Re: [JAVA3D] Formal Specification of the SceneGraph?

2004-08-28 Thread Julian Gomez
ith coffee and a computer I can change the world. Dr. Julian "a tribble took it" Gomez ** mailto:[EMAIL PROTECTED] === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff

Re: [JAVA3D] Box border

2004-08-28 Thread Julian Gomez
hite, and draw that in addition to the faces. -- Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day. Dr. Julian "a tribble took it" Gomez ** http://www.polished-pixels.com ===

Re: [JAVA3D]

2004-07-19 Thread Julian Gomez
en the attachment as it may be a virus. -- If at first you don't succeed, skydiving isn't for you. Dr. Julian "a tribble took it" Gomez ** http://www.polished-pixels.com === To unsubscribe, send email to [EMAIL

Re: [JAVA3D] Location change Java3D BOF @ JavaOne

2004-06-26 Thread Julian Gomez
u might have unintended consequences where Gates ends up winning a Nobel Peace Prize or something for contributions to world peace for weapons systems which every one needs but fail to work." Eugene Miya, 1999. Dr. Julian "a tribble took it&qu

Re: [JAVA3D] Loading shapes from databases

2003-09-18 Thread Julian Gomez
y using a BLOB. Do you have any more specific questions yet? -- Dr. Julian "a tribble took it" Gomez ** http://www.polished-pixels.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the

Re: [JAVA3D] tornadolabs j3dtree gone?

2003-07-18 Thread Julian Gomez
he Java3DTree package? It's not even mentioned in my copy of Selman's book, and there's nothing on the tornadolabs site, which is a rather unfriendly site to boot, committing several web page no-no's. -- Dr. Julian &qu

Re: [JAVA3D] From Java 3D

2003-02-04 Thread Julian Gomez
n a publicly accessible site somewhere? -- Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day. Dr. Julian "a tribble took it" Gomez ** http://www.polished-pixels.com

Re: [JAVA3D] Sorting of transparent textured objects

2002-11-29 Thread Julian Gomez
ework. -- Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day. Dr. Julian "a tribble took it" Gomez ** http://www.polished-pixels.com === To unsubscribe

Re: [JAVA3D] OBJ loader and texture maps

2002-11-21 Thread Julian Gomez
where of course everything renders fine. -- Dr. Julian "a tribble took it" Gomez ** http://www.polished-pixels.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3

[JAVA3D] OBJ loader and texture maps

2002-11-21 Thread Julian Gomez
Has anyone had success loading texture maps with the ObjectFile loader? It's loading them, but it's not generating any txc's, so things look pretty strange. -- Dr. Julian "a tribble took it" Gomez ** http:

Re: [JAVA3D] Screen Capturing resulting in Blank images

2002-09-26 Thread Julian Gomez
ver seen a flash. Let me know if you'd like my code. -- The proposed Microsoft settlement is not a hand slap, it's a finger slap. Dr. Julian "a tribble took it" Gomez mailto:[EMAIL PROTECTED] ** http://www.polished-pixels.com

Re: [JAVA3D] What's the status of Java3D for Mac OS-X ?

2002-09-17 Thread Julian Gomez
#x27;ve been hearing from Apple for over two years... -- The proposed Microsoft settlement is not a hand slap, it's a finger slap. Dr. Julian "a tribble took it" Gomez mailto:[EMAIL PROTECTED] ** http://www.polished-pixels.com ==

[JAVA3D] Metrowerks Codewarrior

2002-09-02 Thread Julian Gomez
Anyone using Codewarrior and J3D? -- The proposed Microsoft settlement is not a hand slap, it's a finger slap. Dr. Julian "a tribble took it" Gomez mailto:[EMAIL PROTECTED] ** http://www.polished-pixels.com ===

Re: [JAVA3D] State of www.j3d.org

2002-07-26 Thread Julian Gomez
ent is not a hand slap, it's a finger slap. Dr. Julian "a tribble took it" Gomez mailto:[EMAIL PROTECTED] ** http://www.polished-pixels.com === To unsubscribe, send email to [EMAIL PROTECTED] and include i

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Julian Gomez
een willing to play ball the entire time. -- Dr. Julian "a tribble took it" Gomez (former) Principal Engineer, QuickDraw 3-D, Apple Computer, Inc. (former) Java 3D New Technology Development, Sun Microsystems, Inc.

Re: [JAVA3D] rotX, rotY and rotZ

2001-07-30 Thread Julian Gomez
ust plain weird. > Language sure can be difficult. What about "vertex" (singular) and "vertices" (plural). "Vertexes" is not supposed to be a word but is becoming one. -- Julian E Gomez, Ph.D.

