Also try to keep your textures in a size just enough for your work.
Do not use a 2048x2048 texture size where a smaller 256x256 can do the job.
Alessandro
Paul Gordon <[EMAIL PROTECTED]> wrote:
Thierry Milard wrote:>Hello java3D friends.>I happened to be stuck in a OutOfMemory error when I read
Tell you reight away.
> Thanks Paul.
>
> Thierry
>
>
> ---Message original---
>
> De : Discussion list for Java 3D API
> Date : 10/20/04 18:52:10
> A : [EMAIL PROTECTED]
> Sujet : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();
>
> Thierry Milard
:52:10
A : [EMAIL PROTECTED]
Sujet : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();
Thierry Milard wrote:
>Hello java3D friends.
>I happened to be stuck in a OutOfMemory error when I read an image file with a
>Texture loader.
>Description
>- I have a lot of Memory a
Thierry Milard wrote:
Hello java3D friends.
I happened to be stuck in a OutOfMemory error when I read an image file with a
Texture loader.
Description
- I have a lot of Memory availlable on my machine. I mean it's not a physical
memory problem.
- My 10 images/jpeg files are stored in a zip file and
Hello java3D friends.
I happened to be stuck in a OutOfMemory error when I read an image file with a
Texture loader.
Description
- I have a lot of Memory availlable on my machine. I mean it's not a physical
memory problem.
- My 10 images/jpeg files are stored in a zip file and are read all at once.
: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] OutOfMemory w/o textures
Thanks for the good advice.
I did separate the two things, but I didn't try to
render mulitple images in a single application outside
a servlet. I will try that next and that should help
locate the problem a little better.
Thanks.
Thanks for the good advice.
I did separate the two things, but I didn't try to
render mulitple images in a single application outside
a servlet. I will try that next and that should help
locate the problem a little better.
Thanks.
Dola
--- Bernd Fondermann <[EMAIL PROTECTED]> wrote:
> On Friday
On Friday 07 March 2003 16:51, Dola Woolfe wrote:
|| Hi,
||
|| I use j3d in a servlet that produces an image. Every
|| time the servlet is envoked, I create a Universe stick
|| a few objects into it, render to an offscreen canvas
|| and I get my BufferedImage.
||
|| The problem is that it works (an
Hi,
I use j3d in a servlet that produces an image. Every
time the servlet is envoked, I create a Universe stick
a few objects into it, render to an offscreen canvas
and I get my BufferedImage.
The problem is that it works (and works great!) only
the first time around! It *always* fails the second
- Chien Yang
Java 3D Team.
>Delivered-To: [EMAIL PROTECTED]
>X-Accept-Language: de
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Fri, 9 Nov 2001 12:39:44 +0100
>From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] OutOfMe
> 2) reduce number of TransformGroups by precalculating the real world positions
> of the vertices (if positions stay fixed) -> put them all in one Geometry
make that: relative postions to the other objects in same Geometry are fixed
==
just my 2 cents:
1) reducing the the number of triangles per sphere
2) reduce number of TransformGroups by precalculating the real world positions
of the vertices (if positions stay fixed) -> put them all in one Geometry
object.
3) reuse the Geometry objects
Probably you cant't use the Sphere cl
Hi All,
We are working on a tool to display macro-molecular structure. It sometimes
involve drawing thousands of sphere(for a ball & stick model). Because we
need to create those many TransformGroup and Sphere objects. It gives us a
OutOfMemory error.
Is there any alternative way to create such
>Date: Sun, 24 Dec 2000 16:16:22 +0400
>From: "K.R.Karthikeyan" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Outofmemory Exception
>To: [EMAIL PROTECTED]
>
>Hi ,
>
>I will explain my program first.
>
>I am having one MainBranchGroup.
>
>I am having one c
Hi ,
I will explain my program first.
I am having one MainBranchGroup.
I am having one createSceneGraph() Method which will return
BranchGroup Object.
I am adding like this
mainBranchGroup.add(createSceneGraph());
My application is having 3D Bars, the length, width and
heigh
I am viewing a Shape3d visual object in an applet (using the
appletviewer)and I am getting the following exception when viewing large
objects(with GeometryInfo object)
Exception occurred during event dispatching:
java.lang.OutOfMemoryError
<>
I know how to set the limit with javac -Xm64
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