Re: [JAVA3D] Outlines for VRML

2002-07-17 Thread Giles
Jason Cheatham wrote: >Hello, > >I am using the vrml97 loader to create a scene and I want to be able to indicate to >the user selectable objects by creating a wireframe outline on them. I really >appreciate any help. > > > I'd suggest walking the J3D scenegraph looking for Shape3D nodes(or go

Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D bug??

2002-07-15 Thread Giles
Chien Yang wrote: >Joerg, > >FYI. The bug is in BranchGroup under SharedGroup. Due to this bug, >the use of BranchGroup under a SharedGroup should only be so if it is >necessary, such as the need to detach/attach dynamically. >In your test program, you've created a n-level deep su

[JAVA3D] Xj3D M5 Release

2002-07-14 Thread Giles
I'd like to announce the M5 release of Xj3D. In this release we have worked to make Xj3D align with the current draft X3D specification. Other improvements include better texture handling(GIF support, URL cacheing, better rescaling) , some new nodes like StaticGroup, LoadSensor and VisibilitySen

Re: [JAVA3D] Any docs for vrml97.jar

2002-07-10 Thread Giles
All help is appreciated as I am much more >familiar with 3d graphics than java. > > I don't know the commands off hand, but try looking at the cvs reference at www.cvshome.com/docs/manual/cvs.html >Giles, will you be at Siggraph? > > > Yes I'll be at Siggraph. I&

Re: [JAVA3D] Whats happened to VRML?

2002-07-10 Thread Giles
Joachim Diepstraten wrote: > > >Well last time I checked because a Co-Worker was interested in it (okay at >least 2 months ago) it was only able to play X3D which were not in >XML format and even those only with problems. Of course I don't want to >narrow your effort I think it's the format itsel

Re: [JAVA3D] Any docs for vrml97.jar

2002-07-09 Thread Giles
brett wrote: >Is there any API documentation for vrml97.jar? Thank you. > > Specifically for the original Sun loader? Not much, it wasn't documented very well. The current incarnation of this codebase is Xj3D M4 and you can access the source and documentation at http://www.web3d.org/TaskGroups

Re: [JAVA3D] Whats happened to VRML?

2002-07-09 Thread Giles
Joachim Diepstraten wrote: >Hi > > > >>incarnation of VRML called X3D will be unveiled at Siggraph. The Xj3D >>project, www.xj3d.org is a sample implementation of this spec that also >> >> > >I'm not sure if x3d really will start a revival of VRML. Somehow I get the >feeling no one is really int

Re: [JAVA3D] Whats happened to VRML?

2002-07-08 Thread Giles
Karl Parry wrote: >hello, > >Although this isn't strictly Java 3D, I was wondering >if anyone has any good resources on the state of VRML, >and where it is at the moment? I've been looking about >on the web, but most things are out of date, and talk >about the first versions of VRML from 1997! >

Re: [JAVA3D] calc. view frustum

2002-07-08 Thread Giles
Lan Wu-Cavener wrote: >Hi, all: > >If I have the viewingPlatform, how can I get the six planes of the view >frustum? could anyone please give a quick hint? > > There is a bit of code in the j3d.org repository to do this. Its in the terrain package in a file named ViewFrustum..java -- Alan Hudso

Re: [JAVA3D] Xj3D M5 Test Release

2002-07-08 Thread Giles
Daniele Dellafiore wrote: > > >G:\Programmi\Xj3D>echo Running Xj3D demo browser >Running Xj3D demo browser > >G:\Programmi\Xj3D>java -classpath >"examples/browser;jars/j3d-org.jar;jars/gnu-re >gexp-1.0.8.jar;jars/httpclient.jar;jars/j3d-org-images.jar;jars/js.jar;jars/uri. >jar;jars/vlc_uri.jar;j

[JAVA3D] Xj3D M5 Test Release

2002-07-03 Thread Giles
the release notes in the install detail most of them. For those without the latest Java and Java3D http://www.ibiblio.org/giles/xj3d/Xj3D-M5-full.exe For those with the latest Java and Java3D http://www.ibiblio.org/giles/xj3d/Xj3D-M5-min.exe Justin and I will be in the woods for the next 5 days

[JAVA3D] TextureCache Problems

2002-06-13 Thread Giles
I'm implementing a textureCache for Xj3D. When I run the content the second time without closing the application I get this error. I'm not having a problem sharing textures during the first run, but it seems after I free the SG and then reload it it I get this error. Can you tell me what this l

[JAVA3D] Picking Documentation

2002-06-10 Thread Giles
Can you confirm that the BranchGroup picking methods are using bounding reps for their intersection routines(my tests seem to indicate Spheres), if so, is it the ones set from setBounds or setCollisionBounds or something else? Also, is there anyway to change this to use the actual geometry as in

Re: [JAVA3D] KVMs bad for 3D ??

