Jason Cheatham wrote:
>Hello,
>
>I am using the vrml97 loader to create a scene and I want to be able to indicate to
>the user selectable objects by creating a wireframe outline on them. I really
>appreciate any help.
>
>
>
I'd suggest walking the J3D scenegraph looking for Shape3D nodes(or go
Chien Yang wrote:
>Joerg,
>
>FYI. The bug is in BranchGroup under SharedGroup. Due to this bug,
>the use of BranchGroup under a SharedGroup should only be so if it is
>necessary, such as the need to detach/attach dynamically.
>In your test program, you've created a n-level deep su
I'd like to announce the M5 release of Xj3D. In this release we have
worked to make Xj3D align with the current draft X3D specification.
Other improvements include better texture handling(GIF support, URL
cacheing, better rescaling) , some new nodes like StaticGroup,
LoadSensor and VisibilitySen
All help is appreciated as I am much more
>familiar with 3d graphics than java.
>
>
I don't know the commands off hand, but try looking at the cvs reference
at www.cvshome.com/docs/manual/cvs.html
>Giles, will you be at Siggraph?
>
>
>
Yes I'll be at Siggraph. I&
Joachim Diepstraten wrote:
>
>
>Well last time I checked because a Co-Worker was interested in it (okay at
>least 2 months ago) it was only able to play X3D which were not in
>XML format and even those only with problems. Of course I don't want to
>narrow your effort I think it's the format itsel
brett wrote:
>Is there any API documentation for vrml97.jar? Thank you.
>
>
Specifically for the original Sun loader? Not much, it wasn't
documented very well.
The current incarnation of this codebase is Xj3D M4 and you can access
the source and documentation at
http://www.web3d.org/TaskGroups
Joachim Diepstraten wrote:
>Hi
>
>
>
>>incarnation of VRML called X3D will be unveiled at Siggraph. The Xj3D
>>project, www.xj3d.org is a sample implementation of this spec that also
>>
>>
>
>I'm not sure if x3d really will start a revival of VRML. Somehow I get the
>feeling no one is really int
Karl Parry wrote:
>hello,
>
>Although this isn't strictly Java 3D, I was wondering
>if anyone has any good resources on the state of VRML,
>and where it is at the moment? I've been looking about
>on the web, but most things are out of date, and talk
>about the first versions of VRML from 1997!
>
Lan Wu-Cavener wrote:
>Hi, all:
>
>If I have the viewingPlatform, how can I get the six planes of the view
>frustum? could anyone please give a quick hint?
>
>
There is a bit of code in the j3d.org repository to do this. Its in the
terrain package in a file named ViewFrustum..java
--
Alan Hudso
Daniele Dellafiore wrote:
>
>
>G:\Programmi\Xj3D>echo Running Xj3D demo browser
>Running Xj3D demo browser
>
>G:\Programmi\Xj3D>java -classpath
>"examples/browser;jars/j3d-org.jar;jars/gnu-re
>gexp-1.0.8.jar;jars/httpclient.jar;jars/j3d-org-images.jar;jars/js.jar;jars/uri.
>jar;jars/vlc_uri.jar;j
the release
notes in the install detail most of them.
For those without the latest Java and Java3D
http://www.ibiblio.org/giles/xj3d/Xj3D-M5-full.exe
For those with the latest Java and Java3D
http://www.ibiblio.org/giles/xj3d/Xj3D-M5-min.exe
Justin and I will be in the woods for the next 5 days
I'm implementing a textureCache for Xj3D. When I run the content the
second time without closing the application I get this error. I'm not
having a problem sharing textures during the first run, but it seems
after I free the SG and then reload it it I get this error. Can you
tell me what this l
Can you confirm that the BranchGroup picking methods are using bounding
reps for their intersection routines(my tests seem to indicate Spheres),
if so, is it the ones set from setBounds or setCollisionBounds or
something else? Also, is there anyway to change this to use the actual
geometry as in
Zoran Krunic wrote:
>Thanks. I had some picture degradation on my 1600/1200 Professional-quality
>ViewSonic when
>I moved from direct to KVM connection. Not a big deal for SQL programming,
>but I was mostly
>concerned about the speed issues, rather than quality.
