Hi
I think you need to define a TriangleStripArray with the same points.You can
define Colour at each vertex which controls how the triangle areas defined
are "filled-in". The LineStripArray only defies the lines connecting the
points.
Peter S.
- Original Message -
From: &q
. And I
am not talking about centimeters... :(
Is there a way how to define the bounds in 3D Studio?
Or is there a way how to compute and compress the
bounds based on geometry of the model?
Thanks,
Peter
__
Post your free ad now
it
did not return the proper bounds of the object. The
size of the object was 0.1m, but getBounds() returned
Rectangle of {(-1, -1, -1) , (1, 1, 1)}.
Thanks in advance,
Peter
__
Post your free ad now! http://personals.yahoo.ca
e(200, 200);
c2.setSize(200,
200);
add(c1);
add(c2);
u.addBranchGraph(scene); }
Peter S
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff
csec> Chien Yang,
csec> Here is the code. It mostly comes from the code of bug 4910683
csec> submitted by Peter Antoniac(Thanks goes to him:-) Until I carefully
csec> read through this piece of code have I realized we are having the
csec> same problem, forgive me, anyway, I am a
http://gcc.gnu.org/java/
be aware,
however, that it can't compile AWT and Swing code,
and I strongly
doubt that you can compile the Java3D libraries.
http://www.excelsior-usa.com/jet.html
Jet claims to
"support" AWT and Swing, but they can't compile it, either
-Original Message
Works fine for me (currently Suse 9.0, Sun JDK 1.4.2, Blackdown Java3D
1.3.1)
What's your problem ?
> -Original Message-
> From: Adnan Vora [mailto:[EMAIL PROTECTED]
> Sent: Donnerstag, 11. März 2004 17:26
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java3D on linux (RH9.0)
>
>
> Hi all,
Hi!
We have a problem using the GeometryArray.setCoordinate(...) method:
We use "virtual vertices" which are simple PointArrays with only one
coordinate encapsulated in a Shape3D object, to manage several vertices of
a complex geometry. The intention of this is to get different vertices
pickable
e similar results.If mul has been used to combine these
with each other or with other there is no clear single angle of rotation
Peter S.
- Original Message -
From: "Rolf Gabler-Mieck" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 26, 2004 2:27
On Windows, you can pack these files into your installer:
j3dcore.jar, j3daudio.jar, j3dutils.jar, vecmath.jar
J3D.dll, J3DUtils.dll, j3daudio.dll
Load the DLL files with System.loadLibrary(), or set java.library.path
appropriately.
Same on Linux, only with *.so files.
I guess that it could be
Peter S.
- Original Message -
From: "Serge Bernier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 23, 2003 9:29 PM
Subject: [JAVA3D] Interpolator
Hi all,
is there a way of starting an Interpolator object after another is done is
finish doi
Hi Franck
I use GeometryArrays, but nothing as complicated as
text. On first thought it should be possile to build the individual letters from
strips, quads and fans using GeometrArrays, but not practically feasible. What
about applying the text as texture to a simple object defined by Geom
I also have a Canvas3D inside a CardLayout and it works fine for me.
I have setDoubleBuffered(false) and setOpaque(true).
Don't know if this has any relevance for your problem, but maybe it helps...
> I am having some trouble with the canvas. I put the canvas
> inside a JPanel with a cardlayout,
I have some
trouble creating a partially transparent object with Java3D for
DirectX:
TransparencyAttributes ta = new
TransparencyAttributes(TransparencyAttributes.FASTEST,
0.5f);
However, the
resulting object is completely transparent (i.e. invisible)
!
I also tried
other tranparency
just look at Sphere source code at line 100 and change for loop from
going to
4 quadrants to 2 ... hack - i agree - but fast
Silvère Martin-Michiellot wrote:
At 11:03 14/10/2003 +0100, you wrote:
Hi Michael,
thanks for your message but that's not the problem. I am using the
GENERATE_NORMALS_INWAR
java.lang.System.arraycopy() is
similar to memcpy()
java.util.Arrays
contains more Utilities
to concatenate
arrays, you have to allocate a new one and copy the contents; just like in
C.