2002-06-08 Thread Giles
Zoran Krunic wrote: >Thanks. I had some picture degradation on my 1600/1200 Professional-quality >ViewSonic when >I moved from direct to KVM connection. Not a big deal for SQL programming, >but I was mostly >concerned about the speed issues, rather than quality. > The KVM will not affect your 3D

Re: [JAVA3D] KVMs bad for 3D ??

2002-06-07 Thread Giles
Zoran Krunic wrote: > > Hello there! > > Does anybody have any experience about using monitors going > through the KVM ? I have >good video card and ViewSonic P815 monitor, where one monitor is > used for multiple PCs, going >through the Belkin KVM. With more advanced graphic card

Re: [JAVA3D] When does Java 3D use native code?

2002-06-04 Thread Giles
Smith, Daniel wrote: > I agree--a null renderer would be great offline, non GUI use of J3D~! > Your all missing the most useful application, we could create an ascii art real-time 3D renderer! Hmmm, maybe Xj3D needs an ascii renderer :) > -- Alan Hudson President: Yumetech, Inc.

Re: [JAVA3D] Problems with java3D applet

2002-05-29 Thread Giles
Noah J. Ternullo wrote: >On Wed, 29 May 2002, John Nelson wrote: > > > >>The applet wedged the browser so badly that it was necessary to hard >>reset the machine. The browser could not be killed because the >>operating system had been devestated. >> >>-- John >> >> > >The operating system had be

[JAVA3D] Collision

2002-05-22 Thread Giles
I'm trying to implement the VisibilitySensor for VRML. This time(take 3 for the J3D list as a whole at least), I'm using a WakeupOnCollisonEntry. I'm creating a geometry representing the viewing frustum. All is well and good as long as I use a Shape with a real geometry node. But the moment I

[JAVA3D] Java One

2002-05-20 Thread Giles
I didn't see any announcements from Java One about Java3D? Any news? -- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chairhttp://www.web3d.org/TaskGroups/source/

Re: [JAVA3D] texture quality

2002-05-03 Thread Giles
João Paulo Menegatti wrote: > how I do to get more quality in the texture (file .png) ? > > > I assume you mean without providing more pixels. You can always make the texture larger as needed but its expensive in memory usage. Another route is to change the minification and magnification filter

Re: [JAVA3D] VRML97 animations

2002-04-22 Thread Giles
Andreas Bauer wrote: >-BEGIN PGP SIGNED MESSAGE- >Hash: SHA1 > >Hi, > >I want playback anims from VRML97 files. To load the files I am using the Xj3d >loader. How do I do this and can I create multiple animatons in one file? If >yes, how can I create multiple animations in 3D studio max a

Re: [JAVA3D] Loading VRML from a URL with VRML97.jar crash. (and where is the source)

2002-04-04 Thread Giles
Alex Bowden wrote: >I need to ask the following question but I would like to AVOID starting yet >another flame war between the pro and anti VRML97.jar factions - so let me >explain first: > >In my application I use both XJ3D and VRML97.jar loaders. > >I do this because the XJ3D loader will load s

Re: [JAVA3D] Java3D to VRML

2002-04-03 Thread Giles
A. Murat Tanyer wrote: >Hi; > >Can I export a Java3D scene to VRML? The reason I want to do this is the >GUI that is available in VRML software. >Or do I have to write my own interface for basic interaction functions >like zoom in/out, move etc? > A general exporter from Java3D to VRML is rather

Re: [JAVA3D] 1.2.1_03 not available from the sun pages

2002-03-28 Thread Giles
Karsten Fries wrote: >Hi there, > >it seems that someone forgot to put a link for downloading Java3D >1.2.1_03 from the sun >pages. You only can access the _04 and and the _02 releases. > >Unfortunately there are some problems with _04 and my application. When >I run it in the browser i >get some

Re: [JAVA3D] Why this occur with the VRML Loader ?

