Hello!
I'm doing my little Java3D project for a while now. My general idea is to
construct a big virtual world. From a height map I construct an
TriangleStripArray. Last few days I spent on problem of multitexturing with
several TextureUnitStates. From a height information at specific point I
want
About :
--- Serge Bernier <[EMAIL PROTECTED]> wrote:
> Serge
>
> p.s. Im about to finish a loader to implement 3ds mesh animation. The loader
> take exported vrml97 files representing the key frames. The animation doesnt
> interpolated between keys but with a good frame rate it does the job. If
>
:-) That seem very interresting!!
That for the response, that exactly what I was looking for.
Good luck with the converting stuff.
Serge
p.s. Im about to finish a loader to implement 3ds mesh animation. The loader
take exported vrml97 files representing the key frames. The animation doesnt
inte
(Sorry for the slow reply, got my head stuck in converting some
C++/D3D/HLSL code over to Java/JOGL(AV3D)/GLSLang stuff right now for
siggraph. Fascinating task (g), ask me over a beer sometime... )
Serge Bernier wrote:
Do you meen the MODULATE capabiltiy in the TextureAttributes object???
Corr
Hi,
> Find all the REPLACE entries and replace them with MODULAR, then your
> textures will be lit.
Do you meen the MODULATE capabiltiy in the TextureAttributes object???
Ive been playing with the capabilities of the testureAttributes
(BLEND,REPLACE,MODULATE,ect..) and the result in java3d is n
Serge Bernier wrote:
Hi all,
does anyone know why a vrml object with texture viewed in a vrml editor look
very nice and when you loaded in java3d it not nice anymore?? All the object
seem to have the texture color (REPLACE MODE) and when there is no light I see
the texture.
Another question: Does t
Serge Bernier wrote:
If yes: how can I tell to my texture to react to light??
The simple answer is to ignore the VRML specification. VRML requires
replace mode to be used for colour textures (RGB, RGBA). You want
something that the spec explicitly says should not be done.
--
Justin Couch
Hi all,
does anyone know why a vrml object with texture viewed in a vrml editor look
very nice and when you loaded in java3d it not nice anymore?? All the object
seem to have the texture color (REPLACE MODE) and when there is no light I see
the texture.
Another question: Does texture is affected
In your module createAppearance add :
TextureLoader txtL = new TextureLoader("image-name",this);
ap.setTexture(txtL.getTexture);
This should work.
--
Romil D.
- Original Message -
From: Wendel Silva <[EMAIL PROTECTED]>
Date: Thursday, June 10, 2004 1:34 pm
Subject: [JA
Hi,
How can i put some texture in a shape3d?
[]'s
Wendel B Silva
Below is my code to create a single plane
import javax.media.j3d.*;
import javax.vecmath.*;
public class Shape extends Shape3D
{
public Shape(double height, double width)
{
this.setGeometry(createGeometry(height, width)
Hello
On Friday 20 February 2004 17:16, you wrote:
> Hunt mentioned that this was
> not the result I wanted because the renderer has devided the quad into 2
> triangles then applied the texture to each one..so how can I get it right ?
The easy way: Use more triangles. (or an different texture) Qu
t;[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: Friday, February 20, 2004 5:18 AMSubject: [JAVA3D]
Texture> Hi Bassam> I don't understand "quadraliterl". I
didn't found it in a word book or in> the java3d docs. Do you mean a quad
I would like to ask you to test rendering a
4-point quadraliteral and apply texture. See what happens ?If somebody got it
right please send me some code.
I don't think it is the graphics card because I
tested the program over two different cards (NVIDIA GeForce and Rage 128
Pro) and I g
] = app;imageSwitch.addChild(new Shape3D(qa, app));
Chris
- Original Message - From: Bassam To:
[EMAIL PROTECTED] Sent: Wednesday, February 18, 2004 11:04
PMSubject: [JAVA3D] texture problemI have a 4 vertix planar
polygon (not a square ,because the base is much longer)The problem is when I
From: Bassam [mailto:[EMAIL PROTECTED]
> I have a 4 vertix planar polygon (not a square ,because the
> base is much longer) The problem is when I apply this texture
> on it ,the straight lines will be bent in a strange
> way...take a look at the two pictures the texture coordinates are:
> upp
I think this is a rendering problem . If you guys
considered the left blue strip , it goes straight by the edge. However, it
should be minified as we are interpolating upwards. I need to tell the
renderer how to texture my object.
