Marco Lohse wrote:
hi Thomas,
maybe you are looking for Screen3D.setHeadTracker...() and
setTrackerBase...() ?
Marco.
Thanx Marco,
i tried it yesterday. The problem is, if i make Screen3D.setHeadTracker()
for a Canvas3D, then this transform is used for all Canvas3D attached to
the same View Obj
hi Thomas,
maybe you are looking for Screen3D.setHeadTracker...() and
setTrackerBase...() ?
Marco.
Thomas Ruge wrote:
>
> we have a 180 degree projection wall running with 3 projectors. These
> 3 projectors get there input from 3 graphic cards on one PC. This
> installation is a "fish tank" (also
we have a 180 degree projection wall running with 3 projectors. These 3
projectors get there input from 3 graphic cards on one PC. This installation
is a "fish tank" (also explained in the API Spec. Appendix C ) like environment,
to produce correct images of our virtual worlds, we want to use Jav