Hi all and happy new year,
I developed a Java3D browser with Jbuilder3.0, and works fine. But
when I make a jar file and run with jre, i found next exception in the
obj loader:
Loading D:\JBuilder3\java\bin\Geometry\base_torno.obj . . .
java.lang.NullPointerException
at com.sun.j3d.loaders.
Hi there,
Can sommebody help me with somme code to display the framerate you are
getting with java 3D ?
Thanks !
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What about
_Graphics.drawString( "FPS: 0.2" 0, fontheight );
Sorry, couldn't resist ;-))
- J
Joerg 'Herkules' Plewe
HARDCODE Development
http://www.hardcode.de
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Sten Leijskens
Hi,
I have been rather disappointed by the introductory reading matter,
including Plug and Play Java3d which I am afraid contains many what might be
charitably called misprints. However it does give you the first step up the
very steep learning curve and for this reason might be recommended. Afte
Hello
My last question was probably bad formulated. May I try again ? I'm
trying to transform an applet which use Java 3D in an application. My
applet is now:
public class Pick2 extends Applet
{
.
..
public static void main(String argv[])
{
BranchGroup group;
n
we have a 180 degree projection wall running with 3 projectors. These 3
projectors get there input from 3 graphic cards on one PC. This installation
is a "fish tank" (also explained in the API Spec. Appendix C ) like environment,
to produce correct images of our virtual worlds, we want to use Jav
Hey Mike lemme know when U start workin on that book,
all the material Ive gotten(ready to run J3d, Java3d
API specification) is bullshit to so I wouldnt mind
helpin or readin ur material.
--- Mike Goldwater <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I have been rather disappointed by the introductory
hi Thomas,
maybe you are looking for Screen3D.setHeadTracker...() and
setTrackerBase...() ?
Marco.
Thomas Ruge wrote:
>
> we have a 180 degree projection wall running with 3 projectors. These
> 3 projectors get there input from 3 graphic cards on one PC. This
> installation is a "fish tank" (also
Ken,
HP has finished their port and passed the TCK. They want to know how
to proceed from here.
>Hi,
> I would like to find out what the procedure is to self certify
>Java3d. We have licensed Java3D and finished the port. We have
>run the TCK for Java3D and all the tests have passed.
Marco Lohse wrote:
hi Thomas,
maybe you are looking for Screen3D.setHeadTracker...() and
setTrackerBase...() ?
Marco.
Thanx Marco,
i tried it yesterday. The problem is, if i make Screen3D.setHeadTracker()
for a Canvas3D, then this transform is used for all Canvas3D attached to
the same View Obj
Hi
good idea... i am hunting high and low for at least a good reference on veiwing
platforms all the stuff out there just tell u about them , they dont show any
working examples now have to crack my poor head to come out with something just so
i can change the viewing without using sim
Janet Song wrote:
> i am hunting high and low for at least a good reference on veiwing...
and Mike Goldwater wrote:
> I am minded to write my own book.
OK, OK! I'm working hard to finish my book, and I know of
at least two other books that are on the way too. For now,
On Canvas3D, the post render method is called after each rendering (Yopu
could probably use post swap as well to take iunto account the swap time?),
just create a global counter and timer and increment/update them in this
method..i believe there is already existing code around but it is not a big
Olivier fillon wrote:
> On Canvas3D, the post render method is called after each rendering (Yopu
> could probably use post swap as well to take iunto account the swap time?),
> just create a global counter and timer and increment/update them in this
> method..i believe there is already existing
Sten,
You can also use:
View.getFrameNumber()
To achieve very much the same thing. Or:
View.getFrameStartTimes(long[] times)
to calculate a running average.
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
http://www.tornadolabs.com
-Original Message-
From: Discussion list for Java
Thanks, Allen,
This is definitively the way to go: I have already used this successfully:
these new year celebrations had clouded my brain: I did not even thought
about it
Thanks for your input.
O.
>You can also create a behavior with either of the following
>wakeup criteria:
>
>
Hi Allen
Thanks a million for the help... i will try these out and let u know :-)
cheers...
bye
-Original Message-
From: Allen McPherson [SMTP:[EMAIL PROTECTED]]
Sent: Tuesday, January 04, 2000 4:44 AM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] Java3D API tutorials and b
hi all,
how do i get the source of simpleuniverse?
i tried looking in the src directory of jdk and tried to execure the jar file (is that
the right way?) but got an erroe
thanks in advance
bye
^_-_^
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Hi all.
i found the simpleuniverse specs so no need to reply to my question about where to
find it...
come to think of it, it wasnt a very smart question... hehehhehehe
bye
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I am still getting messages like
// CONSTRUCTOR implementation not available
when I try to look at the different 3D classes... is there any way to
change it so it will actually provide me with useful information on how the
functions work? Thanks for all your help
Eric
==
One way to solve this if you can not have access to the src is to
"decompile" the jar and point jbuilder to these created src.
As I am not really sure if it is within the term of the licence, i will not
tell you more
I say this as I understand your problem is the absence of the j3d src??
If not, j
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