[JAVA3D] Any kind of new realeases for directx since 1.3.1

2005-04-28 Thread Christian Scholz-Graber
anyone some links featuring discussions about that? thx in advance Christian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, sen

Re: [JAVA3D] Why is everyone so quiet about sound?

2004-02-18 Thread Christian Britton
Java 3D Sound API is so buggy I dropped it and now use the Applet (Java 1.1) sound API instead which is just fine (although not 3D). CHRIS Paul Brown wrote: There is so little information about playing sound in Java3D. I've been through all of the books, the tutorials and even this archive and fo

Re: [JAVA3D] The real future of Java3D

2003-12-08 Thread Christian Britton
Yeah, same here, too bad. I'm not voting for this thing. CHRIS Michael Pfeiffer wrote: It isn't very funny that I have to register only for this poll. Beside of that, the registration seem not to work, I don't get an activation email and when I try to log in without it, it tells me that my userna

Re: [JAVA3D] help

2003-12-03 Thread Christian Britton
Make sure that the Java Runtime you're using to run your compiled code contains the Java 3D installation (look for "j3d*.jar" files under the "lib" folder). I suspect you installed the Java 3D SDK to another J2SDK than the one you're using to run the project. If you're using JBuilder, make sure you

Re: [JAVA3D] Volume

2003-11-25 Thread Christian Britton
Michael Pfeiffer wrote: In this case Apple must be a completely stupid company: they put efforts into a dead project to release a software for the trashcan. On Tue, 25 Nov 2003 14:11:28 -0800, Justin Couch <[EMAIL PROTECTED]> wrote: Michael Pfeiffer wrote: I absolutely agree with you! The worst

Re: [JAVA3D] Volume

2003-11-25 Thread Christian Britton
Jeremy Booth wrote: Michael Pfeiffer wrote: I think half of the information of Java3Ds future are disinformation. If you look at http://java3d.virtualworlds.de/index.php you will find an official statement from Sun which tells something different (look at the news from 18. 09. 2003) Yup, there wa

Re: [JAVA3D] Volume

2003-11-25 Thread Christian Britton
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote: hate to tell you this but currently there are no plans for a Java3D 1.4+ You'll need to read a few previous posts if you wish to know why so until things change you'll have to add those features yourself. :( Mario Mariusz Zaczek NASA - Johnson

Re: [JAVA3D] Volume

2003-11-25 Thread Christian Britton
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote: hate to tell you this but currently there are no plans for a Java3D 1.4+ You'll need to read a few previous posts if you wish to know why so until things change you'll have to add those features yourself. :( Mario Mariusz Zaczek NASA - Johnson

Re: [JAVA3D] Rendering quality

2003-11-23 Thread Christian Britton
Michael Pfeiffer wrote: There are several possibilities to modify the quality of the rendered scene. One is, to enable/diable scene anti-aliasing using http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/javax/media/j3d/GraphicsConfigTemplate3D.html#setSceneAntialiasing(int

Re: [JAVA3D] problem (possible bug) found using Switch

2003-11-18 Thread Christian Britton
Maybe the Switch just automatically filters out null Shape3Ds to avoid rendering null objects... But I agree an error message would be more meaningful... Maybe the SUN developers can answer this... CHRIS - Original Message - From: "Mona Wong-Barnum" <[EMAIL PROTECTED]> To: <[EMAIL PROTEC

Re: [JAVA3D] Exporting from Java3D!!

2003-11-17 Thread Christian Britton
Maybe you can "serialize" your stuff... CHRIS - Original Message - From: "Ben Logan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 17, 2003 5:10 AM Subject: [JAVA3D] Exporting from Java3D!! > Ok, there is a lot of talk about importing various file formats etc etc >

Re: [JAVA3D] Cloning objects

2003-11-17 Thread Christian Britton
If you want to be able to move each one independantly, you should load it once and then call "cloneTree()" on the original each time you want to get a new independant one identical to the original. Don't forget to cast it to the original class (Shape3D for ex.)! Have fun! CHRIS P.S. We do this a l