Has anybody exprienced such a thing?
Bassam
=
> http://www-public.tu-bs.de:8080/~y0002384/data/
I believe what you're experiencing is called "mach banding." It
occurs when there is a slight change in color over a large area.
You end up with bands of different colors instead of a smooth
gradiation. It occurs because there aren't enough bits
Hello
forget my last post, the server is (back) online.
On Tuesday 17 February 2004 15:44, you wrote:
> the texture as a file on my disk has
> 16.8 million colors (24 bits) and a size of 640x480 pixel.
640x480 ? So it is resized/scaled before it becomes a texture ? That's bad.
(try 512x512)
The
Hello
> I did a screenshot and put it with the texure on my website
> http://www-public.tu-bs.de:8080/~y0002384/data/
.. is the server down or is my providers DNS acting funny again ? the IP i get
is 134.169.9.108. No http, no ftp, no ping.
(If the images are < 200KB, send them to [EMAIL PROTE
;
Sent: Tuesday, February 17, 2004 2:12 PM
Subject: Re: [JAVA3D] Texture bad quality
Chris,
Actually I take that back, it shouldn't be the screen capture as your
spheres are nice and crisp. Thus it appears that however you've mapped
the texture onto the background it may be getting ma
Hi Chris, I took a look at the pictures and I have
to say that there is a big difference between them...!
The original picture "texture" is definitly 24 bit
color, I can tell by the grading of the grey color and the white too.Pfeifer
might be right , there are some graphic cards that do not
nice to have nicer screenshots : )
> Bye Chris
>
> - Original Message -
> From: "pumpkin" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, February 15, 2004 6:05 PM
> Subject: Re: [JAVA3D] Texture bad quality
>
> > Hello
> &
ity.
> But why? I need to finish my thesis in 2 weeks and it would be
> nice to have nicer screenshots : )
> Bye Chris
>
> - Original Message -
> From: "pumpkin" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, February 15, 2004 6:05
]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, February 15, 2004 6:05 PM
Subject: Re: [JAVA3D] Texture bad quality
Hello
On Saturday 14 February 2004 22:02, you wrote:
> I applied a grayscale image with 24bit as a texture to a simple quad.
What fileformat are you using ? jpeg ? BMP ?
> i
ris
- Original Message -
From: "pumpkin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, February 15, 2004 6:05 PM
Subject: Re: [JAVA3D] Texture bad quality
> Hello
>
> On Saturday 14 February 2004 22:02, you wrote:
> > I applied a grayscale
Hello
On Saturday 14 February 2004 22:02, you wrote:
> I applied a grayscale image with 24bit as a texture to a simple quad.
What fileformat are you using ? jpeg ? BMP ?
> it
> works perfect but looks bad. the image seems to be color reduced. it is not
> dithered or have compression artefacts bu
Hello,
I applied a grayscale image with 24bit as a texture to a simple quad. it
works perfect but looks bad. the image seems to be color reduced. it is not
dithered or have compression artefacts but have blocklike structures. it
might have 256 colors? has anybody a solution or idea?
//create geom
Hello,
I have a question concerning java 3d 1.2.1 VS java 3d 1.3. I have not been
able to upgrade to 1.3 until just recently. The problem
I had was the sphere I was texture mapping with just a jpeg image would
show up fine in 1.2.1 and would show up white in 1.3. The code fix was the
following:
MAIL PROTECTED]
Subject: Re: [JAVA3D] texture coords exception...
Date: Tue, 6 Jan 2004 17:07:27 -
Flavius said:
> Ok, I get an Illegal ArgumentException when I try tu run my app. It
> says: 2D texture coordinates not specified...
According to the javadoc that is thrown if :
Flavius said:
> Ok, I get an Illegal ArgumentException when I try tu run my app. It
> says: 2D texture coordinates not specified...
