I would reccomend a modeler like visx3d to make content. You can then
import this content into your Java3D world via a loader such as the xj3d
package. www.xj3d.org and www.visx3d.com
Sam
At 01:16 AM 8/28/2003 -0600, you wrote:
I was just wondering, is there a tutorial or articles on designing
attached to this email in the file
viewPlatformBehavior.java.
Add the vpb to the scene graph.
Its not all that complicated. You can, at the expense of modularity,
obviate the need for the command processor by just having the KeyAdapter
methods call commands in the viewPlatformBehavior.:
Sam
Sorry, test, ignore.
Sam
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One way of going is to scrap the canned keyNavigator behavior
altogether. Trap keystrokes from the canvas with a keyListener, then use a
custom behavior to transform the transformGroup associated with the
viewPlatform.
Email me if you want some code samples or more detailed info.
Sam
At 01:55 PM
signn
java3d-interest
ve to go the getWidth(), getHeight() methods of Texture2D
route, and use these to create the box x.y dimensions on-the-fly.
Thanks again
Sam
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of David Rush
Sent: 14 April 2002 17:14
To: [EMAIL PROT
ng in a room.
however i don't know the size of this image and i cant resize each image
because it is art, not just a texture that doesn't matter so much!
Thanks for the response
Regards
Sam
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On
don't really want minification of
the image because i've created it larger than it has to be for the
transformations it goes through.
Thanks in advance
Sam
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stops dead!
Regards
Sam
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nd views on this would be really
great.
Regards
Sam Hocking
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ne? ". I know you
can use the bounding sphere of the object to give you the maximum boundery
you have to check. But, I don't know how to go about testing the area
inside this bounding sphere.
Thanks in advance,
Sam
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ORITY . "
But, I am still not sure which Java 3D threads are refered to in the above
statement. Could someone explain what this process involved in a bit more
detail please?
Thanks,
Sam
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ing with the USE_GEOMETRY option because the Triggering object always
creates it own bounding box and uses it during a collision
Please let me know If you have suggestions for any of the above problems.
Thanks for your time,
Sam
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n bounding shape.
3) The WakeupOnCollisionEntry and Exit behaviors does not seem to be
working with the USE_GEOMETRY option because the Triggering object always
creates it own bounding box and uses it during a collision
Please let me know If you have suggestions for any of the above problems.
T
Does anyone know of another way in which I can have two objects collide
with each other and use only their geometry to detect the collision?
Thank You,
Sam
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collision.zip
modifications to the TickTockCollision example to
show what
is happening when to objects collide - both should use their geometry to
detect the collision but they don't.
Does anyone know of a fix for this problem?
Thank You,
Sam
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