Re: [JAVA3D] problem:disappear Canvas3D

2003-11-15 Thread Christian Britton
We use SWING without problem and make all the buttons and stuff HEAVY WEIGHT. That's it. CHRIS - Original Message - From: "Chris Ender" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, November 15, 2003 3:24 PM Subject: Re: [JAVA3D] problem:disappear Canvas3D > Hi Nagahan > I

[JAVA3D] Limit OrbitBehavior rotation

2003-11-13 Thread Christian Britton
Hi all, I'd like to know if there's an easy way (without extending the OrbitBehavior class and processStimulus method) to limit the MAXIMUM angle of rotation on each axis of the OrbitBehavior? By which I mean: stop rotating after PI/2.0 or -PI/2.0 so that the user can never see the back of a scene

Re: [JAVA3D] transparent layer

2003-11-13 Thread Christian Britton
We made our own HUD by creating textured planes on top of the ViewingPlatforms by adding the Quads to the ViewPlatformGeometry, applying textures to them and then making then semi-transparent. ;o) You can used Text2D for any scores or numerical values... Have fun, CHRIS - Original Message -

Re: [JAVA3D] Deploying java3D applets

2003-11-12 Thread Christian Britton
Forgot I had this, one of the many useful informations on J3D.ORG: http://www.j3d.org/tutorials/quick_fix/auto_install.html CHRIS - Original Message - From: "Christian Britton" <[EMAIL PROTECTED]> To: "Discussion list for Java 3D API" <[EMAIL PROTECTED]&

Re: [JAVA3D] Head rotation

2003-11-12 Thread Christian Britton
Yeah, the default RotationInterpolator is a pain that way... We had the same problem. It's like it can only rotate objects around the main axises X, Y, Z. We used RotPosPathInterpolator instead and just set all the Point3f[] positions at the same Point3f so we can rotate things anywhere in the map

Re: [JAVA3D] Deploying java3D applets

2003-11-12 Thread Christian Britton
I'm pretty sure there's some Javascript out there that detects the OS and browser and then offers to download the right version for the user if it's not installed... Sort of like what they did for Web Start... I haven't done it myself, but I've heard a lot of people talking about it. Try a GOOGLE

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-11-11 Thread Christian Britton
Nice to know! Thanks for the good news, CHRIS - Original Message - From: "Silvere Martin-Michiellot" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 11, 2003 3:33 PM Subject: Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers report

Re: [JAVA3D] TextureLoader and semi-translucent IMAGES

2003-11-11 Thread Christian Britton
ssage - From: "Christian Britton" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 10, 2003 4:48 PM Subject: TextureLoader and semi-translucent IMAGES > Hi guys, > I'm trying to map an image texture to a shape3D (textured plane) but I want >

[JAVA3D] TextureLoader and semi-translucent IMAGES

2003-11-10 Thread Christian Britton
Hi guys, I'm trying to map an image texture to a shape3D (textured plane) but I want the image to be semi-see-thru (not just invisible bits of the image like a PNG, but the whole thing, all the colors). I can't seem to get this to work, all the textures I get are completly opaque!!! Anyone know wh

Re: [JAVA3D] Translation & Rotation Update

2003-11-10 Thread Christian Britton
Totally agree. That's what behaviors are. Threads for animation and other stuff to be done in parallel. Why reinvent the wheel when it works so well? CHRIS - Original Message - From: "Alessandro borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 10, 2003 2:07 PM Su

Re: [JAVA3D] How to map an offscreen Canvas3D to a textured plane?

2003-11-09 Thread Christian Britton
Ok, I've discovered the ImageComponent2D.Updater interface and well, it saves me call to the Texture2D's setImage method... But that's it. As soon as I call the renderOffscreenBuffer() method, everything grinds to a halt. This isn't good when you want a real-time animated texture!!! Here's my cod

[JAVA3D] How to map an offscreen Canvas3D to a textured plane?

2003-11-08 Thread Christian Britton
The point of this thing is to create a smiluated real-time mini navigation map of a 3D maze in the top right corner of the active Canvas3D. I think the easiest and most accurate way of doing so is by creating a textured plane and by applying an image taken from an offscreen Canvas3D every X millise

Re: [JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Christian Britton
Hey Justin, Ya might wanna add this one to your list: http://sourceforge.net/projects/javajoystick/ It's an open-source Joystick JNI that works both in Windows AND Linux. We use it and it works great! We even modded it so you don't need to set the PATH or anything and so it runs from a JAR file.