According to the javadoc that is thrown if :
if texCoordSet < 0 or texCoordSet >= texCoordSetCount, or the texture
coordinate parameters were not previously set by ca
Ok, I get an Illegal ArgumentException when I try tu run my app. It says:
2D texture coordinates not specified...
here's my code:
TexCoord2f tp1 = new TexCoord2f( 0.0f, 0.0f);
TexCoord2f tp2 = new TexCoord2f(25.0f, 0.0f);
TexCoord2f tp3 = new TexCoord2f(25.0f, 5.0f);
TexCoord2f tp4 = new TexCoord
ED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 15, 2003 3:17 PM
Subject: [JAVA3D] texture coordinates
> so, now I used texture coordinates to put textures on teh ground and on a
> brick wall
>
> i think i have some problems with those. the brick wall, looks really
so, now I used texture coordinates to put textures on teh ground and on a
brick wall
i think i have some problems with those. the brick wall, looks really nice,
when you're close to it..when you go far away from it, the texture starts
moving around and changing size...this is
definetly some tex
If i use a texture by reference with de following
types
BufferedImage.TYPE_3BYTE_BGR +
ImageComponent.FORMAT_RGB
then i paint the getGraphics() of the BuffredImage,
will the view3D be updated straight?
--Auguste GenovesioQuantitative Image
Analysis GroupInstitut Pasteur25, rue du Doct
w data. You can use
BY_REF mode to avoid recopying of the data.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Alessandro Borges [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 6. Juni 2003 14:28
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Texture loading problem for big files ...
Another opt
data. You can use
BY_REF mode to avoid recopying of the data.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Alessandro Borges [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 6. Juni 2003 14:28
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Texture loading problem for big files ...
Another option
sandro
- Original Message -
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 1:58
AM
Subject: [JAVA3D] Texture loading
problem for big files ...
I am trying to load a map within my 3D Universe via TextureLoader
utility
components.
You could probably load a 2k x 2k image in under a second with this approach.
Dave Yazel
-Original Message-
From: hammad [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 12:58 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Texture loading problem for big files ...
I am trying
Sent: Thursday, June 05, 2003 1:58
AM
Subject: [JAVA3D] Texture loading problem
for big files ...
I am trying to load a map within my 3D Universe via TextureLoader
utility.. The problem which i am facing is that is eats a hell lot of time
I have tried differenent file formats
vel, image);
}
- Original Message -
From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 05, 2003 3:57 PM
Subject: Re: [JAVA3D] Texture loading problem for big files ...
> hi,
>
> I assume that t
hi,
I assume that this can only applies to BASE_LEVEL, There is no way to
generate MULTI_LEVEL_MIPMAP texture wihtout using TextureLoader.
Lan
At 10:29 AM 6/5/2003 -0300, you wrote:
Texture tex = fastLoadJPGTextures("stone.jpg", Texture.BASE_LEVEL,
Texture.RGB, 0);
/ BEGIN CODE *
return
t2d; }
/*** END CODE
/
I hope it helps
Alessandro
- Original Message -
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 1:58
AM
Subject: [JAVA3D] Texture loading problem
for big fil
To: [EMAIL PROTECTED]Subject: [JAVA3D]
Texture loading problem for big files ...
I am trying to load a map within my 3D Universe via TextureLoader
utility.. The problem which i am facing is that is eats a hell lot of time
I have tried differenent file formats like gif, bmp and jpg ...
May be it's possible to preload it via one Thread?
So you take no notice of loading the texture.
greetz Martin
- Original Message -
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 6:58
AM
Subject: [JAVA3D] Texture loading problem
fo
--
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 7:58
AM
Subject: [JAVA3D] Texture loading problem
for big files ...
I am trying to load a map within my 3D Universe via TextureLoader
utility.. The problem which i am facing is that is eats a hell l
I am trying to load a map within my 3D Universe via TextureLoader utility.. The problem which i am facing is that is eats a hell lot of time
I have tried differenent file formats like gif, bmp and jpg . the.bmp files loads the fastest that is around 40 secs ... which is a 12MB file
I'm sure there's a simple answer to this, but ...
I have a Group Node that contains 12 Shape3Ds. Each Shape3D is a face of
a dodecahedron and has an independent TFA geometry with coordinates,
colors, normals, and texture coords. I am using separate Shape3Ds
because I want to associate transparency
Thursday, February 20, 2003 12:40
AM
Subject: [JAVA3D] Texture oddity
Hi
Im having some trouble with Textureing anyone
help or tell me what i might be doing wrong?
Im making a simple QuadArray item consiting
of COORDINATES, NORMALS and TEXTURE_COORDINATE_2 items. I ha
Can
you sent us a sample, or a picture with the good and distorted picture
?
