Hi Mark,
This does sound interesting and I think the community would welcome your
contribution. I think the best way to move forward would be for you to
create your own project on java.net and we can make it a child of the
Java 3D project.
As the community grows around Java 3D we can then discuss
As soon as we have completed our delivery of Java 3D to java.net I'll
take a look at fixing this bug. Off course someone in the community may
have emailed me a fix by the time I get back from JavaOne, hint hint.
Rgds
Paul
John Wright wrote:
Andrew,
I agree, it is certainly a concern that
We are investigating an implementation of the Java3D sound renderer on
top of the Joal API. We may have a very early (partial) implementation
in the source code when we release it, but we won't hold up the release
for it.
Regardless this would be an excellent project for someone in the
community
, Paul Byrne
[EMAIL PROTECTED] wrote:
We are investigating an implementation of the
Java3D sound renderer on
top of the Joal API. We may have a very early (partial) implementation
in the source code when we release it, but we won't hold up the release
This type of debate is great and just what we had hoped for from the
Java 3D community, keep it up !
Adding extensibility (which would include access to the lower level
rendering system) to the Java3D API is something we are interested in.
This (along with many other possible directions) will be
Hi Peter,
Please send us a small test case that reproduces this problem and we
will investigate.
Rgds
Paul
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!
Thanks - Jay
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Visualization
will be generated from the scene graph.
Along with the binary release, the full source is available from the CVS
repository.
NB Both tools require a minimum of Java3D 1.3 and JDK 1.4
Rgds
Paul
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,
etc.. of a transform node, it sets them all to 0 although the matrix view shows
the correct transformation.
josh
Paul Byrne [EMAIL PROTECTED] 08/09/02 03:22PM
Hi,
This was announced on j3dfly-interest a few days ago, I thought it might
be of interest to the wider community, hence the repost
me an email and I'll talk you through it.
Once you've created the spline you can dump it to a file which both the editor
and j3dfly can read ( a kbsp file).
Rgds
Paul
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java3d.netbeans.org.
Rgds
Paul
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having to traverse the
scene graph.
Rgds
Paul
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Date: Wed, 01 May 2002 08:25:20
Hi Sharon,
The code completion Parser database for the Forte and Netbeans IDE is available
at http://java3d.netbeans.org/source/browse/java3d/release/system/ParserDB/
Rgds
Paul
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, );
to force the IO API to do the best it can for j3f files that
require classes that are not available.
However you seem to have found a bug in the implementation.
We are investigating.
Rgds
Paul
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in
com.sun.j3d.utils.scenegraph.io.retained.Controller.java method
writeSerializedData(..)
Rgds
Paul
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) {
javax.swing.JOptionPane.showMessageDialog( null, Java 3D can not be
found, please reinstall Java3D 1.3.,
Java 3D Not Installed, javax.swing.JOptionPane.ERROR_MESSAGE
);
System.exit();
}
Rgds
Paul
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without any
problems. Although adding texture support in a useful way will require some
work in texture paging strategies etc.
Rgds
Paul
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. As an aside the
entire GUI was built using Netbeans.
Rgds
Paul
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Hi Jan,
It sounds like you are taking the correct approach. If you can send me some
sample code I'll take a look.
Rgds
Paul
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Java3D will
assume (actually it will enforce) that you will never change the data.
Rgds
Paul
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was complete I'd use the utility API to
write the j3f file.
Rgds
Paul
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HI Mark,
The original data format for the city was flt, but the models are also
available in 3DS.
The models are available from www.cgsd.com.
Rgds
Paul
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Hi Kevin,
As the quad and the line arrays are coincident you need to place the
two shapes under an OrderedGroup to guarantee that the line array is
always drawn after the quad.
Rgds
Paul
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in the direction of the face normal to keep them visible.
Paul Byrne wrote:
Hi Kevin,
As the quad and the line arrays are coincident you need to place the
two shapes under an OrderedGroup to guarantee that the line array is
always drawn after the quad.
Rgds
Paul
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with examples
and Download Java 3D Fly Through source, and I really haven't found any
code there. ...ยง:0).
Best wishes,
Thomas
From: Paul Byrne [EMAIL PROTECTED]
Reply-To: Paul Byrne [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] collision detection problem just for inclined plane ?
Date
.
Rgds
Paul
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resolution interval
timers within the underlying OS.
The resolution of the timer is platform specific and can be queried through
the API.
Rgds
Paul
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the code to be re-used in your own applications, see
the license file for full details.
Rgds
Paul
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ran
primitive.setCollidable(true);
on the object. Is there anything else I need to do for Geometry based
collisions?
Any help is greatly appreciated. (I'm still new at this, and I'm sure it
shows :) )
Thanks,
Kevin
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a few).
There is also documentation about this subject on www.j3d.org
Rgds
Paul
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up the sceneGraphPath from the picked object until you find
the Primitive.