Re: [JAVA3D] About Java3D and Macintosh

2001-03-27 Thread Julian Gomez
on 3/26/00 3:21 PM, at [EMAIL PROTECTED] wrote: > Hi > Is Java3D available in Mac OS X? > thanks in advance Check the faq at http://www.j3d.org -- Julian E Gomez, Ph.D. ** Java 3D New Technology Development Sun Microsystems, Inc. ** +1 650

Re: [JAVA3D] Java 3D Impressions & Documentation

2001-03-01 Thread Julian Gomez
help. Also, as a body of knowledge builds up it then becomes a book opportunity for the contributors... -- Julian E Gomez, Ph.D. ** Java 3D New Technology Development Sun Microsystems, Inc. ** +1 650.786.2824 === To un

Re: [JAVA3D] Java 3D's Collision Detection

2001-02-27 Thread Julian Gomez
help show > you the ropes. I would venture that all 3-D APIs, going back to E&S, have been through this phase when they were still young. -- Julian E Gomez, Ph.D. ** Java 3D New Technology Development Sun Microsystems, Inc. ** +1 650.786.2824 former Principal En

[JAVA3D] Compressing a tree of BranchGroups and TransformGroups

2000-06-30 Thread Julian J. Bunn
vel BranchGroup, walking the tree to each leaf node Shape3D, calculating a new geometry of the Shape3D in the new top level BranchGroup, and then attaching it. Does this sound reasonable? Is there a better way? How easily can I compute the neq geometry? Any advice would be most welcome! Than

Re: [JAVA3D] Java3D on MAC

2000-05-05 Thread Julian Gomez
gt; this? People have plans, but ... The problem is that Apple refuses to release their Java 2 implementation, and Java 3D requires Java 2 (it has to do with more than just sound issues). Apple demoed that implementation a year ago. Sun and others have done what they could. -- Dr. Julian "a t

Re: [JAVA3D] texture with alpha channel

2000-03-31 Thread Julian
should suffice): appearance.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.BLENDED,1.f)); renderingAttributes.setDepthBufferEnable(false); textureAttr.setTextureMode(TextureAttributes.MODULATE); Good luck, -- Julian -Original Message- From:

Re: [JAVA3D] Curious: setWindowResizePolicy

2000-03-30 Thread Julian
etSize() method of the canvas (still calling super.setSize) to adjust the projection transformation every time the user resizes the window. Search archives.sun.com for more detail, i think we had this one already. cheers, --julian

Re: [JAVA3D] Lose the radians

2000-03-28 Thread Julian
u don't even want your students to get involved with basic math like radians, you should teach them how to use Bryce, not how to work with Java3D. -- julian === To unsubscribe, send email to [EMAIL PROTECTED] and incl

Re: [JAVA3D] Urgent - Please Help!!

2000-03-24 Thread Julian
(). make sure to enable texturing and to choose the right texturing flags. the java 3d demos contain a sample that shows how to custom-load a texture from a file and assign it to an appearance. -- julian === To unsubscribe, send

Re: [JAVA3D] Reading values of type double from a file

2000-03-22 Thread Julian
;> towards a book/resource which deals in examples with reading/storing >> geometric data? No idea... but reading geometry data is not really different from reading a database of cooking recipes. You should look for general java.io information on the net. -- Julian ==

Re: [JAVA3D] help on picking

2000-03-20 Thread Julian
ing the sphere. i can send you some ugly source which extends MouseBehaviour and works pretty well. just drop me a note if you're interested. -- julian === To unsubscribe, send email to [EMAIL PROTECTED] and include in

Re: [JAVA3D] Bug in setColor in Beta1

2000-03-18 Thread Julian
garbage collector. you should switch to 1.3rc1, it will boost performance. it is available from developer.java.sun.com. -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Marco Lohse Sent: Tuesday, March 14, 2000 8:50 AM To: [EMAIL

Re: [JAVA3D] Once again: Java Console works in IE4 and IE5,here is how!

2000-03-16 Thread Julian
Justin Couch wrote: >> >> Julian wrote: >> > >> > OK it does not really belong here, but this mail should put an end to the >> > endless series of "Java Console in IE" questions. >> >> This one's floated around enough that

[JAVA3D] Once again: Java Console works in IE4 and IE5, here is how!