-Original Message-From: hterrolle
[mailto:[EMAIL PROTE
"We are working on plans to allow for the continual enhancement of Java 3D
in some fashion."
and
"It is true that people working on Java 3D were layed off. "
(all remaining people)
I mean no disrespect but isn't that contradiction?
Doug Twilleager wrote:
Okay. No one has said that we have drop
in the free edition, but you can -of course- install and run
Java programs.
-- Peter
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For genera
mplexity of the project) a profesional
guidance (maybe you, Justin ?).
Also Blackdown seems to have some competence in Java3D.
Dropping DirectX in favor of OpenGL might be worthwile. It would open the
way for a layered architecture (which other posters have already sugges
Install Anywhere has a free edition, called Install Now.
It has not all features of the commercial edition
(e.g. you can't execute your own code) but it works
pretty well. For example, you can bundle a complete JRE with
your installer (including J3D, if you wish).
-- Peter
> -
> > I try to make a 3D-Game with Java3D. Some people say Java’s
> too slow for
> > a good 3dGame.
>
> Hi,
> my advice is not to trust too much these rumors.
> Newest JVMs are very fast.
> Benchmarks are not "the truth", but I think are much better
> than rumors
>
I agree with you. Java perform
asking about Blackdown, I didn't mean to restrict Java3D to the
Linux platform.
I just suggested that they would probably be competent to lead an open
source process.
Provided, of course, that Sun is willing to open source Java3D; which is
hypothetical, at the time.
-- Peter
=
> -Original Message-
> From: Paul Pantera [mailto:[EMAIL PROTECTED]
> ... Perhaps they will
> eventually decide to make Java 3D open source. However, be
> careful what you wish for. The Java 3D source is huge and
> complex. There are native sections for Solaris, Windows/OpenGL,
> and W
Following is an excerpt from nvidia's installation note. Maybe it helps...
If you forgot to modify the config file, you might still be running software
rendering.
__
(sec-03) EDITING YOUR XF86CONFIG FILE
hat was bloated with terrain builders,
avatar creators, facial hair designers and 'peebles'.
You could try implementing a spell-checker in Java for your own site first,
and then go down your list.
Peter Kryszkiewicz
Vertex Geosystems
- Original Message -
From: "Silvère
please have a
look at
jose-chess.sourceforge.net
it's a Chess
Database including 3D chess board.
Have Fun,
Peter
this makes sense,
Here's a link that goes into more depth;
http://members.tripod.com/~Paul_Kirby/vector/Vcrossproduct.html#findnormal
regards, Peter
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in th
>If all the canvases are on the same screen and can use
>the same pixel format, then use the same GraphicsConfiguration for each
>canvas.
>-- Mark Hood
Aha! Thank you kindly,
Java3d is indeed a fine piece of w
of better aspect ratio ?
>or
>Does anyone have any suggestions as to how I can design a solution ?
- Original Message -----
From: Peter Kryszkiewicz
To: Rudy Wuite
Sent: Thursday, July 03, 2003 10:13 AM
Subject: Re: [JAVA3D] Triangulator and Aspect Ratio
Depends how much control yo
problems, but I didn't have time to chase it down yet.
Peter
I fully agree with you've said below - especially with last sentence.
But cannot stop thinking what level (or lack of ) confidence I have
now with respect to Java3D if SUN if not saying anything at all but
"developement has been currently halted".
So going with JOGL is no go - for now - and staying
uilding complex myself, totally by hand coding everything,
and because I've built up my own libraries over time, the process is pretty
fast now. This is one of the rooms;
http://www.worldwins.net/~peter/images/worldwins-sideview.jpg
It actually takes longer to design a simple rectangular room by
http://www.nomad.org/sumo.
Give it a try and let me know if you run into any problems.
