Re: [JAVA3D] designing buildings...

2003-08-28 Thread Sam Halperin
I would reccomend a modeler like visx3d to make content. You can then import this content into your Java3D world via a loader such as the xj3d package. www.xj3d.org and www.visx3d.com Sam At 01:16 AM 8/28/2003 -0600, you wrote: I was just wondering, is there a tutorial or articles on designing

Re: [JAVA3D] How can I implement smooth navigation in a 3D model?

2003-06-21 Thread Sam Halperin
attached to this email in the file viewPlatformBehavior.java. Add the vpb to the scene graph. Its not all that complicated. You can, at the expense of modularity, obviate the need for the command processor by just having the KeyAdapter methods call commands in the viewPlatformBehavior.: Sam

[JAVA3D] test ignore

2003-06-21 Thread Sam Halperin
Sorry, test, ignore. Sam === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the b

Re: [JAVA3D] How can I implement smooth navigation in a 3D model?

2003-06-21 Thread Sam Halperin
One way of going is to scrap the canned keyNavigator behavior altogether. Trap keystrokes from the canvas with a keyListener, then use a custom behavior to transform the transformGroup associated with the viewPlatform. Email me if you want some code samples or more detailed info. Sam At 01:55 PM

[JAVA3D]

2002-10-30 Thread sam
   signn java3d-interest

Re: [JAVA3D] texture mapping?

2002-04-14 Thread Sam Hocking
ve to go the getWidth(), getHeight() methods of Texture2D route, and use these to create the box x.y dimensions on-the-fly. Thanks again Sam -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of David Rush Sent: 14 April 2002 17:14 To: [EMAIL PROT

Re: [JAVA3D] texture mapping?

2002-04-14 Thread Sam Hocking
ng in a room. however i don't know the size of this image and i cant resize each image because it is art, not just a texture that doesn't matter so much! Thanks for the response Regards Sam -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On

[JAVA3D] texture mapping?

2002-04-13 Thread Sam Hocking
don't really want minification of the image because i've created it larger than it has to be for the transformations it goes through. Thanks in advance Sam === To unsubscribe, send email to [EMAIL PROTECTED] and inc

[JAVA3D] keyboard / mouse behaviours with inertia

2002-04-08 Thread Sam Hocking
stops dead! Regards Sam === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

[JAVA3D] Advice on direction to take for 3D Gallery

2002-03-13 Thread Sam Hocking
nd views on this would be really great. Regards Sam Hocking === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PR

[JAVA3D] creating outlines for shapes

2001-10-19 Thread Sam
ne? ". I know you can use the bounding sphere of the object to give you the maximum boundery you have to check. But, I don't know how to go about testing the area inside this bounding sphere. Thanks in advance, Sam _ Free email w

[JAVA3D] a CPU utilization question

2001-10-11 Thread Sam
ORITY . " But, I am still not sure which Java 3D threads are refered to in the above statement. Could someone explain what this process involved in a bit more detail please? Thanks, Sam _ Free email with personality! Over 200 domains! http://www.MyOw

[JAVA3D] Suggestions for Future Releases of Java 3D

2001-10-02 Thread Sam
ing with the USE_GEOMETRY option because the Triggering object always creates it own bounding box and uses it during a collision Please let me know If you have suggestions for any of the above problems. Thanks for your time, Sam _ Free email with pers

[JAVA3D] Suggestions for Future Releases of Java 3D

2001-10-02 Thread Sam
n bounding shape. 3) The WakeupOnCollisionEntry and Exit behaviors does not seem to be working with the USE_GEOMETRY option because the Triggering object always creates it own bounding box and uses it during a collision Please let me know If you have suggestions for any of the above problems. T

[JAVA3D] help with collision detection

2001-09-27 Thread Sam
Does anyone know of another way in which I can have two objects collide with each other and use only their geometry to detect the collision? Thank You, Sam _ Free email with personality! Over 200 domains! http://www.MyOwnEmail.com collision.zip

[JAVA3D] collision detection bug?

2001-09-26 Thread Sam
modifications to the TickTockCollision example to show what is happening when to objects collide - both should use their geometry to detect the collision but they don't. Does anyone know of a fix for this problem? Thank You, Sam _ Free email with person