Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Alessandro Borges
Also try to keep your textures in a size just enough for your work. Do not use a 2048x2048 texture size where a smaller 256x256 can do the job.   Alessandro   Paul Gordon <[EMAIL PROTECTED]> wrote: Thierry Milard wrote:>Hello java3D friends.>I happened to be stuck in a OutOfMemory error when I read

Re: [JAVA3D] Réf. : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Thierry Milard
Tell you reight away. > Thanks Paul. > > Thierry > > > ---Message original--- > > De : Discussion list for Java 3D API > Date : 10/20/04 18:52:10 > A : [EMAIL PROTECTED] > Sujet : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage(); > > Thierry Milard

[JAVA3D] Réf. : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Thierry Milard
:52:10 A : [EMAIL PROTECTED] Sujet : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage(); Thierry Milard wrote: >Hello java3D friends. >I happened to be stuck in a OutOfMemory error when I read an image file with a >Texture loader. >Description >- I have a lot of Memory a

Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Paul Gordon
Thierry Milard wrote: Hello java3D friends. I happened to be stuck in a OutOfMemory error when I read an image file with a Texture loader. Description - I have a lot of Memory availlable on my machine. I mean it's not a physical memory problem. - My 10 images/jpeg files are stored in a zip file and

[JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Thierry Milard
Hello java3D friends. I happened to be stuck in a OutOfMemory error when I read an image file with a Texture loader. Description - I have a lot of Memory availlable on my machine. I mean it's not a physical memory problem. - My 10 images/jpeg files are stored in a zip file and are read all at once.

Re: [JAVA3D] OutOfMemory w/o textures

2003-03-10 Thread Risto Rangel-Kuoppa
: [EMAIL PROTECTED] Subject: Re: [JAVA3D] OutOfMemory w/o textures Thanks for the good advice. I did separate the two things, but I didn't try to render mulitple images in a single application outside a servlet. I will try that next and that should help locate the problem a little better. Thanks.

Re: [JAVA3D] OutOfMemory w/o textures

2003-03-08 Thread Dola Woolfe
Thanks for the good advice. I did separate the two things, but I didn't try to render mulitple images in a single application outside a servlet. I will try that next and that should help locate the problem a little better. Thanks. Dola --- Bernd Fondermann <[EMAIL PROTECTED]> wrote: > On Friday

Re: [JAVA3D] OutOfMemory w/o textures

2003-03-07 Thread Bernd Fondermann
On Friday 07 March 2003 16:51, Dola Woolfe wrote: || Hi, || || I use j3d in a servlet that produces an image. Every || time the servlet is envoked, I create a Universe stick || a few objects into it, render to an offscreen canvas || and I get my BufferedImage. || || The problem is that it works (an

[JAVA3D] OutOfMemory w/o textures

2003-03-07 Thread Dola Woolfe
Hi, I use j3d in a servlet that produces an image. Every time the servlet is envoked, I create a Universe stick a few objects into it, render to an offscreen canvas and I get my BufferedImage. The problem is that it works (and works great!) only the first time around! It *always* fails the second

Re: [JAVA3D] OutOfMemory error

2001-11-09 Thread Chien Yang
- Chien Yang Java 3D Team. >Delivered-To: [EMAIL PROTECTED] >X-Accept-Language: de >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >Date: Fri, 9 Nov 2001 12:39:44 +0100 >From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] OutOfMe

Re: [JAVA3D] OutOfMemory error

2001-11-09 Thread Dipl. Ing. Paul Szawlowski
> 2) reduce number of TransformGroups by precalculating the real world positions > of the vertices (if positions stay fixed) -> put them all in one Geometry make that: relative postions to the other objects in same Geometry are fixed ==

Re: [JAVA3D] OutOfMemory error

2001-11-09 Thread Dipl. Ing. Paul Szawlowski
just my 2 cents: 1) reducing the the number of triangles per sphere 2) reduce number of TransformGroups by precalculating the real world positions of the vertices (if positions stay fixed) -> put them all in one Geometry object. 3) reuse the Geometry objects Probably you cant't use the Sphere cl

[JAVA3D] OutOfMemory error

2001-11-09 Thread Durga.Banda
Hi All, We are working on a tool to display macro-molecular structure. It sometimes involve drawing thousands of sphere(for a ball & stick model). Because we need to create those many TransformGroup and Sphere objects. It gives us a OutOfMemory error. Is there any alternative way to create such

Re: [JAVA3D] Outofmemory Exception

2001-01-02 Thread Kelvin Chung
>Date: Sun, 24 Dec 2000 16:16:22 +0400 >From: "K.R.Karthikeyan" <[EMAIL PROTECTED]> >Subject: [JAVA3D] Outofmemory Exception >To: [EMAIL PROTECTED] > >Hi , > >I will explain my program first. > >I am having one MainBranchGroup. > >I am having one c

[JAVA3D] Outofmemory Exception

2000-12-24 Thread K.R.Karthikeyan
Hi ,   I will explain my program first.   I am having one MainBranchGroup.   I am having one createSceneGraph() Method which will return BranchGroup Object.   I am adding like this      mainBranchGroup.add(createSceneGraph());     My application is having  3D Bars, the length, width and heigh

[JAVA3D] outofMemory

2000-07-19 Thread Mohammed Akacem
I am viewing a Shape3d visual object in an applet (using the appletviewer)and I am getting the following exception when viewing large objects(with GeometryInfo object) Exception occurred during event dispatching: java.lang.OutOfMemoryError <> I know how to set the limit with javac -Xm64