2000-03-16 Thread Julian
o not allow you to enable the console, but this has NOTHING to do with standard IE4. If you do not find the console, look again. If you still don't find it, take a closer look. Still no console? Search again! It must be there! What, you searched the whole day and can't find a Java Conso

Re: [JAVA3D] java consolle in IE

2000-03-15 Thread Julian
the IE java console works in version 4 and 5. -- julian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL

Re: [JAVA3D] Moving a transform3D in the direction it is facing

2000-03-10 Thread Julian
uld expect (mathematically) - the vector is transformed by the matrix. the Vector3D variant however subtracts the transformed null vector (0,0,0) from the result, keeping the directional aspect of the vector. hope it helps -- julian ==

Re: [JAVA3D] Interfacing trackers with J3D application.

2000-03-10 Thread Julian
short wrapper. if you need a pure java solution, it could be possible to access the serial port directly from java, but i am not sure about that. i would be interested in hearing from your proceedings. -- julian === To unsubs

Re: [JAVA3D] DnD and Canvas3D

2000-03-09 Thread Julian
you have to close the drag-n-drop handle for it to work more than once. (dropFinish() or something like that) -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Olivier fillon Sent: Wednesday, March 01, 2000 10:48 PM To: [EMAIL PROTECTED] Subj

Re: [JAVA3D] DnD and Canvas3D

2000-03-09 Thread Julian
nd of drop) and if you don't give it, it is waiting endlessly. look into the dnd examples and the dnd specifications for more. -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Alex Sent: Monday, February 28, 2000 3:30 PM To: [

Re: [JAVA3D] Capturing the Canvas3D: High resolution printing

2000-03-09 Thread Julian
dithering algorithm of your printer type/printer driver. you can check this by printing with different resolutions and comparing the results, or by consulting your printer manual. btw: 1 inch is 25,4 mm -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PR

Re: [JAVA3D] java consolle in IE

2000-03-09 Thread Julian
the c:\windows folder (i think it is called "javalog.txt"). -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Stefano Scarpanti Sent: Thursday, March 09, 2000 9:49 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] java consoll

Re: [JAVA3D] AWT or Swing, User Interface,Performance?

2000-03-07 Thread Julian
eight. in different frames (AWT-Frames and/or JFrames) you can freely mix lightweight/heavyweight and awt/swing components. -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Anders Breivik Sent: Saturday, March 04, 2000 2:56 PM

Re: [JAVA3D] Bug? InputStream kills KeyListener

2000-03-05 Thread Julian
hmm no idea... would be interesting what "itterate" does. how do you feed the input data to the system, that is: how do you "play back" key events? perhaps it has something to do with it. btw, you should use a BufferedInputStream, will speed things up factor 100. -- j

[JAVA3D] my java3d-interest posting had THREE DAYS LAG

2000-03-05 Thread Julian
i just received my posting "Re: Interface Problem" which I sent on March 1st. Today is March 4th... this means my mail took *THREE days* (more than 60 hours) until it reached the list. hey Sun people, your server meditates over the postings?? or is this a problem with my ISP?

Re: [JAVA3D] Interface Problem

2000-03-03 Thread Julian
vas3d+user interface the last days, you should browse the archive. btw, i think some of the java3d demos show how to combine a canvas3d with awt components. -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Jonathan Albert C. V

Re: [JAVA3D] ?? View.setWindowResizePolicy(VIRTUAL_WORLD)

2000-02-23 Thread Julian
y w/h, and "fovX" should be easily calculated with some trigonometry (something like Math.tan(width/zNear), but this is only a guess! look up your math books). just a bit of experimenting... it's a pity that setWindowResizePolicy() isn't functioning but this way you should get

Re: [JAVA3D] looking for particles in 3D box

2000-02-23 Thread Julian
what you are looking for is named "particle system". try this query on a good search engine, you should also include the term "algorithm" or "java source code" or so. i think Ken Perlin was one of the first people involved in particle systems, try to include his name to see if you can find some of

Re: [JAVA3D] Java3D in action

2000-02-21 Thread Julian
Sounds very interesting! but when i try to load one of the pages i get a "permission denied" error... can only access the overview page. -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Stefan Rufer Sent: Monday, Februar

Re: [JAVA3D] thoughts on decomposing a geometry

2000-02-17 Thread Julian
updating. -jor] ---CUT-- - haven't found any freeware tools for now, but using one of the algorithms everybody should be able to create his own tool. perhaps you can find one on the net, let me know if

Re: [JAVA3D] problem running from command line

2000-02-16 Thread Julian Scheid
a" executable started from "jdk\jre\bin" will find it. best wishes, -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Nicolas Thiessen Sent: Wednesday, February 16, 2000 3:28 PM To: [EMAIL PROTECTED] Subject: [JAVA3D]

Re: [JAVA3D] j3dsharedctx

2000-02-16 Thread Julian Scheid
itializers. perhaps it works best if you do a static { System.setProperty("j3d.sharedctx","false"); } good luck, -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Janet Song Sent:

Re: [JAVA3D] OrderedGroup and Transparency

2000-02-16 Thread Julian Scheid
it helps, but you can also individually disable writing to the depth-buffer and depth-buffer testing for each Appearance (I think using RenderAttributes or PolygonAttributes). you may even disable usage of the depth buffer completely if you do not need it. -- julian -Original Message- From:

Re: [JAVA3D] Cylinder with different diameters at the two ends - How To ?