>
The KVM will not affect your 3D
Zoran Krunic wrote:
>
> Hello there!
>
> Does anybody have any experience about using monitors going
> through the KVM ? I have
>good video card and ViewSonic P815 monitor, where one monitor is
> used for multiple PCs, going
>through the Belkin KVM. With more advanced graphic card
Smith, Daniel wrote:
> I agree--a null renderer would be great offline, non GUI use of J3D~!
>
Your all missing the most useful application, we could create an ascii
art real-time 3D renderer! Hmmm, maybe Xj3D needs an ascii renderer :)
>
--
Alan Hudson
President: Yumetech, Inc.
Noah J. Ternullo wrote:
>On Wed, 29 May 2002, John Nelson wrote:
>
>
>
>>The applet wedged the browser so badly that it was necessary to hard
>>reset the machine. The browser could not be killed because the
>>operating system had been devestated.
>>
>>-- John
>>
>>
>
>The operating system had be
I'm trying to implement the VisibilitySensor for VRML. This time(take 3
for the J3D list as a whole at least), I'm using a
WakeupOnCollisonEntry. I'm creating a geometry representing the viewing
frustum. All is well and good as long as I use a Shape with a real
geometry node. But the moment I
I didn't see any announcements from Java One about Java3D? Any news?
--
Alan Hudson
President: Yumetech, Inc. http://www.yumetech.com/
Web3D Open Source Chairhttp://www.web3d.org/TaskGroups/source/
João Paulo Menegatti wrote:
> how I do to get more quality in the texture (file .png) ?
>
>
>
I assume you mean without providing more pixels. You can always make
the texture larger as needed but its expensive in memory usage.
Another route is to change the minification and magnification filter
Andreas Bauer wrote:
>-BEGIN PGP SIGNED MESSAGE-
>Hash: SHA1
>
>Hi,
>
>I want playback anims from VRML97 files. To load the files I am using the Xj3d
>loader. How do I do this and can I create multiple animatons in one file? If
>yes, how can I create multiple animations in 3D studio max a
Alex Bowden wrote:
>I need to ask the following question but I would like to AVOID starting yet
>another flame war between the pro and anti VRML97.jar factions - so let me
>explain first:
>
>In my application I use both XJ3D and VRML97.jar loaders.
>
>I do this because the XJ3D loader will load s
A. Murat Tanyer wrote:
>Hi;
>
>Can I export a Java3D scene to VRML? The reason I want to do this is the
>GUI that is available in VRML software.
>Or do I have to write my own interface for basic interaction functions
>like zoom in/out, move etc?
>
A general exporter from Java3D to VRML is rather
Karsten Fries wrote:
>Hi there,
>
>it seems that someone forgot to put a link for downloading Java3D
>1.2.1_03 from the sun
>pages. You only can access the _04 and and the _02 releases.
>
>Unfortunately there are some problems with _04 and my application. When
>I run it in the browser i
>get some
Fábio Magalhães wrote:
>I tried this code, because someone in the list sugest
>me, but an error occurs. Where are the errors ?
>
>
>//
> //Construindo um ContentBranch
> private BranchGroup constructContentBranch()
>
Mr H. Morgan wrote:
>Hi All,
>
>I need some confirmation that I have understood the licensing terms
>correctly, before we drop Java 3D for our biological imaging
>application. I think the following 2 conditions mean we cannot use
>Java 3D -
>
>We cannot include the sun license with our program a
Allan Andersen wrote:
>Some time ago there was some discussion about the creation of a discussion
>list for terrain rendering. Was this list ever created? If so, where do I
>join?
>
Justin is travelling back to oz at the momemt so I'll play Justin for a bit.
Yes, the mail list of up and running.
