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Subject: Re: [JAVA3D] Thread vs Behavior
Ralf,
In using the behavior you are tying yourself to the frame rate your
machine is able to achieve. With a thread you might slow down rendering
(by keeping the machine busy in your thread) but your thread could
process potentially thousands of
Ralf,
In using the behavior you are tying yourself to the frame rate your
machine is able to achieve. With a thread you might slow down rendering
(by keeping the machine busy in your thread) but your thread could
process potentially thousands of times per frame.
- John Wright
Starfire Research
hello
Why is a behavior that wakes up every frame and do some setTransform() slower than a
thread that does almost the same?
I read information of a transfrom3d and want to update the positon of an object in my
scene. But when I use abehavior that wakes up on ElapsedFrame(1) my whole application