2002-03-18 Thread Giles
Fábio Magalhães wrote: >I tried this code, because someone in the list sugest >me, but an error occurs. Where are the errors ? > > >// > //Construindo um ContentBranch > private BranchGroup constructContentBranch() >

Re: [JAVA3D] Licensing Clarification needed

2002-03-15 Thread Giles
Mr H. Morgan wrote: >Hi All, > >I need some confirmation that I have understood the licensing terms >correctly, before we drop Java 3D for our biological imaging >application. I think the following 2 conditions mean we cannot use >Java 3D - > >We cannot include the sun license with our program a

Re: [JAVA3D] The terrain list, was it ever established?

2002-03-15 Thread Giles
Allan Andersen wrote: >Some time ago there was some discussion about the creation of a discussion >list for terrain rendering. Was this list ever created? If so, where do I >join? > Justin is travelling back to oz at the momemt so I'll play Justin for a bit. Yes, the mail list of up and running.

[JAVA3D] Xj3D M4 Release

2002-03-06 Thread Giles
We are happy to announce the M4 release of the Xj3D project. Highlights of this release are: EXTERNPROTO support ECMAScript support ElevationGrid local URN resolution GeoVRML Supported via ExternProtos H-Anim Supported LatticeXVL Supported via ExternProtos UMEL Supported Some of the above items

Re: [JAVA3D] Retrieve Geometry from VRML object

2002-03-06 Thread Giles
Giles wrote: >Lee Zhou wrote: > >>-Hi, >> >>Does any one know if I can get the geometry node component from a VRML >>SceneGraphObject and hence can >>change the geometry of that object dynamically? >> >If you've loaded the object through the loa

Re: [JAVA3D] Retrieve Geometry from VRML object

2002-03-06 Thread Giles
Lee Zhou wrote: >-Hi, > >Does any one know if I can get the geometry node component from a VRML >SceneGraphObject and hence can >change the geometry of that object dynamically? > If you've loaded the object through the loader interface then you can use the getNamedObject method on the scene. Thi

Re: [JAVA3D] Visibility Sensor Implementation : Done, by Sun, back in 1998.

2002-03-02 Thread Giles
P. Flavin wrote: >http://archives.java.sun.com/cgi-bin/wa?A2=ind0203&L=java3d-interest&P=3085 > > It was done by Sun back in 1998, > I've been using the Sun VRML Loaders since 1999, > and use them for Animating Web3d's H-Anim Avatars on the Web: > >The Sun VRML Loaders have worked very well >f

Re: [JAVA3D] VRML for Web Animation: Java 1.1, Java3d, the VRML plug-ins.

2002-03-02 Thread Giles
Justin Couch wrote: >>Hope the VRML loader is avaible in the j3d loader package and a simple >>example of using VRML loader >>can be found inside the Java3D API tutorial. >> > >All loaders work the same. All you need to do is create an instance >of the class that implements the Loader interface a

Re: [JAVA3D] xj3d error: Sun VRML Loaders do more including BiPed & H-Anim Avatars

2002-02-22 Thread Giles
P. Flavin wrote: >Give us a hint ... > > It would be more helpful if they would tell you >what works and what doesn't work with the 'new' >Loaders and have a chart comparing it to the >other loaders in terms what it can load, >where it can work ( in a browser ? ), etc. > > It looks like don't w

[JAVA3D] Xj3D M4 test2

2002-02-20 Thread Giles
Thanks for the all the feedback on the latest Xj3D release. We have fixed several install bugs and a few content bugs. The latest drop will be on the website this morning at 4am PST(Thu Feb 21). Please take another look and report any bugs to us. Specific changes: The default install is now th

Re: [JAVA3D] VrmlLoader 97 question II

2002-01-18 Thread Giles
Leandro Lorenzet Dihl - Informatica wrote: >Hi, > >I am using the original Sun loader >(com.sun.j3d.loaders.vrml97.VrmlLoader;), to create a game. How I must >treat the collision not to walk through objects? > >Please, forgive my English! > The original Sun loader does not support collison detect

Re: [JAVA3D] VrmlLoader 97 question

2002-01-17 Thread Giles
Leandro Lorenzet Dihl - Informatica wrote: >Hi, > >I am using the VrmlLoader97 for build a game, but when I navigate, can >to cross the objects. Is there a way to resolve this problem? > >Thanks > First question would be which loader are you using. Is it the original Sun loader, typically com.su

Re: [JAVA3D] Test app to demonstrate texture issues.