We are happy to announce the M4 release of the Xj3D project. Highlights
of this release are:
EXTERNPROTO support
ECMAScript support
ElevationGrid
local URN resolution
GeoVRML Supported via ExternProtos
H-Anim Supported
LatticeXVL Supported via ExternProtos
UMEL Supported
Some of the above items
Giles wrote:
>Lee Zhou wrote:
>
>>-Hi,
>>
>>Does any one know if I can get the geometry node component from a VRML
>>SceneGraphObject and hence can
>>change the geometry of that object dynamically?
>>
>If you've loaded the object through the loa
Lee Zhou wrote:
>-Hi,
>
>Does any one know if I can get the geometry node component from a VRML
>SceneGraphObject and hence can
>change the geometry of that object dynamically?
>
If you've loaded the object through the loader interface then you can
use the getNamedObject method on the scene. Thi
P. Flavin wrote:
>http://archives.java.sun.com/cgi-bin/wa?A2=ind0203&L=java3d-interest&P=3085
>
> It was done by Sun back in 1998,
> I've been using the Sun VRML Loaders since 1999,
> and use them for Animating Web3d's H-Anim Avatars on the Web:
>
>The Sun VRML Loaders have worked very well
>f
Justin Couch wrote:
>>Hope the VRML loader is avaible in the j3d loader package and a simple
>>example of using VRML loader
>>can be found inside the Java3D API tutorial.
>>
>
>All loaders work the same. All you need to do is create an instance
>of the class that implements the Loader interface a
P. Flavin wrote:
>Give us a hint ...
>
> It would be more helpful if they would tell you
>what works and what doesn't work with the 'new'
>Loaders and have a chart comparing it to the
>other loaders in terms what it can load,
>where it can work ( in a browser ? ), etc.
>
> It looks like don't w
Thanks for the all the feedback on the latest Xj3D release. We have
fixed several install bugs and a few content bugs.
The latest drop will be on the website this morning at 4am PST(Thu Feb
21). Please take another look and report any bugs to us.
Specific changes:
The default install is now th
Leandro Lorenzet Dihl - Informatica wrote:
>Hi,
>
>I am using the original Sun loader
>(com.sun.j3d.loaders.vrml97.VrmlLoader;), to create a game. How I must
>treat the collision not to walk through objects?
>
>Please, forgive my English!
>
The original Sun loader does not support collison detect
Leandro Lorenzet Dihl - Informatica wrote:
>Hi,
>
>I am using the VrmlLoader97 for build a game, but when I navigate, can
>to cross the objects. Is there a way to resolve this problem?
>
>Thanks
>
First question would be which loader are you using. Is it the original
Sun loader, typically com.su
Justin Couch wrote:
>Kelvin Chung wrote:
>
>>Hi,
>>
>> I can reproduce the problem but it seems to me VRML
>>did not load the texture completely before passing it
>>to Java3D.
>>
>>Please check the loader source code. For your reference
>>our utility TextureLoaders use an Image observer to
>>ma
Is there a way to query Java3D to determine the amount of texture memory
available? If not, is this planned to be available within the next year?
Failing that, has anyone developed a good performance tester to guess at
this figure? Ie take a static scene, keep upping the textures memory
used ti
Kelvin Chung wrote:
>>Alot will depend on what else you are doing in the Java3D system. In
>>the archives are details about the multi-threaded nature of Java3D.
>>Depending on your use of sound, behaviors, collision detection you will
>>see different responses to multiprocessor use. I think two
stuart wrote:
>Thanks for the prompt reply Justin.
>
>Information regarding the use of dual processor systems was based on my own
>knowledge and reviews of AMDs MP chips including that at
>http://www.tech-report.com/reviews/2001q4/athlonmp-1900/index.x?pg=1. It
>was after reading the recent post
Josh Richmond wrote:
>As a sanity check, I plopped some code from TextureImage.java (the demo) into the
>previous test code I emailed - it works!!