Thanks,
Peter
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". F
manish
An excellent VRML book is
VRML Sourcebook by Ames, Nadeau and Moreland
published by Wiley (1997)
This has great example.
Peter S.
- Original Message -
From:
Manish Sethi
To: [EMAIL PROTECTED]
Sent: Friday, June 13, 2003 9:32 AM
Subject: Re: [JAVA3D
This is most excellent news!!! At last one can put full commitment to a project.
Sometimes is pays to wait for good thing !
:-)
Doug Twilleager wrote:
Hi All,
Most of you remember me as one of the architects of Java 3D. Well, I am
now the
chief architect for this newly formed game te
AFAIK, it is sufficient to call
SimpleUniverse.removeAllLocales()
that should clean up all J3D resources.
I don't think that the J3D threads need
to be shut down explicitly (supposing that
they are deamon threads).
> -Original Message-
> From: Dola Woolfe [mailto:[EMAIL PROTECTED]
> S
of updating.
Peter S.
pplication. It's much the same as with Windows.
-- Peter
> -Original Message-
> From: ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
> [mailto:[EMAIL PROTECTED]
> Sent: Montag, 17. März 2003 19:58
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] [Linux] How to create CD bun
Good news indeed.
Does anyone know why the requirements mention JDK 1.4.1 ?
(I'm just being curious)
-- Peter
> -Original Message-
> From: Alessandro Borges [mailto:[EMAIL PROTECTED]
> Sent: Sonntag, 16. März 2003 17:37
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3
Runtime.exec()
> -Original Message-
> From: Jack Gundrum [mailto:[EMAIL PROTECTED]
> Sent: Montag, 17. März 2003 15:46
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java and C++
>
>
> Does anyone know how to launch a C++ executable file from a
> Java3D app?
> I am using Linux and would li
screen) is very-very important,
even 0.01 s matters. So answers like go through all the faces and if you find
5 vertices that differ only slightly, set all five of them to the average etc.
are far from quick enough...
Thanx...
--
Best regards,
Peter mailto:[EMAIL PRO
> -Original Message-
> From: Kristof Decloedt [mailto:[EMAIL PROTECTED]
> Sent: Mittwoch, 26. Februar 2003 11:03
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Is Java3D going to be end-of-lifed?
>
...
> Third, with increasing BW, and people downloading GB of
> MP3's, don't tell me that
FH> Bottom line: it's all about how you structure your scene! You can always eat
FH> the memory if you know how ;)
FH> Cheers,
FH> Florin
--
Best regards,
Petermailto:[EMAIL PROTECTED]
==
s of both models.
I don't know if this is easy to do, but I think many people would appreciate
it.
-- Peter
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3
and GL4Java from
> > http://www.jausoft.com/gl4java/. Which one is better in performance?
>
> Java3D
Are you sure ?
I remember reading a post in this forum that favors GL4Java in performance.
Which is not surprising, as GL4Java is an OpenGL i
they could not
get to work. Anyone had this problem, is there another card which will work? Are
the gremlins going to win?
Peter S.
Derek
The primitive box is 2X2X2. The centre of the box is 1 unit from each face.
I read this one weong as well.
Peter S.
- Original Message -
From: "Weber, Derek" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 12, 2003 1:33 AM
Subject: [JA
the "black velvet". Without enabling the emissive colour there
is a hint of reflected light, but the effect looks as though there is a very
small shininess value.
By the way, I like the effect, but my sculptor
friend will be not impressed by my input into the "creative"
end
Peter S.
t and have been at the amd site but have not
found the info... Pls hlp :)
thanks in advance
--
Best regards,
Peter mailto:[EMAIL PROTECTED]
===
To unsubscribe, send email to [EMAIL PROTECTED
n.
Could you please be more specific on that point ?
I have made the contrary experience: it looks good on DirectX
but there are flaws when running with OpenGL, and even more with
OpenGL and Linux.
However, I have no clue about the cause of the differences.
-- Peter
=
river.