2002-01-17 Thread Giles
Justin Couch wrote: >Kelvin Chung wrote: > >>Hi, >> >> I can reproduce the problem but it seems to me VRML >>did not load the texture completely before passing it >>to Java3D. >> >>Please check the loader source code. For your reference >>our utility TextureLoaders use an Image observer to >>ma

[JAVA3D] Texture Memory

2002-01-14 Thread Giles
Is there a way to query Java3D to determine the amount of texture memory available? If not, is this planned to be available within the next year? Failing that, has anyone developed a good performance tester to guess at this figure? Ie take a static scene, keep upping the textures memory used ti

Re: [JAVA3D] Hardware configuration

2002-01-14 Thread Giles
Kelvin Chung wrote: >>Alot will depend on what else you are doing in the Java3D system. In >>the archives are details about the multi-threaded nature of Java3D. >>Depending on your use of sound, behaviors, collision detection you will >>see different responses to multiprocessor use. I think two

Re: [JAVA3D] Hardware configuration

2002-01-14 Thread Giles
stuart wrote: >Thanks for the prompt reply Justin. > >Information regarding the use of dual processor systems was based on my own >knowledge and reviews of AMDs MP chips including that at >http://www.tech-report.com/reviews/2001q4/athlonmp-1900/index.x?pg=1. It >was after reading the recent post

Re: [JAVA3D] Texture bug curiosity continues...

2002-01-11 Thread Giles
Josh Richmond wrote: >As a sanity check, I plopped some code from TextureImage.java (the demo) into the >previous test code I emailed - it works!! > >To be more precise, when displaying a textured Box primitive constructed in code, the >texture remains even though I remove and replace the JPane

Re: [JAVA3D] xj3d loader questions and comments

2002-01-11 Thread Giles
Justin Couch wrote: > >Sharing is something we can't do much about. One of the reasons the old >sun loader works for some cases is that for many things it would just >completely ignore the DEF statements. This meant that cases where a node >was DEF'd just for routing purposes would load fine, but

Re: [JAVA3D] New system configuration question

2001-12-26 Thread Giles
Yazel, David J. wrote: >I am designing a new development system which I am hoping will get me >through the next 3 years. I was wondering if people have any experience >with this and could offer suggestions. Linux is not an option, although I >will be putting it on my current system as a test bo

Re: [JAVA3D] Memory consumption by textures

2001-12-17 Thread Giles
('tis Justin Couch replying on Alan's computer) Ewan Borland wrote: >slightly silly now but still have a problem. Each texture FULLY (sorry about >the previously inaccurate suggestions) expanded is : > >640x480 >full RGB >900K > First point: 640x480 is a really bad size to use. For most efficien

Re: [JAVA3D] VRML Loader and externprotos

2001-12-13 Thread Giles
Denis Troller wrote: > We have tested several solution for the VRML loader (namely the sun > loader, the ncsa portfolio and the xj3d loader), but it seems none of > them can handle the externprotos. > > > > Is there a solution ? > We are planning on supporting extern proto's in Xj3D for the M4 re

Re: [JAVA3D] Question about Xj3D Loader

2001-12-10 Thread Giles
Mojtaba Hosseini wrote: >Hello everyone, > I had a couple of questions regarding the Xj3D loader. I would like to >see whether it is possible to contribute to its development especially >towards compatibility with MPEG-4. (Perhaps somehow incorporating the >Java3D MPEG-4 BIFS encoder/decoder we

Re: [JAVA3D] VRML97 Loaders ...

2001-12-07 Thread Giles
P. Flavin wrote: >Alan & Justin: she origianally asked for the "best" loaders, > > and you got her to use ones that you are saying don't work ? > > ( see below ) > > People want stuff that works, not your problems. > > Be honest with her, and the others, please. ... > WTF is your problem. D

Re: [JAVA3D] VRML97Loader

2001-12-07 Thread Giles
Laurent Cathala wrote: >Hi, > >Does someone knows where i can find the .class file for the VRML Loader >x3d.src.org.web3d.j3d.loaders.VRML97Loader ? > I sent you the classes under seperate cover. I'll try to update the install today to have this already in the correct jar files. -- Alan Hudson

Re: [JAVA3D] vrml97.jar

2001-12-05 Thread Giles
Nikolai V. Chr. wrote: >I cannot find the instructions on how to use the old vrml97.jar loader. > >Can anybody please show me where they are? > >We need it because it supports elevationgrid. :) > My guess is it would be about 2-3 days work to get it working right. I've got a partial implementati

Re: [JAVA3D] data import /vrml-tools ?