Florin
-Ursprüngliche Nachricht-Von: martin
[mailto:[EMAIL PROTECTED]]Gesendet: Donnerstag, 20. Februar
2003 01:40An: [EMAIL PROTECTED]Betreff:
[JAVA3D] Texture oddity
Hi
Im having some
Hi
Im having some trouble with Textureing anyone help
or tell me what i might be doing wrong?
Im making a simple QuadArray item consiting of
COORDINATES, NORMALS and TEXTURE_COORDINATE_2 items. I have set 4 Point3f
items defining my coordinates and have used GeometryInfo and
NormalGener
xture coordinates to the vertex
> definition in your
> geometry.
>
> Cheers,
>
> Florin
>
> -Ursprüngliche Nachricht-
> Von: R. Carassou [mailto:[EMAIL PROTECTED]]
> Gesendet: Donnerstag, 30. Januar 2003 18:00
> An: [EMAIL PROTECTED]
> Betreff: [JAVA3D] te
: [EMAIL PROTECTED]
Betreff: [JAVA3D] texture mapping with a pattern
Hi all,
i need some help with texture...
who can give me a good recipe (or code exemple) to add
a texture (repeat a pattern) onto a triangleArray.
see my code below
i haven't found a complete tutorial about texture, if
someone
Hi all,
i need some help with texture...
who can give me a good recipe (or code exemple) to add
a texture (repeat a pattern) onto a triangleArray.
see my code below
i haven't found a complete tutorial about texture, if
someone know a good link, it's would be great.
Thanks in advance
Regards
Renau
Thanks Brad,
That's what I thought but I could not find an explanation :)
chris
Brad Christiansen wrote:
Hi CHris,
A texCoordSet is a set of textuer coordinates for the geometry. When you do multi texturing you can specify several sets fo
texture coords, and then you can specify which s
Hi CHris,
A texCoordSet is a set of textuer coordinates for the geometry. When you do multi
texturing you can specify several sets fo
texture coords, and then you can specify which set of texture coords to use with each
texture unit. To specify which set of tex
coords to use with each tex unit y
Can someone please explain the meaning and use of texture coordinate set
(texCoordSet) for geometry arrays
(in particular a triangular strip array)? The java doc does not explain it.
thanks,
chris
===
To unsubscribe, send e
AM
Subject:
Re: [JAVA3D] TextureLoading/Choppy Frame Rates
If frame rate drop is more dramatic when setting the texture,than say,
adjusting the size of the window (without textures), then it may bedefinitely
that the card doesn't support well texturing.
Try adju
Hi,
I was wondering if anyone had/knew of an example of creating an animated texture (by
actualy drawing onto the texture, not just
swapping images) using texture by ref. Essentaily what I am trying to do (using as
little memory as possible) is to use the
Java2D drawing routines to draw onto a t
Greg,
Texture loader will resize your image to make it a power of two. So
that will adjust the "quality". And as you approach your image or zoom
out from it the display of it will change as it gets larger or smaller
(thus causing more interpretation of your original image).
>From what you menti
Hadn't appreciated the perspective view point, but
found the TextureByReference example in the j3d demo
files anyway.
The imagery is still inferior but this may be to the
formatting of the actual image.
Cheers.
__
Do you Yahoo!?
Yahoo! Mail Plus -
Hello,
I created a flat (pooltable) image which I then split
into two parts, one being the base cloth with pockets
and the second being the cushions and side rails.
I then create two QuadArrays of arbitary but identical
size and attach the two sperate images respectively as
textures ( also settin
Hi,
I am trying to investigate how texture by reference works in J3D but can't find any
info / tutorials on how it works / how to
use it. Can anyone point me at any info on this?
Cheers,
Brad
This Email may contain c
The brute force way of doing this is too traverse the scene tree looking
for Appearance nodes and change their textures (assuming appropraite bits
have been setup and you can find the node you're looking for).
The loaders I've created support a "NodeFactory" interface that allows the
user of the l
Hi all
I have an another question.
Can i put my own texture on a scene loaded from a (ex) lightwave file?
Thanks in advance.
Sincerelly,
Levente
===
To unsubscribe, send email to [EMAIL PROTECTED] an
Please,
somebody knows as transforming part of a texture (blue color) in transparent
during the rendering, in java3D. To do chromakey.
thanks
Robson.
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the bo
r the second part of my message though :)
- Original Message -
From: "Patrick-Emmanuel Boulanger-Nadeau" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 28, 2002 6:39 PM
Subject: [JAVA3D] Texture & Shading
> Hello !