-- Peter
> -Original Message-
> From: Sean Sylvis [mailto:[EMAIL PROTECTED]]
> Sent: Mittwoch, 5. Februar 2003 20:15
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java3D on Linux
>
>
> I am thinking of switching to a Linux development machine and
> was wondering wha
games, too ;-)
-- Peter
> -Original Message-
> From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]]
>
> I just found another strange problem with my tree texture
> mapping. When a
> tree get very close to the viewer, it becomes transparent and
> the trees
> behind it ac
> 2. Use two textures, one greyscale specifying alpha values
> that you use to
> create a texture in ALPHA format, and that one you combine /
> modulate with
> the original rgb texture. In that case, both textures can be
> in jpg format,
> first as grayscale, second as rgb. Your graphic card must
>
I would recommend PNG.
It has an alpha channel and can be loaded by J3D (you don't need JAI).
To save transparent PNGs in Photoshop, try using "Save For Web" (instead of
"Save As").
-- Peter
> -Original Message-
> From: Lan Wu-Cavener [mailto:[EMAIL
ed later to #1?
Below is the test program. Also notice that you can click on the screen
before the 3 second wait period has expired, and no WakeupOnAWTEvents are
delivered to #1. Those messages are lost, why aren't the
WakeupOnPostBehaviors lost as well?
Thanks for any insight,
Peter
/
Isaac
I have found the same. I assume it is a security safeguard. It is possible
to use exit(0) in an application, but not in an applet. If allowed in an
applet then this would be the same as contolling the local machine via the
browser.
Don't know the solution to your problem.
Pe
heres'
BoundingSpheres before the Spheres are added to their TransformGroups and
before the BranchGroup is compiled. What do I need to do to get the
BoundingSpheres locations updated with their parent Spheres' locations?
Thanks for
Dear all,
Just a quick question (sorry if this was posted a 1000 times already...)
Is there a way to get the normal vector of a particular face? (Like normal
generator for the vertices) or shold i use the good old cross product?
thx
--
Best regards,
Petermailto
bjects,
and the mirrored lights will only affect the mirrored objects:
DirectionalLight.setInfluencingBounds(...)
(if you forget this, the mirrored objects will be lighted by both light
sources).
Hope this helps,
Peter
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMA
nt has J3D installed on his machine.
You can not pack the J3D jars into the applet, because you need
some native libraries, too.
I don't know if there is a Web Start installer for J3D,
so that the user could install it by j
Roy
Just a guess in passing . The field of view might mean the ANGLE oif the
field of view. In which case 0.7853975 is 45 degrees. Unfortunately I am
still using default fields of view, but hope to get to viewing problems soon
in.
Peter Strachan
- Original Message -
From: "Roy
calculate from successive vectorsof the position., but
the axis argument is still works.
More time might produce a result.
Peter Strachan
- Original Message -
From: "Mr greg baboolal" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 19, 2002 12:54 AM
Sub
Hello
Are there any source examples of using Java 3D for drawing
3D charts (like pie, column, bar charts). This should be
quite easy, but because I am new to Java 3D API any
examples or ideas would be great help.
Thank you,
Peter
Thank you,
i believe that this is the end of the road on java3d until apple gets
it licensed.
-Peter
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST&q
do about this please reply
-Peter Mycue
installation of
J3D 1.2
Help, is there a solution or is it me?
Peter Strachan
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email
iginal Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]] On Behalf Of Schäfer, Peter
> Sent: December 5, 2002 6:19 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Chess Board Demo
>
>
> Hello,
>
> here's a little demo applet for y
ns: 1) Why is componentResized(...)
the only component listener method that gets called for Canvas3D? 2) Is
there a way to get notified when the Canvas3D is fully initialized (i.e. has
its transforms set properly)?
Thanks for any help,
Peter
Here is a screen shot:
http://jose-chess.sourceforge.net/shot03.jpg
Best Wishes, Peter
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST"
es such as being
able to stop the engine and tender and watch the rest of the train pass through,
etc. I need closely spaced points on the path to enable me to draw the
track.