Re: [JAVA3D] TransparencyAttributes not set on existing appearance. Old bug?

2003-11-07 Thread Christian Britton
Weird, must be your VRML loader because we use regular Shape3Ds and imported ones from Milkshape3D files and then apply NEW APPEARANCES with transparency and everything works great! Try replacing your original VRML Appearances with new ones in Java3D. Hope this helps, CHRIS - Original Messag

Re: [JAVA3D] Java3D and the Mac

2003-11-03 Thread Christian Britton
If they hadn't, I doubt Apple would have been able to release this.  ;o)   CHRIS - Original Message - From: Michael Saunders To: [EMAIL PROTECTED] Sent: Monday, November 03, 2003 2:59 PM Subject: [JAVA3D] Java3D and the Mac This seems like good news for Java

Re: [JAVA3D] file saving

2003-11-02 Thread Christian Britton
. ;oP So, it's back to saving YOUR classes and specific BranchGroups and TransformGroups... How, I don't know yet, maybe someone else here knows. CHRIS - Original Message ----- From: "Christian Britton" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sund

Re: [JAVA3D] file saving

2003-11-02 Thread Christian Britton
Hehehe, Sounds like you're trying to implement a Save Game feature... My collegue and I are planning to do so by saving the whole Canvas 3D and a few other things as well... The only was I can see it happen is by serializing the objects from the top down... And I'm not familiar with BranchGroup's s

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-10-31 Thread Christian Britton
Woohoo! Strait from the source, official press release! "Java3D and Java Advanced Imaging Developer Previews Developer Previews of Java3D and Java Advanced Imaging are now available for Mac OS X v10.3 (Panther) through the ADC download site. These developer seeds fall under Apple Developer Connec

Re: [JAVA3D] Apple developing Java 3D API support

2003-10-31 Thread Christian Britton
This from Apple's Devsite FAQ (http://developer.apple.com/java/faq/#api_1): "Q: When will Java3D or Java Advanced Imaging be available on Mac OS X? A: Apple would like to have Java3D and JAI on Mac OS X. We're working with Sun to try to bring both over to our platform. There are currently no annou

Re: [JAVA3D] Apple developing Java 3D API support

2003-10-31 Thread Christian Britton
Wow, if only this were true... I'm hoping it is. It's been so long! CHRIS - Original Message - From: "David Murphy" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 31, 2003 12:03 PM Subject: [JAVA3D] Apple developing Java 3D API support > According to a *reliable* foru

Re: [JAVA3D] developing a 3d desktop

2003-10-31 Thread Christian Britton
Just a note on DirectX Java 3D and ATI Radeon cards: I get DOUBLE the FPS using DirectX versus OpenGL. OLDER cards should be getting higher FPS on OpenGL Java 3D than DirectX. The cards released in the past 2 years are strongly DirectX optimized. CHRIS - Original Message - From: "Alessand

Re: [JAVA3D] Embedding 2D graph in 3D scene

2003-10-31 Thread Christian Britton
Totally agree, We're using this technique for a quake-like game for our navigation map. CHRIS - Original Message - From: "Mike Pilone" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 31, 2003 7:11 AM Subject: Re: [JAVA3D] Embedding 2D graph in 3D scene > Hello, > > You

Re: [JAVA3D] developing a 3d desktop

2003-10-30 Thread Christian Britton
You might wanna check out this product, it does exactly that: "3DNA Desktop 1.1"   As for Java being the best solution... I think: a) Java would be slower than other languages; b) A 3D overhead on normal tasks would be fun, but RAM and CPU intensive (specially Java 3D because my CPU shoots 1

Re: [JAVA3D] Transparency and DirectX

2003-10-30 Thread Christian Britton
I'm using DirectX Java 3D on my Radeon 9700 and all transparencies are flawless, even the FASTEST (the quality on that mode actually surprised me). I'm guessing your Appearance isn't set up properly... Here's a sample from out game:   appGhostSlimer = new Appearance();    appGhostSlimer.setM

Re: [JAVA3D] Collision Detection

2003-10-29 Thread Christian Britton
Huuum... You mean the fact that your viewer actually goes partly through the wall? To fix that, just make the viewer's collisionBounds a bit bigger (trial and error) till he no longer goe through the wall.  8*)   Hope this helps, CHRIS - Original Message - From: Cassia Trojah

[JAVA3D] Sounds are replayed on ViewingPlatform switch, why?

