectX optimized.
CHRIS
- Original Message -
From: "Alessand
Totally agree,
We're using this technique for a quake-like game for our navigation map.
CHRIS
- Original Message -
From: "Mike Pilone" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 31, 2003 7:11 AM
Subject: Re: [JAVA3D] Embedding 2D graph in 3D scene
> Hello,
>
> You
You might wanna check out this product, it does
exactly that:
"3DNA Desktop 1.1"
As for Java being the best solution... I
think:
a) Java would be slower than other
languages;
b) A 3D overhead on normal tasks would be fun, but
RAM and CPU intensive (specially Java 3D because my CPU shoots 1
I'm using DirectX Java 3D on my Radeon 9700 and all
transparencies are flawless, even the FASTEST (the quality on that mode actually
surprised me). I'm guessing your Appearance isn't set up properly... Here's a
sample from out game:
appGhostSlimer = new
Appearance(); appGhostSlimer.setM
Huuum... You mean the fact that your viewer
actually goes partly through the wall? To fix that, just make the viewer's
collisionBounds a bit bigger (trial and error) till he no longer goe through the
wall. 8*)
Hope this helps,
CHRIS
- Original Message -
From:
Cassia Trojah
Hey guys,I've got many cameras and I made a behavior that
intercepts a key on the keyboard to change the ViewingPlatform of the Viewer. It
works great. I also have many PointSounds in my Virtual Universe. Here's what I
noticed, all the sounds sound 3D and great (the ones I animated even fade
Hi there!
Here is an excerpt from my code. I'm working with a server/client pair. the server
gets all the necessary information and data from the database on request from the
client. then the vrml file should be sent right through the stream to the client which
has to work as an applet. The pro
Thanks for the example ;-)
But its not solving the problem at all. if i pass a filereader to the load() method it
works fine, but only because the reader only includes the files path and not the file
itself. what i'm trying to do is pass the file as a reader which actually includes
the file. i
The biggest problem is, that i don't know how to use the load(java.io.Reader) in the
right way. do i have to pass it as a bitstream or object or whatever? nothing worked
so far or maybe i am to dump. if you could give a short example, that would be really
great ;-)
thanks,
chris
===
Hello,
might be a quite simple but still can't figure it out.
i have still problems loading a vrml file via the load(java.io.Reader).
I know that i have to pass the base url to the loader, but what i can't manage is the
form the data should be in the stream the reader works on.
the usual exceptio
Hi,
is there an easy way to Scale the view to make an Object fit the visible Canvas Size?
I just want to make every Object, no matter what size, to fit the Canvas3D Size.
Thanks in advance,
Chris
===
To unsubscribe, send ema
I have a coordinatesystem shown with arrows (shown as cones) pointing in each
direction. How can i keep the size of those cones during scaling (i simply don't want
the cones to be scaled when i scale the universe using OrbitBehavior) ??
===
First thank you justin, for your answer. problems sovlved!
now i have another one which i try to solve.
i want to measure the size of objects and wrap them with a transparent box.
but i don't know how get the objects size. i tried "getBounds" but doesn't work
properly. I get something, but its a
I've got problems with transparency. during rotating an object that has parts of it
transparent, these parts suddenly loose their transparency and start to loose their
culling. looks like they are turned inside out.
could be a normal flip?
thanks in advance,
chris
===
I have a short question:
How can i manage to render the scene on a background image?
i simply want to use an image instead of a coloured background.
lets say some gradientpainting or company logo.
i hope this is not a dump question.
thanks,
Chris
I finally managed it. Thanks for your time.
Just did not set up the path correctly. Sounds quite stupid as it is.
Thanks for your response justin.
if anyone comes up with an technique to do such loading, would be great if he will
post it.
Chris
The point is, the file should be read into a socket-stream on the server.
Then on the other side, the client should read from this stream and get the file. Then
the client should use the vrml97loader loader(java.io.Reader) to read from this stream.
The Problem is, what ever i do, if i set the Bas
Could it be that the xj3d loader(java.io.Reader) is not for use to set up a
client-server connection?