Peter Grandpa Strachan
Sorry for the wode distribution, but can someone tell me what the syntax is to to
unsubscribe to this mailing list. I tried to unsubscribe via the web site but that
did not seem to work.
thanks - Peter
==To
unsubscribe
Dear all,
I bet $subj is a simple built in function; Could anyone point me
which?
So i want to project a vertex, line segment, polygon, whatever using
a given matrix as description of the projection.
?
Thanx
--
Best regards,
Peter mailto:szyp@;pobox.sk
There are 10
d it's not very convenient do dowload such large files.
I think it's a general netiquette to not post large attachments to the
list, only the link to them so if anyone is interested, can download
it. Or at least if you do so, ps. not bmp but jpg, png whatever.
Thanx!
app runs from the commandline and from JBuilder IDE as well, so i
think evrything is installed that is needed.
thanx...
--
Best regards,
Peter mailto:szyp@;pobox.sk
There are 10 types of people in the world: Those who
understand binary, and those who don
> -Original Message-
> From: Nikolai V. Chr. [mailto:nikolai@;IFAD.DK]
> Sent: Dienstag, 22. Oktober 2002 15:10
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Is this a bug in Java3D?
>
>
> I have a scenegraph. Somewhere in it I have a transformgroup which is
> live. Is has a child which is a
odify the loader method
so that it does not return a single BranchGroup but an array/container
of BranchGroups/Shape3D's.
Hope this helps,
Peter
p.s.: nice comments :-)
Wednesday, October 23, 2002, 15:15:49, you wrote:
FCB> Hello, friends.
FCB> I'd like to ask you some help abo
el guiPanel = new JPanel();
add(guiPanel, BorderLayout.EAST);
add (canvas, BorderLayout.CENTER);
...
Then add everything to guiPanel as usual.
A> Thanks in advance.
A> - Alex -
--
Best regards,
Petermail
hide/unhide some objects in
response to user action (e.g. the axis in response to acheckbox
set/unset). Is there a clean way to accomplish this? Something like
BranchGroup.hide() or Shape3D.hide(). Or you have to do it somehow
through geometry/appearance modifying?
thx
--
Best regards,
Peter
performance)
-- Peter
> -Original Message-
> From: Alex Hew [mailto:[EMAIL PROTECTED]]
> Sent: Mittwoch, 25. September 2002 14:02
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Texture Loading/Choppy Frame Rates
>
>
> Hi John,
>
> Thanks for the quick reply.
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Donnerstag, 19. September 2002 20:04
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Fullscreen Mode - Help needed
>
>
> Hi Peter,
>
> For DirectX version of Java3D the following p
X 8.1
nVidia GeForce2 GTS, driver version 12.41
JDK 1.4.1
Java3D 1.3 (DirectX version)
Any help is appreciated,
-- Peter
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
o
Hello,
I have a set of three rotations around the standar xyz axes. I wish to
concatonate them into a single rotation - I understood this to be called
Eigen axis- I guess there must be an algorithm, I believe the
aeronautical/space community need to do this. I've had a look at Matrix
and various
very nice, indeed !
what I would like to know is how you programmed the camera movements.
Is every move hardcoded, or have you used some tool to do this ?
-- Peter
> -Original Message-
> From: Joachim Diepstraten
> [mailto:[EMAIL PROTECTED]]
> Sent: Donnerstag, 8. Augus
have you tried
Shape3D.getGeometry().setDuplicateOnCloneTree(false)
before calling cloneTree() ?
I'm not sure if it works as expected but it could be worth a try ...
-- Peter
> -Original Message-
> From: Jason Taylor [mailto:[EMAIL PROTECTED]]
> Sent:
Does anyone have an idea what the target
release is for this bug fix? The web site indicates that it has been
qualified as a bug and is 'in progress' but no date as to when a fix would be
available or what release of the VM they are targeting the fix for.
Peter
Peter W
coordinates so that the texture moves over the
> geometry. Is this a
> good idea? What problems will I run into with the texture coords?