2003-10-28 Thread Christian Britton
Hey guys,I've got many cameras and I made a behavior that intercepts a key on the keyboard to change the ViewingPlatform of the Viewer. It works great. I also have many PointSounds in my Virtual Universe. Here's what I noticed, all the sounds sound 3D and great (the ones I animated even fade

Re: [JAVA3D] xj3d java.io.Reader again

2003-07-28 Thread Christian Schnabl
Hi there! Here is an excerpt from my code. I'm working with a server/client pair. the server gets all the necessary information and data from the database on request from the client. then the vrml file should be sent right through the stream to the client which has to work as an applet. The pro

Re: [JAVA3D] xj3d java.io.Reader again

2003-07-25 Thread Christian Schnabl
Thanks for the example ;-) But its not solving the problem at all. if i pass a filereader to the load() method it works fine, but only because the reader only includes the files path and not the file itself. what i'm trying to do is pass the file as a reader which actually includes the file. i

Re: [JAVA3D] xj3d java.io.Reader again

2003-07-25 Thread Christian Schnabl
The biggest problem is, that i don't know how to use the load(java.io.Reader) in the right way. do i have to pass it as a bitstream or object or whatever? nothing worked so far or maybe i am to dump. if you could give a short example, that would be really great ;-) thanks, chris ===

[JAVA3D] xj3d java.io.Reader again

2003-07-25 Thread Christian Schnabl
Hello, might be a quite simple but still can't figure it out. i have still problems loading a vrml file via the load(java.io.Reader). I know that i have to pass the base url to the loader, but what i can't manage is the form the data should be in the stream the reader works on. the usual exceptio

[JAVA3D] Zoom View to fit Object

2003-07-14 Thread Christian Schnabl
Hi, is there an easy way to Scale the view to make an Object fit the visible Canvas Size? I just want to make every Object, no matter what size, to fit the Canvas3D Size. Thanks in advance, Chris === To unsubscribe, send ema

[JAVA3D] fixed size

2003-07-03 Thread Christian Schnabl
I have a coordinatesystem shown with arrows (shown as cones) pointing in each direction. How can i keep the size of those cones during scaling (i simply don't want the cones to be scaled when i scale the universe using OrbitBehavior) ?? ===

[JAVA3D] measuring the size of objects

2003-07-01 Thread Christian Schnabl
First thank you justin, for your answer. problems sovlved! now i have another one which i try to solve. i want to measure the size of objects and wrap them with a transparent box. but i don't know how get the objects size. i tried "getBounds" but doesn't work properly. I get something, but its a

[JAVA3D] normal flip during transparency

2003-07-01 Thread Christian Schnabl
I've got problems with transparency. during rotating an object that has parts of it transparent, these parts suddenly loose their transparency and start to loose their culling. looks like they are turned inside out. could be a normal flip? thanks in advance, chris ===

[JAVA3D] Fixed BackgroundImage

2003-06-27 Thread Christian Schnabl
I have a short question: How can i manage to render the scene on a background image? i simply want to use an image instead of a coloured background. lets say some gradientpainting or company logo. i hope this is not a dump question. thanks, Chris

Re: [JAVA3D] VRML97 URL Problem

2003-06-24 Thread Christian Schnabl
I finally managed it. Thanks for your time. Just did not set up the path correctly. Sounds quite stupid as it is. Thanks for your response justin. if anyone comes up with an technique to do such loading, would be great if he will post it. Chris

Re: [JAVA3D] VRML97 URL Problem

2003-06-24 Thread Christian Schnabl
The point is, the file should be read into a socket-stream on the server. Then on the other side, the client should read from this stream and get the file. Then the client should use the vrml97loader loader(java.io.Reader) to read from this stream. The Problem is, what ever i do, if i set the Bas