2001-11-15 Thread Giles
Gernot Veith wrote: >hi there, > >I'm looking for a suitable way to import some complex data from a CAD program. >Currently I use vrml because of the nice :-) parser available here. But, >most CAD tools have a rather bad vrml export, so I must edit the exported >data. Currently I take CosmoWorlds

Re: [JAVA3D] vrml97.jar

2001-11-09 Thread Giles
Jürgen Vansteelant wrote: >hello, > >where can I find the open source of the vrml97.jar file? > The current version of this project is available at: http://www.web3d.org/TaskGroups/source/xj3d.html It supports both VRML97 and X3D formats. -- Alan Hudson President: Yumetech, Inc.

Re: [JAVA3D] [www-vrml] Xj3D M3 Released

2001-11-01 Thread Giles
Mark Lowe wrote: >hey, > >i'm just starting my project which will hopefully implement a multiuser >environment. Research is ongoing and will continue till Christmas. Come >February, design and implementation will go ahead. > >VRML, I comfortable enought with. I am just about to start working with

[JAVA3D] Xj3D M3 Released

2001-10-30 Thread Giles
A new version of the Xj3D VRML/X3D API has been released. You can download the codebase at: http://www.web3d.org/TaskGroups/source/xj3d.html Some of the major changes this release include: Prototype Support no extern protos currently Partial EAI 2.0 Implementation VrmlEve

Re: [JAVA3D] Color problem on Gladiac Ultra graphics card??

2001-10-25 Thread Giles
Kenneth Gordon wrote: >Is anyone else out there using the Gladiac Ultra geForce2 card? I'm >trying to track something down that we think could be a bug in the >Gladiac's driver, and I'm wondering if anyone else here has found the >same problem we have. Basically, we have a textured OBJ file tha

Re: [JAVA3D] VRML Loading error

2001-10-10 Thread Giles
Thomas Gilbert Giusepe wrote: > Hi there, > > I am working around the following error with my VRML loader: > > Exception loading URL: java.security.AccessControlException: access denied > (java.io.FilePermission read)access denied (java.io.FilePermission read) > om.sun.j3d.loaders.ParsingErrorEx

Re: [JAVA3D] vrml writer

2001-10-09 Thread Giles
Jürgen Vansteelant wrote: > Hello, > > I've written a vrml writer for my application but I have some problems with > my Appearance. If anyone would like to check it out , I've putted the java > file in an attachment. > My output is: > CapabilityNotSetException: Appearance: no capability to get >

Re: [JAVA3D] Terrain Following [only works half] with org.j3d.ui.navigation.NavigationHandler

2001-09-27 Thread Giles
Manuel Braun wrote: > Hi, > > Terrain Following works now. It lies on the VRML97 Loader, I'm using. I > don't know, why it's working with objects created by the Box utility and > don't working with objects loaded via VRML. > Do you know a possibility solution? > > MB A little bird in the back of

Re: [JAVA3D] x3d VRMLLoader versus vrml97.jar for java3D

2001-09-24 Thread Giles
John Richardson wrote: >>Thomas Gilbert Giusepe wrote: >> >> >>>I have tried to find a vrml97.jar file to download. But all that I could >>>found was a x3d VRMLLoader, what I believe that is the new version from the >>>vrml loader for Java3D - really I don't if it's better such new version, >>>wh

[JAVA3D] Resident Textures

2001-09-18 Thread Giles
I'm working on an application that will need to move textures in and out of memory rather often. I thought I remembered that 1.3 would have the ability to specify a texture priority. Looking through the 1.3 alpha 2 specification I don't see anything like that. Have I missed it somewhere or is i

Re: [JAVA3D] What's up with www.j3d.org?

2001-09-14 Thread Giles
Yes, j3d.org is hosed. Justin's ISP has decided to bandwidth limit the site to 48K as he is using up alot of his ISP's bandwidth. In the process they screwed something up. We are looking at options of moving it to the US currently. No timeframe from his ISP when they can fix the problem but th

Re: [JAVA3D] xj3d

2001-09-11 Thread Giles
Nikolai V. Chr. wrote: > Giles wrote: > >> If there is a specific node not implemented that you need then send me a >> line and I can tell you if anyone is actively working on it or when it >> might be done. >> >> -Alan Hudson > > > I would like B

Re: [JAVA3D] xj3d

2001-09-06 Thread Giles
Its inside the CVS repository as RELEASE_NOTES. I've attached the file. If there is a specific node not implemented that you need then send me a line and I can tell you if anyone is actively working on it or when it might be done. -Alan Hudson Jack Gundrum wrote: > Is there a list of the VR

[JAVA3D] View - stopBehaviorScheduler

2001-09-05 Thread Giles
I'm trying to implement some code that needs to render a scene several times before allowing behaviors to modify the scenegraph. I noticed the stopBehaviorScheduler routine. The docs mention this is a heavy-weight routine. Would calling this routine be more expensive then calling the stopEnable

Re: [JAVA3D] can't find ncsa.j3d.loaders.vrml97.VRML?