I'm almost sick with this problem. All i want is the server to load a VRML-File, send
it to the client(which is definetly on a other System).
This client should view the File.
scenegraphio does
I set up the jars in the /ext folder but i still get the HTTPNotSupported Exception
when i view the applet in a browser.
Do you know a way out?
===
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of th
Sorry i did not made myself clear.
Well actually you figured my problem out. The thing is, i used to load
scenes by using the scenegraphio but it caused me troubles with the named objects. I
need to access these objects to make different parts transparent. i had an answer from
the Forum a few we
I try to load a vrml file with the xj3d VRML97Loader via an URL. As long as I stay in
my ide everything works fine. When i try to load the file like
"http://localhost/3dc/Buble.wrl"; in my Applet showing in a browser, i get a
"ServiceNotSupported" Exception: "http not supported"
Now, is it not sup
Some time ago i posted a question on SceneGraphIO about loading branchgroups over the
net.
Now i want to try a different approach. I'm not sure if its possible but is there a
way to load a vrmlfile as a textfile, put it into a stream,
let it pick up by an applet that will use the xj3d VRML97Load
Has anyone got experience with the xj3d vrml97Loader?
Somehow i couldn't get the implementation with java.io.Reader running.
The problem:
//
Scene scene = null;
VRML97Loader loader = new VRML97Loader();
scene = loader.load(java.io.Reader);
//
Now there are 3 different types of objects t
have to declare all the classes like
which makes sense becaus we have an interface. ok.
Am i on the right track?
Christian
===
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of the message "sign
That was real relief, thanks so much!
Some it was very hard to get behind this stuff because i haven't found much
documentation so far, but there is luckily this interest group.
I have implemented everything so far, but still doesn't work properly.
Maybe i refer to the wrong class.
I made up a
The Objects' names are set properly. I check this by rereading the Hashmap before i
put it into the stream.
I should explain with more detail:
I'm working on a cad-visualization project which is capable to view catia-models. For
there is no such loader we use a Interface that controls Catia to s
stream?
Do you mean i have to put the namedObjects into the HashMap which is passed by the
reader? i did so, but still can't get the objects to the other side to read them from
the stream but instead i still get the integers.
Sorry for still asking.
Chri
namedObjects into the HashMap which is passed by the
reader? i did so, but still can't get the objects to the other side to read them from
the stream but instead i still get the integers.
Sorry for still asking.
Chri
HI,
I've got indeed the same Problem. All i get from the Hashmap are the DEFs
like "MAT_Material" as Strings. The Objects on the other Hand are only returned as
Strings as well but seem to be integers in the form of 0 or 41, 23 etc.
I haven't figured this out so far. The problem is, i want to acce
texturecubmap represented by texCmap disappear all together
either in opengl (on my machine with GeForce but correct with directX) and
in directX (on my client machine with radeon 8500).
Bug?
Best regards,
___
Christian ZanardiSoft3Design.com S.A.
Av. Cardinal-Mermillod, 36
CH-1227 Carouge
Email: [EMAIL
Hello,
What could generate this error from J3D DirectX version (1_3_1 Beta):
Unsupport format 214008
Fail to lock surface: D3DERR_INVALIDCALL
The TextureCubeMap is not shown properly and this is the error.
Thanks in advance for any hint.
___
Christian Zanardi
Soft3Design.com S.A.
Av. Cardinal
n a camera view. When i rotate the inner
camera view, there should be no manipulation of the other view. The problem
is, that the inner view must be transparency
Knows anyone a solution or has a tip to solve that?
Thx in advance,
Christian
--
+++ GMX - Mail, Messaging & more http://www.g
o rotate the camera around my space.
Whats my failure? Can anyone help?
Thx in advance
Christian
--
+++ GMX - Mail, Messaging & more http://www.gmx.net +++
NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen!
=
HI there,
I've been trying several time to unsubscribe from this list unsuccessfully.
I'm sending an email to [EMAIL PROTECTED] with signoff
JAVA3D-INTEREST in the body and nothing changes. I try the 'help' command
and nothing again...
Can you please look at this and remove me from the list.
Th
because
it introduces a line in a very smooth environment.