Re: [JAVA3D] VRML97 URL Problem

2003-06-24 Thread Christian Schnabl
Could it be that the xj3d loader(java.io.Reader) is not for use to set up a client-server connection? I'm almost sick with this problem. All i want is the server to load a VRML-File, send it to the client(which is definetly on a other System). This client should view the File. scenegraphio does

Re: [JAVA3D] VRML LOADING AGAIN

2003-06-24 Thread Christian Schnabl
I set up the jars in the /ext folder but i still get the HTTPNotSupported Exception when i view the applet in a browser. Do you know a way out? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of th

Re: [JAVA3D] VRML LOADING AGAIN

2003-06-24 Thread Christian Schnabl
Sorry i did not made myself clear. Well actually you figured my problem out. The thing is, i used to load scenes by using the scenegraphio but it caused me troubles with the named objects. I need to access these objects to make different parts transparent. i had an answer from the Forum a few we

[JAVA3D] VRML97 URL Problem

2003-06-23 Thread Christian Schnabl
I try to load a vrml file with the xj3d VRML97Loader via an URL. As long as I stay in my ide everything works fine. When i try to load the file like "http://localhost/3dc/Buble.wrl"; in my Applet showing in a browser, i get a "ServiceNotSupported" Exception: "http not supported" Now, is it not sup

[JAVA3D] VRML LOADING AGAIN

2003-06-23 Thread Christian Schnabl
Some time ago i posted a question on SceneGraphIO about loading branchgroups over the net. Now i want to try a different approach. I'm not sure if its possible but is there a way to load a vrmlfile as a textfile, put it into a stream, let it pick up by an applet that will use the xj3d VRML97Load

[JAVA3D] XJ3D VRML97Loader java.io.Reader not working

2003-06-15 Thread Christian Schnabl
Has anyone got experience with the xj3d vrml97Loader? Somehow i couldn't get the implementation with java.io.Reader running. The problem: // Scene scene = null; VRML97Loader loader = new VRML97Loader(); scene = loader.load(java.io.Reader); // Now there are 3 different types of objects t

[JAVA3D] scenegraph.io a little more trouble

2003-06-13 Thread Christian Schnabl
have to declare all the classes like which makes sense becaus we have an interface. ok. Am i on the right track? Christian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "sign

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Christian Schnabl
That was real relief, thanks so much! Some it was very hard to get behind this stuff because i haven't found much documentation so far, but there is luckily this interest group. I have implemented everything so far, but still doesn't work properly. Maybe i refer to the wrong class. I made up a

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Christian Schnabl
The Objects' names are set properly. I check this by rereading the Hashmap before i put it into the stream. I should explain with more detail: I'm working on a cad-visualization project which is capable to view catia-models. For there is no such loader we use a Interface that controls Catia to s

Re: [JAVA3D] scenegraph.io still troubles

2003-06-13 Thread Christian Schnabl
stream? Do you mean i have to put the namedObjects into the HashMap which is passed by the reader? i did so, but still can't get the objects to the other side to read them from the stream but instead i still get the integers. Sorry for still asking. Chri

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Christian Schnabl
namedObjects into the HashMap which is passed by the reader? i did so, but still can't get the objects to the other side to read them from the stream but instead i still get the integers. Sorry for still asking. Chri

Re: [JAVA3D] scenegraph.io troubles (updated)

2003-06-13 Thread Christian Schnabl
HI, I've got indeed the same Problem. All i get from the Hashmap are the DEFs like "MAT_Material" as Strings. The Objects on the other Hand are only returned as Strings as well but seem to be integers in the form of 0 or 41, 23 etc. I haven't figured this out so far. The problem is, i want to acce

[JAVA3D] TextureCubeMap and DirectX

2003-03-19 Thread Christian Zanardi
texturecubmap represented by texCmap disappear all together either in opengl (on my machine with GeForce but correct with directX) and in directX (on my client machine with radeon 8500). Bug? Best regards, ___ Christian ZanardiSoft3Design.com S.A. Av. Cardinal-Mermillod, 36 CH-1227 Carouge Email: [EMAIL

[JAVA3D] TextureCubeMap and DirectX

2003-03-17 Thread Christian Zanardi
Hello, What could generate this error from J3D DirectX version (1_3_1 Beta): Unsupport format 214008 Fail to lock surface: D3DERR_INVALIDCALL The TextureCubeMap is not shown properly and this is the error. Thanks in advance for any hint. ___ Christian Zanardi Soft3Design.com S.A. Av. Cardinal

[JAVA3D] Transparency on Canvas Objects ?