2001-09-04 Thread Giles
Joachim Diepstraten wrote: >Hi Fergus > >>Joachim, your advice sounds very sensible - I found the other lib\ext >>directory, but it won't let me write anything to it - it says 'The source >>file may be in use,' erroneously. I'm baffled by this. >> >Hmm that's funny some filepointers must still b

Re: [JAVA3D] mixing Swing w/ Java3D

2001-08-08 Thread giles
Copps, Kevin D wrote: > I realize the issues of mixing lightweight and heavyweight components, > however, I am seeing what is possible... > > Can a canvas 3D work as one half of a Swing JSplitPane? I've tried it and I > can slide the splitter to make the canvas bigger, but not smaller. I'd like >

Re: [JAVA3D] VRML Human Animation with Java3d: Convert VRML 1 to VRML-97

2001-08-07 Thread giles
P. Flavin wrote: > > Java3d and the Web3d VRML Loaders from Sun work. > > Java3d is great, it runs great, it's ready to go. > > Why is Prentice Hall & Aaron Walsh claiming it doesn't work? > > Java3d works, if you know what you're doing. > > Aaaron Walsh & Justin Couch seem to know the old > Sun/W

[JAVA3D] Xj3D Milestone 2 release

2001-07-23 Thread giles
I'd like to announce a new release of the Xj3D Open Source API for X3D/VRML97 development is available. It can be accessed at http://www.web3d.org/TaskGroups/source/xj3d.html Major changes in this release include: JSAI Scripting support Pluggable Event Models 5 new nodes

Re: [JAVA3D] VRML, EAI, Script nodes, tutorials

2001-07-18 Thread giles
Fergus Murray wrote: > >Updating one object in real time is too much for the EAI. The basic > >problem is that you have events coming from outside of the runtime scope > >of the scene graph. > > Isn't this just the same as what you get with a Script node? Or does the > fact that it's got its own

Re: [JAVA3D] Java3D MPEG4 VRML Encoder/Decoder

2001-07-11 Thread giles
Hello, My name is Alan Hudson and I'm the chair of the Open Source group at the Web3D consortium. I'm also a major developer on the Xj3D project. You definately have an interesting codebase there. Open sourceing the code would be a good thing. One question, have you cleared the IP issues rela

[JAVA3D] BranchGroup Compaction

2001-07-09 Thread giles
Justin mentioned to me that someone posted a piece of code to compact a loaded scenegraph of extraneous BranchGroups. I can't find this code in the archives. Can someone send me a copy? I'd like to include it in the Xj3D work as a useful utility for compacting a loaded scene. -- Alan Hudson Pre

Re: [JAVA3D] setting capabilities on data loaded by VRML loader

2001-07-05 Thread giles
> However the BranchGroup returned by the VRML loader is a pretty odd beast > made of Links, Nodes, SharedGroups , ElasticBands and PaperClips and it > isn't obvious how to find the geometry in it all. > I was wondering where my paperclips went! > So, a) can one tell the VRML loader in advance

Re: [JAVA3D] Multiple ViewingPlatforms

2001-06-20 Thread giles
Kelvin Chung wrote: > The Behavior will still trigger if any one of VP activationRadius > intersect with Behavior scheduling region. So even though all > other vp's activationRadius are zero, the behavior has > effect if one of vp is not and intersect with scheduling region. > > Otherwise, it is

[JAVA3D] Multiple ViewingPlatforms

2001-06-19 Thread giles
I've got a behavior that is triggered by a wakeupOnViewingPlatformEntry. I also have multiple viewing platforms in my scene. It seems that this behavior is being activated by a viewing platform other then the one that is attached to the view. So is this behavior checking all viewing platforms f

Re: [JAVA3D] [source] Web3's H-Anim with OpenGL ... by using Java3d ( with & without "Context" )

2001-06-08 Thread giles
"P. Flavin" wrote: >Sun's Rick Goldberg _ * DID *_ write the origianl VRML Loaders > > which I have used ( very happily ) since January, 2000 ... > > Java3d & H-Anim VRML with PROTOs, Interpolators, Sensors, Gestures > > Cindy B.'s Nancy with Walk / Run / Jump / Stand ... Java3d an