>
>To be more precise, when displaying a textured Box primitive constructed in code, the
>texture remains even though I remove and replace the JPane
Justin Couch wrote:
>
>Sharing is something we can't do much about. One of the reasons the old
>sun loader works for some cases is that for many things it would just
>completely ignore the DEF statements. This meant that cases where a node
>was DEF'd just for routing purposes would load fine, but
Yazel, David J. wrote:
>I am designing a new development system which I am hoping will get me
>through the next 3 years. I was wondering if people have any experience
>with this and could offer suggestions. Linux is not an option, although I
>will be putting it on my current system as a test bo
('tis Justin Couch replying on Alan's computer)
Ewan Borland wrote:
>slightly silly now but still have a problem. Each texture FULLY (sorry about
>the previously inaccurate suggestions) expanded is :
>
>640x480
>full RGB
>900K
>
First point: 640x480 is a really bad size to use. For most efficien
Denis Troller wrote:
> We have tested several solution for the VRML loader (namely the sun
> loader, the ncsa portfolio and the xj3d loader), but it seems none of
> them can handle the externprotos.
>
>
>
> Is there a solution ?
>
We are planning on supporting extern proto's in Xj3D for the M4 re
Mojtaba Hosseini wrote:
>Hello everyone,
> I had a couple of questions regarding the Xj3D loader. I would like to
>see whether it is possible to contribute to its development especially
>towards compatibility with MPEG-4. (Perhaps somehow incorporating the
>Java3D MPEG-4 BIFS encoder/decoder we
P. Flavin wrote:
>Alan & Justin: she origianally asked for the "best" loaders,
>
> and you got her to use ones that you are saying don't work ?
>
> ( see below )
>
> People want stuff that works, not your problems.
>
> Be honest with her, and the others, please. ...
>
WTF is your problem. D
Laurent Cathala wrote:
>Hi,
>
>Does someone knows where i can find the .class file for the VRML Loader
>x3d.src.org.web3d.j3d.loaders.VRML97Loader ?
>
I sent you the classes under seperate cover. I'll try to update the
install today to have this already in the correct jar files.
--
Alan Hudson
Nikolai V. Chr. wrote:
>I cannot find the instructions on how to use the old vrml97.jar loader.
>
>Can anybody please show me where they are?
>
>We need it because it supports elevationgrid. :)
>
My guess is it would be about 2-3 days work to get it working right.
I've got a partial implementati
Gernot Veith wrote:
>hi there,
>
>I'm looking for a suitable way to import some complex data from a CAD program.
>Currently I use vrml because of the nice :-) parser available here. But,
>most CAD tools have a rather bad vrml export, so I must edit the exported
>data. Currently I take CosmoWorlds
Jürgen Vansteelant wrote:
>hello,
>
>where can I find the open source of the vrml97.jar file?
>
The current version of this project is available at:
http://www.web3d.org/TaskGroups/source/xj3d.html
It supports both VRML97 and X3D formats.
--
Alan Hudson
President: Yumetech, Inc.
Mark Lowe wrote:
>hey,
>
>i'm just starting my project which will hopefully implement a multiuser
>environment. Research is ongoing and will continue till Christmas. Come
>February, design and implementation will go ahead.
>
>VRML, I comfortable enought with. I am just about to start working with
A new version of the Xj3D VRML/X3D API has been released. You can
download the codebase at: http://www.web3d.org/TaskGroups/source/xj3d.html
Some of the major changes this release include:
Prototype Support
no extern protos currently
Partial EAI 2.0 Implementation
VrmlEve
Kenneth Gordon wrote:
>Is anyone else out there using the Gladiac Ultra geForce2 card? I'm
>trying to track something down that we think could be a bug in the
>Gladiac's driver, and I'm wondering if anyone else here has found the
>same problem we have. Basically, we have a textured OBJ file tha
Thomas Gilbert Giusepe wrote:
> Hi there,
>
> I am working around the following error with my VRML loader:
>
> Exception loading URL: java.security.AccessControlException: access denied
> (java.io.FilePermission read)access denied (java.io.FilePermission read)
> om.sun.j3d.loaders.ParsingErrorEx
Jürgen Vansteelant wrote:
> Hello,
>
> I've written a vrml writer for my application but I have some problems with
> my Appearance. If anyone would like to check it out , I've putted the java
> file in an attachment.