2002-10-30 Thread Christian Heine
n a camera view. When i rotate the inner camera view, there should be no manipulation of the other view. The problem is, that the inner view must be transparency Knows anyone a solution or has a tip to solve that? Thx in advance, Christian -- +++ GMX - Mail, Messaging & more http://www.g

[JAVA3D] Problems with camera rotation

2002-10-09 Thread Christian Heine
o rotate the camera around my space. Whats my failure? Can anyone help? Thx in advance Christian -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen! =

[JAVA3D] J3D list moderator

2002-09-26 Thread Christian Petermann
HI there, I've been trying several time to unsubscribe from this list unsuccessfully. I'm sending an email to [EMAIL PROTECTED] with signoff JAVA3D-INTEREST in the body and nothing changes. I try the 'help' command and nothing again... Can you please look at this and remove me from the list. Th

[JAVA3D] TextureCubeMap stitching bug?

2002-07-29 Thread Christian Zanardi
because it introduces a line in a very smooth environment. Thanks in advance for any help on this matter. Christian Zanardi. <>

[JAVA3D] Strange effet in a tutorial program

2002-05-30 Thread Christian MADSEN
) You can see the change of color to light blue ! http://etudiant.univ-mlv.fr/~cmadsen/java3D/TextureRequestApp_02.jpg Technical env : java3d v1.2.1_04 (OpenGL) jdk1.4.0 windows 2000 Can anybody give me some explanation on this "strange" effet ? Thanks in advance, C

[JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Christian Zanardi
cubes.zip Description: Binary data

Re: [JAVA3D] French speaker need

2002-04-09 Thread Christian Zanardi
I should be able to help you too. -Message d'origine- De : Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]De la part de Justin Couch Envoye : mardi, 9. avril 2002 01:12 A : [EMAIL PROTECTED] Objet : [JAVA3D] French speaker need Folks, We got an enquiry through the j3d.org al

Re: [JAVA3D] a little problem with the installation of Java3D

2002-03-28 Thread Christian Zanardi
I think that installing jdk 1_4_0 resolves the problem.   Christian -Message d'origine-De : Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]De la part de IhsahnEnvoyé : jeudi, 28. mars 2002 11:40À : [EMAIL PROTECTED]Objet : [JAVA3D] a little problem wit

[JAVA3D] Java 1_3 Beta 2?

2002-03-27 Thread Christian Zanardi
Hello, what's the E.T.A on the next Beta release? My application is focused on the use of the new TextureCubeMap which really improve visuals that will be bug free in Beta2. Thanks in advance. Best regards, Christian. ___ Christian Zanardi Soft3Design.com S.A. Route de Drize, 7 CH

[JAVA3D] Menus and J3D

2002-03-23 Thread Christian Zanardi
stop the canvas from being rendered and then allow any item from the menu to be displayed properly on top? Thanks for any help or comment on the subject. Christian. ___ Christian Zanardi, Ph.D. Soft3Design.com S.A. Route de Drize, 7 CH-1227 Carouge Email: [EMAIL PROTECTED] WebSite: http

[JAVA3D] TextureCubeMap and OpenGL

2002-03-16 Thread Christian Zanardi
back to directX version at this time and I am anxiously waiting for the upcoming Beta2 release. Best regards, Christian. ___ Christian Zanardi, Ph.D. Directeur Soft3Design.com S.A. Route de Drize, 7 CH-1227 Carouge Email: [EMAIL PROTECTED] WebSite: http://www.soft3design.com or http://www.s3d.ch

Re: [JAVA3D] Weird problem with TextureCubeMap

2002-03-15 Thread Christian Zanardi
thanks! It is very good news! best regards, Christian. -Message d'origine- De : Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]De la part de Joachim Diepstraten Envoye : vendredi, 15. mars 2002 17:42 A : [EMAIL PROTECTED] Objet : Re: [JAVA3D] Weird problem