2000-02-16 Thread Julian Scheid
hi harish, olivier is right, what you need is a truncated cone. you can set up the points pretty easy by using Math.sin and Math.cos. here is an example (not tested): int numberOfSegments = 32; float height = 1.; float bottomRadius = .8; float topRadius = .5;

Re: [JAVA3D] Printing to a Vector File

2000-02-16 Thread Julian Scheid
nice as simply using j3d. -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Gregory Bradford Sent: Tuesday, February 15, 2000 8:17 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Printing to a Vector File Hello everyone, For a current

Re: [JAVA3D] thoughts on decomposing a geometry

2000-02-15 Thread Julian Scheid
hted sum of all parameters to decide which vertex to split off. i'm going to ask my friend if he knows more about it. cheers, -- julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of David Hallé Sent: Tuesday, February 15, 2000 8:56 AM

Re: [JAVA3D] thoughts on decomposing a geometry

2000-02-14 Thread Julian Scheid
s, not sure but it should contain code on that matter. find the url in my previous postings. there are also ready-made products that enable you to load an object and reduce it to a given number of polygons, then save it in a number of formats - if this is what you need. i'm much of inter

Re: [JAVA3D] Bug in Texture.setImage()?

2000-02-10 Thread Julian Scheid
your back - you could for example calculate the video memory requirements of your app not as easily. -- julian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-

Re: [JAVA3D] Once again what are the best graphic cards for j3d??

2000-02-09 Thread Julian Scheid
or something? If not, I will generally do a System.setProperty("j3d.sharedctx","false"); at my app's very beginning instead of using the command line. -- Julian === To unsubscribe, send email

Re: [JAVA3D] Point Coordinates

2000-02-09 Thread Julian Scheid
// use to test intersection with various objects. // you can calculate the eye point world coordinates similar to the above, // but using canvas3d.getCenterEyeInImagePlate() instead of getPixelLoc(). } -- Julian -Original Message- From: Discussion list for Jav

Re: [JAVA3D] text2d and java3d1_2beta

2000-02-09 Thread Julian Scheid
I think many people had the same problem, including me. Some lines have been written on this subject already - try searching the archives for "text2d white". -- Julian === To unsubscribe, send email to [EMAIL PROT

Re: [JAVA3D] flicker-Problem

2000-02-08 Thread Julian Scheid
ere some way to wait for the raster beam reaching a certain scan line? -- Julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Peter Lueders Sent: Tuesday, February 08, 2000 3:07 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] flicker-Problem

Re: [JAVA3D] distance of the viewer

2000-02-08 Thread Julian Scheid
imilar. It is not optimized for the sake of clarity. You should be careful not to mix world coordinates and local coordinates in these calculations, see Vladimir's mail. Hope it helps. -- Julian PS: You may find the following link rather interesting: (I only have the address in Japan, but

Re: [JAVA3D] Ortho example?

2000-02-08 Thread Julian Scheid
pixel of the viewport. (as long as they are in the visible Z-range -200 to +200) Good luck, -- Julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Edgar Delgado Barbosa Sent: Tuesday, February 08, 2000 1:13 PM To: [EMAIL PROTECTED] Subject

Re: [JAVA3D] How to set up the terrain following in java 3d

2000-02-07 Thread Julian Scheid
what do you mean with "terrain following"? -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Matthew Flagg Sent: Monday, February 07, 2000 4:32 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] How to set up the terrain following in java 3d I

Re: [JAVA3D] Object File Loading

2000-02-07 Thread Julian Scheid
to load a local file? In this case, you should try using the "file://" protocol like this: "file:///c/somedir/somefile.obj". Good luck, -- Julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of PK Sent: Monday, Februar

Re: [JAVA3D] Hello

2000-02-07 Thread Julian Scheid
lease within the next weeks. -- Julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Fahad Aziz Sent: Monday, February 07, 2000 7:54 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Hello Hi. I am a student of Bachelors, here at FAST ICS, L

Re: [JAVA3D] AW: [JAVA3D] IndexedGeometryArrays Vs. GeometryArrays?