> My output is:
> CapabilityNotSetException: Appearance: no capability to get
>
Manuel Braun wrote:
> Hi,
>
> Terrain Following works now. It lies on the VRML97 Loader, I'm using. I
> don't know, why it's working with objects created by the Box utility and
> don't working with objects loaded via VRML.
> Do you know a possibility solution?
>
> MB
A little bird in the back of
John Richardson wrote:
>>Thomas Gilbert Giusepe wrote:
>>
>>
>>>I have tried to find a vrml97.jar file to download. But all that I could
>>>found was a x3d VRMLLoader, what I believe that is the new version from the
>>>vrml loader for Java3D - really I don't if it's better such new version,
>>>wh
I'm working on an application that will need to move textures in and out
of memory rather often. I thought I remembered that 1.3 would have the
ability to specify a texture priority. Looking through the 1.3 alpha 2
specification I don't see anything like that. Have I missed it
somewhere or is i
Yes, j3d.org is hosed. Justin's ISP has decided to bandwidth limit the
site to 48K as he is using up alot of his ISP's bandwidth. In the
process they screwed something up.
We are looking at options of moving it to the US currently. No
timeframe from his ISP when they can fix the problem but th
Nikolai V. Chr. wrote:
> Giles wrote:
>
>> If there is a specific node not implemented that you need then send me a
>> line and I can tell you if anyone is actively working on it or when it
>> might be done.
>>
>> -Alan Hudson
>
>
> I would like B
Its inside the CVS repository as RELEASE_NOTES. I've attached the file.
If there is a specific node not implemented that you need then send me a
line and I can tell you if anyone is actively working on it or when it
might be done.
-Alan Hudson
Jack Gundrum wrote:
> Is there a list of the VR
I'm trying to implement some code that needs to render a scene several
times before allowing behaviors to modify the scenegraph. I noticed the
stopBehaviorScheduler routine.
The docs mention this is a heavy-weight routine. Would calling this
routine be more expensive then calling the stopEnable
Joachim Diepstraten wrote:
>Hi Fergus
>
>>Joachim, your advice sounds very sensible - I found the other lib\ext
>>directory, but it won't let me write anything to it - it says 'The source
>>file may be in use,' erroneously. I'm baffled by this.
>>
>Hmm that's funny some filepointers must still b
Copps, Kevin D wrote:
> I realize the issues of mixing lightweight and heavyweight components,
> however, I am seeing what is possible...
>
> Can a canvas 3D work as one half of a Swing JSplitPane? I've tried it and I
> can slide the splitter to make the canvas bigger, but not smaller. I'd like
>
P. Flavin wrote:
>
> Java3d and the Web3d VRML Loaders from Sun work.
>
> Java3d is great, it runs great, it's ready to go.
>
> Why is Prentice Hall & Aaron Walsh claiming it doesn't work?
>
> Java3d works, if you know what you're doing.
>
> Aaaron Walsh & Justin Couch seem to know the old
> Sun/W
I'd like to announce a new release of the Xj3D Open Source API for
X3D/VRML97 development is available. It can be accessed at
http://www.web3d.org/TaskGroups/source/xj3d.html
Major changes in this release include:
JSAI Scripting support
Pluggable Event Models
5 new nodes
Fergus Murray wrote:
> >Updating one object in real time is too much for the EAI. The basic
> >problem is that you have events coming from outside of the runtime scope
> >of the scene graph.
>
> Isn't this just the same as what you get with a Script node? Or does the
> fact that it's got its own
Hello,
My name is Alan Hudson and I'm the chair of the Open Source group at the
Web3D consortium. I'm also a major developer on the Xj3D project.
You definately have an interesting codebase there. Open sourceing the
code would be a good thing. One question, have you cleared the IP
issues rela
Justin mentioned to me that someone posted a piece of code to compact a
loaded scenegraph of extraneous BranchGroups. I can't find this code in
the archives. Can someone send me a copy? I'd like to include it in
the Xj3D work as a useful utility for compacting a loaded scene.
--
Alan Hudson
Pre
> However the BranchGroup returned by the VRML loader is a pretty odd beast
> made of Links, Nodes, SharedGroups , ElasticBands and PaperClips and it
> isn't obvious how to find the geometry in it all.