[JAVA3D] Update on Weird problem with TextureCubeMap

2002-03-15 Thread Christian Zanardi
Hello again, Following my email, I tried with the OpenGL version of Java3D and BINGO it is working! There is probably something wrong with the directX version of Java3D1_3 and TextureCubeMap. Best regards, Christian. ___ Christian Zanardi, Ph.D. Directeur Soft3Design.com S.A. Route de Drize

[JAVA3D] Weird problem with TextureCubeMap

2002-03-15 Thread Christian Zanardi
X version & GeForce2 Card & DirectX 8_1 Best regards, Christian. ___ Christian Zanardi, Ph.D. Directeur Soft3Design.com S.A. Route de Drize, 7 CH-1227 Carouge Email: [EMAIL PROTECTED] WebSite: http://www.soft3design.com or http://www.s3d.ch Tél: +41-22-827-2633 --- Fax: +41-22-827-2121 Std

Re: [JAVA3D] crashes on window 2ooo machine

2002-03-11 Thread Christian Zanardi
Yes it does. Works perfectly. I am using it right now. - Christian -Message d'origine- De : Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]De la part de Lan Wu-Cavener Envoye : lundi, 11. mars 2002 17:42 A : [EMAIL PROTECTED] Objet : Re: [JAVA3D] crashes on window

Re: [JAVA3D] crashes on window 2ooo machine

2002-03-11 Thread Christian Zanardi
Had the same problem. But as mentioned, JDK 1.4 fixed this kind of problem. - Christian -Message d'origine- De : Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]De la part de Roy Duffy Envoye : lundi, 11. mars 2002 17:13 A : [EMAIL PROTECTED] Objet : Re: [JAVA3D] crash

Re: [JAVA3D] Rand / Stars dissappear in the distance

2001-07-10 Thread Christian Bartel
bjBack there were no stars visible at all... I am a little bit confused about that... Thanks, Christian > -Original Message- > From: Corysia Taware [mailto:[EMAIL PROTECTED]] > Sent: Monday, June 25, 2001 3:42 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Rand

Re: [JAVA3D] Rand / Stars dissappear in the distance

2001-06-25 Thread Christian Bartel
imes sound stupid. Many thanks, Christian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Re: [JAVA3D] Rand / Stars dissappear in the distance

2001-06-25 Thread Christian Bartel
ground via an image on background geometry? This was what I tried first, but this was way to slow... Did I get you right? Christian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message &q

[JAVA3D] Rand / Stars dissappear in the distance

2001-06-25 Thread Christian Bartel
Direct3D it seems that stars just dissappear when a given distance is reached. Therefor I do only see a few of my 16000 stars... Does that make sense for you? Thank you, Christian Bartel === To unsubscribe, send

Re: [JAVA3D] Solar coronas (was: [JAVA3D] Background Geometry)

2001-06-22 Thread Christian Bartel
all that but this will take I while until it will reach here... Thanks a lot! Christian > -Original Message- > From: John Wright [mailto:[EMAIL PROTECTED]] > Sent: Thursday, June 21, 2001 7:19 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Solar coronas (was: [JAV

Re: [JAVA3D] Slightly off topic: Java3D Space Simulators

2001-06-22 Thread Christian Bartel
le to click a system and then another window should open with the detailed view of this system in style of Celestia (with less information of course and I put the stars only as a background). You see, I need to make this look really nice ;-) Greetings, Christian > -Original Messa

Re: [JAVA3D] Solar coronas (was: [JAVA3D] Background Geometry)

2001-06-21 Thread Christian Bartel
Hi Jean! I had this idea (see my posting before). My Problem was: How to make it always face the camera (remember, I am a NEWBY :-))) Thanks Christian > -Original Message- > From: Jean Laleuf [mailto:[EMAIL PROTECTED]] > Sent: Thursday, June 21, 2001 6:55 PM > To: [EMA

Re: [JAVA3D] Background Geometry

2001-06-21 Thread Christian Bartel
era (I do not want a flat image from the side when the viewing-platform rotates) does that give you some ideas? Thanks for your help! Greeting, Christian === To unsubscribe, send email to [EMAIL PROTECTED] and inclu

Re: [JAVA3D] Background Geometry

2001-06-21 Thread Christian Bartel
h I think that OpenUniverse looks even better... But, if I travel to a star in Celestia, this star is glooming a little bit. If I were able to make my sun look somehow like that, I had the possibility to make my little scene look rather perfect. Do you know a way (in Java3D) to make this?