Hope this helps
Paul
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Hi,
Java3D Fly Through includes a collision detection/avoidance API and a number
of Behaviors that use the API. The tool and all the source are available
from the Java3D home page.
Rgds
Paul
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of magnitude).
The SceneGraphIO API will included in the next major release (1.3) of
Java3D.
Rgds
Paul
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Hi Victor,
Take a look at Java 3D Fly Through (available from the java3d web site). This
demo application has a splash screen. The full source of the app is available
on the web site.
Rgds
Paul
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Hi Ping,
This looks like the same problem you reported last week, it is currently
being investigated.
Rgds
Paul
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= rotationCenter.x+xtrans;
center.y = rotationCenter.y+ytrans;
center.z = rotationCenter.z;
}
Rgds
Paul
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enabled check boxes.
Rgds
Paul
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requirements ?
As a side note, the resetViewPosition method should not be made public as that
would require user code to have knowledge about which ViewPlatformBehavior
is currently driving the view.
Rgds
Paul
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in
the current release just add a normal BranchGroup as the root of your
graph.
Rgds
Paul
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to it a construction (see attachment).
This test works, from your description I think it's similar to your scene. Can
you spot any major differences from your scene graph ?
Rgds
Paul
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these examples use Java3D Retained Mode.
By combining both these or similar techniques you should be able to
produce extremely large worlds (many GB).
Rgds
Paul
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investigation
Rgds
Paul
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to other things.
Having said that I believe the j3f file size can be reduced and it's something
that will be investigated as we moved forward
Rgds
Paul
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The com.sun.j3d.demos.utils.scenegraph.io package which is available as part
of Sun Java 3D(tm) Fly Through from the the Java3D web site provides a
mechanism for sending BranchGraphs accross a Java stream.
Rgds
Paul
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will include a productised version of this utility as a utility not
part of core. Java3D 1.3 core classes will NOT implement java.io.serializable.
Rgds
Paul
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'traversing the heavens'.
Note the behaviors can not be under the background node.
Rgds
Paul
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( vp );
Rgds
Paul
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is to ensure the ratio of front to back clip
distance is =3000
Rgds
Paul.
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to both java3d-interest and j3dfly-interest.
Rgds
Paul
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Hi Rich,
The VRML loader included in the current release of Java3D Fly Through is
actually quite an old version of the library. For the latest version
follow the references from www.j3d.org.
Rgds
Paul
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From: David [EMAIL PROTECTED]
Subject: [JAVA3D
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is 4423429.
If you care about this issue add your comments and vote for it on java.sun.com
The more customer feedback/support we get for this issue the more likely we
are to get a fix.
Rgds
Paul
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will ship with full source code and a license which allows the
code to be reused (check the license file for full details).
I'll post to this list as soon as the code is available on the web.
Rgds
Paul
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Which JDK are you using ?
JDK 1.3 has a bug which prevents tooltips from being rendered correctly if
they overlap a heavyweight component.
The bug is fixed in JDK 1.3.1
Rgds
Paul
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Hi Gregory,
The Group.remove( Node node ) method has already been added to the proposed
Java3D 1.3 API specification.
Rgds
Paul
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, the OrbitBehavior in the beta2 has been updated to
to simplify the API.
Rgds
Paul
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demonstrator. It is NOT part of the Java3D release.
Hope this helps
Rgds
Paul
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the Switch nodes. This should be fixed soon
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point.
Rgds
Paul
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Hi Dave,
Check out http://vterrain.org/Atmosphere/clouds.html
Rgds
Paul
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Date: Fri, 29 Sep 2000 18:51:07 -0400
From: David [EMAIL PROTECTED]
will vary with platform.
Rgds
Paul
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with a
wakeupOnBehaviorPost criterion and then in your calculation thread you
would call behavior.post() to update the scenegraph with any changes resulting
from the new calculation.
Rgds
Paul
From: "Fred Klingener" [EMAIL PROTECTED]
To: "Paul Byrne" [EMAIL PROTECTED], [EMAIL PROTECTED]
Hi Niklas,
I saw similar exceptions on with jdk1.3 beta_refresh on Solaris they have been
fixed in the next release.
Rgds
Paul
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Date: Thu, 7 Sep 2000 12:06:14 +0200
From: Niklas Mehner [EMAIL PROTECTED]
Subject: [JAVA3D] crash while changing view :(
To:
anyone have a clue ?
thanks,
Ben Arbel
Comsoft Technologies, Inc.
[EMAIL PROTECTED]
ICQ: 86004063
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);
window.setSize( java.awt.Toolkit.getDefaultToolkit().getScreenSize() );
Rgds
Paul
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Hi,
There is a bug in the Java3D API which results in the incorrect rendering
of multiple transparent objects.
The good news is there is a workaround for the problem in Java3D 1.2.
When creating a transparent object set a default RenderingAttributes object
in the appearance eg :
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