Re: [JAVA3D] where can i find a vrml loader for java3d

2001-06-02 Thread giles
Joachim Diepstraten wrote: > > Ehlo > > > I'd highly recommend the Xj3D VRML loader. But of course I'm totally > > biased! > > > > You can download it here: > > http://www.web3d.org/TaskGroups/source/xj3d.html > Hmm can it import light data? The one I've got can't and has some > other problems. >

Re: [JAVA3D] where can i find a vrml loader for java3d

2001-06-01 Thread giles
I'd highly recommend the Xj3D VRML loader. But of course I'm totally biased! You can download it here: http://www.web3d.org/TaskGroups/source/xj3d.html Borja Marcos Suárez wrote: > > English > - > I cant find the vrml97 loader. Can someone give me the address where I can download >it?

Re: [JAVA3D] xj3d user-friendly release

2001-05-15 Thread giles
Olivier BANASZAK wrote: > > Hello everybody, > Surprisingly I read very few feedback about the changes in xj3d, except from > this discussion about SUN's Java3d distribution policy. > First of all I understand that the idea is to provide end-users with a full > package but I think that the planned

Re: [JAVA3D] Problems compiling Xj3D Loader

2001-05-04 Thread giles
The classes in com.sun.* are about to be phased out. Look at the examples in examples/DIYBrowser and examples/loader These will show you how to load VRML97 content into your J3D application. I'm in testing phase currently for a release on May 8th. So things are mostly stable in CVS. I'll have

Re: [JAVA3D] XJ3D Loader

2001-04-26 Thread giles
I will be travelling alot in the next week. We are going to put out milestone 1 release on May 8th. Just doing testing now so if ya want to checkout a current CVS release and start bashing on it feel free. The loader portion is all done, mostly working on the sample browser right now. Olivier

Re: [JAVA3D] light

2001-04-19 Thread giles
Lights in Java3D are specified by Color. So to adjust the brightness you scale the color by the intensity. In VRML this is specified as two seperate items, color and intensity[0..1]. so the following code is used to adjust the brightness: lightColor.x = vfColor[0] * vfIntensity; lightColor.y =

Re: [JAVA3D] Error in Xj3d Vrml Loader -- IndexedFaceSet

2001-04-18 Thread giles
Thank you Bo. Good catch. The current version of Xj3D has fixed this bug. You can either jump into the current version of CVS or wait a few days(likely April 20th) and we will be tagging a new release of the project as stable. I spent a fair bit of time pouring over the IndexedFaceSet code so

Re: [JAVA3D] VRML 97 coordinates to Java3D

2001-04-11 Thread giles
Won't promise its optimal but here is the code from the Xj3D vrml loader. Haven't really looked into optimizng this for the new release. If others have sugesstions on how to improve this will glady take them. void updateTransform() { //System.out.println(this); tempVec.x = -v

Re: [JAVA3D] Geometry Array - VRMLloader

2001-04-11 Thread giles
Tina Manoharan Valappil wrote: > > Hi, > > I have loaded an object (*.wrl file) using the VRMLloader. > I got its geometry like this > > GeometryArray childGeom = (GeometryArray) childShape.getGeometry(); > // where childShape is its Shape3D > > Now

Re: [JAVA3D] TransformGroup

2001-04-11 Thread giles
Desiree Hilbring wrote: > > > Not sure which node you are asking for its children > > It is a "Layer3D" somewhere in the middle of my scenegraph on the content > branch graph side. > > but if you are using > > SimpleUniverse then it will add a few groups for navigation. > > Really? I am using Simp

Re: [JAVA3D] TransformGroup

2001-04-10 Thread giles
Not sure which node you are asking for its children but if you are using SimpleUniverse then it will add a few groups for navigation. This might be whats going on. The code for SimpleUniverse is included wiht the Java3D downkload so ya can take a peak at what its doing. Desiree Hilbring wrote:

Re: [JAVA3D] StripifierStats

2001-04-03 Thread giles
Thanks. Realized when I awoke this morning that that might be the issue. Problem with posting a "bug" in the wee hours of the morning. Andrea Tartaro wrote: > > giles wrote: > > > > Is there a reason the constructor for the StripifierStats is not > > publ

[JAVA3D] StripifierStats

2001-04-03 Thread giles
Is there a reason the constructor for the StripifierStats is not public. Means that programs using the Stripifier cannot get stats back about how well it did. This would be useful information for someone using this package. Also, I notice that the source for this is not included in the utils di