2000-02-07 Thread Julian Scheid
n as I use something like Text2D or Raster, nothing happens when I call draw(). Cheers, -- Julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman Sent: Monday, February 07, 2000 2:31 AM To: [EMAIL PROTECTED] Subject: Re: [

Re: [JAVA3D] Drawing Text on a Canvas3D - SOLVED!

2000-02-06 Thread Julian Scheid
ke 150x100, you need to create a larger BufferedImage that has power-of-two dimensions, copy the bitmap into the BufferedImage and set the texture coordinates appropriately. OK that's it, thanks to all of you who spent time thinking about this problem. -- Julian =

Re: [JAVA3D] Drawing Text on a Canvas3D

2000-02-06 Thread Julian Scheid
h off texture filtering! Again, thanks for your help. -- Julian >> Why don'y you just use a J3D Text2D node with a transparent background, it >> used to work pretty well in my application , I have had a few problem lately >> with the transparency but that's probably b

[JAVA3D] Java3D Retained Mode Performance vs. Immediate Mode

2000-02-06 Thread Julian Scheid
ndous or is there some switch I have overlooked? I just came across View.setMinimumFrameCycleTime(), but it defaults to 0 ms. Is there another setting like this one that determines the maximum frame rate? Thanks. -- Julian =

[JAVA3D] AW: [JAVA3D] IndexedGeometryArrays Vs. GeometryArrays?

2000-02-06 Thread Julian Scheid
few nanoseconds). Works well, but isn't portable. Does anyone know a portable way for this? -- Julian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST

[JAVA3D] Drawing Text on a Canvas3D

2000-02-05 Thread Julian Scheid
awing the Raster? - Or can you tell me how I can disable texture filtering so that I can use a billboard? - Perhaps you also have a different idea of how I could draw text on the Canvas3D. Thanks for your help! -- Julian =

[JAVA3D] AW: [JAVA3D] IndexedGeometryArrays Vs. GeometryArrays?

2000-02-05 Thread Julian Scheid
quad tesselation in the API docs. -- Julian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and

[JAVA3D] Drawing a Raster in immediate mode

2000-02-05 Thread Julian Scheid
n you?) -- Julian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

[JAVA3D] Drawing a Raster in immediate mode

2000-02-05 Thread Julian Scheid
, can you?) -- Julian === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body

[JAVA3D] AW: [JAVA3D] Printing a Canvas3D?

2000-02-04 Thread Julian
NOT already print the image on your printer, sorry.) With regard to my previous mail I should note that you probably do not even have to replace the Canvas3D. Instead simply create a second Canvas3D which is offscreen so that you can print the BufferedIm

[JAVA3D] AW: [JAVA3D] Printing a Canvas3D?

2000-02-04 Thread Julian
Vincent, I think you can configure your Canvas3D to render to an offscreen-buffer. You can then render the contents of the offscreen buffer onto a normal (non-3D) Canvas, which in effect replaces your Canvas3D on screen. You should then also be able to print this offscreen buffer using the print

[JAVA3D] AW: [JAVA3D] Smoke

2000-02-02 Thread Julian
/www.gamasutra.com -- A professional game developer site. You have to become member, but I think when you do you get access to lots of stuff like the one you are interested in. Hope this is of help to you, if you have any question left feel free to ask. I'm glad that I can contribute a little to

[JAVA3D] AW: [JAVA3D] VRML 2.0 and Java3D - loader problem

2000-02-02 Thread Julian
which is not a question but an answer. But i find 400K too much. So why don't you write the next time "If anybody needs the model I can mail it to you" or give the URL where to find it. -- Julian === To unsubscr

[JAVA3D] Please help - cannot get Textures to work in Immediate Mode

2000-01-29 Thread Julian Scheid
I have overlooked so far? Thanks for you advice. -- Julian Scheid Code snippet follows: class ImmediateTexture { // ... Geometry testGeom=null; GraphicsContext3D gc=null; Appearance app=null; public void render() { // Setup stuff on first call to render()

[JAVA3D] Saving a scenegraph as VRML?

1999-09-29 Thread Julian J. Bunn
allow This question seems to come up from time to time: is there any way of saving a scenegraph as VRML file in J3D ? I *don't* want to load VRML in J3D ... I want to *save* J3D as VRML! Thanks, Julian ===> Dr. Julian James Bunn | Tel.: +1 626 395 6681 FAX: +1 626 795 3951 (Cal