>
I was wondering where my paperclips went!
> So, a) can one tell the VRML loader in advance
Kelvin Chung wrote:
> The Behavior will still trigger if any one of VP activationRadius
> intersect with Behavior scheduling region. So even though all
> other vp's activationRadius are zero, the behavior has
> effect if one of vp is not and intersect with scheduling region.
>
> Otherwise, it is
I've got a behavior that is triggered by a
wakeupOnViewingPlatformEntry. I also have multiple viewing platforms in
my scene. It seems that this behavior is being activated by a viewing
platform other then the one that is attached to the view.
So is this behavior checking all viewing platforms f
"P. Flavin" wrote:
>Sun's Rick Goldberg _ * DID *_ write the origianl VRML Loaders
>
> which I have used ( very happily ) since January, 2000 ...
>
> Java3d & H-Anim VRML with PROTOs, Interpolators, Sensors, Gestures
>
> Cindy B.'s Nancy with Walk / Run / Jump / Stand ... Java3d an
Joachim Diepstraten wrote:
>
> Ehlo
>
> > I'd highly recommend the Xj3D VRML loader. But of course I'm totally
> > biased!
> >
> > You can download it here:
> > http://www.web3d.org/TaskGroups/source/xj3d.html
> Hmm can it import light data? The one I've got can't and has some
> other problems.
>
I'd highly recommend the Xj3D VRML loader. But of course I'm totally
biased!
You can download it here:
http://www.web3d.org/TaskGroups/source/xj3d.html
Borja Marcos Suárez wrote:
>
> English
> -
> I cant find the vrml97 loader. Can someone give me the address where I can download
>it?
Olivier BANASZAK wrote:
>
> Hello everybody,
> Surprisingly I read very few feedback about the changes in xj3d, except from
> this discussion about SUN's Java3d distribution policy.
> First of all I understand that the idea is to provide end-users with a full
> package but I think that the planned
The classes in com.sun.* are about to be phased out. Look at the
examples in examples/DIYBrowser and examples/loader
These will show you how to load VRML97 content into your J3D
application.
I'm in testing phase currently for a release on May 8th. So things are
mostly stable in CVS. I'll have
I will be travelling alot in the next week. We are going to put out
milestone 1 release on May 8th. Just doing testing now so if ya want to
checkout a current CVS release and start bashing on it feel free. The
loader portion is all done, mostly working on the sample browser right
now.
Olivier
Lights in Java3D are specified by Color. So to adjust the brightness
you scale the color by the intensity. In VRML this is specified as two
seperate items, color and intensity[0..1]. so the following code is
used to adjust the brightness:
lightColor.x = vfColor[0] * vfIntensity;
lightColor.y =
Thank you Bo. Good catch. The current version of Xj3D has fixed this
bug. You can either jump into the current version of CVS or wait a few
days(likely April 20th) and we will be tagging a new release of the
project as stable. I spent a fair bit of time pouring over the
IndexedFaceSet code so
Won't promise its optimal but here is the code from the Xj3D vrml
loader. Haven't really looked into optimizng this for the new release.
If others have sugesstions on how to improve this will glady take them.
void updateTransform() {
//System.out.println(this);
tempVec.x = -v
Tina Manoharan Valappil wrote:
>
> Hi,
>
> I have loaded an object (*.wrl file) using the VRMLloader.
> I got its geometry like this
>
> GeometryArray childGeom = (GeometryArray) childShape.getGeometry();
> // where childShape is its Shape3D
>
> Now
Desiree Hilbring wrote:
>
> > Not sure which node you are asking for its children
>
> It is a "Layer3D" somewhere in the middle of my scenegraph on the content
> branch graph side.
>
> but if you are using
> > SimpleUniverse then it will add a few groups for navigation.
>
> Really? I am using Simp
Not sure which node you are asking for its children but if you are using
SimpleUniverse then it will add a few groups for navigation. This might
be whats going on. The code for SimpleUniverse is included wiht the
Java3D downkload so ya can take a peak at what its doing.
