Title: RE: [JAVA3D] Distributing Java3D applications for the Mac
I asked about J3D distribution on Mac from Apple and this is the answer I got:
"
This is in response to the questions you have regarding Java3D.
In regards to your question asking what is the best way from the syst
On Windows, you can pack these files into your installer:
j3dcore.jar, j3daudio.jar, j3dutils.jar, vecmath.jar
J3D.dll, J3DUtils.dll, j3daudio.dll
Load the DLL files with System.loadLibrary(), or set java.library.path
appropriately.
Same on Linux, only with *.so files.
I guess that it could be
be similar on Mac OS X. But I don't know if it's legal
!
> -Original Message-
> From: Jason Cheatham [mailto:[EMAIL PROTECTED]
> Sent: Mittwoch, 18. Februar 2004 17:49
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Distributing Java3D applications for the Mac
>
>
It's not realy an answer but to give you a starting point i a repost a message
from Alessandro Borges postet on this list some months ago:
> Re: [JAVA3D] Java3D & webstart
> Date: 09.01.2004 16:14
> From: Alessandro Borges <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Reply to: Discussion list for
, 2004 6:48 PM
Subject: [JAVA3D] Distributing Java3D applications for the Mac
> To distribute our application, I've created an executable jar file that
> assumes Java3D is installed on the Mac, but I was wondering if it's
> possible to include the Java3D library files in the ins
To distribute our application, I've created an executable jar file that
assumes Java3D is installed on the Mac, but I was wondering if it's
possible to include the Java3D library files in the install directory, so
that Java3D wouldn't have to be installed. Is this possible?
Thanks,
Jason Cheatha