Thanks in advance for any help on this matter.
Christian Zanardi.
<>
)
You can see the change of color to light blue !
http://etudiant.univ-mlv.fr/~cmadsen/java3D/TextureRequestApp_02.jpg
Technical env :
java3d v1.2.1_04 (OpenGL)
jdk1.4.0
windows 2000
Can anybody give me some explanation on this "strange" effet ?
Thanks in advance,
C
cubes.zip
Description: Binary data
I should be able to help you too.
-Message d'origine-
De : Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]De la part de Justin Couch
Envoye : mardi, 9. avril 2002 01:12
A : [EMAIL PROTECTED]
Objet : [JAVA3D] French speaker need
Folks,
We got an enquiry through the j3d.org al
I
think that installing jdk 1_4_0 resolves the problem.
Christian
-Message d'origine-De : Discussion list for
Java 3D API [mailto:[EMAIL PROTECTED]]De la part de
IhsahnEnvoyé : jeudi, 28. mars 2002 11:40À :
[EMAIL PROTECTED]Objet : [JAVA3D] a little problem
wit
Hello,
what's the E.T.A on the next Beta release? My application is focused on the
use of the new TextureCubeMap which really improve visuals that will be bug
free in Beta2.
Thanks in advance.
Best regards,
Christian.
___
Christian Zanardi
Soft3Design.com S.A.
Route de Drize, 7
CH
stop the canvas from being rendered and then allow any
item from the menu to be displayed properly on top?
Thanks for any help or comment on the subject.
Christian.
___
Christian Zanardi, Ph.D.
Soft3Design.com S.A.
Route de Drize, 7
CH-1227 Carouge
Email: [EMAIL PROTECTED]
WebSite: http
back to directX version at this time and I am anxiously waiting
for the upcoming Beta2 release.
Best regards,
Christian.
___
Christian Zanardi, Ph.D. Directeur
Soft3Design.com S.A.
Route de Drize, 7
CH-1227 Carouge
Email: [EMAIL PROTECTED]
WebSite: http://www.soft3design.com or http://www.s3d.ch
thanks! It is very good news!
best regards,
Christian.
-Message d'origine-
De : Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]De la part de Joachim Diepstraten
Envoye : vendredi, 15. mars 2002 17:42
A : [EMAIL PROTECTED]
Objet : Re: [JAVA3D] Weird problem
Hello again,
Following my email, I tried with the OpenGL version of Java3D and BINGO it
is working!
There is probably something wrong with the directX version of Java3D1_3 and
TextureCubeMap.
Best regards,
Christian.
___
Christian Zanardi, Ph.D. Directeur
Soft3Design.com S.A.
Route de Drize
X version & GeForce2 Card &
DirectX 8_1
Best regards,
Christian.
___
Christian Zanardi, Ph.D. Directeur
Soft3Design.com S.A.
Route de Drize, 7
CH-1227 Carouge
Email: [EMAIL PROTECTED]
WebSite: http://www.soft3design.com or http://www.s3d.ch
Tél: +41-22-827-2633 --- Fax: +41-22-827-2121
Std
Yes it does. Works perfectly. I am using it right now.
- Christian
-Message d'origine-
De : Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]De la part de Lan Wu-Cavener
Envoye : lundi, 11. mars 2002 17:42
A : [EMAIL PROTECTED]
Objet : Re: [JAVA3D] crashes on window
Had the same problem. But as mentioned, JDK 1.4 fixed this kind of problem.
- Christian
-Message d'origine-
De : Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]De la part de Roy Duffy
Envoye : lundi, 11. mars 2002 17:13
A : [EMAIL PROTECTED]
Objet : Re: [JAVA3D] crash
bjBack there were no stars visible at
all...
I am a little bit confused about that...
Thanks,
Christian
> -Original Message-
> From: Corysia Taware [mailto:[EMAIL PROTECTED]]
> Sent: Monday, June 25, 2001 3:42 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Rand
imes sound stupid.
Many thanks,
Christian
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
ground via an image on background geometry? This was what I tried
first, but this was way to slow... Did I get you right?