> I'm new to
Hello !
I'm new to this mailing list (and pretty much to java 3d :) ) and I was
wondering if anyone knew how to use light along with textures. I can't get
my texture to shade, whatever I try (adding materials properties and things
like that..). I've searched all over the web and still hasn't found
Alan Hudson wrote:
Kelvin Chung wrote:
Alan Hudson wrote:
It is just a counter starting from 1. Prior to v1.3 this
counter is not reset when Texture detach from BranchGroup but
this is fixed in v1.3.
Can you recommend a safe way to allocate a texture name?
Set the ID to number larger
Kelvin Chung wrote:
Alan Hudson wrote:
It is just a counter starting from 1. Prior to v1.3 this
counter is not reset when Texture detach from BranchGroup but
this is fixed in v1.3.
Can you recommend a safe way to allocate a texture name?
Set the ID to number larger than current texture
Sorry, teach me to read the documentation before I post.
There is a setting on Texture to set the wrapping.
Kev
Kevin Glass wrote:
Hi,
I've just started tiling some generated textures across my terrain.
Originally I got the terribly pixelated look from my BufferedImage
textures. I found that
Hi,
I've just started tiling some generated textures across my terrain.
Originally I got the terribly pixelated look from my BufferedImage
textures. I found that I I need to set up the magnification filter to
smooth them out. However, I'm tiling textures together and where two
different textures m
Back in January I emailed a sample app around demonstrating that using both the Sun
VRML loader and the Xj3D loader textures would disappear if I destroyed a canvas, then
created a new one (in the context of switching between one and four views).
Anyway.. just reporting that the latest release o
Alan Hudson wrote:
So I'm playing underneath the covers of Java3D with some native calls to
openGL during the pre/post render callbacks of the canvas. This is to
get the Elumens Dome running with Java3D.
The library uses glGenTextures() to grab an unused textureName(and binds
it). But it seems
So I'm playing underneath the covers of Java3D with some native calls to
openGL during the pre/post render callbacks of the canvas. This is to
get the Elumens Dome running with Java3D.
The library uses glGenTextures() to grab an unused textureName(and binds
it). But it seems that Java3D is overw
Out of curiosity, have you tried loading the images using the Java 1.4 ImageIO APIs?
I'm not claiming that it'll be better, but I observe that TextureLoader only appears
to use either Toolkit.getDefaultToolkit() or JAI if it available. (Presumably because
it can't assume the availability of Jav
John Wright wrote:
>I was experimenting with this yesterday and only saw about a 25%
>performance increase by using the image loading code from j3d.org vs
>using Sun's "TextureLoader". So I wouldn't expect to see any large
>changes. You could put in a lot of work, end up with something less
>fl
I was experimenting with this yesterday and only saw about a 25%
performance increase by using the image loading code from j3d.org vs
using Sun's "TextureLoader". So I wouldn't expect to see any large
changes. You could put in a lot of work, end up with something less
flexible and only gain a mi
John Wright wrote:
>You could manually insure that your image is sized in powers of two and
>rewrite the texture loader code to not resize your image as you load it.
>
>
>
Definately insure your using power of 2 texture sizes. That said, we
found we had to move to using our own texture loading s
-
> From: Zak Nixon [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, October 02, 2002 3:59 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Texture loading
>
> BlankI have a globe with a texture wrapped around it. While the creation of
> the globe, it takes a long time
> to load
lto:[EMAIL PROTECTED]]
Sent: Wednesday, October 02, 2002 3:59 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Texture loading
BlankI have a globe with a texture wrapped around it. While the creation of
the globe, it takes a long time
to load the texture. Is there anyway to speed up the loading of a tex
BlankI have a globe with a texture wrapped around it. While the creation of
the globe, it takes a long time
to load the texture. Is there anyway to speed up the loading of a texture. I
am currently have the code at the bottom of this message..
Thanks for your help.
- Zak
Code below:
---
soon. I guess frame rates should increase dramatically then.
Appreciate the help guys.
- Alex -
- Original Message -
From:
Carlos D Correa
To: [EMAIL PROTECTED]
Sent: Thursday, September 26, 2002 12:28
AM
Subject: Re: [JAVA3D] Texture
Loading/Choppy Frame
If frame rate drop is more dramatic when setting the texture, than say, adjusting
the size of the window (without textures), then it may be definitely that
the card doesn't support well texturing.
