Re: [JAVA3D] Hello out there

2002-10-09 Thread Jefferson Samuel
Hi Martin! check the source code here! http://www.antiflash.net/java3d/relativity/ The program is written in Java2 using the Java3D Scenegraph API. MinkowskiGUI.java Deactivate LightWeight behaviour for popups have to do this because // Canvas3D is a heavyweight component JPopupMenu.setD

[JAVA3D] Hello out there

2002-10-04 Thread Martin Frey
Hi i'm new in this Group, and i already have a problem with java3d in a InternalFrame.   Does someone know how i can solve the heavy- and lightweight problem in my MDI-Applikation? I just used the     JPopupMenu.setDefaultLightWeightPopupEnabled(false);    ToolTipManager.sharedInstan

Re: [JAVA3D] hello

2001-03-13 Thread Doug Twilleager
V5.00.3018.1300 >X-OriginalArrivalTime: 13 Mar 2001 18:30:33.0647 (UTC) FILETIME=[B0B1A3F0:01C0ABEB] >Subject: Re: [JAVA3D] hello >To: [EMAIL PROTECTED] > >I'm not sure but I believe I've read on the 3D section of >www.webreference.com that there is a limitation on the n

Re: [JAVA3D] hello

2001-03-13 Thread Jay Mak
TED]> Sent: Tuesday, March 13, 2001 4:23 PM Subject: [JAVA3D] hello > My company is interested to port same Performer applications to >Java+Java3D. We have very complex scenes,with 20 000 to 100 000 > nodes. > Our tests showed that we couldn't even create 10 000 n

Re: [JAVA3D] hello

2001-03-13 Thread BRANDY Cyril
-Message d'origine- De: Florin Marghescu [mailto:[EMAIL PROTECTED]] Date: mardi 13 mars 2001 22:24 À: [EMAIL PROTECTED] Objet: [JAVA3D] hello My company is interested to port same Performer applications to Java+Java3D. We have very complex scenes,with 20 000 to 100 000 nodes. Our

[JAVA3D] hello

2001-03-13 Thread Florin Marghescu
My company is interested to port same Performer applications to Java+Java3D. We have very complex scenes,with 20 000 to 100 000 nodes. Our tests showed that we couldn't even create 10 000 nodes each with a cube. I presume the limitations was because of memory. However my workstation

Re: [JAVA3D] hello

2000-03-07 Thread The Casteels
oop's.. Now it's me. hello, anyone there? The Casteels wrote: > must be you : ) > > jack gundrum wrote: > > > Hello out there, > > > > Has there been only a couple of postings here the last few days or is it me? > > Jack S. Gundrum > > Visualization Group > > Center for Academic Comput

Re: [JAVA3D] hello

2000-02-29 Thread The Casteels
must be you : ) jack gundrum wrote: > Hello out there, > > Has there been only a couple of postings here the last few days or is it me? > Jack S. Gundrum > Visualization Group > Center for Academic Computing > Penn State University > Email:[EMAIL PROTECTED] > Phone:(814)865-1863 > > ===

[JAVA3D] hello

2000-02-25 Thread jack gundrum
Hello out there, Has there been only a couple of postings here the last few days or is it me? Jack S. Gundrum Visualization Group Center for Academic Computing Penn State University Email:[EMAIL PROTECTED] Phone:(814)865-1863 ==

Re: [JAVA3D] Hello

2000-02-07 Thread Julian Scheid
lease within the next weeks. -- Julian -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Fahad Aziz Sent: Monday, February 07, 2000 7:54 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Hello Hi. I am a student of Bachelors, here at FAST ICS, L

Re: [JAVA3D] Hello - multiplayer

2000-02-07 Thread Daniel Selman
To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Hello > > > What you are trying to achieve is that the whole game is actually being > played at server. > On the other hand.. > In my way of development.. the great thing is the thin communication. that > is .. the only 'thing' t

Re: [JAVA3D] Hello

2000-02-07 Thread Fahad Aziz
o { wakeup = (WakeupCriterion) criteria.nextElement(); if (wakeup instanceof WakeupOnAWTEvent) { event = ((WakeupOnAWTEvent)wakeup).getAWTEvent(); for (int i=0; i on 02/07/2000 10:07:32 AM Pl

Re: [JAVA3D] Hello

2000-02-07 Thread Fahad Aziz
:58 AM To: Fahad Aziz/pk/Netsol cc: Subject: Re: [JAVA3D] Hello Fahad, > I am using Java3D to develop the game and JServlets+Socket Communication > to provide Multiplayer support I'm very interested in hearing about your project. I am working on a collaborative CAD-modelling

Re: [JAVA3D] Hello

2000-02-07 Thread Rayan Jreije
opinion. Thanks, --Rayan Jreije -Original Message- From: Fahad Aziz [mailto:[EMAIL PROTECTED]] Sent: Monday, February 07, 2000 9:55 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Hello I am using two transform groups, for two players. What i require to do is that i move the two transform gro

Re: [JAVA3D] Hello

2000-02-07 Thread Fahad Aziz
fahad Lahore, Pakistan Rayan Jreije <[EMAIL PROTECTED]> on 02/07/2000 07:25:48 AM Please respond to Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] cc:(bcc: Fahad Aziz/pk/Netsol) Subject: Re: [JAVA3D] Hello Hello Fahad, I guess you

Re: [JAVA3D] Hello

2000-02-06 Thread Rayan Jreije
ayan Jreij -Original Message- From: Fahad Aziz [mailto:[EMAIL PROTECTED]] Sent: Monday, February 07, 2000 8:54 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Hello Hi. I am a student of Bachelors, here at FAST ICS, Lahore-Pakistan I am working on a online game called : 3D Online Multiplayer Paranoid&q

[JAVA3D] Hello

2000-02-06 Thread Fahad Aziz
Hi. I am a student of Bachelors, here at FAST ICS, Lahore-Pakistan I am working on a online game called : 3D Online Multiplayer Paranoid" I am using Java3D to develop the game and JServlets +Socket Communication to provide Multiplayer support I have successfuly developed the game. The only proble