Christian
===
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of the message &q
Direct3D it seems that stars just dissappear
when a given distance is reached. Therefor I do only see a few of my 16000
stars...
Does that make sense for you?
Thank you,
Christian Bartel
===
To unsubscribe, send
all that but this will take I while until it
will reach here...
Thanks a lot!
Christian
> -Original Message-
> From: John Wright [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, June 21, 2001 7:19 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Solar coronas (was: [JAV
le to click a system
and then another window should open with the detailed view of this system in
style of Celestia (with less information of course and I put the stars only
as a background).
You see, I need to make this look really nice ;-)
Greetings,
Christian
> -Original Messa
Hi Jean!
I had this idea (see my posting before). My Problem was: How to make it
always face the camera (remember, I am a NEWBY :-)))
Thanks
Christian
> -Original Message-
> From: Jean Laleuf [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, June 21, 2001 6:55 PM
> To: [EMA
era (I do not want a flat image
from the side when the viewing-platform rotates)
does that give you some ideas?
Thanks for your help!
Greeting,
Christian
===
To unsubscribe, send email to [EMAIL PROTECTED] and inclu
h I
think that OpenUniverse looks even better...
But, if I travel to a star in Celestia, this star is glooming a little bit.
If I were able to make my sun look somehow like that, I had the possibility
to make my little scene look rather perfect. Do you know a way (in Java3D)
to make this?
ssing something? Or is there another way to implement what I wanted?
Thank you all!
Greetings,
Christian Bartel
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "sign
Hallo,
glview ist ein VRML Viewer der VRML einlesen und STL
rausschreiben kann. Falls die Frage nach dem Konverter
noch aktuell ist ...einfach melden. Ich hab das Programm hier
und kann es via mail schicken.
Gruesse,
Christian
>From: "Bo, Jianquan, myview" <[EMAIL PROTE
(like the mouse cursor) on the canvas3D, which follows the
x-y-coordinate given by the light curtain? How can we do that?Thanks in
advance,Christian
(like the mouse cursor) on the canvas3D, which follows
the x-y-coordinate given by the light curtain? How can we do that?
Thanks in advance,
Christian
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of
Hi all
You may try with calling System.gc() - in out project it didn't really close all
mem - leaks, but situation went better after having put it in.
Chris
Kelvin Chung wrote:
> Hi Daniel,
>
> >MIME-Version: 1.0
> >Date: Fri, 17 Nov 2000 12:41:00 -0500
> >From: "Dvorak, Daniel J." <[EMAIL PR
Hi
Made the same experience - we had to use compatibility mode because we wanted a
canvas which an aspect ratio different from 1.
I spent almost a week with getting picking working again, afterwards - and this
only after I had dropped the API - picking stuff out and written a workaround.
Someone
irtualart.de
or
www.vcommerce.de
or feel free to send mail to [EMAIL PROTECTED]
Best regards,
Christian Hagenau
VirtualArt GmbH Germany
PS: If you have knowledge of projects at german universities regarding Java and 3D,
please tell us!
===
Well, this explains a lot - thanks..
Will have to look for a workaround, then.
Chris
Justin Couch wrote:
> Sorry, I missed this thread start, but this sounds like a known bug in
> 1.2. There's problems if you try to reattach a scenegraph that has been
> made live and then removed - mainly memor
Universitaet Karlsruhe, Germany |
> ||
> | email: [EMAIL PROTECTED] |
> | # 0721 6083676 |
Hi all
Is there anyone out there who could explain, how I have to do if I
d'like to reattach a BranchGroup I took out of a Tree by detach() in
another Tree without getting a "multiple parent exception" or something
even worse ?
Thanks,
Chris
==
Class Intersect not needed anymore, no replacement - and how do I test
for intersections now..?
Can anyone help me, please ?
Thanks a lot,
Chris
===
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The .lws contain the absolute path to the object files.
You will have to edit the .lws and delete the paths, or put your lwo's into a
folder for which the paths in the .lws's matches.
Chris
Nicholas Leidenfrost wrote:
> I've been messing around *unsuccessfully* with the Lightwave object loader
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