Re: [JAVA3D] VRML97 loading and texture rendering

2001-04-02 Thread giles
We are in the process of creating a 2.0 version of this loader. If you could send me the test file I'll make sure it works for next version of Xj3D. Likely release date for the next version will be April 20th. I will likely have a test release out sooner so I'll post when I do. Olivier BANASZA

[JAVA3D] Missing files in utils sourcecode

2001-03-30 Thread giles
I noticed that the following classes do not have code in the utils sourcecode release. NormalGenerator, Stripifier, StripifierStats and Triangulator. Is it possible to get these files? I'm looking at how to implement the IndexedFaceSets in VRML and I'd like to use these classes. Having really

Re: [JAVA3D] Java3d performance analysis (possible bug found)

2001-03-23 Thread giles
David wrote: > > Tests performed on a Geforce II GTS in Java3d. > All with 1 shape, 216 boxes with 6 sides in 1296 geometry arrays. > > quads, 2 tex units : 39 fps > quads, 1 tex unit : 219 fps > > triangles, 2 texture units : 39 fps > triangles, 1 texture unit : 284 fps > > tristrips, 2 texture u

Re: [JAVA3D] Java 3D FAQ Weekly Posting

2001-03-23 Thread giles
Justin managed to kill his machine last night while doing some sysadmining. It should be up soon as he has to get the ISP to reboot it. Today certainly. Blaine Alex Bell wrote: > > I have not been able to get to the j3d.org web page for the past 20 hours > or so. Has anyone had the same probl

Re: [JAVA3D] VRML Loaders

2001-03-23 Thread giles
If Java3D Fly is using the loader interface(ie time-zero, no animations) loading then I should have an update within the next two weeks, maybe sooner as things are going well in cleaning up the code. Is there an expected follow-up release cycle that I might shot for? Would love to get the latest

Re: [JAVA3D] VRML Loaders

2001-03-22 Thread giles
> But I find the instructions to be made a little more complex then they need > to be (a kind of useless plug of Cygwin in there). Chances are you already > installed the JDK and Java3D so you can skip 2 and 3, You can skip the Cygwin > portion of it which is 5. > Well we are heavily unix based w

Re: [JAVA3D] Bug in vrml loader x3d.jar

2001-03-15 Thread giles
Haven't fixed it yet but its now been reported. In the middle of making the vrml-impl compliant so I'll take a peak at this when I get to this node. Looking for a mid april release so hopefully it will be fixed in that release. -Alan Boris Zeldin wrote: > I have a somewhat older version of x3d

Re: [JAVA3D] Java 3D's Collision Detection

2001-02-28 Thread giles
> > 4) Lack of documention. Wellwelcome to the edge people. Java3D is > about as young as you can get in the RT3D API world. Enjoy. BTW, Java3D > docs BLOW AWAY the docs on SGI Performer (at least when we last used it > 2 years ago). The docs and support community were one of the major > r

Re: [JAVA3D] visualization problem - complex model, VRML97 loader

2001-02-14 Thread giles
Been working on improving that codebase recently, but I haven't been playing with indexedfaceset stuff(which I assume thats using). Ya might try rendering it in another VRML browser and see if it responds the same. If so its probably a data conversion issue(converting to VRML). If not then its

Re: [JAVA3D] VR with Java3D

2001-02-04 Thread giles
We developed a VR training application on a PC using Java3D that was pushing around 70K polygons on a 800 mhz PC with a Geforce2. Didn't spend much time optimizing it either. So my feeling is that ya can definately develop VR applications with Java3D. Alot depends on how dynamic an environment

Re: [JAVA3D] Dont get it/ Loaders

2001-02-02 Thread giles
The loader class does not attempt to convert VRML interpolators to J3D interpolators. If you want the interpolators to run you will need to use the player which will give you a complete VRML event model. Basicly the loader is time-zero, meaning you will get all the geometry and looks but no event

Re: [JAVA3D] Job Hunting again....

2000-12-01 Thread giles
As Justin has stated there are some experienced Java3D folks available. If you've got a 3D position available I'm all ears. Here's a link to my resume for those interested. http://www.ibiblio.org/giles Thanks -Alan > > > > Welcome to the wonders of startups :) &g

Re: [JAVA3D] Using vrmlloader in applet

2000-11-26 Thread giles
I haen't played with this much, but There is a directory in Xj3D distribution(http://www.hypermultimedia.com/Xj3D/getstart.htm) called Vrmlet. It has an example of an Applet. My hopes is that it doesn't have the same problems... try it out, if you get the same error then I'll take a peak a

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