Desiree Hilbring wrote:
Thanks. Realized when I awoke this morning that that might be the
issue. Problem with posting a "bug" in the wee hours of the morning.
Andrea Tartaro wrote:
>
> giles wrote:
> >
> > Is there a reason the constructor for the StripifierStats is not
> > publ
Is there a reason the constructor for the StripifierStats is not
public. Means that programs using the Stripifier cannot get stats back
about how well it did. This would be useful information for someone
using this package.
Also, I notice that the source for this is not included in the utils
di
We are in the process of creating a 2.0 version of this loader. If you
could send me the test file I'll make sure it works for next version of
Xj3D. Likely release date for the next version will be April 20th. I
will likely have a test release out sooner so I'll post when I do.
Olivier BANASZA
I noticed that the following classes do not have code in the utils
sourcecode release. NormalGenerator, Stripifier, StripifierStats and
Triangulator.
Is it possible to get these files? I'm looking at how to implement the
IndexedFaceSets in VRML and I'd like to use these classes. Having
really
David wrote:
>
> Tests performed on a Geforce II GTS in Java3d.
> All with 1 shape, 216 boxes with 6 sides in 1296 geometry arrays.
>
> quads, 2 tex units : 39 fps
> quads, 1 tex unit : 219 fps
>
> triangles, 2 texture units : 39 fps
> triangles, 1 texture unit : 284 fps
>
> tristrips, 2 texture u
Justin managed to kill his machine last night while doing some
sysadmining.
It should be up soon as he has to get the ISP to reboot it. Today
certainly.
Blaine Alex Bell wrote:
>
> I have not been able to get to the j3d.org web page for the past 20 hours
> or so. Has anyone had the same probl
If Java3D Fly is using the loader interface(ie time-zero, no animations)
loading then I should have an update within the next two weeks, maybe
sooner as things are going well in cleaning up the code. Is there an
expected follow-up release cycle that I might shot for? Would love to
get the latest
> But I find the instructions to be made a little more complex then they need
> to be (a kind of useless plug of Cygwin in there). Chances are you already
> installed the JDK and Java3D so you can skip 2 and 3, You can skip the Cygwin
> portion of it which is 5.
>
Well we are heavily unix based w
Haven't fixed it yet but its now been reported. In the middle of making the
vrml-impl compliant so I'll take a peak at this when I get to this node.
Looking for a mid april release so hopefully it will be fixed in that release.
-Alan
Boris Zeldin wrote:
> I have a somewhat older version of x3d
>
> 4) Lack of documention. Wellwelcome to the edge people. Java3D is
> about as young as you can get in the RT3D API world. Enjoy. BTW, Java3D
> docs BLOW AWAY the docs on SGI Performer (at least when we last used it
> 2 years ago). The docs and support community were one of the major
> r
Been working on improving that codebase recently, but I haven't been playing
with indexedfaceset stuff(which I assume thats using). Ya might try rendering
it in another VRML browser and see if it responds the same. If so its probably
a data conversion issue(converting to VRML). If not then its
We developed a VR training application on a PC using Java3D that was
pushing around 70K polygons on a 800 mhz PC with a Geforce2. Didn't
spend much time optimizing it either. So my feeling is that ya can
definately develop VR applications with Java3D. Alot depends on how
dynamic an environment
The loader class does not attempt to convert VRML interpolators to J3D
interpolators. If you want the interpolators to run you will need to use the
player which will give you a complete VRML event model.
Basicly the loader is time-zero, meaning you will get all the geometry and
looks but no event
As Justin has stated there are some experienced Java3D folks available. If
you've got a 3D position available I'm all ears. Here's a link to my resume for
those interested.
http://www.ibiblio.org/giles
Thanks
-Alan
> >
> > Welcome to the wonders of startups :)
&g
I haen't played with this much, but
There is a directory in Xj3D
distribution(http://www.hypermultimedia.com/Xj3D/getstart.htm) called
Vrmlet. It has an example of an Applet. My hopes is that it doesn't
have the same problems... try it out, if you get the same error then
I'll take a peak a
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