>
you could use TextureAttributes.setTextureTransform(Transform3D),
so you don't have to go through each of the coordinates.
-- Peter
===
my first guess in that case would be:
JPopupMenu.setDefaultLightWeightPopupEnabled(false)
light weight popups don't mix well with Canavs3D.
-- Peter
> -Original Message-
> From: Ashish Aggarwal [mailto:[EMAIL PROTECTED]]
> Sent: Donnerstag, 18. Juli 2002 23:2
The bug report implies that if I enable
double buffering I can get around this issue. The only way I know how to
do this is via code. Is there a flag in the VM that turns this on as
well?
Peter
- Original Message -
From:
Scott Rutledge
To: [EMAIL PROTECTED
Thanks for the quick response. At
least I know not to take my window disappearing personally.
Peter
- Original Message -
From:
Scott Rutledge
To: [EMAIL PROTECTED]
Sent: Wednesday, July 17, 2002 4:50
PM
Subject: Re: [JAVA3D] Applet
refresh/repaint issues
straightforward way to
come to a solution. Anyone seen this before? I have not found
anything in the archives that speaks to this type of a problem.
thanks in advance -
Peter Worth
[EMAIL PROTECTED]
Java Systems Architect and Java3D
novice
well, I don't see a reason why exposing parts of the low level API should
make Java3D harder to use.
after all, you don't HAVE TO use it.
If you're content with the high level API - fine !
-- Peter
> -Original Message-
> From: Pereira Sieso, Rafael [mailto:[EMA
I've no idea where millions of objects are coming from,
but have you tried
Shape3D.getGeometry().setDuplicateOnCloneTree(false)
this could save you lots of memory
-- Peter
> -Original Message-
> From: Joerg 'Herkules' Plewe [mailto:[EMAIL PROTECTED]]
> Sent: S
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Montag, 24. Juni 2002 20:48
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]
> Subject: RE: [JAVA3D] ModelClip bug ?
>
>
> Hi Peter,
>
>I run your program under Solaris and
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Freitag, 21. Juni 2002 20:10
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] ModelClip bug ?
>
>
>
> >Date: Fri, 21 Jun 2002 10:32:28 +0200
> >F
n bug ?
if so, is there a work-around ?
Thanks in advance,
Peter
(attached images:
txt-0002.jpg: a colorcube without texture; 3 corners cut off
txt-0003.jpg: the same cube with a texture: only 2 corners cut off ???)
<><>
2D is basically a texture too mapped on a quaditeral.
>
that's right, you can get the texture easily with
Text2D.getAppearance().getTexture()
and then map it onto your object
or have a look at the source code for Text2D to see how the texture is
created
-- Peter
=
> -Original Message-
> From: Ole Arndt [mailto:[EMAIL PROTECTED]]
> Sent: Dienstag, 4. Juni 2002 13:26
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Looking for best IDE for J3D, and also new
> platform - LINUX or Win ??
>
>
> trz <[EMAIL PROTECTED]> writes:
>
> > Zoran Krunic wrote:
> >
> -Original Message-
> From: bf [mailto:[EMAIL PROTECTED]]
> Sent: Montag, 3. Juni 2002 18:18
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Looking for best IDE for J3D, and also new
> platform - LINUX or Win ??
>
...
>
> IDE:
>
> JBuilder is ok.
> IntelliJ IDEA is perfect.
almost ;-)
gt;>device coordinate<<<< Z value of polygon primitives.
I figured out that small values (< 1) will effect not very much.
But large values (> 30) will mess up the front-to-back ordering of objects.
Could anyone explain to me what's the relation between "sc
>
> -Original Message-
> From: Olivier Tassy [mailto:[EMAIL PROTECTED]]
> Sent: Montag, 27. Mai 2002 11:50
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] accurate collision detector.
>
>
> Hi,
> I have a shape3d wich move through a set of 3d objects close to each
other.
> I have to use this s
1 - 100 of 199 matches
Mail list logo