[JAVA3D] Background Geometry

2001-06-20 Thread Christian Bartel
ssing something? Or is there another way to implement what I wanted? Thank you all! Greetings, Christian Bartel === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "sign

Re: [JAVA3D] Converting VRML to STL ?

2001-06-17 Thread Christian Patron
Hallo, glview ist ein VRML Viewer der VRML einlesen und STL rausschreiben kann. Falls die Frage nach dem Konverter noch aktuell ist ...einfach melden. Ich hab das Programm hier und kann es via mail schicken. Gruesse, Christian >From: "Bo, Jianquan, myview" <[EMAIL PROTE

[JAVA3D] Cursor on canvas3d for input devices

2001-03-09 Thread Christian Liska
(like the mouse cursor) on the canvas3D, which follows the x-y-coordinate given by the light curtain? How can we do that?Thanks in advance,Christian

[JAVA3D] Input Device / Cursor

2001-02-28 Thread Christian Liska
(like the mouse cursor) on the canvas3D, which follows the x-y-coordinate given by the light curtain? How can we do that? Thanks in advance, Christian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of

Re: [JAVA3D] Removing Object from Scene Graph

2000-11-24 Thread Wyss Christian
Hi all You may try with calling System.gc() - in out project it didn't really close all mem - leaks, but situation went better after having put it in. Chris Kelvin Chung wrote: > Hi Daniel, > > >MIME-Version: 1.0 > >Date: Fri, 17 Nov 2000 12:41:00 -0500 > >From: "Dvorak, Daniel J." <[EMAIL PR

Re: [JAVA3D] Projection Matrix.

2000-11-21 Thread Wyss Christian
Hi Made the same experience - we had to use compatibility mode because we wanted a canvas which an aspect ratio different from 1. I spent almost a week with getting picking working again, afterwards - and this only after I had dropped the API - picking stuff out and written a workaround. Someone

[JAVA3D] Specialists wanted in Germany!

2000-11-17 Thread Christian Hagenau
irtualart.de or www.vcommerce.de or feel free to send mail to [EMAIL PROTECTED] Best regards, Christian Hagenau VirtualArt GmbH Germany PS: If you have knowledge of projects at german universities regarding Java and 3D, please tell us! ===

Re: [JAVA3D] Reattaching a detached BG

2000-10-30 Thread Wyss Christian
Well, this explains a lot - thanks.. Will have to look for a workaround, then. Chris Justin Couch wrote: > Sorry, I missed this thread start, but this sounds like a known bug in > 1.2. There's problems if you try to reattach a scenegraph that has been > made live and then removed - mainly memor

Re: [JAVA3D] Reattaching a detached BG

2000-10-30 Thread Wyss Christian
Universitaet Karlsruhe, Germany | > || > | email: [EMAIL PROTECTED] | > | # 0721 6083676 |

[JAVA3D] Reattaching a detached BG

2000-10-30 Thread Wyss Christian
Hi all Is there anyone out there who could explain, how I have to do if I d'like to reattach a BranchGroup I took out of a Tree by detach() in another Tree without getting a "multiple parent exception" or something even worse ? Thanks, Chris ==

[JAVA3D] Class Intersect deprecated ?

2000-10-24 Thread Wyss Christian
Class Intersect not needed anymore, no replacement - and how do I test for intersections now..? Can anyone help me, please ? Thanks a lot, Chris === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of

Re: [JAVA3D] .lws configuration

2000-09-25 Thread Wyss Christian
The .lws contain the absolute path to the object files. You will have to edit the .lws and delete the paths, or put your lwo's into a folder for which the paths in the .lws's matches. Chris Nicholas Leidenfrost wrote: > I've been messing around *unsuccessfully* with the Lightwave object loader

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