Try adjusting texture parameters such as Magnification and minification filters,
using texture.set
OTECTED]>
> Sent: Wednesday, September 25, 2002 7:47 PM
> Subject: Re: [JAVA3D] Texture Loading/Choppy Frame Rates
>
> > Alex,
> >
> > The general recommendation would be to buy a reasonably modern video
> > card. Another trick you might do is make the texture a bit
performance)
-- Peter
> -Original Message-
> From: Alex Hew [mailto:[EMAIL PROTECTED]]
> Sent: Mittwoch, 25. September 2002 14:02
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Texture Loading/Choppy Frame Rates
>
>
> Hi John,
>
> Thanks for the quick reply.
Hi John,
Thanks for the quick reply. I did as you mention, the fps only increased by
1 - 2 frames. Any other suggestion?
- Alex -
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 25, 2002 7:47 P
Alex,
The general recommendation would be to buy a reasonably modern video
card. Another trick you might do is make the texture a bit less
demanding. Convert the jpg to a GIF (so you are only using one byte per
pixel rather than 4 bytes per pixel), also you might consider reducing
the size of t
Hi all,
I have a terrain generated using the
TriangleStripArray, and a model running on the terrain. The fps is around
52.
When I set a texture to it using the code stated
below, TextureLoader load = new TextureLoader("grass.jpg",
null);
Texture texture = load.getTexture();
appearance.se
Kelvin Chung wrote:
> Hi Alan,
>
>Thanks for your test program. We're able to reproduce the problem
> and bug 4748837 - Memory leak when new texture is set in Appearance
> is filed.
>
ok. Standard response, remind when the next release is planned?
> A workaround is to set new Appearance wh
Hi Alan,
Thanks for your test program. We're able to reproduce the problem
and bug 4748837 - Memory leak when new texture is set in Appearance
is filed.
A workaround is to set new Appearance whenever new Texture
is assigned. (see attachment). This should be fix by next release.
- Kelvin
helps.
-Alex-
- Original Message -
From:
ajaxinc
To: [EMAIL PROTECTED]
Sent: Tuesday, September 10, 2002 5:02
PM
Subject: Re: [JAVA3D] texture
mapping
Hi
Alex, I tried
what you have suggested. It works to some extent ie. the texture was loaded
Hew
To: [EMAIL PROTECTED]
Sent: Monday, September 09, 2002 6:23
PM
Subject: Re: [JAVA3D] texture
mapping
Hi Ajax,
TextureLoader load = new
TextureLoader("c:/model/grass.jpg", null);Texture text =
load.getTexture();
Appearance app = new
al Message -
From:
ajaxinc
To: [EMAIL PROTECTED]
Sent: Monday, September 09, 2002 8:32
PM
Subject: [JAVA3D] texture mapping
what is the simplest way to texture map
a jpg over a shape3D
what is the simplest way to texture map a
jpg over a shape3D
> I was wondering what the restrictions on the detail of texture mapping with
> Java3D were. I would like to map a high resolution earth tiff file onto a
> VRML sphere using Java3D but the tiff file is over 100MB. What exactly are
The problem is normaly texture format which the hardware can handl
I was wondering what the restrictions on the detail of texture mapping with
Java3D were. I would like to map a high resolution earth tiff file onto a
VRML sphere using Java3D but the tiff file is over 100MB. What exactly are
the limitations and best methodologies for doing this? Thanks.
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On Wednesday 14 August 2002 07:23, you wrote:
> Here is the method which will create a box with 4 faces only and I load the
> texture with TextureLoader and use MODULATE as parameter. It works
> perfectly if I create a box with the class Box but not
Here is the method which will create a box with 4 faces only and I load the
texture with TextureLoader and use MODULATE as parameter. It works
perfectly if I create a box with the class Box but not this:
private BranchGroup createBox(){
BranchGroup root = new BranchGroup();
?
Many thanks
Andy
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 12, 2002 9:12 PM
Subject: Re: [JAVA3D] Texture
> Set the PolygonAttributes.setPolygonMode(POLYGON_FILL );
>
> Dave Yazel
> http://www.magic
Set the PolygonAttributes.setPolygonMode(POLYGON_FILL );
Dave Yazel
http://www.magicosm.net
- Original Message -
From: "Andy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 12, 2002 10:25 PM
Subject: [JAVA3D] Texture
When I create a shape3d
1 - 100 of 281 matches
Mail list logo